[RELz] Morrowind Overhaul - Sounds & Graphics

Post » Wed Dec 07, 2011 11:03 pm

THIS LOOKS TRULY AMAZING......LIKE A BRAND EW GAME.
qwert
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Rhi Edwards
 
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Post » Thu Dec 08, 2011 4:45 am

Thanks :)

I'm glad you are enjoying it! :D
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brian adkins
 
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Post » Thu Dec 08, 2011 5:23 am

hey kingpix,
any word on the patch.
what exactly does the new patch contain?
remember you said you'd help me out with it.
qwert
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Sophie Payne
 
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Post » Thu Dec 08, 2011 11:45 am

here you can find the features of the update:
http://morrowindoverhaul.net/blog/?page_id=9

He is waiting for Fileplanet to give him his link.

But Kingpix, are you sure that the upload worked? The day you uploaded PES (and Fileplanet too?) was down for almost 6 hours, almost immediatly after you said that you finished. Perhaps the upload got lost?
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Racheal Robertson
 
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Post » Thu Dec 08, 2011 9:35 am

@Qwert: sure, don' worry : D I'm going to helpyou all the way :)

@Zaibusa:they sent me an e-mail, yesterday they was busy. The patch will be linked first thing in the morning
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Nicole Mark
 
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Post » Thu Dec 08, 2011 7:26 am

He is waiting for Fileplanet to give him his link.

But Kingpix, are you sure that the upload worked? The day you uploaded PES (and Fileplanet too?) was down for almost 6 hours, almost immediatly after you said that you finished. Perhaps the upload got lost?


It would be great if Kingpix can also upload the patch to another file server, like megaupload.
Looking forward!
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AnDres MeZa
 
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Post » Thu Dec 08, 2011 6:53 am

the pack was uploaded to fileplanet some days before the post on PES ;) and if i'm not wrong there IS a MU uload, and even a torrent ;)
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HARDHEAD
 
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Post » Thu Dec 08, 2011 12:23 am

I eagerly await the patch upload :P

I really appreciate your work here, it saves me the annoyance of downloading tons of individual mods and testing their compatibility and such!
It's good that the pricks in the modding community seem to be leaving you alone, unlike what they've done to some other packs :\
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Jhenna lee Lizama
 
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Post » Wed Dec 07, 2011 11:23 pm

I'm still waiting the link from fileplanet ;)
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Tamara Primo
 
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Post » Thu Dec 08, 2011 5:10 am

I eagerly await the patch upload :P

I really appreciate your work here, it saves me the annoyance of downloading tons of individual mods and testing their compatibility and such!
It's good that the pricks in the modding community seem to be leaving you alone, unlike what they've done to some other packs :\


it was only a matter of beeing nice :D kingpix asked permission for every single mod befor releasing, and posted a link when he didn't have the permission. he had the same troubles one and a half year ago, but he didn't give up, he did the things properly, and the response was good :) the community is neither against compilation nor single persons, the community wants only to be respected :) it's not hard, and it costs 0$, it's only a matter of form :)
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JR Cash
 
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Post » Thu Dec 08, 2011 7:39 am

Meh. The community has no right to abuse somebody for simply including their mod in a compilation. Morally or legally.

It just makes it more annoying for people that simply want to play the game :\
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katsomaya Sanchez
 
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Post » Thu Dec 08, 2011 5:16 am

Meh. The community has no right to abuse somebody for simply including their mod in a compilation. Morally or legally.

It just makes it more annoying for people that simply want to play the game :\

Please DO NOT discuss about that in this thread, thanks.

And finally here it is, the patch 1.1! http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8987
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Bryanna Vacchiano
 
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Post » Thu Dec 08, 2011 11:42 am

yeah patch is out!! that's pretty nice.. will it incapacitate my saves??

good job by the way your the king!! :)
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Racheal Robertson
 
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Post » Thu Dec 08, 2011 11:16 am

-=IMPORTANT=-

if you get an error with mgsoo, it's due to 2 typo pix made, here's the fix
go in the mgsoo folder
go in the options folder
locate the MGE_MO folder and remove the "read only" flag from it
copy/paste the MGE_MO folder to the same place (\morrowind\mgsoo\options)
rename it MGE_NO


there you go! ;)
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joeK
 
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Post » Thu Dec 08, 2011 4:44 am

OMG That svckS!
No, it isn't a typo, but an error with the mgsoo program... Damn, ok I have to re upload it, sorry for the inconvenience.

