Morrowind or Oblivion.

Post » Wed Dec 08, 2010 6:11 am

Both had aspects that were much stronger than the other. They're similar, yet different to the point that they're hard to compare. It's so hard to choose.
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Killah Bee
 
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Post » Wed Dec 08, 2010 2:24 pm

I thought that Oblivion was more fun to play but Morrowind will always have a special place in my heart.
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Tasha Clifford
 
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Post » Wed Dec 08, 2010 7:54 pm

Oblivion was good but if now i play one tes i play morrowind.
Oblivion 200 hours i saw everything
Morrowind 1000 hours much to see

Then comes the mods; madness
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Ashley Tamen
 
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Post » Wed Dec 08, 2010 10:15 pm

Morrowind. Oblivion just bores me.
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Penny Courture
 
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Post » Wed Dec 08, 2010 12:40 pm

Oblivion 200 hours i saw everything
Morrowind 1000 hours much to see


Should have made a new genre of game for Morrowind, Fantasy World and Culture Simulation (FWCS).

Reviewers and the general public weren't ready for that, and treated it like a RPG.
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Lizzie
 
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Post » Wed Dec 08, 2010 7:13 am

I could write pages as to why I prefer Morrowind, but I don't feel like doing it and prefer addressing a unique key problem. I still love Oblivion though. The combat/levelling system. Seriously, it's almost gamebreaking for me, I stopped playing my last game because of it, in fact, I never got through except when I was playing some kind of warrior. The level scaling kills so many things that made Morrowind great. There's no more of those dangerous places you wouldn't dare explore (or do), roads may become very dangerous and kill travellers. Plus the level scaling is based solely on your level. Which means if you play an assassin and rather level up your alchemy and acrobatic skills for the first few levels, enemies still get strong and a gap is created. If you don't start to only level up skills related to fighting, you're doomed, the gap widening and enemies becoming way too hard to kill. In Morrowind, you could level up and do quests without even fighting for some time. Plus, you knew not to go to the Red Mountain too soon, there was always enemies you could kill even if you were at a high level and had poor killing skills. That doesn't mattered because you could level the skills you wanted at the pace you wanted. Oblivion forces you a pace, because if you don't follow it, unlike Morrowind, you can't just go and kill lesser enemies and then level up your killing skills at the pace you want, you'd get murdered. And that svcks, A LOT. So I abandoned several games because I could not make the character I wanted, and got frustrated each time I was killing enemies. Even as a fully equipped warrior I had to use potions after killing a bear. This makes no sense. I wanted to be an assassin, level up my alchemy skills among others so I could make poison for my arrows, but then I couldn't be benefited from that since ANY enemy was already too strong for me, and my poisons barely did anything, and I couldn't do anything for that.
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Anthony Rand
 
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Post » Wed Dec 08, 2010 1:43 pm

I could write pages as to why I prefer Morrowind, but I don't feel like doing it and prefer addressing a unique key problem. I still love Oblivion though. The combat/levelling system. Seriously, it's almost gamebreaking for me, I stopped playing my last game because of it, in fact, I never got through except when I was playing some kind of warrior. The level scaling kills so many things that made Morrowind great. There's no more of those dangerous places you wouldn't dare explore (or do), roads may become very dangerous and kill travellers. Plus the level scaling is based solely on your level. Which means if you play an assassin and rather level up your alchemy and acrobatic skills for the first few levels, enemies still get strong and a gap is created. If you don't start to only level up skills related to fighting, you're doomed, the gap widening and enemies becoming way too hard to kill. In Morrowind, you could level up and do quests without even fighting for some time. Plus, you knew not to go to the Red Mountain too soon, there was always enemies you could kill even if you were at a high level and had poor killing skills. That doesn't mattered because you could level the skills you wanted at the pace you wanted. Oblivion forces you a pace, because if you don't follow it, unlike Morrowind, you can't just go and kill lesser enemies and then level up your killing skills at the pace you want, you'd get murdered. And that svcks, A LOT. So I abandoned several games because I could not make the character I wanted, and got frustrated each time I was killing enemies. Even as a fully equipped warrior I had to use potions after killing a bear. This makes no sense. I wanted to be an assassin, level up my alchemy skills among others so I could make poison for my arrows, but then I couldn't be benefited from that since ANY enemy was already too strong for me, and my poisons barely did anything, and I couldn't do anything for that.

