I entirely agree with this. I roleplay and do little combat myself. For the most part my main interest in playing Elder Scrolls games is in running around and exploring. My character and I follow our noses wherever they lead us and get into our own trouble. The adventures I make for myself (with the help of my character, of course!) is almost always more fun than just doing quests. I have a kind of chip on my shoulder about quests: I don't like being told what to do and where to go. I can figure that out for myself.
I love roleplaying in Oblivion. Roleplaying in Oblivion is just as easy (or as hard) as roleplaying in Morrowind. Roleplaying in in the mind, not in the game.
I like that phrase "Roleplaying is in the mind, not in the game."
You can roleplay very well in nearly anything, if you've got enough imagination.
I like roleplaying in RPGs (I know, right?), and I have a hard time doing that in games like DA:O. Roleplaying requires imagination, not a one-track level where you run through beating things up. I like that Bethesda creates these amazing worlds for us to play in instead of just pumping out every high-graphics game that centers around following a distinct path. ( Although they usually treat us to the good graphics anyhow
) Bethesda makes worlds, people, cultures, histories, events, and lets us see them through the eye of our character who we entirely control, we can sit down in a chair, we can close a door and steal something, we can beat somebody up and run into the woods being chased by the guards, we can go to the realms of the Daedric Princes and show them what a mortal can do, we can settle down and stay on a farm, or we can explore the dangerous dungeons scattered across the land. That's why I love all of Bethesda's games, you can do whatever you want to do. No limits like not being able to jump onto houses or swim through the water, no limits as to who you can talk to... Just no limits besides the borders of the 16x16 mile world that's full enough to keep us entertained and let us create our own little worlds inside of it.
That's why I haven't voted for Oblivion or Morrowind (And because Potatoes are something that cannot be ignored). Because you can do all of these things in each game. There are technical limitations which are understandable, but they don't just sit there and say "Run to the other side of the map where you'll fight the boss" Bethesda encourages us to slow down and look at what's in front of us.