@Najak: you sound like you're worshipping "taste" and "opinion" . sure everyone has their own tastes and is entitled to their opinion, but you gotta be able to justify WHY you have that opinion, otherwise you're a moron. opinions need to be based on facts, otherwise it's just delusions. I mean why do we even have game reviews with scores? just say " I liked that game, maybe you will too, no idea" and off you go. clearly it doesn't work that way. in my post I tried to explain my point of view in a way anyone can relate with, I didn't just OMG OBLIVION ROXXORZ U N00BZ. until you come up with better points that prove me wrong, I'm afraid yes I'm right and you're wrong. that's how it works. and I'm not stubborn, if you come up with reasonable points I will acknowledge them. your post was just insulting frankly.
Well, first of all, I do not worship anything (save for icecream these days). I went through all your posts in this thread and I really failed to see any arguments to support your opinion as well. I do not count "Morrowind's (system) IS a junk" as an argument. I prefer Morrowind's system because it is far more diverse, more strategic and more character based in an oposition to Oblivion's. That is why I like it better.
As for teh other part of your argument, that is more for a philosophical debate. The strength of your subjective arguments never change your subjective opinion into a fact. The reason is that facts by themselves are not totally objective and their interpretation never is either. And only if you speak about objective facts you can use the cathegories of right and wrong as (if not stated otherwise) these are usually seen as objective cathegories. So, to demonstrate:
Objective statement (and an objective fact): "Oblivion used HAVOK engine to draw physics while Morrowind did not" - pretty objective
Subjective statement (not a fact at all): "Oblivion's impelementation of physics engine was not good at all." - very subjective.
And no metter what you do, you cannot change the second statement into an objective one, because it is a metter of taste
And thus, no metter what manner of arguments you use you cannot change the statement "Morrowind's system is a junk" into and objective truth. Trust it or not, but some people like it or even prefer it and their feellings about this are not any more delusional of fanatic then yours.
Unlike Oblivion's supposedly "better" combat system, Morrowind's combat had a very direct and meaningful timing factor. It made a big difference WHEN you pushed that attack button. Too soon, and your attack didn't develop full power; too late and you wasted time while your opponent got in an extra swing on you. With some enchanted weapons, rushing the attack and "spamming" the button to deliver enchantment damage was actually beneficial, at least until the weapon ran out of charges, and different opponents often required different timing to prevent them from using spells or to stagger them before they got to use their own weapons at full potential. There were different attacks, although Bethesda wasted the opportunity to do something more meaningful with them.
In Oblivion, you had only one attack, and no way to vary it. Press the button and wait for the animation to play. Yeah, real fun. The "special" attacks took even longer before there was any reaction. I felt disconnected from the character. If that's an "improvement" in your opinion, then we obviously don't have similar interests or opinions. At least MW worked well from a RP standpoint, despite its sorry showing as a FPS game; OB was absolutely terrible as an RP combat mechanism (how is it RP when the character's skills really don't have much of an effect) and mediocre as a FPS combat simulator as well. The focus of the games was never "combat", at least until OB, so MW's system was fine for its purpose. OB's system attempted to serve a dual role, and failed at the one while being poor at the other. Believe it or not, I actually enjoyed MW's combat mechanism to a small degree (and still enjoy it, since I still play the game). OB's combat was fun for about the first couple of hours, but I got really tired of how "shallow and pointless" it felt. I suppose that some players actually enjoy "shallow and pointless". You're welcome to your opinion, but don't try to pass it off as "fact".
I can also understand how someone could fail to enjoy Levitation. It wasn't particularly exciting, and was somewhat "contrived" and "gamey", but it opened up a whole extra dimension of the game. I found it to be a mixed blessing, but found its absence in OB to be worse than its implementation in MW. If someone found that the bad outweighed the good in their opinion, I don't have a problem with it. Unfortunately, the design of MW's Telvanni mushroom towers required Levitation, so it WASN'T optional (where have I heard THAT phrase before?).
My point exactly. Could not say it any better.