I missed the cookie?!?! http://www.nooooooooooooooo.com/ :cryvaultboy:
But thank you for the ice cream, anyway. :hugs:
Oblivion, although I agree 100% with those who didn't like the leveling system. I may have voted MW if I played it first, but I went at them backwards so the incredibly slow start to MW combined with the comparatively boring graphics kept me wanting more of OB in MW.
I also agree that MW's story is much more complex, but that also counted against it for me. Not maybe the complexity but the approach the designers took to get that complexity I actually gave up on MW after I got to a point where I was stuck badly. I consulted the Wiki and found I'd NEVER have figured out something like:
1. Go to A and say you have a gem.
2. A will say give the gem to B, but if you do then C will try to kill you.
3. So give the gem to D which will annoy A, but make C happy and then C will give you a mission which will take 3 months real time and you must do it just a certain way or A will try to kill you and then D will be angry.
4. After the mission, get the gem from C who got it from D but only if E is still operating his hot dog stand in a windstorm.
5. Take the gem, give it to a wise woman who will give you a stick to take to C who will give you a spoon you take to B and then B will give you a fork you take to D.
6 Return to the wise woman and get a peanut for your efforts.
Gimme OB any day and a game I can play w/o constant referring to the Wiki.