[RELz] Morrowind Overhaul - Sounds & Graphics

Post » Thu Dec 08, 2011 1:40 am

Sorry.

In Exe optimizer, after pressing "patch morrowind" a new small window appears telling me "patch in progress" .. then sadly failing
at processed 372 segments and confirming the fail by showing this rather odd error box, 'access to the path fpu.exe is denied."


- Any Thoughts?
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Thu Dec 08, 2011 1:25 am

nevermind. fixed it by installing directx 9.c .. Also, when can we play a Dungeon n Dragons Mods For Morrowind Overhaul?
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Wed Dec 07, 2011 10:34 pm

I just watched http://www.youtube.com/watch?v=QZLpo5Tv0ts Video and noticed that his night is much darker in comparison. Any idea how I can fix it?
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Wed Dec 07, 2011 7:06 pm

hi Kingpix, im Doriandark from Clan Dlan: http://www.clandlan.net/foros/index.php?showtopic=62599

Links from PES updated!

Thanks !!
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Wed Dec 07, 2011 4:04 pm

Sister => after a hard research I have found THE mod :D

=> http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5856
Those rugs are nice looking but some of them don't quite seem to fit the Morrowind atmosphere.
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Wed Dec 07, 2011 10:30 pm

The mod no doubt looks nice but I feel it ruins the atmosphere of the game I may be a little bias because I don't like to run my game at 20FPS.
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Wed Dec 07, 2011 11:41 pm

The mod no doubt looks nice but I feel it ruins the atmosphere of the game I may be a little bias because I don't like to run my game at 20FPS.


Mine runs smooth as butter. Not sure what the FPS is but I haven't had any noticeable performance hits on my system. Of course, from my sig I have a beast of a machine. You WILL need higher specs than required for normal Morrowind to run this. Try also turning down the AA/AF setting in MGE and that might help too.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Thu Dec 08, 2011 3:46 am

Those rugs are nice looking but some of them don't quite seem to fit the Morrowind atmosphere.

Yes I agree with you.
Personally I kept only textures which I thought more lore-correct.
User avatar
Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Thu Dec 08, 2011 3:03 am

Okay the first patch is almost ready, I need to test it a bit, and then I can release ;)
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Wed Dec 07, 2011 8:43 pm

Did you test and (if it proved to be a worthy addition) include Better Items II ?
And just my 2 cents: isn't it better if we wait for the update on Vurt's Grazeland Trees II ?
:)
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Wed Dec 07, 2011 11:47 pm

Did you test and (if it proved to be a worthy addition) include Better Items II ?
And just my 2 cents: isn't it better if we wait for the update on Vurt's Grazeland Trees II ?
:)

1) Yes, it will be included ;)
2) Maybe, let's see.
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Wed Dec 07, 2011 11:49 pm

Our esteemed Morrowind Gardener Vurt comes up with so many ideas concerning trees, kingpix and his merry men, would be keeping updating forever :thumbsup:
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Wed Dec 07, 2011 8:07 pm

Our esteemed Morrowind Gardener Vurt comes up with so many ideas concerning trees, kingpix and his merry men, would be keeping updating forever :thumbsup:

I love Morrowind Mods, and I love to update Morrowind Overhaul.
Every update equals to new awesome mod in addition to the game.
I don't know... I can't describe this thing, but it's totally awesome! :celebration:
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Thu Dec 08, 2011 2:11 am

Okay the first patch is almost ready, I need to test it a bit, and then I can release ;)


Can't wait for the patch! This mod is great!
For my just taste; i rather have a couple of smaller updates with shorter waiting times between the updates, than long waiting times between large updates.
User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

Post » Wed Dec 07, 2011 8:03 pm

hmm I'm kinda lost.. whats the difference between this and Morrowind 2011.. both regroup mods.. why do Morrowind 2011 has so many bad comments?
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Wed Dec 07, 2011 11:42 pm

hmm I'm kinda lost.. whats the difference between this and Morrowind 2011.. both regroup mods.. why do Morrowind 2011 has so many bad comments?