EDIT: Strange, here all is working nicely...
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helliehexx
 
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Post » Thu Dec 08, 2011 1:24 am

I'm assuming you're referring to this error: http://imgur.com/C1IM5

Perhaps you should upload it to megaupload or some other source first so we can download it right away and ensure there isn't something else broken? :P
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naomi
 
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Post » Wed Dec 07, 2011 10:09 pm

there's a typo somewhere :P mgsoo searches for MGE_NO, but if you rename the folder, then it searches for MGE_MO :P

btw why is it installing MGE rev 178 even if i choose 186? :D


edit: btw the PES link is working, i got it from there ;)
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Nicole Mark
 
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Post » Wed Dec 07, 2011 10:07 pm

Nah I probably forgot the MGE_NO folder -.- Just create an empty folder called MGE_NO in MGSOO\Options folder... it'll work. DAMN! :D tomorrow a "patched patch", lol kinda hilarious.

@tumore: That's correct: MGEGui is always the same, only the dll changes
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Petr Jordy Zugar
 
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Post » Thu Dec 08, 2011 12:37 am

So what is normally in that folder, just some files for No MGE mode?

EDIT: Gah! After adding the blank folder I now get the error: "Access to the path 'C:\Games\Bethesda Softworks\Morrowind\mge3\Polish.lng' is denied.

Run as admin too :\
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casey macmillan
 
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Post » Wed Dec 07, 2011 10:15 pm

the option to not install mge at all ;)
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Red Sauce
 
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Post » Wed Dec 07, 2011 10:21 pm

Okay, I just unchecked "read only" on the Polish.lng and that fixed that error. Guh.
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Destinyscharm
 
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Post » Thu Dec 08, 2011 6:16 am

the download was suspended due to the bug mentioned above, but will be reuploaded as soon as possible the fixed version ;) don't worry :D

edit: yeah that's a problem with mgsoo, it cannot handle read only things, but things keep beeing read only -.- dunno even why -.-
may one day everything will work proprerly and instantly and we will laugh to these errors ;)
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Flesh Tunnel
 
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Post » Thu Dec 08, 2011 5:50 am

the installer needs scrollbars. Installed your overhaul on my notebook and i can barely manged to press the "Apply" button

Some things i noticed:
I wouldn't check some too extreme features by default (for example Vurt's Ashland trees and grass)
Some of the features need an extended description inside the installer. For example i didn't dare to use the magic sorting icons, because i don't know if they replace the icons or just rename stuff. I wouldn't want to change the icons, because i'm used to them and it would distract me too much to get accustomed to the new ones

€: Applying gives me an error:
Part of the path
C:\Games\Morrowind\MGSOO\Options\MGE_NO\ couldn't be found
Spoiler

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.IO.DirectoryNotFoundException: Ein Teil des Pfades "C:\Games\Morrowind\Morrowind\MGSOO\Options\MGE_NO\" konnte nicht gefunden werden.
bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bei System.IO.FileSystemEnumerableIterator`1.CommonInit()
bei System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler)
bei System.IO.Directory.InternalGetFileDirectoryNames(String path, String userPathOriginal, String searchPattern, Boolean includeFiles, Boolean includeDirs, SearchOption searchOption)
bei System.IO.Directory.GetFiles(String path)
bei MGSO_Options.Option.FileOperation(String optionDirectory, String destinationDirectory, Boolean operationType) in C:\Users\King\Desktop\1.0 source\MGSO Options\MGSO Options\Option.cs:Zeile 163.
bei MGSO_Options.Option.DeactivateOption(String applicationPath) in C:\Users\King\Desktop\1.0 source\MGSO Options\MGSO Options\Option.cs:Zeile 31.
bei MGSO_Options.MGSOO.ApplyOptions() in C:\Users\King\Desktop\1.0 source\MGSO Options\MGSO Options\Form1.cs:Zeile 152.
bei MGSO_Options.MGSOO.Apply_Click(Object sender, EventArgs e) in C:\Users\King\Desktop\1.0 source\MGSO Options\MGSO Options\Form1.cs:Zeile 33.
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.1 (RTMRel.030319-0100).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
MGSO Options
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Games/Morrowind/Morrowind/MGSOO/MGSO%20Options.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.1 built by: RTMRel.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.1 built by: RTMRel.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.1 built by: RTMRel.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.1 (RTMRel.030319-0100).
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
Accessibility
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.1 built by: RTMRel.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.1 built by: RTMRel.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.1 built by: RTMRel.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:





Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.


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Brandon Bernardi
 
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Post » Thu Dec 08, 2011 1:24 am

Read the entire thread (or at least the last few pages) before posting ;)

Nah I probably forgot the MGE_NO folder -.- Just create an empty folder called MGE_NO in MGSOO\Options folder... it'll work. DAMN! :D tomorrow a "patched patch", lol kinda hilarious.

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Shianne Donato
 
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Post » Thu Dec 08, 2011 2:53 am

Everything worked fine until I was going to start MGE. Then it says " MGE has stopped working".
What can I have done wrong?
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Julie Ann
 
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