» Mon Sep 13, 2010 2:00 am
Gotta say I enjoyed Oblivion's thievery just because I could throw stuff around and make it look like I ransacked the joint.
As for risk vs. reward, gotta say Morrowind.
But, the fundamentals (steal/sell/repeat) kinda equal for me. Though Oblivion's magic red hand makes selling your loot more of a PITA. Then, again, there's a lot more valuable loot to steal, so it evens things out.
EDIT: as for radiant AI.
You probably will miss it, gotta say, because it adds to the experience.
People in Morrowind stand in one place all the time, pretty much, which is something I didn't have to get used to because I started with Morrowind.
I will say, though, that, in Morrowind, the more valuable items are strategically placed closer to the NPCs, so they're harder to steal, on purpose. So, the thievery system works in that respect. Whereas, in Oblivion, you just wait until sleepy time and all challenge goes out the window.
Guards and monsters still have patrol routes in Morrowind, so that aspect of sneaking through halls and timing your target's patrol pattern still exists in Morrowind.
One thing Oblivion will always have over Morrowind is the experience of sneaking into someone's home at night and killing them in their sleep... fuuuuuuuuuuuun. :hubbahubba:
But lack of radiant AI, in Morrowind, does nothing to detract from thievery, in the full scope, imo. But you'll have to stomach the stagnant NPCs until you get used to them. And it's really easy to get lost in this game if you let yourself.