I like both.Yeah I know, I sound like a person wanting to avoid an argument or to make both sides of the discussion not dislike me, but facts are facts, and both games are phenomenal. Oblivion and Morrowind had interesting additions to lore, great gameplay, fun quests, and interesting worlds. I would have loved Oblivion a lot more than I do if some of it's "lore-described" aspects were there, but I can see where they weren't fully capable of that. They were mentioned, but not wholly there. Morrowind had its unique alien aspects, and Oblivion had its pleasant familiarity.
Honestly, to me they felt like
VERY similar games after playing Morrowind for long enough. It's not like they just ditched everything with Oblivion, Oblivion felt like a "2006 Morrowind" after playing Morrowind. The main differences were combat, and voiced dialogue. But other than that, they seem like they're pretty-much the same. Yeah, there are the little unimportant details like how journals were set up, and physics; but you can really see how they mesh together to create a beautiful game series. I don't see them as separate anymore. It's just different parts of the world, some people enjoyed the wonderful giant mushrooms, while others enjoyed the familiar deciduous forests. Some liked the towns inside of giant shells of Ald'Ruhn, while others liked the stone buildings of Anvil.
For modding, I prefer Oblivion, and thus for role-playing I sort-of prefer Oblivion (I even make new clothes for my characters, not to mention homes, families, objects, and other things). But as for being good games, both Morrowind and Oblivion are astounding at what they do, and I hope Bethesda gives us some news on TES:V soon, because if they don't I'm going to explode.
I agree with you. Those mundane, overheard conversations are something that should have been in Morrowind to begin with. They add a lot. I was just saying that voice-recording every last bit of spoken dialogue in the entire game really limits the amount of content the devs can add.
It doesn't really if you think about it. They write the scripts, the voice actors get a description of the characters and the situation, and then they say them into a microphone a bunch of times until the people who want it said a certain way are happy. The Oblivion GOTY Edition took 2 discs to install, because of all the content, so it's not like that's impossible. Adding voices doesn't limit how much you can add to something, because it doesn't take up too much space, I've had to install 4 discs for some games before, it's not that big of a deal.