Morrowind as Oblivion

Post » Fri May 13, 2011 1:29 pm

The title and the description says all, but, Graphic extenders are okay, but what about combat?
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Miss Hayley
 
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Post » Fri May 13, 2011 8:22 pm

The title and the description says all


Not really. I'm still not quite sure what you're trying to ask.
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Hearts
 
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Post » Fri May 13, 2011 8:44 am

what do you mean? style, animation, system???
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Lucky Boy
 
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Post » Fri May 13, 2011 7:13 am

what do you mean? style, animation, system???


Sorry, you are right.

I′m a bit young and my first Elder Scrolls was Oblivion. Now I want to play Morrowind, as people says it′s better. But graphics and combat system are a bit...

Well, I have seen many ways to improve graphics, but not combat.

So, I mean style, animation and system.

Thank you and sorry again.(English is not my native language and I try to make my requests short. :confused:
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saharen beauty
 
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Post » Fri May 13, 2011 7:28 pm

Combat is what makes it great. It's real RPG combat :D You should try it first without any mods, then mod it :) Trust me.
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Janine Rose
 
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Post » Fri May 13, 2011 7:28 am

I have already tried it, and it′s a bit "ugly". :unsure:
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candice keenan
 
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Post » Fri May 13, 2011 8:12 am

Combat is what makes it great. It's real RPG combat :D You should try it first without any mods, then mod it :) Trust me.

i think so, too. don't change the style first. if you think you can't stand it, try to change the animation. there is a list somewhere around here on the first two pages...
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Angela Woods
 
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Post » Fri May 13, 2011 4:58 pm

real rpg? nahh, not even close.

imo, if i replaced of deleted the weapon noises the combat would be s much more barable, no more:

swingswingswingswingswingswingswingswingswingswingswingswingswingswingswingswingswingswing*creature sounds*swingswingswingswingswing*ugghh*swingswingswing...
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Andy durkan
 
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Post » Fri May 13, 2011 8:46 pm

swingswingswingswingswingswingswingswingswingswingswingswingswingswingswingswingswingswing*creature sounds*swingswingswingswingswing*ugghh*swingswingswing...


Priceless. :tongue:
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celebrity
 
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Post » Fri May 13, 2011 2:53 pm

real rpg? nahh, not even close.

The traditional RPGs, the ones that started it all, where done with pen, paper and dice.
All your actions are controlled with dice rolls, which is exactly what Morrowind uses for combat and many other gameplay features.
Morrowind is a very traditional RPG.
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Rachel Eloise Getoutofmyface
 
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Post » Fri May 13, 2011 7:39 pm

Ehm, Can someone answer the question?
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Kevan Olson
 
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Post » Fri May 13, 2011 1:42 pm

:facepalm: now people are arguing if its a true RPG or not.

Back to what the OP requested, I believe there's a mod called "Contact hits" or something like that, which makes it so everytime you swing your sword, it hits the creature (like Oblivion). I'll try to find a link, but i svck at finding Morrowind mods :(

Also, check out http://www.mwmythicmods.com/MWE.htm. The "MWE" mod is similar to Deadly Reflex from Oblivion (allows beheading people with a critical hit, theres an add-on for it that makes Blocking like Oblivion, and more)
That does require MWSE though. (Morrowind Script Extender)

About "Contact Hits" I couldn't find it. I did find "http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7898", which sounds like it will make combat more like Oblivion, however, you will still miss sometimes. You should probably just read the description and drawbacks for yourself ;)

(btw, your English is great!)
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Lifee Mccaslin
 
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Post » Fri May 13, 2011 5:22 pm

If I remember correctly MGE had a feature that will make Morrowind combat like Daggerfall's where you move the mouse to swing your weapon. As I recall I couldn't get it too work. Although not like Oblivion, you might still like that.
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Josh Sabatini
 
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Post » Fri May 13, 2011 9:17 am

In addition to TESGamerKyles response there is also http://www.gamesas.com/index.php?/topic/1071872-animation-mod-list/ of animation replacers.

And http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8355 is the one he was talking about that makes you hit your enemies every time like Oblivion. It also makes your enemies stronger so it still tries to keep the game balanced.
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Milad Hajipour
 
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Post » Fri May 13, 2011 9:45 am

Don't forget that the Code Patch has the option to cast spells from any position, So you can cast spells with your weapon drawn, etc.

(that feature might still only be in the Beta, not sure)
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Amanda savory
 
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Post » Fri May 13, 2011 2:05 pm

Casey Tucker did a combat mod, mainly focused on the always-hit style. Can't find a link right now though...
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Amiee Kent
 
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Post » Fri May 13, 2011 9:17 am

Thank you very much to all of you. That will help me.
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Tinkerbells
 
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