[RELz] Morrowind Overhaul - Sounds & Graphics

Post » Thu Dec 08, 2011 5:10 am

Just to be sure:
Patch 1.2 is not cumulative, isn't it ? So we still have to download 1.0 AND install the 1.1 patch before installing the 1.2 patch ?
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LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Thu Dec 08, 2011 6:00 am

Just to be sure:
Patch 1.2 is not cumulative, isn't it ? So we still have to download 1.0 AND install the 1.1 patch before installing the 1.2 patch ?

That's right.
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Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Thu Dec 08, 2011 9:05 am

Just to be sure:
Patch 1.2 is not cumulative, isn't it ? So we still have to download 1.0 AND install the 1.1 patch before installing the 1.2 patch ?

Exactly.
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Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Thu Dec 08, 2011 5:14 am

Since updating from MGSO 1.1 to 1.2, I am noticing that the volume of the Shock Damage spell effect is a) different and B) very, very loud. The new effect is an improvement, and I like it very much. But the volume of the effect is way out of proportion to other spell effects, to the point that I got a headache after playing with my Shock-based Mage for a bit.

I'm wondering if the "Thunder Sound" change in the 1.2 notes is the cause, and if so how I can either a) lower the volume or B) revert the change. I'd certainly prefer "a" if that's possible. Which sound files should I be looking at?

Also, since I updated from 1.1 to 1.2, the beautiful MGSO loading screen splashes have been displaced by the default ones. Not a big deal, but I'd love to have the MGSO ones back. I assume I can go in and replace some files somewhere?

Kingpix and the rest of the MGSO team, thank you for your hard and continuing work on this overhaul. It is truly impressive. Hats off to you, sirs!
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Robert Bindley
 
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Post » Thu Dec 08, 2011 8:52 am

Is there any chance we could get a better interior weather sounds ive notes that the sound like rain and that loops and its really noticeable there is a better one.

http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=3846 this one you don't notice the loop at all.

there is allso the Interior Tent Sounds addon EDIT: just found this one makes sound even better http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5770

at the very least i would like to have the Option not to have interior weather sounds so you could add your own.
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Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Thu Dec 08, 2011 5:59 am

Is there any chance we could get a better interior weather sounds ive notes that the sound like rain and that loops and its really noticeable there is a better one.

http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=3846 this one you don't notice the loop at all.

there is allso the Interior Tent Sounds addon EDIT: just found this one makes sound even better http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5770

at the very least i would like to have the Option not to have interior weather sounds so you could add your own.

Agree. Actually, ASE would be a better choice overall for sounds. IMO.
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Dalia
 
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Post » Thu Dec 08, 2011 12:51 pm

Agree. Actually, ASE would be a better choice overall for sounds. IMO.


allso ive notes that TLM is useless with out the TLM - Outdoor Settings.mit & TLM - UNDO Settings.mit witch this mod does not install at all same as SWG's Skies v3 it does not have have the Earthlike sky - dark nights.mit or the Earthlike sky - light nights.mit & Reset to Vanilla.mit
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Ruben Bernal
 
Posts: 3364
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Post » Thu Dec 08, 2011 4:31 am

allso ive notes that TLM is useless with out the TLM - Outdoor Settings.mit & TLM - UNDO Settings.mit witch this mod does not install at all same as SWG's Skies v3 it does not have have the Earthlike sky - dark nights.mit or the Earthlike sky - light nights.mit & Reset to Vanilla.mit

I haven't compared it yet, but MGSOO does have a .mit file called "A-Morrowind Graphics Overhaul - Install.mit". It might contain those setting.
Spoiler
[MIT]
Desc=Package Installation
Author=The Morrowind Overhaul Team
Mod=Morrowind Sounds & Graphics Overhaul
File=morrowind.esm

[General]
AllowYesToAll=1

[LightAttenuation]
UseConstant=1
ConstantValue=http://forums.bethsoft.com/index.php?/topic/1177820-relz-morrowind-overhaul-sounds-graphics/0.191
;
UseLinear=1
LinearMethod=1
LinearValue=http://forums.bethsoft.com/index.php?/topic/1177820-relz-morrowind-overhaul-sounds-graphics/1.73
LinearRadiusMult=1.0
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=http://forums.bethsoft.com/index.php?/topic/1177820-relz-morrowind-overhaul-sounds-graphics/10.0
QuadraticRadiusMult=2.0
;
OutQuadInLin=1

[Blood]

