[WIPz] Morrowind Overhaul - Game Experience

Post » Sun Aug 29, 2010 2:23 pm

#Mus
You are right, I just always imagined (and imagined that people of Morrowind imagined) Nerevar as Dunmer (or rather Chimer) in Indoril armor and with Trueflame sword, so I though that Nerevarine should use the same equipment.
For that misinformation - sorry. I must have mistaken that with whole HELLUVA mod pack.

#KINGPIX
Well not, it's not. I always though (again my imagination) that the assassin is send so you are eliminated before you become too popular (you are killer of Dagoth Ur after all, saver of Dunmer) to seize power. What's more Almalexia's madness was caused (or maybe magnified) by destruction of the Heart.

Good point, anyway that's solved by ABM, it does the exact thing that we're saying now :)
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Cathrin Hummel
 
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Post » Sun Aug 29, 2010 8:16 pm

Good point, anyway that's solved by ABM, it does the exact thing that we're saying now :)


ABM states for "Antares' Big Mod", right? I wasn't aware of this, sorry.

Wait a sec. In "Murderous Dreams" there are "or" or "and" between conditions to trigger the attack. If "or" you still didn't gave me an answer. If "and", I'm a moron.

#EDIT#
Nevermind.
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Monika Fiolek
 
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Post » Sun Aug 29, 2010 10:13 pm

#Mus
You are right, I just always imagined (and imagined that people of Morrowind imagined) Nerevar as Dunmer (or rather Chimer) in Indoril armor and with Trueflame sword, so I though that Nerevarine should use the same equipment.
For that misinformation - sorry. I must have mistaken that with whole HELLUVA mod pack.

#KINGPIX
Well not, it's not. I always though (again my imagination) that the assassin is send so you are eliminated before you become too popular (you are killer of Dagoth Ur after all, saver of Dunmer) to seize power. What's more Almalexia's madness was caused (or maybe magnified) by destruction of the Heart.



I think their madness (all three of them are not mentally stable if you ask me ;)) started the moment they could not "ritually bathe" in the Heart's Power; it only culminated with the destruction of Lorkhan's divine essence.
Nonetheless please advise that many people knew (or at least suspected) that the you are the Nerevarine, maybe even before you were moved from Cyrodil's prison, e.g: the Deadra Azura, Almalexia (check her dialogue lines in Tribunal), presumably the other two "gods", Uriel Septim VII (he reads the Elder Scrolls), Caius Cosades (after you give him the package from Sellus Gravius) and maybe other "V.I.P" (Divayth Fyr?, Yagrum Bagarn?, Barenziah?ecc).
Why not the one that sent the assassins of the Dark Brotherhood after you: Hlaalu Helseth, Duke of Mournhold and King of Morrowind?
What I mean is that it may be correct for him to know/assume that you are the Nereveranine (thus a threat to his power) even before the killing of Dagoth Ur or did other undeniable facts, such as wearing One-Clan-Under-Moon-and-Star and staying alive ;) provided that you demonstrate your "meaningness" (does this word exist?) in some other way, e.g. an increasing fame in Vvardenfell.
Thus, the existence of a mod that start Tribunal Main Quest, before the completeness, or even the beginning, of Morrowind Main Quest is lore-friendly.

As always, imho
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Danny Blight
 
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Post » Sun Aug 29, 2010 3:33 pm

Some News:

The project has been expanded.
Our goal slightly (or not that slightly) changed.
I was talking with a friend about the Game Experience pack.
We came up with the decision that MGEO should be more than a simple compilation.
Here's the idea:

- Use A LOT of Modders Resources found on the web. There are TONS of them!

- Extend the modifications all over Vvardenfell (for example: a mod adds a new cuirass, like an amor resource for example, then you'll find that armor in Morrowind just like default ones. On a table, in a tomb, and so on. BTB Game Improvements? It should be added to all the new armors and objects.) In other words, all the added plugins will be extended to make the pack look like a brand new game. Every modification should be applied all over the game!

- Just like Morrowind Rebirth by Trancemaster: Morrowind with more details! Maybe editing the non-quest and quest related dungeon to create something unique and interesting! (We will use some parts of Rebirth, too!)

- Get rid of all the conflicts between every mod and "merge" them togheter (every mod should collapse perfectly with the others).

