[WIPz] Morrowind Overhaul - Game Experience

Post » Mon Aug 30, 2010 12:54 am

Some more questions for you guys (and ladies?):
- Do you plan to add Elders of Vvardenfell? Never used this mod, but if there will be children, old people should be present ass well.
- What is the difference between "Complete Morrowind" and "Morrowind Crafting"? Just curious.
- Will you just fix incompatibilities or will you add some connections between mods? I wonder because for example one of the reasons I never used NOM is that food from other mods wouldn't feed me.
- I understand that after customization your overhaul merging objects will still be necessary, right?
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Matt Bee
 
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Post » Sun Aug 29, 2010 2:03 pm

Yes it does, I wrote it just to give an example of landmass :P



:thumbsup:
'Wisdom received' -Levels up!-
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Arnold Wet
 
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Post » Mon Aug 30, 2010 12:49 am

Just spotted Adul's http://www.gamesas.com/index.php?/topic/1175566-relz-starfires-npc-additions-redesigned-vivec/page__pid__17366330#entry17366330, a replacement for Starfire's ESP if using Redesigned Vivec. The latter's been mentioned a lot and Starfire's mod is in the OP.

Yeah I saw it, thanks :)

Some more questions for you guys (and ladies?):
- Do you plan to add Elders of Vvardenfell? Never used this mod, but if there will be children, old people should be present ass well.
- What is the difference between "Complete Morrowind" and "Morrowind Crafting"? Just curious.
- Will you just fix incompatibilities or will you add some connections between mods? I wonder because for example one of the reasons I never used NOM is that food from other mods wouldn't feed me.
- I understand that after customization your overhaul merging objects will still be necessary, right?

1) Nope, they look ugly at the moment.
2) Morrowind Crafting is more focused on crafting, Complete Morrowind has also cooking, sewing and many other features.
3) Both things, if possible.
4) Yeah that's right.
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Elisha KIng
 
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Post » Sun Aug 29, 2010 10:47 am

Any plans to include the latest NOM`?
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John N
 
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Post » Sun Aug 29, 2010 5:19 pm

Since there is so much to choose from in all of this Morrowind goodness, perhaps a possibility could be not only a list of all the categories and options but also a "quick config" tab / option pane. It could have a list of preset group options like "More life", "More misc quests", "More places" etc. Then, for those who simply want to just "start up a new game", there would not be that much thinking involved to get into something new.

Following the line of thinking regarding presets, I'm reminded of the few alternative char gen mods that I played. Is it possible for someone to, perhaps, choose who / what they will start with (class, race, etc) before the game starts? Then when the game starts there could be none of that dialog about "You were born under a certain sign... and what would that be..." Personally, I would prefer all of those decisions from outside the game and then after the level loads I can go grab a long sword and start smacking crabs.
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Sunny Under
 
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Post » Sun Aug 29, 2010 2:44 pm

Since there is so much to choose from in all of this Morrowind goodness, perhaps a possibility could be not only a list of all the categories and options but also a "quick config" tab / option pane. It could have a list of preset group options like "More life", "More misc quests", "More places" etc. Then, for those who simply want to just "start up a new game", there would not be that much thinking involved to get into something new.


I'm sure that the detailed guide that I'll create, the MGSO Options program (that will manage compatibility issues by automatically disabling the incompatible mod option) and the complete presets will make things easier than they looks.
The presets simply are some profiles of options pre-created to provide an 1-click choiche of mods.

A few examples:
Combat Mods Profiles: Action / Non-Action
NPC/PC Animations/Activities Profiles: Crowded Cities / Default Cities
And so on.
These presets automatically set all the options. For example the Crowded cities preset will automatically install CoM, Animated Morrowind, Living Cities Of Vvardenfell and all the relative patches.
Obviously you will be able to create/edit a preset, and every single option will be editable (if you want to spend more time on them).
This part will be very hard: the MGEO Options program has to be perfect for this pack.


