» Fri Dec 09, 2011 5:24 am
Skyrim did some things right, going back to the way Morrowind was at some points, but at the same time, there is a lot wrong with Skyrim.
In morrowind you had to find the location of the quest givers, the location of the quest, etc, without it telling you by having an arrow point it out, you had to read the NPC's dialogue.
I'll admit, it's challenging to actually sit down and read through all the dialogue, especially if you're used to just listening, but when you do read, you become engaged in the world, the NPC's give so much more depth than Skyrim or Oblivion does, even if some unimportant NPC's repeat the same thing, doesn't Skyrim and Oblivion do the same? Another thing to bring up is dialogue choices that the player can choose, in Morrowind there were only "yes" or "no" and sometimes nothing, but that was fine, because it wasn't your dialogue choices that effected the game, it was your actions, you could choose to kill Vivec and break the mainquest so you had to jump through hoops to complete it, or you could choose what ashlander group you wanted to represent as the Nerevarine, you could literally kill any NPC you wanted to, even if it broke the quest, hell, like I said before, you can break the mainquest. Skyrim? I love the game, but damn does it hold your hand, you can't kill a majority of NPCs, I'm serious, go to Whiterun, even after you finish the mainquest, and try to kill the population. Many people also say that you can turn off quest markers, well the way I look at quest markers is that they're implemented so that Bethesda can use a cheap way out of writing and voicing all the dialogue necessary to tell the player in words the direction of the person or quest location you're looking for. You can't play the game without quest markers, unless you can call "exploration" literally wandering aimlessly. Morrowind did exploration right, you'd be given a set of directions to the location of interest from an NPC, these exact directions would be recorded in your journal. You then had to "explore" by trying to follow these directions, sometimes you'd hit where you wanted, other times you'd over-shoot and discover a location you didn't mean to. You don't get a marker on your map telling you the exact location of the quest, you were giving directions to find it yourself. This is tedious for many people, so it could be viewed as a design choice to add quest markers and hand-holding to appeal to a broader audience. A thing that Skyrim did right is that close to 1/2 of the dungeons actually have some degree of a story, whether it be a journal left behind, with dead NPC's littering the floor, or a live NPC, giving a minor quest. The locations in skyrim are designed much much better than oblivion, in fact, I'd even go as far to say that the design has surpassed Morrowind. The catch is that when you explore the Skyrim dungeons, there isn't much in them past the quests. In morrowind you had the chance to find loot, something which is effectively dead in Skyrim because of leveled loot. What I mean by this is you could go to any dungeon in Skyrim at about level 30 and you will always find a chest at the end filled with leveled loot, let's say it's an Ebony war-axe with an absorb-health enchantment and a pair of glass boots that you already picked up hours ago, you then look at what you are currently wielding, this loot is nothing compared to the equipment you currently have. So do you feel accomplished? In morrowind, things like daedric armor were unique, you would not find randomly generated NPC's wearing glass or daedric armor. There was literally (iirc) only 1 piece of each part of daedric armor, something many people spent hours on trying to complete. You felt very accomplished if you ever found a piece of the daedric armor, which is all hand placed, not leveled, auto-generated loot. It actually meant something to find the best armor in the game. If you ever stumbled across a certain dungeon in Morrowind, (lets say this dungeon is the one with a hand-placed glass helmet) and you were only level 5, there where many tough enemies guarding this piece of armor, this piece of armor was not leveled, randomly generated, it was hand-placed. A true treasure. In Skyrim you can find a glass helmet in any chest past level 30~. There is nothing unique or interesting treasure-wise to find in Skyrim's dungeons. Yes you could argue that you can find artifacts, but that's something that should be taken for granted because every game since Arena had artifacts. So what? There's maybe 20 or so artifacts that are easily surpassed by smithed and enchanted weapons and armor? But that's another gripe about Skryim I don't really complain about, you can make the game easy with Smithing and Enchanting if you want to. In Morrowind it felt really awesome to find equipment that is now mundane in Skyrim. What happened? I guess you could say leveling, but I don't want to get into that. Skyrim does have a very nice environment, the wilderness is very beautiful and awesome. Morrowind had it's own unique feel to it, it's simply a matter of opinions when it comes to the setting of both these games. I personally find them equal. The combat in Skyrim is much improved compared to Morrowind, spell effects look and are easy to use as ever. Problem is, because of leveling, a destruction mage will become very weak by level 40, but that's another leveling issue I don't want to touch. So in the end each game has it's own strengths and weaknesses, but when it comes to Skyrim, it seem like it forgot what its predecessors were good for, a level of depth with NPC's, longer and engaging Guild missions that actually intertwined with other Guilds, exploration and treasure. Before I get tons of people saying I'm simply hating on Skyrim (wait they already hate me if they got this far) I love Skryim, the setting is just great, but it's missing the soul that Morrowind had. The soul was removed in Oblivion and partially put back into Skyrim. Bethesda has forgot it's audience in favor of money, this is the simple fact. The amount of money put into advertising the game would honestly be more than necessary to make Skyrim one of the best TES games ever. With nearly 70 more people working on Skyrim compared to Morrowind, what went wrong? Some say it's that saying about more cooks in the kitchen makes the soup taste bad.
It's the cold, unwelcoming truth, Bethesda made the game wide (in an attempt to half-assedly hold it's original audience) but at the same time shallow so it could try to appeal to more people. Morrowind was made the way the developers wanted to. Deep, with a learning curve that didn't hold your hand.
Criticism is necessary for a game developer, no matter how much you want to say Skyrim is the perfect game, it isn't. Why wouldn't you want the next TES game to be ever better? You have to complain and whine so that the develop knows what's up. I love Skyrim, I love Morrowind, I just want the next TES to be even better.
TL;DR? I didn't make paragraphs, I don't blame you if you didn't read.