I never thought of the leveling system on that side of the spectrum. I was always a swordsman so those were the skills I increased first. So I always thought it was too easy, and ridiculous when supposedly weak enemies would magically receive new better armor. But that is a grand example of why there should be no leveling in the next game. And I would be that there won't be. Beth learned a lot from there mistakes in both Morrowind and Oblivion. Morrowind was one game that they tried an idea for, then with Oblivion they tried something almost completely different. They now have two vastly different but similar games to compare and take ideas from both games for the next one. I have high hopes for the next game.
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Hot
 
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Post » Wed Dec 08, 2010 2:57 pm

Well, years ago i would've said Morrowind. But my imagination has left me. So now i'd have to go for Oblivion. It's alot easier for me to get into the game, mostly because of voice acting and better visuals.. seems like i've let myself down now.
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X(S.a.R.a.H)X
 
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Post » Wed Dec 08, 2010 6:45 pm

Morrowind, hands down no contest. Though I do love Oblivion, Morrowind was my "first" open world RPG and first TES game. So I am in no way objective in my choice.
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JaNnatul Naimah
 
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Post » Wed Dec 08, 2010 7:57 am

Morrowind. By an extended country mile. It was just a far easier game to lose myself in. Oblivion was "fun", but that's all it was. FO3 was more immersive than Oblivion.
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JD bernal
 
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Post » Wed Dec 08, 2010 7:00 am

Defiantly Morrowind. The world is more interesting, more factions, quests, weapons and armor, and above all no level scaling.


Agreed. And Oblivion annoyed me with not having the Imperial Legion available as a faction to join. Not that it's a bad game or anything; I love Oblivion. I just love Morrowind more. :)
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Chenae Butler
 
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Post » Wed Dec 08, 2010 3:24 pm

Just out of curiosity, is there anyone on here that genuinly thinks Oblivion is a bad game?
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stevie critchley
 
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Post » Wed Dec 08, 2010 7:37 am

I like the morrowind character models and armor better the people didn't look so silly and the armor didn't look like it belonged to a drag queen.
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Kat Ives
 
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Post » Wed Dec 08, 2010 4:28 pm

I lean towards both. There's things I missed from morrowind, namely less leveled loot/creatures. A wider variety of skills. Less fast travel. Actually having to find a place without having a quest tracker. Etc. I like things from oblivion. Dynamic schedules that npcs have. Superior physics (while it's not perfect). Housing and more. In other words they both got their ups and downs.
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Mashystar
 
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Post » Wed Dec 08, 2010 4:26 pm

Morrowind was vast and beautiful, with incredibly vibrant lore. But I am a svcker for amazing graphics. And when you mix Elder Scrolls with physics, and good graphics, you have my vote. Hopefully TESV will have even more beauty than morrowind and even better graphics than oblivion.
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Laura Elizabeth
 
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Post » Wed Dec 08, 2010 7:00 am

Morrowind for me. As silly as it may sound to some of you, but the best way to describe it is that Morrowind had a soul; where Oblivion did not.

I had dreams about Morrowind, and did not have them of Oblivion. That's a good indication for me to know when a game (any game) has truly touched me.

I could never put my finger on it exactly, but I felt there was little to no depth in TES4. Yet in TES3 there was a tremendous amount of lore and the gameworld just breathed history to me. History on the Dwemer, the Tribunal, the Dunmer as a people, the Daedric ruins, the settlements, the ways one traveled... Even the handdrawn paper maps. Everything felt just right; as if you truly stepped over the threshold into a world that had existed for ages.

I felt detached from TES4, as beneath the shiny outside layers there was nothing. It all felt too new, too slick, too casual. The Ayleid ruins in Oblivion did not 'speak' to me the same way as the Dwemer ruins did in Morrowind. Everything from treasure to bandits was a levelled list. Every other cave looked like a carbon copy of every other cave. The drab brown computer generated paper map felt like an abomination; just like an Altmer pretending to be the King of Worms... There just wasn't any depth to it for me at all :(

I enjoyed playing Oblivion though, but I had to mod it heavily to get to like it. Morrowind I could play all day long without any mods (I did put in some later though, but not in the sense of requiring a near-complete overhaul like I did with Oblivion).

Fortunately Shivering Isles gave something of that sense of magic back to me. But on the whole I must have played Morrowind for 3 years; constantly exploring and crafting and working on that single big project. Oblivion lost its charm in under 6 months, but I could not leave it until I had dethroned that whining Altmer and replaced him with a true King. :P


Greetz,

Milt
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Trevor Bostwick
 
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Post » Wed Dec 08, 2010 12:37 pm

Just out of curiosity, is there anyone on here that genuinly thinks Oblivion is a bad game?


Oblivion was a good game, but nothing great. I strongly believe only morons say that a game is "bad". If you don't like a game, then you shouldn't bash it, like some people do. Just say you didn't like it. Many will love that game you did not like. Just my opinion. All it is asking for is a flame war.
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Amelia Pritchard
 
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Post » Wed Dec 08, 2010 4:08 pm

Morrowind for me. As silly as it may sound to some of you, but the best way to describe it is that Morrowind had a soul; where Oblivion did not.

I had dreams about Morrowind, and did not have them of Oblivion. That's a good indication for me to know when a game (any game) has truly touched me.

I could never put my finger on it exactly, but I felt there was little to no depth in TES4. Yet in TES3 there was a tremendous amount of lore and the gameworld just breathed history to me. History on the Dwemer, the Tribunal, the Dunmer as a people, the Daedric ruins, the settlements, the ways one traveled... Even the handdrawn paper maps. Everything felt just right; as if you truly stepped over the threshold into a world that had existed for ages.

