I've said I like MW's dialogue system better, but I realised one thing, how does a person express emotion through text? I'm thinking emoticons wouldn't be very immersive.
Morrowind was mind-altering for me. So many paths to take, a rich lore, non-scaled enemies, lots of different weapon types, consequences for joining certain factions, a compass & quest marker free interface. Oblivion was far better visually with atmospheric effects, blood, grass, flora, the quest journal layout, etc. But Oblivion lacks depth; the scaling system, the nerve-wracking 5 actor voice overs, the "easy" hidden exits for dungeons, the non-constricting classes (mages at lvl 35 wearing heavy armor using a shield). Every time I play Oblivion now I feel as if I'm playing a first person shooter and not a role playing game and I tend to get bored after playing for about 30 minutes due to the scaling system and the "ease" of the game. In Morrowind I was forced to explore, to spend an hour looking for a door on a beach, to read the books and lore, to really delve into the world of Tamriel. I loved it how I could "break" the game if I sold some piece of armor without knowing its importance. I loved it that I couldn't join every faction with one player, knowing that I would have to start a new character and play through a different faction line. I loved how I would have to traverse the entire dungeon or cave back to the surface instead of hitting a panel, opening a hidden door and returning to the front of the cave. The little drudgery's and pains helped to immerse myself into the game and that is what I think Oblivion lacks, immersion.
If Oblivion has done anything with it's dumbed down system, let's hope that it make the average gamer want to get more into hardcoe RPGs like MW.
Oops, my mistake. I misread then.
They didn't put any sort of companion share (except for Tribunal) because there were no "real" companions. Since the Elder Scrolls aims at a lone hero doing the kills, instead of a party-based RPG like Baldur's Gate.
But I sure would like companions sometimes. Passive companions who can help you. Such as the Fighters Guild warrior who swore an oath to kill a Daedroth in Morrowind. She would follow you around the daedric ruin and taunt the monster as you approached it. I loved that quest.
Or the naked barbarians who follow you. I would have liked to be able to at least give them a pair of pants.
Let's just hope the companions don't get in the way. In MW, I sleep in the mages guild of which I'm a member and as soon as the dark brotherhood comes after me, I'm left to fend for myself. Nobody steps in to help and when I take a swipe at the DB agent, apparantly my axe came to close to a MG member who's just off of my screne, then finally the whole MG steps in... to aid the DB agent no less. :facepalm: In OB just about everyone steps in to help you, but don't have good enough AI to stay out of the line of fire. If Beth does impliment some companion system in TESV, let's hope they find a happy medium.
Neither? Take the aspects which were great in the games, and fix the ones that completely svcked.
Simple logic, no?
One would hope so, but not necessarily so. I've given criticism before where the author asked me to be more constructive than just simply saying "It svcked". The author asked, "What svcked" and how would a person go about improving it. The author asked for specific suggestions without being too general/ generic. So I'm wondering, if we want Bethesda to get the next one right, we just might have to spell it out for them. Thankfully there's been an ongoing suggestions thread for that.
Hit the nail on the head. MW enchanting and other spells capable from day one - not some "lecturn" you have to click on to do it. MW vast world with many plots and things going on. OB combat and mana regen and graphics. (Personally I hope we can have graphics as good as OB but streamlined to work on moderate comps of this day) Oblivion (at high res) was very crunch-heavy and hard to run on even a good comp today..... never mind one of 2006.
Well, I also can go for the enchanting and spell making type of services they had in MW, but I was referring more the restrictions on what type of spells you could use. Sure have it so you can't enchant or make a new spell unless your skill is capable of casting it, but why was restore health/ fatigue and paralyze restricted from the enchanting list even though my character was capable of casting those spells? If Beth is worried it'll make things overpowered, then they should enable the NPC AI use the same resources as the PC. Maybe impliment it differently for the NPCs than how the PC uses it, but put those same resources into their AI, if possible. I always felt that "tying my hand behind my back" was a cheap excuse/ way of making the game/ AI harder.