[RELz] Morrowind Overhaul - Sounds & Graphics

Post » Thu Dec 08, 2011 11:06 am

Hey Kingpix, I just updated to 1.1 of your overhaul, but now my MGSO Options doesn't work properly anymore. When I click apply, I get this error.

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click quit, the application will close immediately.

Acces to the path 'D:\Morrowind\mge3\Polish.ing' is denied.

DETAILS:
Spoiler
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.UnauthorizedAccessixception: Access to the path 'D:\Morrowind\mge3\Polish.lng' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite) at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite) at MGSO_Options.Option.FileOperation(String optionDirectory, String destinationDirectory, Boolean operationType) in H:\Morrowind Overhaul\Sounds & Graphics Oerhaul\MGSO Patch\1.0 source\MGSO Options\MGSO Options\Option.cs:line 169 at MGSO_Options.Option.FileOperation(String optionDirectory, String destinationDirectory, Boolean operationType) in H:\Morrowind Overhaul\Sounds & Graphics Oerhaul\MGSO Patch\1.0 source\MGSO Options\MGSO Options\Option.cs:line 186 at MGSO_Options.Option.ActivateOption(String applicationPath) in H:\Morrowind Overhaul\Sounds & Graphics Oerhaul\MGSO Patch\1.0 source\MGSO Options\MGSO Options\Option.cs:line 21 at MGSO_Options.MGSOO.ApplyOptions() in H:\Morrowind Overhaul\Sounds & Graphics Oerhaul\MGSO Patch\1.0 source\MGSO Options\MGSO Options\Form1.cs:line 176 at MGSO_Options.MGSOO.Apply_Click(Object sender, EventArgs e) in H:\Morrowind Overhaul\Sounds & Graphics Oerhaul\MGSO Patch\1.0 source\MGSO Options\MGSO Options\Form1.cs:line 33 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- MGSO Options Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/Morrowind/MGSOO/MGSO%20Options.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.


When I rerun the application again, all my settings have been changed to your default settings again. What can I do about this?
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hannah sillery
 
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Post » Thu Dec 08, 2011 12:08 pm

Probably you have installed rev178 of mge before.
Simply go to Morrowind\mge3\polish.lng and untick "read-only" (right click -> properties)
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saharen beauty
 
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Post » Thu Dec 08, 2011 9:42 am

Probably you have installed rev178 of mge before.
Simply go to Morrowind\mge3\polish.lng and untick "read-only" (right click -> properties)


Okay thanks, it worked :P
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Isaiah Burdeau
 
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Post » Thu Dec 08, 2011 2:26 pm

Okay thanks, it worked :P

That's a stupid thing, i think that in the next release I'll include a batch file that removes the read only during installation :/
Just for those who have installed mge rev 178 from sourceforge.
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Enie van Bied
 
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Post » Thu Dec 08, 2011 8:10 am

I didn't know it, I'm going to try :)
Anyway now I'm uploading it on PES (FP)


If you use this invitation-link you (and I) get 250mb extra-space. :)

http://db.tt/f0hjs19
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Nick Pryce
 
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Post » Thu Dec 08, 2011 6:22 am

If you use this invitation-link you (and I) get 250mb extra-space. :)

http://db.tt/f0hjs19

Well then I'll do it for you ;)

EDIT: Done XD
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Ebony Lawson
 
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Post » Thu Dec 08, 2011 8:59 am

Hope you like it.


Dropbox is imo one of the few, really cool things, internet brought us in the last few years. :D
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laila hassan
 
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Post » Thu Dec 08, 2011 1:24 am

And finally the patch 1.1 has a FilePlanet link :)
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tiffany Royal
 
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Post » Thu Dec 08, 2011 5:26 am

Thank you KINGPIX and everyone else involved with the Overhaul. I installed the original 1.0 mod and the new patch this weekend, no problems thanks to the documentation and new YouTube video, and...wow, Morrowind now looks and sounds amazing. Great work to assemble this set of compatible mods and make them work so well together.
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Stryke Force
 
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Post » Thu Dec 08, 2011 6:56 am

Which mod did you use for the ashland textures? I checked the credits list but I couldn't find it, so I assume it was one of the things you took from the credited texture packs.
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Crystal Birch
 
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Post » Thu Dec 08, 2011 1:04 pm

Which mod did you use for the ashland textures? I checked the credits list but I couldn't find it, so I assume it was one of the things you took from the credited texture packs.

Yes, those textures are a mix from the Visual Packs and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8722, but I don't remember the exact texture names.
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WYatt REed
 
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Post » Thu Dec 08, 2011 2:22 am

@KINGPIX:

Congrats for the 1.1 release! :celebration: I will backup my current Morrowind folder and try it out this evening...

I don't have a way to post screenshots at the moment but I want to report some sort of anomaly with my shaders. They look really good, especially the god rays! But for some reason, if I look at the sun and start moving, if some objects (tree branches for instance) blocks the sunlight the rays seems to display correctly, but as soon the sun is completely uncovered and very bright, any object in front shows very weird shadowing and you can see a very wide line around the object. For example, if it's a tree, then you can see the whole tree and branches silhouette, just the outline! Like it has no texture....I really don't know how to explain. Hopefully I can show you some screens later. Is not a game breaker but is kind of annoying.

I'm using AA and AF configured with MGE. I have my Catalyst set so any setting for AA or AF is governed by the application.

