Morrowind vs. Oblivion

Post » Mon Sep 13, 2010 2:52 am

Potatoes will take me to Heaven, so Morrowind and Oblivion aren't even a consideration.
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N Only WhiTe girl
 
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Post » Mon Sep 13, 2010 1:54 am

Lol, sorry, couldn't resist afterall.

Morrowind: 27 skills!

Oblivion: 21 skills!

More skills, more fun! Morrowind!

Morrowind: 13 joinable factions (excluding downloaded content)!

Oblivion: 5 joinable factions (excluding downloaded content)!

More joinable factions (excluding downloaded content), more fun! Morrowind!

I'd continue on with quests and so on but I'm tired of counting.
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Scotties Hottie
 
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Post » Sun Sep 12, 2010 5:39 pm

Just wondering, I have a lot of fun in the Thieves Guild, and I like just pulling a Robin Hood whenever I feel like it. Is Morrowind's thieving not as much fun because there isn't radian ai?
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Nick Tyler
 
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Post » Mon Sep 13, 2010 2:34 am

I liked Morrowind's thievery system better because there were not any psychic guards
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Lexy Dick
 
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Post » Sun Sep 12, 2010 6:46 pm

I have never felt a need to justify or explain why I love both games. They feel different and I play them differently, but I have lost countless of hours to both games (and to Fallout 3). I guess people like to compare stuff. I also loved The Witcher and Dragon Age; Origins... and yet I don't feel any need to decide "which one is better".

:shrug:
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Alexandra walker
 
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Post » Sun Sep 12, 2010 6:46 pm

From what I've seen on the Lets Play Morrowind series, Morrowind is superior in every way except graphics.
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Adrian Morales
 
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Post » Mon Sep 13, 2010 2:00 am

Gotta say I enjoyed Oblivion's thievery just because I could throw stuff around and make it look like I ransacked the joint.

As for risk vs. reward, gotta say Morrowind.

But, the fundamentals (steal/sell/repeat) kinda equal for me. Though Oblivion's magic red hand makes selling your loot more of a PITA. Then, again, there's a lot more valuable loot to steal, so it evens things out.

EDIT: as for radiant AI.
You probably will miss it, gotta say, because it adds to the experience.

People in Morrowind stand in one place all the time, pretty much, which is something I didn't have to get used to because I started with Morrowind.

I will say, though, that, in Morrowind, the more valuable items are strategically placed closer to the NPCs, so they're harder to steal, on purpose. So, the thievery system works in that respect. Whereas, in Oblivion, you just wait until sleepy time and all challenge goes out the window.

Guards and monsters still have patrol routes in Morrowind, so that aspect of sneaking through halls and timing your target's patrol pattern still exists in Morrowind.

One thing Oblivion will always have over Morrowind is the experience of sneaking into someone's home at night and killing them in their sleep... fuuuuuuuuuuuun. :hubbahubba:

But lack of radiant AI, in Morrowind, does nothing to detract from thievery, in the full scope, imo. But you'll have to stomach the stagnant NPCs until you get used to them. And it's really easy to get lost in this game if you let yourself.
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Setal Vara
 
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Post » Mon Sep 13, 2010 7:39 am

Oh how I love to steal in Oblivion :wub:
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Arrogant SId
 
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Post » Sun Sep 12, 2010 6:29 pm

Radiant AI never made it into Oblivion.
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Devin Sluis
 
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Post » Mon Sep 13, 2010 3:40 am

Radiant AI never made it into Oblivion.

I'm sorry. To rephrase:

But lack of diet radiant AI, in Morrowind, does nothing to detract from thievery, in the full scope, imo. But you'll have to stomach the stagnant NPCs until you get used to them. And it's really easy to get lost in this game if you let yourself.

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Jacob Phillips
 
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Post » Mon Sep 13, 2010 1:22 am

All the AI in oblivion is all scripted.
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pinar
 
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Post » Sun Sep 12, 2010 7:23 pm

All the AI in oblivion is all scripted.