I felt detached from TES4, as beneath the shiny outside layers there was nothing. It all felt too new, too slick, too casual. The Ayleid ruins in Oblivion did not 'speak' to me the same way as the Dwemer ruins did in Morrowind. Everything from treasure to bandits was a levelled list. Every other cave looked like a carbon copy of every other cave. The drab brown computer generated paper map felt like an abomination; just like an Altmer pretending to be the King of Worms... There just wasn't any depth to it for me at all :(

I enjoyed playing Oblivion though, but I had to mod it heavily to get to like it. Morrowind I could play all day long without any mods (I did put in some later though, but not in the sense of requiring a near-complete overhaul like I did with Oblivion).

Fortunately Shivering Isles gave something of that sense of magic back to me. But on the whole I must have played Morrowind for 3 years; constantly exploring and crafting and working on that single big project. Oblivion lost its charm in under 6 months, but I could not leave it until I had dethroned that whining Altmer and replaced him with a true King. :P


Greetz,

Milt

I wanted to be a necromancer or a servant of the daedra but naturally you never get to be anything cool.
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Charlotte X
 
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Post » Wed Dec 08, 2010 8:46 am

Didn't like Morrowind at all. Oblivion was awesome though.
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Kristina Campbell
 
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Post » Wed Dec 08, 2010 11:15 pm

Just out of curiosity, is there anyone on here that genuinly thinks Oblivion is a bad game?

Me. It just got boring and repetitive after a few days. I have never actually finished the main quest, because I get bored before Im anywhere near the end.. Though, I do tend to have different priorities in my games to most...

I suppose I can see the appeal, but it's just not something that lives up to its predessixrs. It's almost a different genre, imo.

All opinion, of course. Whatever floats your boat, really.
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Lauren Dale
 
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Post » Wed Dec 08, 2010 5:17 pm

Just out of curiosity, is there anyone on here that genuinly thinks Oblivion is a bad game?

They made a couple of really bad design choices (the level scaling being the most infamous one) and there are quite a few things lacking if you're used to Morrowind, but overall it's still a nice game.
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Shaylee Shaw
 
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Post » Wed Dec 08, 2010 11:47 pm

spartan258, on 02 December 2010 - 07:55 PM, said:

Just out of curiosity, is there anyone on here that genuinly thinks Oblivion is a bad game?


I do not think anybody really hates either game - but there is disappointment.

What stopped me from playing Morrowind were a couple of things, like how racial attribute boni was handled (poorly, an early advantage and thats all like Oblivion) but mainly that I was in a heavy work load and remember some sort of quest where I had to go to some dwarven mines or whatever.... The directions said "turn east on the sign to City X, follow blah blah..." And I spent f** HOURS tracing my steps, making sure I followed the instructions... THEN I discovered on the website I guess there was a bug exactly in the instructions to get to said point!

Oh, and the PAINFUL journal.... that mess of info tossed in there...

In those days, I had had my 90's awesome experience with Arena (which I still play nowadays) and my nightmare with 'Buggerfall', which cost me a lot of $ back then in Brazil, and I couldnt play due to guess what
Spoiler
m e g a - b u g s
?I was so irritated at what I thought to be a new fiasco by Beth that I swore never again to buy one of their games, till my bro showed Oblivion with its tons of fixes, etc... Thats 2008 - 2 years after release.

Now, as someone said, Oblivion is beautiful, practical in many terms... but it is somewhat easy to feel 'ok, now what / what am I doing here?' Have never been close to finishing the MQ, but it seems too superficial. As the guild quests (maybe TG a little more thought out...?), to the point where I am considering trying Morrowind (just as I did try Daggerfall after my traumatic experience, and liked it very much). I simply do not have the machine for Oblivion, and if I remember correctly, you have to install a lot of things (I posted some other thread) to get the game more enjoyable... I just feel I do not want all that complication....
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JESSE
 
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Post » Wed Dec 08, 2010 5:14 pm

Just out of curiosity, is there anyone on here that genuinly thinks Oblivion is a bad game?


If i were reviewing it, i'd give it 9/10. Ask me if i liked it, i'd say not really.
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Eliza Potter
 
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Post » Wed Dec 08, 2010 1:47 pm

Morrowind. It's just more immersive, closer to a "true" RPG. In my opinion, Oblivion is to Morrowind like Mass Effect 2 is to Mass Effect 1. They just focused on graphics and combat with the former.
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Jessica Phoenix
 
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Post » Wed Dec 08, 2010 9:14 pm

Morrowind. It's just more immersive, closer to a "true" RPG. In my opinion, Oblivion is to Morrowind like Mass Effect 2 is to Mass Effect 1. They just focused on graphics and combat with the former.


Ahh i see what it's like then. I prefferred Mass Effect 1 over 2. Despite the second one having improvements. It just didn't have the soul and spirit of number 1. Despite that Mass Effect 2 is one of the best games this year and is by no means a bad game.
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remi lasisi
 
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