[RELz] Morrowind Overhaul - Sounds & Graphics

Post » Sun Jun 12, 2011 10:52 am

Older threads:
http://www.gamesas.com/index.php?/topic/1156204-betawipz-morrowind-overhaul-sounds-graphics/ http://www.gamesas.com/index.php?/topic/1158688-betawipz-morrowind-overhaul-sounds-graphics-2/ http://www.gamesas.com/index.php?/topic/1164440-relz-morrowind-overhaul-sounds-graphics/ http://www.gamesas.com/index.php?/topic/1167131-relz-morrowind-overhaul-sounds-graphics/ http://www.gamesas.com/index.php?/topic/1173065-relz-morrowind-overhaul-sounds-graphics/ http://www.gamesas.com/index.php?/topic/1177820-relz-morrowind-overhaul-sounds-graphics/ http://www.gamesas.com/index.php?/topic/1181729-relz-morrowind-overhaul-sounds-graphics/

This article is also available in different languages:
http://morrowindoverhaul.net/forum/index.php/topic,12.msg700.html#msg700 http://morrowindoverhaul.net/forum/index.php/topic,12.msg690.html#msg690


http://morrowindoverhaul.net/forum/index.php/topic,56.0.html
http://morrowindoverhaul.net/forum/index.php/topic,57.0.html

KingPix and the Morrowind Overhaul Team are proud to present the first package of the project “Morrowind Overhaul”! It’s an Italian project started 2 years ago.

FIRST THINGS FIRST:
The mods included in this package were NOT created by KingPix. The credits list that you can find here includes every single modder who made this possible! I also want to thank the morrowind modding community for the huge work they did in those past 8 (almost 9!) years. I have personally contacted mod authors and received approval to use their mods in this package. I was unable to contact some mod authors, and have done my best to abide by their wishes as specified in their mod's readmes.

"Morrowind Sounds and Graphics Overhaul" is the first pack. It contains mods that will alter and enhance the visual graphics and the sounds of the game.

The aim of this project is to make more people around the world appreciate this huge game by giving them a simple installation file which includes everything they will need to play Morrowind with gorgeous graphics and sounds. I’ve tried to keep Morrowind’s “feeling”; therefore, the mods/meshes/textures I chose are the ones that I think are most faithful to the original colours and environment.

A benefit of this compilations is that players don’t need to go through the “download every single mod out there and try it” phase of customizing Morrowind. The pack is intended for people who would prefer not to hand-pick mods out of the thousands of mods available. Modding Morrowind can be overwhelming for some people, and they might want to start out with a compilation before they feel comfortable picking and choosing mods on their own.

UPDATES:
Please note that this pack will be often updated with new versions of the mod included, bugfixes, and so on. These updates will be available as patches. After 3 or 4 patches, I will create a new version of this compilation package. You can find all the current updates/patches http://morrowindoverhaul.net/blog/?page_id=9.

CONTACT:
Please leave feedback: I want to hear your comments, suggestions, advice, and criticism.
http://http://morrowindoverhaul.net/forum/index.php/topic,12.0.html
But you can also contact me...
By sending me an e-mail (dedicated e-mail adress): morrowindoverhaul@gmail.com

MUCH MORE IMPORTANTLY:
Please tell me as soon as possible if there are issues like “oh no, you didn’t credited [modder_name’s_here]!” or “no, you can’t include my mod in this package.” If you do not want your content in this package, let me know, and I will remove it right away.

Oh, and just to be correct, here's the Morrowind Overhaul Team behind this project:

Kingpix - Project Leader and pack building/ tweaking
Fafolo - Italian Install Guide (wonderful)
Yoae (and his girlfrend XD) & Darkvalca - Guide translation + MGSO Options Program
Nick93 - Screens & videos
Tumore (cancrena here) - Betatesting
no1 - Morrowind Overhaul Mascotte
Julianross - So much help with mods and modlist
Andracos, Tumore & Chantalion - Plugin translation (English -> Italian)

SCREENS:
Here are some screens:

Spoiler


http://img688.imageshack.us/img688/356/11827918.png
http://img814.imageshack.us/img814/6250/58856424.png
http://img689.imageshack.us/img689/8179/48718356.png
http://img835.imageshack.us/img835/8188/91003773.png
http://img153.imageshack.us/img153/2228/39148047.png
http://img689.imageshack.us/img689/9124/34057015.png
http://img140.imageshack.us/img140/5379/52113805.png
http://img718.imageshack.us/img718/7448/37426183.png
http://img155.imageshack.us/img155/1493/38147549.png
http://img135.imageshack.us/img135/4641/25204043.png
http://img692.imageshack.us/img692/7914/53827114.png
http://img443.imageshack.us/img443/5305/10244756.png
http://img692.imageshack.us/img692/5563/94400769.png
http://img233.imageshack.us/img233/3408/54888092.png
http://img141.imageshack.us/img141/5808/36136969.png
http://img814.imageshack.us/img814/966/75425484.png
http://img401.imageshack.us/img401/2663/62120673.png


MGSO Dashboard - All the links!