Model 0=BloodSplat.nif
Model 1=BloodSplat2.nif
Model 2=BloodSplat3.nif

Texture 0=Tx_Blood.tga
Texture 1=Tx_Blood_White.tga
Texture 2=Tx_Blood_Gold.tga
Texture 3=Transparent_blood.tga
Texture 4=CBbug_blood.tga
Texture 5=CBoil_blood.tga
Texture 6=CByellow_blood.tga
Texture 7=CBstone_blood.tga

Texture Name 0=Default (Red)
Texture Name 1=Skeleton (White)
Texture Name 2=Metal Sparks (Gold)
Texture Name 3=No Blood
Texture Name 4=Bug Blood (Brown)
Texture Name 5=Dark Blood (Black)
Texture Name 6=Yellow Blood
Texture Name 7=Stone flakes (Gray)

[Weather Clear]
Ambient Loop Sound ID=plx_WA_clear

[Weather Cloudy]
Ambient Loop Sound ID=plx_WA_cloudy

[Weather Foggy]
Ambient Loop Sound ID=plx_WA_foggy

[Weather Overcast]
Ambient Loop Sound ID=plx_WA_overcast

[Weather Rain]
Rain Loop Sound ID=Rain
Ambient Loop Sound ID=plx_WA_rain

[Weather Thunderstorm]
Thunder Sound ID 0=plx_WE_thunder0
Thunder Sound ID 1=plx_WE_thunder1
Thunder Sound ID 2=plx_WE_thunder2
Thunder Sound ID 3=plx_WE_thunder3
Rain Loop Sound ID=plx_WE_heavyrain
Ambient Loop Sound ID=plx_WA_thunder

[Weather Ashstorm]
Ambient Loop Sound ID=plx_WA_ashstorm

[Weather Blight]
Ambient Loop Sound ID=plx_WA_blightstorm

[Weather Snow]
Ambient Loop Sound ID=plx_WA_overcast

[Weather Clear]
Sky Sunrise Color=117,141,164
Sky Sunset Color=055,089,127
Sky Night Color=005,005,005
Fog Sunrise Color=255,188,155
Fog Sunset Color=255,188,155
Fog Night Color=005,005,005
Ambient Sunrise Color=036,050,072
Ambient Sunset Color=055,061,077
Ambient Night Color=010,011,012
Sun Night Color=045,073,131

[Weather Cloudy]
Sky Sunrise Color=125,158,173
Sky Sunset Color=109,114,159
Sky Night Color=005,005,005
Fog Sunrise Color=255,203,147
Fog Sunset Color=255,154,105
Fog Night Color=005,005,005
Ambient Sunrise Color=050,056,064
Ambient Sunset Color=055,062,071
Ambient Night Color=010,012,016
Sun Night Color=039,046,061

[Weather Foggy]
Sky Sunrise Color=177,188,199
Sky Sunset Color=174,159,138
Sky Night Color=009,011,013
Fog Sunrise Color=146,160,174
Fog Sunset Color=156,137,108
Fog Night Color=010,012,014
Ambient Sunrise Color=020,022,024
Ambient Sunset Color=050,036,020
Ambient Night Color=009,010,011
Sun Night Color=021,025,029
Land Fog Day Depth=1.3
Land Fog Night Depth=1.9

[Weather Overcast]
Sky Sunrise Color=088,096,102
Sky Sunset Color=106,113,118
Sky Night Color=010,011,012
Fog Sunrise Color=088,096,102
Fog Sunset Color=106,113,118
Fog Night Color=010,011,012
Ambient Sunrise Color=072,075,078
Ambient Sunset Color=058,055,054
Ambient Night Color=018,019,020
Sun Night Color=008,013,024
Land Fog Day Depth=.75
Land Fog Night Depth=.75

[Weather Rain]
Sky Sunrise Color=066,068,068
Sky Sunset Color=067,067,067
Sky Night Color=012,012,012
Fog Sunrise Color=066,068,068
Fog Sunset Color=067,067,067
Fog Night Color=012,012,012
Ambient Sunrise Color=077,083,083
Ambient Sunset Color=083,078,077
Ambient Night Color=016,017,020
Sun Night Color=013,016,025
Land Fog Day Depth=.85
Land Fog Night Depth=.9

[Weather Thunderstorm]
Sky Sunrise Color=027,028,029
Sky Sunset Color=027,028,029
Sky Night Color=010,010,010
Fog Sunrise Color=067,071,081
Fog Sunset Color=067,071,081
Fog Night Color=010,010,010
Ambient Sunrise Color=020,020,020
Ambient Sunset Color=020,020,020
Ambient Night Color=016,016,016
Sun Night Color=014,020,028

