Morrowind Overhaul/MGE Help

Post » Tue May 17, 2011 4:58 am

So, I have been bugged and bugged again by numerous people to get my poop together and play Morrowind all the way through. After putting it off, a friend directed me to this collaboration of mods by KingPix. The screen shots blew me away. Of course, knowing that my computer could run Crysis on above average settings (Yeah, I know, cliche), I decided to download the mod and have a beautiful play through of what I have been told is a AMAZING game.

After following through both the video installation tut and the text/Google Docs installation tut, I got it all to work. But, I was getting sub 5 FPS. Found out I needed to patch, so I patched the Overhaul mod to version 1.2. This allowed me to use MGE rev 186 without the option of the foam at the shore of bodies of water which I believe was causing the mega lag. This brought my FPS up to an amazing 15 - 20 FPS, almost unplayable.

Now, I have tried numerous things to try and boost my FPS up thinking that maybe my PC isn't as beast as I would like to believe it is. Some of these things include shrinking the number of cells drawn in game from 6 to 3, lowering the resolution in the distant land creation tool of MGE, lowering mesh detial to "Low", upping the "Minimum static size" to 500 and lowering grass density to 70, lowering Mesh detial to 75%, lowering AA and AF down to 2x each, and lowering the reflection detial in water. All of these only increased FPS by 2 - 4 FPS. I was able to play at a much greater FPS when I checked the "No MGE" box in the MGSO options menu. Also, I am running a Steam version of the game and all it's expansions, not retail.

I am looking for some help as I have seen how amazing this game can look when everything is running as it was meant to, and really want to play through the game like that.

My DxDiag can be found http://www.mediafire.com/?7c395sh62t4gc17 and my MGSO option window http://www.mediafire.com/imageview.php?quickkey=16fopdqo33rjjbn. I will gladly supply any more information needed. Any help is greatly appreciated!

Thanks in advance, JakeNova

Edit: To give more information my dumbarse forgot.
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C.L.U.T.C.H
 
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Post » Tue May 17, 2011 3:47 am

Are you running SLI or Crossfire?
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Darlene Delk
 
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Post » Tue May 17, 2011 2:58 am

Are you running SLI or Crossfire?


Nope, just a single XFX 4890 at 850 Core and 975 Mem and 1 GB of GDDR5 RAM.
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LuCY sCoTT
 
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Post » Tue May 17, 2011 4:34 pm

Nope, just a single XFX 4890 at 850 Core and 975 Mem and 1 GB of GDDR5 RAM.


What resolution are you running the game at? Also what is your processor speed?
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Nadia Nad
 
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Post » Tue May 17, 2011 12:18 am

Give a look at the http://planetelderscrolls.gamespy.com/fms/Download.php?id=102933, too.
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Daramis McGee
 
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Post » Tue May 17, 2011 1:36 am

I'ld like to point out that Morrowind with MGE is far more taxing than Crysis ever was, and most of it boils down to MGE taxing the GPU while morrowind was already capable of taxing the CPU, with both being taxed heavily, its much more common to run into bottlenecks. That being said, anything that runs over 15 fps should be more than playable with morrowind since all base animations in morrowind run at 15 fps....even I have dips down to 12-15 fps occasionally, while mostly getting around 20 fps in exteriors, but to be completely honest, I am ok with that since the game looks amazing and still seems responsive enough.
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Beulah Bell
 
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Post » Tue May 17, 2011 9:30 am

What resolution are you running the game at? Also what is your processor speed?


1920 x 1080 at 60 Hz refresh. And that is in my DxDiag, but I have a E7400 dual core running at 3.8 GHz.

Give a look at the http://planetelderscrolls.gamespy.com/fms/Download.php?id=102933, too.


Wow, should have looked harder I guess. That is definitely a helpful guide. Will look through it all and see what come of it. Thanks for linking me to that. GREAT work by the way!

I'ld like to point out that Morrowind with MGE is far more taxing than Crysis ever was, and most of it boils down to MGE taxing the GPU while morrowind was already capable of taxing the CPU, with both being taxed heavily, its much more common to run into bottlenecks. That being said, anything that runs over 15 fps should be more than playable with morrowind since all base animations in morrowind run at 15 fps....even I have dips down to 12-15 fps occasionally, while mostly getting around 20 fps in exteriors, but to be completely honest, I am ok with that since the game looks amazing and still seems responsive enough.


