This is a silly question, and one that has been asked many times before. That said, it's no secret that I prefer Morrowind. However, THAT said...
@Rindill-- Yes, "You're the chosen one, go unite the people and triumph against the bad thing, bringing peace to the land" is so much better than "You're the chosen one, go unite the people and triumph against the bad thing, bringing peace to the land". The word you were looking for was atmosphere. In both cases, the core story is generic drivel, one is just wrapped up in a nicer package.
Way to really oversimplify things.
That's like saying the Odyssey was simply: character leaves home, travels, and comes home again changed.
And yes, Morrowind's story was wrapped up in a nicer package so I'll agree with you there.
Morrowind:
While Morrowind contains many quests and storylines, the central plot revolves around the reincarnation of the Dunmer hero; Indoril Nerevar. The incarnate of Nerevar, referred to as "The Nerevarine", has been prophesied to oppose and defeat the rise of the malevolent deity Dagoth Ur and the remnants of his followers. These followers are encompassed in a forbidden faction named "The Sixth House", and are mainly located within the volcanic region of Red Mountain in the centre of Vvardenfell, the island on which the game takes place. Dagoth Ur has used the Heart of Lorkhan, an artifact of great power, to make himself immortal and now seeks to drive the Imperial occupiers from Morrowind using his network of spies, as well as an enormous golem, powered by the Heart of Lorkhan, which Dagoth Ur had originally been tasked to guard.[9][11]
After a storm and a strange vision in his dreams, the player begins fresh off a boat from a mainland prison in a town called Seyda Neen, freed by the string pulling of the current ruler of the Tamrielic Empire, Uriel Septim, with the task of meeting Caius Cosades, an officer of the "Blades," a secret police force tasked with the protection of the Emperor and the Empire.[16]
Cosades inducts the player into the organisation under orders of the emperor, and sets the player on various quests to uncover the mysterious disappearances and revelations that the citizens of Vvardenfell have experienced, particularly the Sixth House and the Ashlander prophecies of the Nerevarine. It is later revealed that The Sixth House, and Dagoth Ur, has been directly influencing the people within their dreams, including an attempt to invade the player's mind.
Prophecies from the nomadic people living in the Ashlands, The Ashlanders, predict that Nerevar's incarnate will fulfil a set of six prophecies. The first two prophecies are that Nerevar will be born from unknown parents, and will recover from the Corprus disease. Fulfilling these, the player seeks to complete the third prophecy, a test to find the Moon-and-Star, the symbolic ring worn by Nerevar, which would instantly kill any other who tried to wear it. Once the player finds and equips the ring, he receives a vision from Azura, the ancient Daedric Queen of the Night's Sky, who confirms that the player is Nerevar's incarnate. Nerevar completes the fourth and fifth trials, which is to rally the people of Vvardenfell under one banner. After receiving the support and being declared "Hortator" of the Great Houses and "Nerevarine" of the nomadic Ashlander tribes, the player is officially, albeit reluctantly, called "Nerevarine" by the "Tribunal Temple", who normally persecute anyone who claims to be the "Nerevarine" and sentences them to death.
Thereafter, Nerevar is invited to the Palace of Vivec, the domain of the poet God-King "Vivec", to discuss the assault on Dagoth Ur's stronghold in the heart of Red Mountain. Vivec presents the player with the artifact gauntlet Wraithguard, an ancient Dwemer artifact that can use the tools of 'Sunder' and 'Keening'. The ancient implements will destroy the fabled Heart of Lorkhan, but without having the Wraithguard equipped, it will deal a fatal blow to whoever wields it.[34]
The player travels into Red Mountain to Dagoth Ur's citadel. After talking with Ur, who attempts to sway the player to his side with the claim that he is merely following Nerevar's final orders, the player and Ur fight. Besting Ur, the player breaks the Heart of Lorkhan with Kagrenac's tools, destroying the source of Ur's power and killing Dagoth Ur in the process. Akulakhan's Chamber where Lorkhan′s heart resides is destroyed, and in turn Red Mountain is cleared of blight and The Sixth House falls. Upon escaping from the chamber, Nerevar is congratulated by Azura, who appears before him to reward his efforts of fulfilling the prophecy.[35]
After the Main Quest's completion, the game does not end, Vvardenfell is however affected in many different ways. The Blight Storms cease to plague the land, and the weak minded followers of the Sixth House are re-awakened, remembering nothing of their ordeal. The Dreamers who harassed Nerevar fall silent, and Nerevar becomes widely known as the savior of Vvardenfell. The quintessential consequence of defeating Dagoth Ur was the destruction of the Heart of Lorkhan. Due to his immortality linked to the heart Vivec and the Tribunal become mortal again, leaving Vivec's future in question and up to the player to determine his fate. The loss of divinity among the Tribunal is the main concept for the game's expansion, "Tribunal".