What we need for this project:
- Good, awesome, lore-friendly Modders Resources (I've spent some time on PES and I've found http://www.zshare.net/download/89658961f292af43/ actually. I have to look on elricm too.)
- Some help! We need people to join this project. If you're a modder (adding objects to the world is good too), and would like to join, please ask! We would like to add some scripted content too, like traps, puzzles, and so on.
- Ideas!

Of course the main list of mods in the first post of this thread is still valid!

Could you please tell me what you think of this?
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rolanda h
 
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Post » Sun Aug 29, 2010 8:36 pm

Sounds great! As long as you stay close to lore this should be awesome. Also, my two cents regarding LGNPC - I say you should include it. I don't think at this point you'd have to worry about the existing mods being updated so much, I haven't noticed them being updated recently but I could be wrong.
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Latisha Fry
 
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Post » Sun Aug 29, 2010 3:57 pm

Sounds interesting. One question, though. Does this meean no "optional" parts?

- Get rid of all the conflicts between every mod and "merge" them togheter (every mod should collapse perfectly with the others).

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kirsty joanne hines
 
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Post » Sun Aug 29, 2010 9:55 pm

Sounds interesting. One question, though. Does this meean no "optional" parts?


Well, it could also mean that the individual plugins are modified, so that they might work with .esps they might confict with.

In my opinion, modularity should remain, even if I myself will probably use the "merged" thing.

However, awesome news!
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Baylea Isaacs
 
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Post » Sun Aug 29, 2010 5:12 pm

Sounds great! As long as you stay close to lore this should be awesome.
Trust us, we will :)

Also, my two cents regarding LGNPC - I say you should include it. I don't think at this point you'd have to worry about the existing mods being updated so much, I haven't noticed them being updated recently but I could be wrong.

I contacted Cyrano, and he told me that LGNPC will be updated. And there always is the "conflict problem" with those mods!

Sounds interesting. One question, though. Does this meean no "optional" parts?

Nope, this means slightly modified plugins. The options will remain.
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Nice one
 
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Post » Sun Aug 29, 2010 10:05 pm

Just one question - did you heard of Sisyphus? Because now your project seems to be very similar to his torments. We have this proverb in Poland: "Mierz si?y na zamiary", which means that your goals should be adequate to your abilities. If you are CERTAIN that you will do this and you won't abandon this project mid-way doing it, that's fine. I think that that previous approach is not better, but safer. And remember, that this approach will make adding other mods harder (or so it seems).
Sorry that this is harsh, I just took part in similar project one day and it ended up badly.
#EDIT#
I've just read newest comments and I see that it's not as hard as it sounds. There is still hope ;)
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gandalf
 
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Post » Sun Aug 29, 2010 3:11 pm

Trust us, we will :)


I contacted Cyrano, and he told me that LGNPC will be updated. And there always is the "conflict problem" with those mods!


Nope, this means slightly modified plugins. The options will remain.

Good. I was afraid that merged meant, you know, actually merged. :tongue:
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Alberto Aguilera
 
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Post » Sun Aug 29, 2010 4:52 pm

OK, I'll just keep on chipping in with armour suggestions, I think these fit into the game:

Jester's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2431, maybe? If so, then Cythus, Lochnarus, IDC's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3566 and Forseti's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4099 add to Jester's original. Midgetalien made http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6778 in the same style.

Finally, Dracus Dragani's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=597 is just yum.
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Maria Garcia
 
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Post » Sun Aug 29, 2010 10:29 pm

Just one question - did you heard of Sisyphus? Because now your project seems to be very similar to his torments. We have this proverb in Poland: "Mierz si?y na zamia?y", which means that your goals should be adequate to your abilities. If you are CERTAIN that you will do this and you won't abandon this project mid-way doing it, that's fine. I think that that previous approach is not better, but safer. And remember, that this approach will make adding other mods harder (or so it seems).
Sorry that this is harsh, I just took part in similar project one day and it ended up badly.

That's surely right!
In fact the main project is still the older one.
If we won't complete this second part, the first pack will be there for sure. Just like the Sounds & Graphics part.
But with the right support, time and resources the second part will be done so far.
I hardly ever give up in these stuff.
:)
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Michelle Serenity Boss
 
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Post » Sun Aug 29, 2010 6:57 pm

Will there be a solution for those of us who want to use LGNPC, such as a list of which mods conflict?
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Robert Jackson
 
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Post » Sun Aug 29, 2010 6:14 pm

OK, I'll just keep on chipping in with armour suggestions, I think these fit into the game:

Jester's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2431, maybe? If so, then Cythus, Lochnarus, IDC's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3566 and Forseti's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4099 add to Jester's original. Midgetalien made http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6778 in the same style.