;)

Following the line of thinking regarding presets, I'm reminded of the few alternative char gen mods that I played. Is it possible for someone to, perhaps, choose who / what they will start with (class, race, etc) before the game starts? Then when the game starts there could be none of that dialog about "You were born under a certain sign... and what would that be..." Personally, I would prefer all of those decisions from outside the game and then after the level loads I can go grab a long sword and start smacking crabs.

I assume that you are talking about http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=19, am I right?
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Gavin boyce
 
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Post » Sun Aug 29, 2010 2:59 pm

;)


I'm glad that you liked my idea so much that you retroactively implemented it into the plan! :whistling:

I assume that you are talking about http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=19, am I right?


Sort of. That would actually be after the game starts. What I was thinking of expanded a little more on another member's suggestion... that should someone choose a Telavanni, use Telavanni-based mods... should one like to be a thief, then thief mods would be installed... that sort of thing. To do this though, the person would define who they would be before / while installing Morrowind. That made me consider actually creating a character outside the game during mod installation, or perhaps a script that runs during a new game to generate everything. In this respect, yes, like Quick Char - just something to get a person made. However, rather than just placing someone in front of Sellus Gravius, I was thinking something like http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2969 that gave you a beginning better than just "what will you do with Fargoth's Ring?"
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Neliel Kudoh
 
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Post » Sun Aug 29, 2010 9:41 pm

Couple of armour suggestions:
Lochnarus' http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4043
Or a re-textured version:
Ronin's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4117
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Inol Wakhid
 
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Post » Sun Aug 29, 2010 1:29 pm

Sort of. That would actually be after the game starts. What I was thinking of expanded a little more on another member's suggestion... that should someone choose a Telavanni, use Telavanni-based mods... should one like to be a thief, then thief mods would be installed... that sort of thing. To do this though, the person would define who they would be before / while installing Morrowind. That made me consider actually creating a character outside the game during mod installation, or perhaps a script that runs during a new game to generate everything. In this respect, yes, like Quick Char - just something to get a person made. However, rather than just placing someone in front of Sellus Gravius, I was thinking something like http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2969 that gave you a beginning better than just "what will you do with Fargoth's Ring?"

Oh I got it. Maybe with profiles such a thing is possible, we'll see.

Couple of armour suggestions:
Lochnarus' http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4043
Or a re-textured version:
Ronin's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4117

I think that I'll include only lore-correct and approved armours.

The Dialogues part is now completed with Less Generic Tribunal and Less Generic Bloodmoon.

Categories with a green OK are at their final state.
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Ice Fire
 
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Post » Sun Aug 29, 2010 10:44 am

How about Less generic Nerevarine?
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Jenna Fields
 
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Post » Mon Aug 30, 2010 1:09 am

How about Less generic Nerevarine?

It's in testing right now, but I'm almost sure that it's going to be included.
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no_excuse
 
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Post » Sun Aug 29, 2010 11:05 am

How about "Helluva" mods? Helluva awesome armor mod, specifically?
In my humble opinion, it would be quite an addition to have the complete set for all armours...
However, I know nothing about its "completeness" status, compatibility with Beter Bodies, texture quality, ecc. ...
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Anna Kyselova
 
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Post » Sun Aug 29, 2010 1:10 pm

Two more mod proposals (just to keep you busy):
- Could you please give an alternative for "Murderous dreams"? I suggest this one http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7631 because it fires assassin attack ONLY if you completed Morrowind Main Quest (more lore-friendly for me).
- Do you have any idea for mod which would stop ordinators from attacking you while wearing Indoril armor? I mean any outlander shouldn't wear such an armor, but Nerevarine itself is not any outlander. I used this one http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7022 but I didn't test it in action.

As far as I remember the Team think "Helluva" is not lore-friendly and low quality.
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Chris Duncan
 
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Post » Sun Aug 29, 2010 6:37 pm

As far as I remember the Team think "Helluva" is not lore-friendly and low quality.