I'm sorry. To rephrase.

But lack of simulated diet radiant AI, in Morrowind, does nothing to detract from thievery, in the full scope, imo. But you'll have to stomach the stagnant NPCs until you get used to them. And it's really easy to get lost in this game if you let yourself.

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Chloe :)
 
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Post » Mon Sep 13, 2010 1:53 am

Couldn't vote because I can't speak from experience. I've only played modded Morrowind, and I haven't gotten bored of it yet. That must mean something. Though, I'm sure there are a lot of great mods for Oblivion as well. :shrug:
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Veronica Flores
 
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Post » Sun Sep 12, 2010 7:19 pm

Oblivion is so much better than Morrowind. I couldn't stand reading all of the dialogue (don't get me wrong, Morrowind is still an absolutely phenomenal game). Fully voiced characters adds so much immersion and enjoyment to a game. Any game without it these days is either a joke or Mario.
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Lauren Denman
 
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Post » Mon Sep 13, 2010 8:31 am

Oblivion is so much better than Morrowind. I couldn't stand reading all of the dialogue (don't get me wrong, Morrowind is still an absolutely phenomenal game). Fully voiced characters adds so much immersion and enjoyment to a game. Any game without it these days is either a joke or Mario.


The first game I've played recently that doesn't have full voice acting is Morrowind, and I gotta say, I prefer the text over Oblivion's five same voices.
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Marion Geneste
 
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Post » Sun Sep 12, 2010 11:17 pm

Oh, now you've done it.

I now refer you to my previous outbreaks of frontotemporal dementia:

http://www.gamesas.com/index.php?/topic/1108155-xzzz/page__st__40__p__16245150__fromsearch__1&#entry16245150

http://www.gamesas.com/index.php?/topic/1106175-morrowind-oblivion-and-the-future/page__st__20__p__16215625__fromsearch__1&#entry16215625

http://www.gamesas.com/index.php?/topic/1107097-do-you-think-tes-v-will-have-dialouge-system-like-fallout-3/page__st__20
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Stephy Beck
 
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Post » Mon Sep 13, 2010 12:27 am

Oblivion is so much better than Morrowind. I couldn't stand reading all of the dialogue (don't get me wrong, Morrowind is still an absolutely phenomenal game). Fully voiced characters adds so much immersion and enjoyment to a game. Any game without it these days is either a joke or Mario.


They actually used a lot more than 5 voice actors, and if you really couldn't stand hearing their voices you could have just turned them off. Having the option for fully voiced characters is eons better than having no option at all champ.
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Katy Hogben
 
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Post » Mon Sep 13, 2010 3:09 am

Any game without it these days is either a joke or Mario.


Don't play Stalker, then.
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A Dardzz
 
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Post » Mon Sep 13, 2010 6:50 am

They actually used a lot more than 5 voice actors, and if you really couldn't stand hearing their voices you could have just turned them off. Having the option for fully voiced characters is eons better than having no option at all champ.

The fact still remains that there's so much less dialogue because of it. And if you think that's a worthy sacrifice, I refer you above to my previous outbursts of frontotemporal dementia.
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Kirsty Collins
 
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Post » Mon Sep 13, 2010 2:41 am

Oh, now you've done it.

I now refer you to my previous outbreaks of frontotemporal dementia:

http://www.gamesas.com/index.php?/topic/1108155-xzzz/page__st__40__p__16245150__fromsearch__1&#entry16245150

http://www.gamesas.com/index.php?/topic/1106175-morrowind-oblivion-and-the-future/page__st__20__p__16215625__fromsearch__1&#entry16215625

http://www.gamesas.com/index.php?/topic/1107097-do-you-think-tes-v-will-have-dialouge-system-like-fallout-3/page__st__20


