[BETA/WIPz] Morrowind Overhaul - Sounds & Graphics

Post » Wed Dec 07, 2011 11:03 am

and am just hoping the pack is maintained over time.

Yes it is :)
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Wed Dec 07, 2011 8:36 pm

Oh, yeah, those are tipical shaders' problems, I don't know if there's a way to fix them but don't worry, they won't affect your game ;)

I'm really glad that you liked our guide, and so I will tell you a little secret...
yesterday evening we came up with a really good idea (imho)
We want to write a program called MGSO Options that explain and shows you the choices you have to make between different versions of the same thing.
For example you will have to choose between better bodies nvde version and underwear version, between dark vanilla looking trees and a lighter and colorful version of them and so on.
You will be able to do this with a few clicks and the program will take care to do all the file sobstitutution work for you! :D
So, what do you think about this?


That's a great idea! I love it when mods do stuff like this that make is easy for me to make decisions. Having choice is good and making the ability to make said choices easy is even better! The easiest it is to install the better :)
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Wed Dec 07, 2011 3:13 pm

That's a great idea! I love it when mods do stuff like this that make is easy for me to make decisions. Having choice is good and making the ability to make said choices easy is even better! The easiest it is to install the better :)

It will be a nice utility with screens and descriptions :)
By doing so the pack will fit for everyone :D
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Wed Dec 07, 2011 3:48 pm

It will be a nice utility with screens and descriptions :)
By doing so the pack will fit for everyone :D

Good News! :D
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Wed Dec 07, 2011 4:28 pm

Okay, here's my little review ;)
I'm really impressed how everything blends so well even though it contains mods made by so many people. Shaders are impressive and were set really carefully. Bloom and DoF aren't overdone and are at a perfect balance, same can be said about the other shaders. Not only shaders were carefully chosen, but every single mod! It's really obvious how much work you guys put in this package, everything is thought so well. Also, a very detailed guide should do the job even for total newbies in modding Morrowind.

So, it's exactly the Overhaul I expected when I saw the screens: done carefully and with taste! It's really the opposite of rushed, totally random and infamous Morrowind 2011.

The only problem I had was with the exeOptimizer, whenever I tried to use this damn thing after some time I just got an error saying that "acces to the fpu.exe is refused" or something like that. I heard that it helps with FPS a little, I really could use some since I'm getting pretty low 17-25 outside. I just cant force myself to turn off any shaders beside SSAO ^_^.
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Wed Dec 07, 2011 2:51 pm

Okay, here's my little review ;)
I'm really impressed how everything blends so well even though it contains mods made by so many people. Shaders are impressive and were set really carefully. Bloom and DoF aren't overdone and are at a perfect balance, same can be said about the other shaders. Not only shaders were carefully chosen, but every single mod! It's really obvious how much work you guys put in this package, everything is thought so well. Also, a very detailed guide should do the job even for total newbies in modding Morrowind.

So, it's exactly the Overhaul I expected when I saw the screens: done carefully and with taste! It's really the opposite of rushed, totally random and infamous Morrowind 2011.

The only problem I had was with the exeOptimizer, whenever I tried to use this damn thing after some time I just got an error saying that "acces to the fpu.exe is refused" or something like that. I heard that it helps with FPS a little, I really could use some since I'm getting pretty low 17-25 outside. I just cant force myself to turn off any shaders beside SSAO ^_^.

What can I say..... I agreee! :D
You can really see how much work did the mw community do! Every little mod that you can see in the modlist fits perfectly with each other... It's wonderful.
I ' m a noob, I never installed mods before... this pack was so easy and quick to install, and it does what it says!
Thanks kingpix, thanks mw Overhaul Team, and a big tanks to the Morrowind Modding Community. This game will live forever, and all the merit is yours.


Bye!!!
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Wed Dec 07, 2011 6:38 am

Forgot to say, if the guide is updated to clarify exeopt having to be run again after installation, it should be noted that the user may have to answer no to restoring from Morrowind.exe.fpu2ssebak (<-- what my file was named, it had asked me, not sure if it always asks). Thanks.
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Wed Dec 07, 2011 7:45 pm

I have a problem when installing because the installer cannot find programflow.txt:

http://img25.imageshack.us/img25/39/mgsoproblem.png

How do I fix this?
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Wed Dec 07, 2011 4:48 pm

I have a problem when installing because the installer cannot find programflow.txt:

http://img25.imageshack.us/img25/39/mgsoproblem.png

How do I fix this?


I'm pretty sure that was fixed in the newest exe, but all you have to do is create a text file with that name in the mgso folder. It might also ask for a warnings.txt.
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Wed Dec 07, 2011 6:13 pm

I'm pretty sure that was fixed in the newest exe, but all you have to do is create a text file with that name in the mgso folder. It might also ask for a warnings.txt.