Because "Morrowind 2011" was 'assembled' by only one person in 2-3 month. The authors of the mods includes in this pack were never informed, to credit, it didn't ask for their agreement to incorporate their mod in his mod Morrowind 2011.

Morrowind 2011, doesn't respect the origin spirit of Morrowind (the lore), it's full of bugs.


"Morrowind Overhaul - Sounds & Graphics", has been in creation for several years by tens of people.
They asked the authorization to the modders to include their mods in this pack.
This pack respects the original environment of Morrowind (the lore).
One can personalize the installation of this pack.
It's updated at each bugs/ mods updates detected.
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Wed Dec 07, 2011 10:43 pm

Mine runs smooth as butter. Not sure what the FPS is but I haven't had any noticeable performance hits on my system. Of course, from my sig I have a beast of a machine. You WILL need higher specs than required for normal Morrowind to run this. Try also turning down the AA/AF setting in MGE and that might help too.

I actually Have more ram (20G) but I have a [censored] graphics card my computer was made to make software not gaming.
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Thu Dec 08, 2011 2:24 am

Because "Morrowind 2011" was 'assembled' by only one person in 2-3 month. The authors of the mods includes in this pack were never informed, to credit, it didn't ask for their agreement to incorporate their mod in his mod Morrowind 2011.

Morrowind 2011, doesn't respect the origin spirit of Morrowind (the lore), it's full of bugs.


"Morrowind Overhaul - Sounds & Graphics", has been in creation for several years by tens of people.
They asked the authorization to the modders to include their mods in this pack.
This pack respects the original environment of Morrowind (the lore).
One can personalize the installation of this pack.
It's updated at each bugs/ mods update detected.


thanks a lot for the answer! much more clear now :)
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Thu Dec 08, 2011 3:10 am

I actually Have more ram (20G) but I have a [censored] graphics card my computer was made to make software not gaming.


And there's your problem, the computer not the overhaul ;)
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Wed Dec 07, 2011 11:15 pm

And there's your problem, the computer not the overhaul ;)


Well I don't think anything is going to play Morrwind perfectly smoothly 100 percent, it's an old game its going to have its hitches sometimes.
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Thu Dec 08, 2011 3:57 am

Well I don't think anything is going to play Morrowind perfectly smoothly 100 percent, it's an old game its going to have its hitches sometimes.


It's annoying me a little though because I've managed to get things smooth with everything turned on except SSAO. (Which I really love) Wish I could just find a way...

-DL :chaos:
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Wed Dec 07, 2011 6:31 pm

Noticing one extremely minor bug - holding down and rotating the 3rd person view while using a light source(lantern, to be specific although I assume same with other light objects) while moving crashes my game, every time. I can easily avoid doing this of course, but just thought I should note it here.
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Wed Dec 07, 2011 11:27 pm

Looks incredible. Too bad my computer runs rough enough in some spots as it is. Damn you integrated graphics.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Thu Dec 08, 2011 12:27 am

Hey guys, just discovered this little mod called http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1556 that well, does what it says - adds a chance to see meteors in the sky. Have not tested it myself but you might want to take a look at it.
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Thu Dec 08, 2011 4:35 am

Because "Morrowind 2011" was 'assembled' by only one person in 2-3 month. The authors of the mods includes in this pack were never informed, to credit, it didn't ask for their agreement to incorporate their mod in his mod Morrowind 2011.

Morrowind 2011, doesn't respect the origin spirit of Morrowind (the lore), it's full of bugs.


"Morrowind Overhaul - Sounds & Graphics", has been in creation for several years by tens of people.
They asked the authorization to the modders to include their mods in this pack.
This pack respects the original environment of Morrowind (the lore).
One can personalize the installation of this pack.
It's updated at each bugs/ mods updates detected.
You're talking about Warwon?
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

PreviousNext

Return to III - Morrowind