[BETA/WIPz] Morrowind Overhaul - Sounds & Graphics #2

Post » Wed Dec 07, 2011 9:02 pm

Wow, amazing. I'm stopping myself from playing the beta too much and waiting for a final version.
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Wed Dec 07, 2011 4:00 pm

Here is a preview of the customization program.
http://img442.imageshack.us/img442/2461/mgsooptions.jpg
You can switch different mods for personal tastes.
An HTML guide will be included, with some descriptions and screens. This little program also auto-activates esps and auto-runs MGE if Distantland creation is required.
Thanks to Yoae for the help :)

This is AMAZING! :D
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Wed Dec 07, 2011 6:19 pm

Here is a preview of the customization program.
http://img442.imageshack.us/img442/2461/mgsooptions.jpg
You can switch different mods for personal tastes.
An HTML guide will be included, with some descriptions and screens. This little program also auto-activates esps and auto-runs MGE if Distantland creation is required.
Thanks to Yoae for the help :)


Sweet.
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Wed Dec 07, 2011 7:06 pm

Here is a preview of the customization program.
http://img442.imageshack.us/img442/2461/mgsooptions.jpg
You can switch different mods for personal tastes.
An HTML guide will be included, with some descriptions and screens. This little program also auto-activates esps and auto-runs MGE if Distantland creation is required.
Thanks to Yoae for the help :)


That looks great! Can't wait for the final product!
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Wed Dec 07, 2011 9:53 pm

Any ideas what would cause most male characters to have this problem (some females have it too):

http://i.imgur.com/oPfsi.jpg


Reinstalled Better Bodies and Better Clothes and it worked fine.

edit:

One other jarring problem I'm having - trees will "pop in" when I look around - almost like they are not loaded until I look at their direction.

1 - http://i.imgur.com/LYMh3.jpg
2- Moved the camera to the left a little bit and - http://i.imgur.com/aB5f7.jpg
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Thu Dec 08, 2011 4:23 am

I'm getting a strange error after installing this mod. Here it is straight from the warnings file:

Expression Error Unable to find faction "olag Mar, Temple8?
8?MI_AC_Locations4<8" in script MI_AC_Create_Data_S.
Expression Error Unable to find dialogue id "scount, it is %d < s" in script MI_BH_CrimeDiscount_S.

This error causes a CTD. Does anyone know who's tag "MI_" is?

In response to above, I get the "tree problem" too, the issue happens at higher FOV and/or resolution (can't remember which). :shrug:

--EDIT: Nevermind, I figured it out.
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Thu Dec 08, 2011 5:25 am

I'm seriously considering buying Morrowind GOTY again (lost my previous copy) for this Overhaul. Any idea of when the official release will be out?
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Wed Dec 07, 2011 1:03 pm

I'm fixing some minor errors in the option program just now :D
I think that tomorrow morning (italian time) it will be up for download ;)
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Thu Dec 08, 2011 12:13 am

I'm fixing some minor errors in the option program just now :D
I think that tomorrow morning (italian time) it will be up for download ;)

We are going to finish this afternoon (now). :)
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Wed Dec 07, 2011 4:33 pm

after downloading your mod i tried istalling it but at the end of the install it said the file programflow.txt not found. sry not sure if that is the correct spelling of file. im sure someone will reply thx. maybe i need to download it again.
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Wed Dec 07, 2011 8:36 pm

after downloading your mod i tried istalling it but at the end of the install it said the file programflow.txt not found. sry not sure if that is the correct spelling of file. im sure someone will reply thx. maybe i need to download it again.

You didn't use this installer: http://www.4shared.com/file/6XM0D4xa/fidexinstaller.html
Also wait the final release (ETA: 1-2 days), it's so much better :)
User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Thu Dec 08, 2011 12:42 am

wait, what the hell? whe're finishing today, no matter what! :P
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Thu Dec 08, 2011 3:24 am

We are going to finish this afternoon (now). :)



Setting up my morrow PC today as well then.. Can't wait to try this :celebration: !!!