Thanks, I got past it and am onto the codepatch part now :)
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Wed Dec 07, 2011 5:41 pm

This is VERY awesome, i've been wanting to go back and play Morrowind and this gives me even more incentive to do it!

edit: Btw Im assuming this works on the steam version of Morrowind?
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Wed Dec 07, 2011 2:05 pm

This is VERY awesome, i've been wanting to go back and play Morrowind and this gives me even more incentive to do it!

edit: Btw Im assuming this works on the steam version of Morrowind?

Yes look at the info guide, there is a section for the Steam's users ^^
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Wed Dec 07, 2011 9:38 pm

Great, I got it working :)

Theres just one thing though, I'm missing a few mods that I want that were used in the previous Morrowind 2011 thing that got taken down. There were mods in that with better faces and hair for the player character and NPCs, and another that added lots more NPCs to the game.

I'll try looking for them individually, but if anyone knows the names of those mods, it might be a nice idea to add them to this compilation if its allowed.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Wed Dec 07, 2011 5:47 pm

So like......is the download that is up confirmed mostly working until the final release is out?
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Wed Dec 07, 2011 8:00 am

Great, I got it working :)

Theres just one thing though, I'm missing a few mods that I want that were used in the previous Morrowind 2011 thing that got taken down. There were mods in that with better faces and hair for the player character and NPCs, and another that added lots more NPCs to the game.

I'll try looking for them individually, but if anyone knows the names of those mods, it might be a nice idea to add them to this compilation if its allowed.

Look at Westly's mods and the mod Vvardenfell Visage. (in the site Planet Elder Scrolls)
And also look at MCA, LGNPC and Less Generic NPC.
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Wed Dec 07, 2011 8:39 pm

It was the MCA mod that I wanted, thanks.
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Wed Dec 07, 2011 8:39 pm

I just checked planetelderscrolls and it appears that http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8931. I has been updated to version 1.01.

Also, might I suggest considering including the mod http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7574? This is a nice sound replacement of the magic sounds in Morrowind.

I'm not sure if you have a mod that does this already in your compilation, but you might also want to take a look at http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6196 another must-have graphics mod in my opinion.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Wed Dec 07, 2011 10:19 am

I just tried using the MCA and Westleys better head mods, and sme of the NPCs it creates are naked :(

I spent a while reinstalling and trying to fix it, but nothing worked.

oh nevermind, I need the clotheirs of vvardenfel mod too.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Wed Dec 07, 2011 9:15 am

I just checked planetelderscrolls and it appears that http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8931. I has been updated to version 1.01.

Also, might I suggest considering including the mod http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7574? This is a nice sound replacement of the magic sounds in Morrowind.

I'm not sure if you have a mod that does this already in your compilation, but you might also want to take a look at http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6196 another must-have graphics mod in my opinion.

Those seems some nice mods, thank you for the segnalation!

Also thank you for the reviews, I'm so glad that you're appreciating this :)
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Wed Dec 07, 2011 5:22 pm

I also noticed that this compilation doesnt already include better textures for the game, could I suggest adding in Morrowind Visual Pack?
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Wed Dec 07, 2011 5:21 pm

I also noticed that this compilation doesnt already include better textures for the game, could I suggest adding in Morrowind Visual Pack?


Um, yes it does? That's sort of the whole point? And if you check the credits he's using Richer Textures as a base which is a very nice mod.
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Wed Dec 07, 2011 9:37 pm

Um, yes it does? That's sort of the whole point? And if you check the credits he's using Richer Textures as a base which is a very nice mod.



Its not working for me for some reason, all my textures are plain vanilla ones.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Wed Dec 07, 2011 11:53 am

Its not working for me for some reason, all my textures are plain vanilla ones.

Uhm, that's strange.
Did you installed MGSO "as administrator"?
Windows security doesn't allow programs to put files in certain folders, maybe the textures didn't get copied
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Wed Dec 07, 2011 9:53 am

Its not working for me for some reason, all my textures are plain vanilla ones.

Do you use Steam?
Did you install Connary's textures linked in the install guide?
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Wed Dec 07, 2011 4:25 pm

Do you use Steam?
Did you install Connary's textures linked in the install guide?


I just followed the install guide and did what every step asked, was I meant to install the textures separately?

I just checked again and I do remember installing Connary's and Westleys mods first as it instructed, I'll try that again though.

Ok nvm, its working now. I reinstalled Connary's textures and remade the distant lods. Its odd though because the texture files were already installed and it asked me to replace them all, I think I might have accidentally only copied two of the folders instead of all three the first time.

Its working nicely fully maxed out with 8x AA on a GTX 460 and a 4 Ghz I7 920. I actually have two 460s in SLI, but Morrowind is too old a game and it slows down to 15-20 fps with SLI enabled, but runs at 25-50 fps with SLI turned off (fully modded ofc). I just made a seperate profile for it with the SLI option set to single GPU so I dont need to keep on changing the settings for other games.

One problem I still have is that MGEgui 3.8.2 wont open, and I have to use 3.8.0 which doesnt have the SM 3.0 options for the water.
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

PreviousNext

Return to III - Morrowind