Not lore-friendly? Incomplete armor sets are in my opinion left-over from speed-development strategies and not intended by Bethesda. I could be wrong, though...
For female sets I have not seen/read anything stating that female armor sets does not exist in The Elder Scrolls universe. Again, I could be wrong, though...
Low quality? Perhaps...

Nonetheless, let us wait for KingPix's answer ;)
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Heather M
 
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Post » Sun Aug 29, 2010 10:43 pm

Two more mod proposals (just to keep you busy):
- Could you please give an alternative for "Murderous dreams"? I suggest this one http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7631 because it fires assassin attack ONLY if you completed Morrowind Main Quest (more lore-friendly for me).
- Do you have any idea for mod which would stop ordinators from attacking you while wearing Indoril armor? I mean any outlander shouldn't wear such an armor, but Nerevarine itself is not any outlander. I used this one http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7022 but I didn't test it in action.

As far as I remember the Team think "Helluva" is not lore-friendly and low quality.

1) Well, actually being popoular (Murderous Dreams enables assassins with reputation 10+), could be a good reason for begin the Tribunal quest, don't you think?
2) Never tried that, but it sounds quite good. I'll try it ;)

Not lore-friendly? Incomplete armor sets are in my opinion left-over from speed-development strategies and not intended by Bethesda. I could be wrong, though...
For female sets I have not seen/read anything stating that female armor sets does not exist in The Elder Scrolls universe. Again, I could be wrong, though...
Low quality? Perhaps...

Nonetheless, let us wait for KingPix's answer ;)

The only part of HELLUVA mod that I find good is the completion set. In fact I', trying it right now, and I'm trying some other sets too, as you can see from the list :)
The other parts of HELLUVA are out of place in Morrowind imho.
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Amanda Furtado
 
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Post » Sun Aug 29, 2010 12:28 pm

The only part of HELLUVA mod that I find good is the completion set.
The other parts of HELLUVA are out of place in Morrowind imho.


I agree.

As for the Indoril Armor, it is stated by Elam Andas, after the quest Mysterious Killings in Vivec that Indoril Armor is for Ordinators only, and may not be worn by non-ordinators
(so if you choose it as a reward he tells you to hide from real ordinators while you wear it)
As far as I understood, it is true that all Ordinators (I mean the people) are members of the Temple and, most of them are of House Indoril also; but "Ordinator" (with all their orders: Watch, War, etc...) is a faction of its own.
Or to be TRULY correct, they are part of the Tribunal-Temple, but they are the "military section" while the "Temple-that-you-join-in-game" is the "non-military" section, thus, again, they are each a faction of their own.
So, it is lore-correct for me to legally-wear the Indoril Armor, only in a mod that lets you join the "Ordinator Faction", thus becoming and Ordinator through and through!
Again, I could be wrong in my interpretation of the (let me say it: awesome) TES lore!

Additionally, I also think that the PC should not be able to legally-wear Imperial Legion pieces of armor, if he is not member of the Imperial Legion!
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Aman Bhattal
 
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Post » Sun Aug 29, 2010 4:31 pm

I agree.

As for the Indoril Armor, it is stated by Elam Andas, after the quest Mysterious Killings in Vivec that Indoril Armor is for Ordinators only, and may not be worn by non-ordinators
(so if you choose it as a reward he tells you to hide from real ordinators while you wear it)
As far as I understood, it is true that all Ordinators (I mean the people) are members of the Temple and, most of them are of House Indoril also; but "Ordinator" (with all their orders: Watch, War, etc...) is a faction of its own.
Or to be TRULY correct, they are part of the Tribunal-Temple, but they are the "military section" while the "Temple-that-you-join-in-game" is the "non-military" section, thus, again, they are each a faction of their own.
So, it is lore-correct for me to legally-wear the Indoril Armor, only in a mod that lets you join the "Ordinator Faction", thus becoming and Ordinator through and through!
Again, I could be wrong in my interpretation of the (let me say it: awesome) TES lore!