I am not familiar with how Morrowind or MGE is coded nor have I really ever experienced either before, so thanks for letting me know that. I was playing with 18 to 22 FPS for a bit and it didn't seem like it was all that choppy. Guess that is why. I'd have to agree, I can deal with lowered performance for the quality it gives you; at least in this case. Thanks again!

EDIT: So, I now have the game running at 22 - 26 FPS in exteriors, more than enough to be playable. However, I am not getting random CTDs. There is no pattern to them. They happen when I am exploring a new place, an old place, fighting things, or loading an interior. Sometimes they are after 30 minutes of playing the game, or 2 minutes in. I can paste the Windows error report if that helps any. Thanks once again for any help!
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TOYA toys
 
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Post » Tue May 17, 2011 4:44 am

Unfortunately, there are no guaranteed ways of providing stability, there have been reports of Timeslip's EXEoptimizer helping improve stability, though I have no concrete evidence to support those claims, another issue that it could possibly be is memory consumption, morrowind has, in my opinion, horrible memory management at its core, and I have no idea as to how to go about fixing the issue. (and yes, I've asked Hrnchamd to look into it before in the repairing the cogs thread)

I have noticed, for instance, that in my current configuration I have irregular ctd's but that they can be predicted and saved through on my end, I have a G15 Keyboard monitoring ram consumption, and when I open the morrowind launcher I check the ram usage.

If it is at 20% prior to launching the game, I can guarantee a CTD when it hits 70%, or if the system is tieing up 30% the game will crash at 80%, specifically, when the game reaches 50% total ram utilization, it crashes, and I have no idea why, but I do know it happens, and regularly save when the game nears the 45% mark to protect against the inevitible CTD.

I know that actually sounds like a very regular occurance, but I consider it irregular mostly due to the fact, that the time between ctd's can vary greatly depending on how often fast travel is used, how many cell boundaries are crossed, ect....but the reason behind the crash is obviously related to the ram usage, I just haven't the foggiest on how I could improve the situation, and I see no way of forcing morrowind to dump unneeded resources, or even a way of being able to tell what is and isn't needed by the engine.

For all I know, morrowind doesn't dump resources because it needs them(though reloading a save you would think would immediately tie up the ram again if that were the case), I guess ram consumption may also be related to cell buffers, but seeing as how I keep those pretty low, I doubt it, I may do some testing on that though, and try a 0 cell buffer for both interiors and exteriors.
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sally coker
 
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Post » Tue May 17, 2011 9:42 am

I read somewhere a while back that if you edit your ini so that interior/exterior cell buffer is 0 it "eliminates" ctd's, I don't know if this is true however but worth a look.
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Kat Lehmann
 
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Post » Tue May 17, 2011 5:08 am

Unfortunately, there are no guaranteed ways of providing stability, there have been reports of Timeslip's EXEoptimizer helping improve stability, though I have no concrete evidence to support those claims, another issue that it could possibly be is memory consumption, morrowind has, in my opinion, horrible memory management at its core, and I have no idea as to how to go about fixing the issue. (and yes, I've asked Hrnchamd to look into it before in the repairing the cogs thread)

I have noticed, for instance, that in my current configuration I have irregular ctd's but that they can be predicted and saved through on my end, I have a G15 Keyboard monitoring ram consumption, and when I open the morrowind launcher I check the ram usage.

If it is at 20% prior to launching the game, I can guarantee a CTD when it hits 70%, or if the system is tieing up 30% the game will crash at 80%, specifically, when the game reaches 50% total ram utilization, it crashes, and I have no idea why, but I do know it happens, and regularly save when the game nears the 45% mark to protect against the inevitible CTD.


I will do some research into the program you mentioned and see what can be done with it. I have a dual monitor set up and only use one to game on, so I can use some program to monitor my RAM consumption and watch it using the second monitor. Thanks for letting me know, I may be able to predict my CTD's as well as you can and maybe even supply some data similar to yours in order to help with any fixes. Thanks again.

For all I know, morrowind doesn't dump resources because it needs them(though reloading a save you would think would immediately tie up the ram again if that were the case), I guess ram consumption may also be related to cell buffers, but seeing as how I keep those pretty low, I doubt it, I may do some testing on that though, and try a 0 cell buffer for both interiors and exteriors.


I read somewhere a while back that if you edit your ini so that interior/exterior cell buffer is 0 it "eliminates" ctd's, I don't know if this is true however but worth a look.


I will try that! Thanks for the tip guys!
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Emily Jeffs
 
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