Thanks in advance!
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Wed Dec 07, 2011 2:57 pm

wait, what the hell? whe're finishing today, no matter what! :P

Yes but you know... my connection svcks. :P
Upload time: ~ 8 hours :whistling:
User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Wed Dec 07, 2011 1:10 pm

http://www.youtube.com/watch?v=p2gYCsC-Gxk&feature=player_embedded
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Wed Dec 07, 2011 6:35 pm

I've only watched the first half of the video, but it looks incredibly dark there. I'm not sure that'll be a good first impression. It's probably not as dark in-game, is it?

Anyway, once this is released and I've found the time to test this myself, I'll undoubtedly make a news-post on the site I write for.
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Wed Dec 07, 2011 10:49 pm

I've only watched the first half of the video, but it looks incredibly dark there. I'm not sure that'll be a good first impression. It's probably not as dark in-game, is it?

Anyway, once this is released and I've found the time to test this myself, I'll undoubtedly make a news-post on the site I write for.

Yes you are right.
I don't know why but screens/videos made by nick are a bit dark.
My in-game looks a lot brighter than nick's.
User avatar
helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Wed Dec 07, 2011 10:47 pm

hey everyone listen, can you use your items in your bag or select spells because i cant touch anything. i can only look at it. if anyone has a bright idea let me know. thanks
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Wed Dec 07, 2011 8:42 pm

Thanks for the effort, a lot of mods on the list I did not know about.

There are some visual and sound mods missing from your list I personally like to use. Maybe you can find the time to take a look at them and include them.

Voice addons for Dagoth Ur, dagoth gares, Almalexia, Vivec and barilzar (all found on PES, just search for voice addon)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2230

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3466

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4937 (this is the underwear version, there is a nvde version as well)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=248453&id=6737 a fine alternative to vurt's

Schwaa's Scroll update v1.1. It can be found on elric mw, I currently cannot access that site. Be sure to get 1.1, not 1.0 from PES, 1.0 has some missing meshes causing the game to crash.

Guide to replacer by stalker, also on elric mw (currently down)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2332 Nice alternative book textures.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3060

[edit]Why is herbalism for purists no longer included? I think it is the most basic MW addon.
User avatar
jessica Villacis
 
Posts: 3385
Joined: Tue Jan 23, 2007 2:03 pm

Post » Wed Dec 07, 2011 6:14 pm

hey everyone listen, can you use your items in your bag or select spells because i cant touch anything. i can only look at it. if anyone has a bright idea let me know. thanks

Hey, what version (language) is your Morrowind?

Thanks for the effort, a lot of mods on the list I did not know about.

There are some visual and sound mods missing from your list I personally like to use. Maybe you can find the time to take a look at them and include them.

Voice addons for Dagoth Ur, dagoth gares, Almalexia, Vivec and barilzar (all found on PES, just search for voice addon)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2230

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3466

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4937 (this is the underwear version, there is a nvde version as well)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=248453&id=6737 a fine alternative to vurt's

Schwaa's Scroll update v1.1. It can be found on elric mw, I currently cannot access that site. Be sure to get 1.1, not 1.0 from PES, 1.0 has some missing meshes causing the game to crash.

Guide to replacer by stalker, also on elric mw (currently down)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2332 Nice alternative book textures.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3060

[edit]Why is herbalism for purists no longer included? I think it is the most basic MW addon.

Hey,

1) Book Jackets covers this!

2) I will try it ;)

3) It's included (but not in the old credit list), the downloadable version of Modlist_Credits is old now.

4) I think I will keep the Vurt's one

5) Not necessary

6) ?

7) Book Jackets is still better

8) Yeah! Thanks, I forgot it!

9) Replaced by Graphic Erbalism

Thanks for your suggestions.

EDIT: The voices are included. Apparently I missed them in the credit list. Thanks!
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Thu Dec 08, 2011 1:02 am

Thanks, I did not know book jackets is all I need, I thought it only covered closed books :)

2) I go with the minimal folder

5) what mod covers it?

6) the mod is named "guide to replacer" it replaces the guides with readable versions.

9) Nice, did not know about it (I am using herbalism for purists atm), what is the difference? is there a patch for expanded sounds around?

I got some more suggestions:

http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=712

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4121

Both not purely replacers but aesthetic ones none the less :)


Two small questions I thought about:

Did you cover the default blood textures in your compilation?