Oblivion:
In terms of plot, Oblivion is not a direct sequel to The Elder Scrolls III: Morrowind or any other game,[18] though references place the plot several years after the events of Morrowind. Oblivion is set in Cyrodiil, a province of Tamriel, the continent on which all the games in the series have taken place. The plot begins with the arrival of Emperor Uriel Septim VII (voiced by Patrick Stewart), accompanied by a trio of Imperial bodyguards known as "the Blades" at the Imperial City prison. They are fleeing from the assassins of the Mythic Dawn, a Daedric cult, who just recently murdered the Emperor's three sons. The emperor and the Blades head to the sewer that leads out of the city, using a secret entrance that by chance is located in the cell occupied by the player. The player follows the party into a series of catacombs. There, the group is attacked by the Mythic Dawn, who are staved off by the Blades. Meanwhile, Uriel Septim entrusts the player with the Amulet of Kings, an ancient artifact traditionally worn by the Septim emperors of Tamriel, and orders the player to take it to a man known as Jauffre. Immediately after the emperor gives the amulet to the player, an assassin ambushes and kills the emperor before being defeated. The sole surviving guard, Baurus, explains that Jauffre is the grandmaster of the Blades and can be found at Weynon Priory. The player then proceeds to the open world of Cyrodiil.[5]
It is soon revealed that the lack of an heir for Uriel Septim has broken an old covenant—the seal for the barrier to the realm of Oblivion. Multiple gates to Oblivion open, and an invasion of Tamriel begins by magical creatures known as the Daedra. Jauffre informs the player that the only way to close the gates permanently is to find someone of the royal bloodline to retake the throne and relight the Dragonfires in the Temple of the One in the Imperial City. Fortunately, there is still an heir to the Septim throne: a previously unknown son named Martin (voiced by Sean Bean), who resides in the city of Kvatch as a priest. Upon arriving at Kvatch, the player is met by a fleeing refugee, who explains that the Daedra have destroyed the city and killed many of its inhabitants. The leader of the Kvatch Guard, Savlian Matius, says he saw Martin escape into the Chapel of Akatosh along with a few others, but Matius cannot get into the city, as the Oblivion Gate is obstructing the main city gate. After venturing into the Planes of Oblivion and closing the gate, the player assists Savlian Matius in a counterattack against the Daedra within the city walls. With the area secured, the player enters the Kvatch chapel and persuades Martin to come to Weynon Priory.[5]
Upon returning, the player finds that Weynon Priory is under attack by some Mythic Dawn Cult members and discovers the Amulet of Kings has been stolen. Jauffre orders the player to escort him and Martin to Cloud Ruler Temple, the stronghold of the Blades. Martin is there recognized as the emperor and is given command of the Blades, while the player is sent off in search of the amulet and asked to join the Order of the Blades by Jauffre, as the player has proven to be a great protector of the Empire. After gathering information with the help of Baurus in the Imperial City, the player is tasked with infiltrating the secret meeting place of the Mythic Dawn. When the player manages to infiltrate the inner circle of the Mythic Dawn inside the Shrine of Mehrunes Dagon, their leader, Mankar Camoran (voiced by Terence Stamp), escapes to his paradise through a portal, taking the Amulet of Kings with him. The player takes Mankar Camoran's book (the Mysterium Xarxes), which has the power to open a portal to the paradise, before escaping the Shrine of Mehrunes Dagon. Martin deduces that the only way to recover the amulet is to create a portal to the Paradise and kill Mankar Camoran. A "collect-the-pieces" quest begins, as the player seeks out three key artifacts necessary to recreate the portal. The three artifacts are a Daedric artifact (any Daedric artifact rewarded for completing Daedric quests), the armor of Tiber Septim (a holy relic of the first Septim emperor), and a Great Welkynd Stone (a large stone of Ayleid origin; the Ayleids were the first race to inhabit Tamriel).[5]
With all three retrieved, Martin reveals that a final ingredient is needed: a Great Sigil Stone from a Great Gate similar to the one that devastated Kvatch. Martin and Jauffre hatch a plan that involves allowing the city of Bruma to be attacked by the Daedra so that a great gate can be opened. The player then must venture into the gate and obtain the great sigil stone. On the battlefield before Bruma, Martin gives a moving speech before charging the Daedra. Many men are lost but a great gate is finally opened. Within, the player obtains the great sigil stone and closes the great gate.[5]
A portal is created at Cloud Ruler Temple and the player is sent to Mankar Camoran's paradise. After bypassing a host of monsters and obstacles, the player confronts Camoran in his throne room and slays him and his family. When the player takes the Amulet of Kings from Camoran's neck, the paradise evaporates. The player returns the Amulet of Kings to Martin Septim, and the Blades travel to the Imperial City to relight the Dragonfires and end the Daedric invasion. There the Daedra begin a desperate final assault and overrun the Imperial City Temple District. The player and several others fight their way to the Temple of the One and find that a 200-foot (61 m)-tall being is wreaking havoc in the city, revealed to be the Daedric Prince of Destruction Mehrunes Dagon himself. The player and Martin fight their way into the Temple of the One, where Martin shatters the Amulet of Kings to merge himself with the spirit of Akatosh, the Dragon-God of Time, and become his avatar. After an epic fight, the Avatar defeats Mehrunes Dagon before turning to stone. Martin disappears, the gates of Oblivion are shut forever, the Amulet of Kings is destroyed, and the throne of the Empire again lies empty. In a final monologue, Martin Septim describes the events in an optimistic light and states that the future of Tamriel is now in the player's hands. High Chancellor Ocato of the Elder Council proclaims the player Champion of Cyrodiil and gives him a suit of Imperial Dragon Armor which is normally worn only by the Emperor himself, but as he states, "You've earned no less".[5]