So because you had 3 outbreaks you think that your opinion is the supreme and most correct one. WRONG BUDDY! When it comes down to it the thing that matters most to the publisher (which is also the developer in this case) is sales and Oblivion sold almost 2 million more copies than Morrowind. You also tried to dis Fallout 3 in one of your 'outbreaks' which is just idiotic. Fallout 3 sold over a million more copies than Oblivion and both Fallout 3 and Oblivion won dozens more Game of the Year awards than Morrowind. You are just one of those gamers that are completely resistant to any change.
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Beat freak
 
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Post » Mon Sep 13, 2010 6:50 am

So because you had 3 outbreaks you think that your opinion is the supreme and most correct one. WRONG BUDDY! When it comes down to it the thing that matters most to the publisher (which is also the developer in this case) is sales and Oblivion sold almost 2 million more copies than Morrowind. You also tried to dis Fallout 3 in one of your 'outbreaks' which is just idiotic. Fallout 3 sold over a million more copies than Oblivion and both Fallout 3 and Oblivion won dozens more Game of the Year awards than Morrowind. You are just one of those gamers that are completely resistant to any change.

Thanks for proving my point.

Remember when it wasn't just about the sales?

And my outbreaks don't give me my supreme, most correct opinion.

My supreme, most correct opinion causes my outbreaks.
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Lisa
 
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Post » Mon Sep 13, 2010 10:26 am

The fact still remains that there's so much less dialogue because of it. And if you think that's a worthy sacrifice, I refer you above to my previous outbursts of frontotemporal dementia.


I would much rather have a game with less (mainly useless) dialogue that is more to the point with better graphics, gameplay, sound effects, music, and immersion any day.

You complained about how there were not that many voice actors in Oblivion yet half of the characters in Morrowind shared the exact same dialogue lines. In fact, almost all of the characters in any given town or city had all of the same dialogue options with the exact same wording unless they were involved in a quest.

Just look at the metacritic score of both games and you'll see how wrong you are. You're in the minority kid, time to quit while you're ahead.
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lydia nekongo
 
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Post » Sun Sep 12, 2010 8:18 pm

I am going to leave this open in the forlorn hope that there will be a decent and constructive discussion about the two games - don't let me down please.



Yes, please.

Morrowind to me played like a 3-D version of table-top D&D...with the rolls to hit I mean.... ^_^
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WTW
 
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Post » Mon Sep 13, 2010 5:34 am

Guys, we lasted 3 pages without arguing much, can we go back to acting like we were on those 3 pages? It's easy to talk about voice acting without flaming, believe it or not.

I personally think that voice acting, while much more immersive, limits the amount of choices you can have in a game. Having to spend money on recording lines of dialogue severely limits how much choice there is. I would not be heartbroken in the slightest if TES V didn't have any, because that would mean more choices.
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Sheila Reyes
 
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Post » Mon Sep 13, 2010 4:22 am

They both have their qualities. Morrowind is more immersive and slower-paced, although as a consequence I find it very hard to start playing the game unless I've set aside a lot of free time. I'm very sensitive about the lore and the artistic direction in this game, often barring myself out of the more innovative mods as a result. The emphasis on character skill makes for some amazing roleplaying opportunities, but you have to be patient as well. You can't really expect to get things done "your way" all the time, which can be both refreshing and frustrating. Whenever I play Morrowind, I feel like I'm living the world.

Oblivion can be fired up and you can get something done, whether you have 20 minutes to play or 2 hours. There's plenty of room for modding, especially with added goodies such as traps and NPC schedules. The scenery porm can be quite nice to look at from time to time as well, and the medieval theme allows for lots of nice modded castles and gothic architecture, whereas in Morrowind such things would feel too out of place. Whenever I play Oblivion, I feel like I'm playing a game.

As both an escapist and a gamer, I enjoy both sorts of games, although I do find that whenever I play Oblivion it's for the same reason I play Arena - for exploring and goofing off. I play Daggerfall and Morrowind when I have a lot of time to invest and want to escape from reality. I'm hoping that TES V will find a nice balance between the two.
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Blaine
 
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