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8987

https://docs.google.com/document/d/1KNeumt2JoLog4S1cUYcVu2d8RHLUIhBf1sxIUhr2VEU/edit?hl=en

http://morrowindoverhaul.net/mgso/guide/eng/mgso_installguide.pdf

http://www.youtube.com/watch?v=2r6hilB6Dlc

http://www.youtube.com/watch?v=409C4kWjzjg

http://morrowindoverhaul.net/mgso/guide/eng/mo_persguide.pdf

http://morrowindoverhaul.net/forum/

http://morrowindoverhaul.net/mgso/Modlist_Credits.pdf


If you have questions don't hesitate!

Kingpix - The Morrowind Overhaul Team
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Ladymorphine
 
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Post » Sun Jun 12, 2011 3:45 am

Quick question: in the trailer, what options are being used? (Vurt bushy, Vurt lore-friendly, etc)
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Jessie Butterfield
 
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Post » Sun Jun 12, 2011 4:11 pm

This is just a guess, but I believe they it was taken with the original settings. Which means it was Vurt bushy or Vurt lite, since lore-friendly came with the 1st patch. On that note, I was disappointed that I couldn't find those awesome mushrooms in Vurt Bushy that the installer shows as the screenshot ; ;
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Sabrina Schwarz
 
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Post » Sun Jun 12, 2011 8:40 am

On that note, I was disappointed that I couldn't find those awesome mushrooms in Vurt Bushy that the installer shows as the screenshot ; ;


Same here. I wish there was an option for Vurt's mushroom and for Illuminated Windows which was, I believe, cut off from the compilation:(
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Kelvin
 
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Post » Sun Jun 12, 2011 1:10 pm

dont know if youve got this lined up for the next patch or not, but you might want to include the http://www.psychodogstudios.com/forums/showthread.php?t=5264.

and great work btw, both to you and to the modders whose work is included!
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Luis Longoria
 
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Post » Sun Jun 12, 2011 11:58 am

Quick question: Is it possible to install AFO Skies with this overhaul installed?

I'd like to have the more golden, beaming sunsets/sunrises that AFO advertises.
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Nicole Coucopoulos
 
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Post » Sun Jun 12, 2011 9:50 am

MGSO has been added to PES' Hall of Fame. Congrats Kingpix and all credited mod makers!

Edit: grammar ;/
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Stryke Force
 
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Post » Sun Jun 12, 2011 12:22 pm

Quick question: Is it possible to install AFO Skies with this overhaul installed?

I'd like to have the more golden, beaming sunsets/sunrises that AFO advertises.


Sure! AOF uses his own .ini tweaks. To adjust the colors and lighting to his liking! Take a peek at it! :obliviongate:
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Jennifer May
 
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Post » Sun Jun 12, 2011 12:50 pm

MGSO has been added to PES' Hall of Fame. Congrats Kingpix and all credited mod makers!



Directly from PES:

"Kingpix and the Morrowind Overhaul team made an especially big impression, since theirs might well be the quickest mod to make it into the Hall of Fame, with a very impressive number of downloads. So by extension, congratulations to everyone whose mod was included in that compilation :) " by APY.

Thank you all for the suggestions and appreciations.
I'm very happy for the Hall Of Fame, this is for all the modders who contributed to create this compilation.

Thanks again :)

I'll be back to work on this project very soon after the exams.

See ya!
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Rude_Bitch_420
 
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Post » Sun Jun 12, 2011 5:23 am

dont know if youve got this lined up for the next patch or not, but you might want to include the http://www.psychodogstudios.com/forums/showthread.php?t=5264.

and great work btw, both to you and to the modders whose work is included!

Is it for the 2.2 version of Better Bodies?
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DAVId MArtInez
 
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Post » Sun Jun 12, 2011 5:01 pm

assuming so. at least, i use it with bb 2.2 and everything looks okay
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Wanda Maximoff
 
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Post » Sun Jun 12, 2011 3:58 pm

:trophy: congrats for the Hall of Fame :trophy:

http://forumplanet.gamespy.com/oblivion_general_discussion/b49649/20735858/p1
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Ian White
 
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Post » Sun Jun 12, 2011 3:17 am

>assuming so. at least, i use it with bb 2.2 and everything looks okay

FWIW, I tried the "bb hands fix" linked to above, and:
1. Nothing seemed to improve
2. When standing, your thumbs end up embedded inside of your legs
3. In your portrait in the inventory menu it looks like your left hand has been severed.
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Jennie Skeletons
 
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Post » Sun Jun 12, 2011 7:39 am

were you using it with the overhaul? cause to clarify, last time i used it was on an install i did myself (an in manually installed each mod, including bb 2.2 and the hand fix mod).

http://img577.imageshack.us/img577/8185/28644528.jpg on that install (best pic i could find showing hand). not sure how or why itd conflict with the overhaul tbh
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Zach Hunter
 
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Post » Sun Jun 12, 2011 6:12 am

Thank you, and congratulations on Hall of Fame Status, KINGPIX & modders!

