» Fri May 27, 2011 9:29 pm
Well, I'm coming back to MW after playing OB for a long time.
1) The journal was done better in OB. Better organised, although I don't care for the quest markers. I'd rather read directions like in MW.
2) I prefer the MW dialogue system, although it was nice in OB so that the NPC faced you when you talked with them
3) "Readying" your spell and then hitting your "attack" button seemed kind of redundant in MW, plus there's no block button, and attacks are basic, only depending on which way you step. So I like the entire combat system in OB better.
3) Toggling sneak mode is more convenient in OB, instead of holding in your button like MW. The sneak crosshair in OB may have been more convenient, but it kinda feels like cheating. A person shouldn't have eyes in the back of their head to know when they're being watched.
4) Bartering system/ setup was done better in MW, although it may have been overpowered. A person shouldn't be able to sell an item back to the same merchant for more than the player bought it for.
5) The ownership issues from MW were thankfully fixed in OB, plus that little red hand icon comes in handy. Would be nice, while in 3rd person view, whatever you're looking at has red text to let you know it's already owned. Maybe make telekinesis spells blue text? Also knocking over and item then using the grab button to prop it back up shouldn't count as steeling. It should only be considered steeling if you actually put the item in your inventory. Plus, how does a shop keeper know so fast, if an item is stolen, unless it was origionally one of their own items. You should be able to sell stolen items to other people than just TG fences. TG fences should only be needed if your looking to buy or sell blackmarket items like skooma or dwermer artifacts, etc. I'm surprised varla and wlkynd stones weren't considered special artifacts by the empire like dwermer artifacts were. Also, only fences should be able to remove the red hand icon from stolen items. If you sell a stolen item to a shop keeper, the red hand icon should remain. IRL just having a stolen item in your posession, even though you didn't know it was stolen, happens to be a crime (posession of stolen propperty).
Edit: the more an item is worth, the sooner the notice goes up to the public that it is stolen. Maybe put in some more "red tape", but make a way possible to own archeological artifacts. legitimitely.
6) The menu system is a tossup between MW and OB for me. Being able to drop finished quest items would be nice. The grab feature in OB along with the drag and drop from the menu feature, from MW would be nice.
7) I like the enchanting and spell making system of OB minus all the restrictions; one should be able to enchant with paralyze, restore health & fatigue as they see fit. Also, if you can find artifacts of apparel and armor with multiple enchantments, there should be a way for the player enchant like that as well. Also bring back the on use enchantments, but have it eventually wear out and break permenantly like Daggerfall. Add parchments to the list of enchantable items, but make them only good for one use and not capable of constant effects; sort of like making your own scrolls.
That's all I can think of for now, but I'm sure there'll be more once I play MW farther.