Finally, Dracus Dragani's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=597 is just yum.

Dracus Durzog added for sure, have to check better the other ones ;)

Will there be a solution for those of us who want to use LGNPC, such as a list of which mods conflict?

Sure. Basically the only mods that will conflict is Rise of house telvanni with Pax Redoran. That's what I remember right now, a more detailed list will be added for sure.
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Rudy Paint fingers
 
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Post » Sun Aug 29, 2010 11:57 pm

That's surely right!
In fact the main project is still the older one.
If we won't complete this second part, the first pack will be there for sure. Just like the Sounds & Graphics part.
But with the right support, time and resources the second part will be done so far.
I hardly ever give up in these stuff.
:)

I'm so glad, it seems that there is still some reason left in you :)

About those resources - do you plan to create new mods based on them or just add them to existing ones?
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Ross Zombie
 
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Post » Sun Aug 29, 2010 2:46 pm

I'm so glad, it seems that there is still some reason left in you :)

About those resources - do you plan to create new mods based on them or just add them to existing ones?

New mods, for example:

- Unique dungeons.esp
- Cities.esp
- OMG COOL STUFF.esp

So any part will be optional too :)
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Celestine Stardust
 
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Post » Mon Aug 30, 2010 3:43 am

Animated NPCs 2 is in the graphics overhaul of yours, why would you put it in both?
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victoria johnstone
 
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Post » Mon Aug 30, 2010 12:44 am

You would need permission from Bahamut and the original modellers, but I think http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=20881 would be good in the pack.
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Tanika O'Connell
 
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Post » Mon Aug 30, 2010 2:11 am

Maybe you can test these one?
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7892 (apparemtly SWG made some textures not released...)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=130005&id=8793 Merges content from Tribunal and Bloodmoon into Morrowind. Adds unused resources to Bloodmoon.
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Lynne Hinton
 
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Post » Mon Aug 30, 2010 3:27 am

Animated NPCs 2 is in the graphics overhaul of yours, why would you put it in both?

Because Animated Morrowind could be considered both atmospheric and graphic.

You would need permission from Bahamut and the original modellers, but I think http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=20881 would be good in the pack.

They look awesome indeed, but as you may understand they aren't related to Morrowind. They won't be included.

Maybe you can test these one?
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7892 (apparemtly SWG made some textures not released...)
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=130005&id=8793 Merges content from Tribunal and Bloodmoon into Morrowind. Adds unused resources to Bloodmoon.

Yeah I could test them, thanks.

Impressive how many resources there are all arount on the web.
I just finished checking on PES, now I'll check on elricm!
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Chad Holloway
 
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Post » Mon Aug 30, 2010 7:59 am

anything that adds hireable mercenaries, will be included in the mod?

I am thinking to add that option in ABM.

In MW, working for some factions, you are hired to escort Npcs during their travels, and I want to do te same, and have the chance to hire mercenaries, to protect me.
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MARLON JOHNSON
 
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Post » Sun Aug 29, 2010 6:32 pm

anything that adds hireable mercenaries, will be included in the mod?

I am thinking to add that option in ABM.

In MW, working for some factions, you are hired to escort Npcs during their travels, and I want to do te same, and have the chance to hire mercenaries, to protect me.

Nope, no mods like that will be included. Your modification to ABM will be welcome in the pack :D
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Sylvia Luciani
 
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Post » Mon Aug 30, 2010 12:03 am

anything that adds hireable mercenaries, will be included in the mod?

I am thinking to add that option in ABM.

In MW, working for some factions, you are hired to escort Npcs during their travels, and I want to do te same, and have the chance to hire mercenaries, to protect me.


Would that be the Fighters' Guild Services I was asking you about?
That would be awesome indeed!
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SUck MYdIck
 
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Post » Mon Aug 30, 2010 3:12 am

Would that be the Fighters' Guild Services I was asking you about?
That would be awesome indeed!



yes!
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SUck MYdIck
 
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Post » Mon Aug 30, 2010 7:36 am

Are you planning on adding Morrowind Comes Alive?

Also, has this been mention? http://www.gamesas.com/index.php?/topic/1181145-relz-silt-striders-v10beta/
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Ymani Hood
 
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