Does Spell Fx replace the bolts or just the impacts? Because there are nice frostbolt, firebolt and illusionbolts around :)
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Wed Dec 07, 2011 3:57 pm

I really like the idea of this, and I'll offer my help. I just setup my Morrowind through this guide: http://knotstheinane.blogspot.com/p/morrowind-modding-guide.html, with modifications he talks about in this: http://knotstheinane.blogspot.com/2011/01/special-notes-on-mge-xe.html.


Now I made a clean installation of your Overhaul, and while its great, I do think this guy is lightyears ahead. I have added some screenshots

http://img827.imageshack.us/f/morrowind20110125033633.jpg/
http://img51.imageshack.us/f/morrowind20110125033639.jpg/
http://img196.imageshack.us/f/morrowind20110125033641.jpg/
http://img402.imageshack.us/f/morrowind20110125033645.jpg/

I really think you should consider add this guys work into your overhaul. Might be a little neppy to "steal" another guys work, but I think it would send your Overhaul project in the right direction (not that isn't currently)

Other then that, great job man, and keep it up :)
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Wed Dec 07, 2011 7:38 pm

I'm having trouble getting this installed properly.

After the step where I open the TESTool.exe and "Merge Objects for active plugins," I then open the launcher and go into data files but I have no "Merged_Objects.esp" mod to select.

Here is a portion of my TESTool log file:

Merging TES objects for all active plugins

; For each merged object you will find field values from original plugins
; and result fields. Please study them carefully and apply changes as needed.
; Also, please not that it might be impossible to load Merged_Objects.esp into
; the TES Construction Set due to missing references - use Morrowind Enhanced
; Editor (search for links on official forums) instead. It is possible however,
; to load all merged plugins AND Merged_Objects.esp into TESCS in order to combine
; them.
;
; Some merged objects will contain comment about lost information. This can happen due to
; two or more plugins modifying same property of the object (e.g., script name). In such
; cases information from the plugin with last date is used and comment is generated.


BODY b_n_argonian_f_ankle
> Morrowind.esm
MODL b\B_N_Argonian_F_Ankle.nif
FNAM Argonian
BYDT Part=10, vamp=0, flags=1, Type=0
> Slof's Better Beasts a.esp
MODL AS\as_bb_arg_f_bod.nif
FNAM Argonian
BYDT Part=10, vamp=0, flags=1, Type=0
> Slof's Better Beasts b.esp
MODL AS\as_bb_argrep_f_bod.nif
FNAM Argonian
BYDT Part=10, vamp=0, flags=1, Type=0
> Slof's Civilised Beasts.esp
MODL AS\as_bb_arg_f_bod.nif
FNAM Argonian
BYDT Part=10, vamp=0, flags=1, Type=0
----------------------------
Some information has been lost during merging due to a conflict
Result discarded due to being identical to the last loaded object



I'm new to modding Morrowind so maybe I screwed up the first few steps involving the install of "Better Beasts?"

I'll try restarting the entire process tomorrow but if anyone could confirm my issue I would appreciate it.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Thu Dec 08, 2011 4:55 am

I really like the idea of this, and I'll offer my help. I just setup my Morrowind through this guide: http://knotstheinane.blogspot.com/p/morrowind-modding-guide.html, with modifications he talks about in this: http://knotstheinane.blogspot.com/2011/01/special-notes-on-mge-xe.html.


Now I made a clean installation of your Overhaul, and while its great, I do think this guy is lightyears ahead. I have added some screenshots

http://img827.imageshack.us/f/morrowind20110125033633.jpg/
http://img51.imageshack.us/f/morrowind20110125033639.jpg/
http://img196.imageshack.us/f/morrowind20110125033641.jpg/
http://img402.imageshack.us/f/morrowind20110125033645.jpg/

I really think you should consider add this guys work into your overhaul. Might be a little neppy to "steal" another guys work, but I think it would send your Overhaul project in the right direction (not that isn't currently)

Other then that, great job man, and keep it up :)


Are you saying it's better because there are more trees?
in the final release you can activate vality's forested bittercoast and balmora mods whith the Morrowind Sounds and Graphics Overhaul Options :D
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Wed Dec 07, 2011 6:40 pm

not to mention that we're waiting for a more stable and complete version of MGE XE, for the shadows :D
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

PreviousNext

Return to III - Morrowind