[Weather Ashstorm]
Sky Sunrise Color=087,053,049
Sky Sunset Color=101,052,039
Sky Night Color=010,010,010
Fog Sunrise Color=087,053,049
Fog Sunset Color=101,052,039
Fog Night Color=010,010,010
Ambient Sunrise Color=026,020,018
Ambient Sunset Color=011,010,009
Ambient Night Color=012,013,014
Sun Night Color=014,016,018
Land Fog Day Depth=1.3
Land Fog Night Depth=1.5


[Weather Blight]
Sky Sunrise Color=090,035,035
Sky Sunset Color=092,033,033
Sky Night Color=021,007,007
Fog Sunrise Color=084,034,034
Fog Sunset Color=086,032,032
Fog Night Color=021,007,007
Ambient Sunrise Color=020,014,014
Ambient Sunset Color=020,014,014
Ambient Night Color=018,018,018
Sun Night Color=015,023,035
Land Fog Day Depth=1.15
Land Fog Night Depth=1.3

[LightAttenuation]
[LightAttenuation]
UseConstant=1
ConstantValue=http://forums.bethsoft.com/index.php?/topic/1177820-relz-morrowind-overhaul-sounds-graphics/0.382
;
UseLinear=0
LinearMethod=1
LinearValue=http://forums.bethsoft.com/index.php?/topic/1177820-relz-morrowind-overhaul-sounds-graphics/1
LinearRadiusMult=1
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=http://forums.bethsoft.com/index.php?/topic/1177820-relz-morrowind-overhaul-sounds-graphics/16.0
QuadraticRadiusMult=1
;
OutQuadInLin=0

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KU Fint
 
Posts: 3402
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Post » Thu Dec 08, 2011 4:55 pm

I haven't compared it yet, but MGSOO does have a .mit file called "A-Morrowind Graphics Overhaul - Install.mit". It might contain those setting.
Spoiler
[MIT]
Desc=Package Installation
Author=The Morrowind Overhaul Team
Mod=Morrowind Sounds & Graphics Overhaul
File=morrowind.esm

[General]
AllowYesToAll=1

[LightAttenuation]
UseConstant=1
ConstantValue=http://forums.bethsoft.com/index.php?/topic/1177820-relz-morrowind-overhaul-sounds-graphics/0.191
;
UseLinear=1
LinearMethod=1
LinearValue=http://forums.bethsoft.com/index.php?/topic/1177820-relz-morrowind-overhaul-sounds-graphics/1.73
LinearRadiusMult=1.0
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=http://forums.bethsoft.com/index.php?/topic/1177820-relz-morrowind-overhaul-sounds-graphics/10.0
QuadraticRadiusMult=2.0
;
OutQuadInLin=1

[Blood]

Model 0=BloodSplat.nif
Model 1=BloodSplat2.nif
Model 2=BloodSplat3.nif

Texture 0=Tx_Blood.tga
Texture 1=Tx_Blood_White.tga
Texture 2=Tx_Blood_Gold.tga
Texture 3=Transparent_blood.tga
Texture 4=CBbug_blood.tga
Texture 5=CBoil_blood.tga
Texture 6=CByellow_blood.tga
Texture 7=CBstone_blood.tga

Texture Name 0=Default (Red)
Texture Name 1=Skeleton (White)
Texture Name 2=Metal Sparks (Gold)
Texture Name 3=No Blood
Texture Name 4=Bug Blood (Brown)
Texture Name 5=Dark Blood (Black)
Texture Name 6=Yellow Blood
Texture Name 7=Stone flakes (Gray)

[Weather Clear]
Ambient Loop Sound ID=plx_WA_clear

[Weather Cloudy]
Ambient Loop Sound ID=plx_WA_cloudy

[Weather Foggy]
Ambient Loop Sound ID=plx_WA_foggy

[Weather Overcast]
Ambient Loop Sound ID=plx_WA_overcast

[Weather Rain]
Rain Loop Sound ID=Rain
Ambient Loop Sound ID=plx_WA_rain

[Weather Thunderstorm]
Thunder Sound ID 0=plx_WE_thunder0
Thunder Sound ID 1=plx_WE_thunder1
Thunder Sound ID 2=plx_WE_thunder2
Thunder Sound ID 3=plx_WE_thunder3
Rain Loop Sound ID=plx_WE_heavyrain
Ambient Loop Sound ID=plx_WA_thunder