Cheers!
:foodndrink:
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Frank Firefly
 
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Post » Thu Dec 08, 2011 1:07 am

Congrats on the new patch finally getting released! One thing I've given up on is getting the exe optimizer to work properly. I wish someone would do an updated version of it that gets the kinds/bugs out of the program/ Aside from the constant *this program has stopped working, close program* errors - which doesn't close it and actually allows it to continue, I have a new problem with it. I want to use the latest beta for the Morrowind Code Patch. I deleted Morrowind.exe and restored the Morrowind.Original.Exe file, patch it and the patch worked but now when I try to run the exe optimizer it says that it can't access asmdriver.exe because it is being used, even a system restart won't fix this problem. I don't think there's anything that can really be done, its just a buggy piece of software...
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Jade Barnes-Mackey
 
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Post » Thu Dec 08, 2011 11:09 am

What kind of comp would it take to run this? Those new lightning and water effects look pretty heavy.
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Beulah Bell
 
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Post » Thu Dec 08, 2011 6:51 am

Congrats on the new patch finally getting released! One thing I've given up on is getting the exe optimizer to work properly. I wish someone would do an updated version of it that gets the kinds/bugs out of the program/ Aside from the constant *this program has stopped working, close program* errors - which doesn't close it and actually allows it to continue, I have a new problem with it. I want to use the latest beta for the Morrowind Code Patch. I deleted Morrowind.exe and restored the Morrowind.Original.Exe file, patch it and the patch worked but now when I try to run the exe optimizer it says that it can't access asmdriver.exe because it is being used, even a system restart won't fix this problem. I don't think there's anything that can really be done, its just a buggy piece of software...


Run it with the benchmarking turned off. You won't see those errors you mention first again. The latter I've never seen before.
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STEVI INQUE
 
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Post » Thu Dec 08, 2011 3:12 pm

Still having fps issues. Apparently not exactly related to this mod, vanilla morrowind with distant land gives me an average of only 30+fps.
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Bedford White
 
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Post » Thu Dec 08, 2011 3:16 am

Still having fps issues. Apparently not exactly related to this mod, vanilla morrowind with distant land gives me an average of only 30+fps.

I'm setting up a personalization guide, maybe you can wait it :)
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Tamika Jett
 
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Post » Thu Dec 08, 2011 10:14 am

I cant download the patch :banghead:

when I follow the link:

http://i51.tinypic.com/d7fv4.jpg
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Solène We
 
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Post » Thu Dec 08, 2011 7:54 am

normally you have to have run the game before running MGE. Is that true with this compilation as well, or have you handled that?
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rolanda h
 
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Post » Thu Dec 08, 2011 4:36 pm

@kingpix Great, I'll see how it goes :smile:
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Chantelle Walker
 
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Post » Thu Dec 08, 2011 11:29 am

So, I can't get the MGE you supplied to work. I managed to get it working by installing a new version of MGE over it, and then I did the patch, and then MGE won't work again, so I install a new version over it again, which works... mostly. Says it can't see the resolution or windowed mode status. When I go through the steps, then, Morrowind says it needs MGE. I DID use MGE, as much as I could without the resolution being seen. Any ideas?


OOOOOK, just tried to run it without MGE, and my video driver died for a second. Um...
Impressive graphics?
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Eddie Howe
 
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Post » Thu Dec 08, 2011 8:15 am

So, I can't get the MGE you supplied to work. I managed to get it working by installing a new version of MGE over it, and then I did the patch, and then MGE won't work again, so I install a new version over it again, which works... mostly. Says it can't see the resolution or windowed mode status. When I go through the steps, then, Morrowind says it needs MGE. I DID use MGE, as much as I could without the resolution being seen. Any ideas?


OOOOOK, just tried to run it without MGE, and my video driver died for a second. Um...
Impressive graphics?

O.o What version did you install?
Anyway it must work if you install all the required components and follow all the install steps.
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Logan Greenwood
 
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Post » Thu Dec 08, 2011 10:13 am

Morrowind Overhaul Personalization guide released! Available http://morrowindoverhaul.net/mgso/guide/eng/mo_persguide.pdf
Special thanks to povuholo for the help with my crappy english :P

Morrowind Overhaul useful links
Here's a list of all the useful links and guides to install and customize your Morrowind Overhaul installation:

http://morrowindoverhaul.net/blog/
http://morrowindoverhaul.net/forum/
http://www.youtube.com/watch?v=2r6hilB6Dlc
Installation (Text) Guide https://docs.google.com/document/d/1KNeumt2JoLog4S1cUYcVu2d8RHLUIhBf1sxIUhr2VEU/edit?hl=en http://morrowindoverhaul.net/msgo/guide/mgso_installguide.pdf
http://www.youtube.com/watch?v=409C4kWjzjg
http://morrowindoverhaul.net/mgso/guide/eng/mo_persguide.pdf
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krystal sowten
 
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Post » Thu Dec 08, 2011 4:16 pm

Morrowind Overhaul – Sounds & Graphics Patch v1.1 Spanish Translation: http://www.mediafire.com/?ck497he659r6g7f
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Brandon Bernardi
 
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Post » Thu Dec 08, 2011 5:05 am

Morrowind Overhaul – Sounds & Graphics Patch v1.1 Spanish Translation: http://www.mediafire.com/myfiles.php

Hmmm.. something is wrong with that link... it points to your files, and not to the translation
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Auguste Bartholdi
 
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