Here's a screenshot - http://i489.photobucket.com/albums/rr251/Celtillus/MGEScreenshot9.jpg
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Vivien
 
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Post » Sun Jun 12, 2011 3:52 am

I tried Illuminated Windows instead of TLM and I must say that I like the former. Illuminated Windows gives this poetic atmosphere to MW. The windows, for example, are lighted in a subtle way having some lighted and others not. In the other hand, TLM windows has this opaque yellow color that looks extremely fake, and frankly, for which I reverted back to Illuminated Windows. I believe BTB thinks the same about the nice subtle window lighting of IW. The only thing I alter is the "QuadraticRadiusMult" in the ini. IW recommends a value of 6 but that creates the infamous lighting seams on the ground. I use instead 2 which is a good compromise. Anyways, since TLM and IW are really the two heavyweights of the lighting mods it would be nice if KINGPIX puts both as an option.
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Tanya
 
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Post » Sun Jun 12, 2011 8:21 am

hello..........thanks alot for this mod im playing morrowind again cause this saved me lots of time mod hunting. and congrats on the mod hall of fame thingy. :)

i had a quick question. is there a way to get MCA 6.2 to work with this mod apparently there are some big conflicts with the heads. i remember seeing an option for no better bodies but i want to keep the better bodies. it seems that MCA is dependant on some other head mod. if i overwrite the meshes and textures with MCA will that affect the MSGO setup or can i do that.

edit: never mind i found a link to starfyre NPC addon mod which looks like it will work.
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Cat
 
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Post » Sun Jun 12, 2011 2:09 am

I tried Illuminated Windows instead of TLM and I must say that I like the former. Illuminated Windows gives this poetic atmosphere to MW. The windows, for example, are lighted in a subtle way having some lighted and others not. In the other hand, TLM windows has this opaque yellow color that looks extremely fake, and frankly, for which I reverted back to Illuminated Windows. I believe BTB thinks the same about the nice subtle window lighting of IW. The only thing I alter is the "QuadraticRadiusMult" in the ini. IW recommends a value of 6 but that creates the infamous lighting seams on the ground. I use instead 2 which is a good compromise. Anyways, since TLM and IW are really the two heavyweights of the lighting mods it would be nice if KINGPIX puts both as an option.


I don't get what you mean? Both mods are in the credits.
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FLYBOYLEAK
 
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Post » Sun Jun 12, 2011 1:57 pm

I don't get what you mean? Both mods are in the credits.


That's right but the newest patches has eliminated IW in favor of TLM plus Windows Glow.
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Gracie Dugdale
 
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Post » Sun Jun 12, 2011 6:11 am

Quick question guys! :)

Loving the mod, but I'm afraid to say that the Darn UI text and inventory screens are just too small for my eyes... Is there any way to make them larger without compromising my screen resolution?
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Julia Schwalbe
 
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Post » Sun Jun 12, 2011 3:40 am


i had a quick question. is there a way to get MCA 6.2 to work with this mod apparently there are some big conflicts with the heads. i remember seeing an option for no better bodies but i want to keep the better bodies. it seems that MCA is dependant on some other head mod. if i overwrite the meshes and textures with MCA will that affect the MSGO setup or can i do that.
MCA 6.* uses heads from Westly's Master Head Pack (which you'll need to download separately). It does not alter any vanilla game NPCs, it merely uses Westly's meshes and textures for MCA-added NPCs.

You do not need to have Westly's ESP active, just the mod's resources. Westly's mod also only adds playable heads, it's not a NPC replacer.

Loving the mod, but I'm afraid to say that the Darn UI text and inventory screens are just too small for my eyes... Is there any way to make them larger without compromising my screen resolution?
IIRC, FPS Optimiser has an option for increasing the size of the UI. Also, I think the latest MCP betas have some UI modifications in.

One can also edit morrowind.ini to:
[Fonts]
; **********************************************************************************
Font 0=century_gothic_big
Font 1=century_gothic_big
Font 2=daedric_font

Which might look weird, but it's bigger. IIRC, "Font 1" is the console and "Font 0" everywhere else but magic scrolls.
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meghan lock
 
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Post » Sun Jun 12, 2011 3:00 pm

http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=69 worked quite well when I wanted to change the font.
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Emily Martell
 
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Post » Sun Jun 12, 2011 9:18 am

any chance of adding abots fish and birds mods? those would fit in real nicely.
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Chris Guerin
 
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Post » Sun Jun 12, 2011 10:11 am

Could the more detailed armor mod be optional, or optimized, because that thing has wayyy to many polygons, and everytime I face a guard or go into a city, my framerate goes around 11 fps. Maybe the the on the rocks too, which I know also has too many polygons.
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Talitha Kukk
 
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Post » Sun Jun 12, 2011 3:05 pm

Has anybody installed Uvirith's Legacy, Rise of House Telvanni and Building up Uvirith's Legacy in a Morrowind Overhauled game? Are there conflicts?
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michael flanigan
 
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