Good point, that's quite right.
I forgot that one, thanks :)
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Shianne Donato
 
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Post » Sun Aug 29, 2010 9:49 pm

- Do you have any idea for mod which would stop ordinators from attacking you while wearing Indoril armor? I mean any outlander shouldn't wear such an armor, but Nerevarine itself is not any outlander. I used this one http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7022 but I didn't test it in action.



in ABM, you can wear the Indoril Cuirass/Helmet once you are member of the Temple or have met Lord Vivec, and received Wraithguard from him.
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Jani Eayon
 
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Post » Sun Aug 29, 2010 11:46 pm

in ABM, you can wear the Indoril Cuirass/Helmet once you are member of the Temple or have met Lord Vivec, and received Wraithguard from him.

Ohh, I completely forgot about that. :)
Problem---> Solved :D
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Emma Parkinson
 
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Post » Mon Aug 30, 2010 1:59 am

Ooh, might I suggest the http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=854? It just adds more NPC dialog if your character is running around in his/her underwear. I have yet to test it myself, though.
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Danii Brown
 
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Post » Sun Aug 29, 2010 11:39 pm

Ooh, might I suggest the http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=854? It just adds more NPC dialog if your character is running around in his/her underwear. I have yet to test it myself, though.


I did. Nothing major. More of a fun-mod than a greetings expansion/correction.
I see nothing that should forbid its inclusion, though. ;)
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Rex Help
 
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Post » Sun Aug 29, 2010 8:33 pm

Ooh, might I suggest the http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=854? It just adds more NPC dialog if your character is running around in his/her underwear. I have yet to test it myself, though.



I did. Nothing major. More of a fun-mod than a greetings expansion/correction.
I see nothing that should forbid its inclusion, though. ;)

Sounds great and simple.
Tested it some time ago, worked fine :D
Included, thank you.
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Ana
 
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Post » Sun Aug 29, 2010 11:54 am

Hello, i have a question regarding "lore-friendliness".

That is, where do you guys draw the line exactly? Obviously, things like firearms or seriously overpowered artifacts are out of the question but what about mere variants of existing weapons? Like lots of different looking iron swords for example. That wouldn't really break any lore as it is merely an aesthetic/cosmetic increase for collecting purposes. Ultimately, this is a hunter and collector game and a huge chunk of enjoyment comes from tracking down new stuff for your collection.
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Vicki Gunn
 
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Post » Sun Aug 29, 2010 6:03 pm

Hello, i have a question regarding "lore-friendliness".

That is, where do you guys draw the line exactly? Obviously, things like firearms or seriously overpowered artifacts are out of the question but what about mere variants of existing weapons? Like lots of different looking iron swords for example. That wouldn't really break any lore as it is merely an aesthetic/cosmetic increase for collecting purposes. Ultimately, this is a hunter and collector game and a huge chunk of enjoyment comes from tracking down new stuff for your collection.

In that case a factor would be the quality.
No recolors/simply retextures for the objects are accepted, with rare exceptions :)
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LADONA
 
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Post » Sun Aug 29, 2010 5:40 pm

#Mus
You are right, I just always imagined (and imagined that people of Morrowind imagined) Nerevar as Dunmer (or rather Chimer) in Indoril armor and with Trueflame sword, so I though that Nerevarine should use the same equipment.
For that misinformation - sorry. I must have mistaken that with whole HELLUVA mod pack.

#KINGPIX
Well not, it's not. I always though (again my imagination) that the assassin is send so you are eliminated before you become too popular (you are killer of Dagoth Ur after all, saver of Dunmer) to seize power. What's more Almalexia's madness was caused (or maybe magnified) by destruction of the Heart.
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Cameron Wood
 
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