[Weather Ashstorm]
Ambient Loop Sound ID=plx_WA_ashstorm

[Weather Blight]
Ambient Loop Sound ID=plx_WA_blightstorm

[Weather Snow]
Ambient Loop Sound ID=plx_WA_overcast

[Weather Clear]
Sky Sunrise Color=117,141,164
Sky Sunset Color=055,089,127
Sky Night Color=005,005,005
Fog Sunrise Color=255,188,155
Fog Sunset Color=255,188,155
Fog Night Color=005,005,005
Ambient Sunrise Color=036,050,072
Ambient Sunset Color=055,061,077
Ambient Night Color=010,011,012
Sun Night Color=045,073,131

[Weather Cloudy]
Sky Sunrise Color=125,158,173
Sky Sunset Color=109,114,159
Sky Night Color=005,005,005
Fog Sunrise Color=255,203,147
Fog Sunset Color=255,154,105
Fog Night Color=005,005,005
Ambient Sunrise Color=050,056,064
Ambient Sunset Color=055,062,071
Ambient Night Color=010,012,016
Sun Night Color=039,046,061

[Weather Foggy]
Sky Sunrise Color=177,188,199
Sky Sunset Color=174,159,138
Sky Night Color=009,011,013
Fog Sunrise Color=146,160,174
Fog Sunset Color=156,137,108
Fog Night Color=010,012,014
Ambient Sunrise Color=020,022,024
Ambient Sunset Color=050,036,020
Ambient Night Color=009,010,011
Sun Night Color=021,025,029
Land Fog Day Depth=1.3
Land Fog Night Depth=1.9

[Weather Overcast]
Sky Sunrise Color=088,096,102
Sky Sunset Color=106,113,118
Sky Night Color=010,011,012
Fog Sunrise Color=088,096,102
Fog Sunset Color=106,113,118
Fog Night Color=010,011,012
Ambient Sunrise Color=072,075,078
Ambient Sunset Color=058,055,054
Ambient Night Color=018,019,020
Sun Night Color=008,013,024
Land Fog Day Depth=.75
Land Fog Night Depth=.75

[Weather Rain]
Sky Sunrise Color=066,068,068
Sky Sunset Color=067,067,067
Sky Night Color=012,012,012
Fog Sunrise Color=066,068,068
Fog Sunset Color=067,067,067
Fog Night Color=012,012,012
Ambient Sunrise Color=077,083,083
Ambient Sunset Color=083,078,077
Ambient Night Color=016,017,020
Sun Night Color=013,016,025
Land Fog Day Depth=.85
Land Fog Night Depth=.9

[Weather Thunderstorm]
Sky Sunrise Color=027,028,029
Sky Sunset Color=027,028,029
Sky Night Color=010,010,010
Fog Sunrise Color=067,071,081
Fog Sunset Color=067,071,081
Fog Night Color=010,010,010
Ambient Sunrise Color=020,020,020
Ambient Sunset Color=020,020,020
Ambient Night Color=016,016,016
Sun Night Color=014,020,028

[Weather Ashstorm]
Sky Sunrise Color=087,053,049
Sky Sunset Color=101,052,039
Sky Night Color=010,010,010
Fog Sunrise Color=087,053,049
Fog Sunset Color=101,052,039
Fog Night Color=010,010,010
Ambient Sunrise Color=026,020,018
Ambient Sunset Color=011,010,009
Ambient Night Color=012,013,014
Sun Night Color=014,016,018
Land Fog Day Depth=1.3
Land Fog Night Depth=1.5


[Weather Blight]
Sky Sunrise Color=090,035,035
Sky Sunset Color=092,033,033
Sky Night Color=021,007,007
Fog Sunrise Color=084,034,034
Fog Sunset Color=086,032,032
Fog Night Color=021,007,007
Ambient Sunrise Color=020,014,014
Ambient Sunset Color=020,014,014
Ambient Night Color=018,018,018
Sun Night Color=015,023,035
Land Fog Day Depth=1.15
Land Fog Night Depth=1.3

[LightAttenuation]
[LightAttenuation]
UseConstant=1
ConstantValue=http://forums.bethsoft.com/index.php?/topic/1177820-relz-morrowind-overhaul-sounds-graphics/0.382
;
UseLinear=0
LinearMethod=1
LinearValue=http://forums.bethsoft.com/index.php?/topic/1177820-relz-morrowind-overhaul-sounds-graphics/1
LinearRadiusMult=1
;
UseQuadratic=1
QuadraticMethod=2
QuadraticValue=http://forums.bethsoft.com/index.php?/topic/1177820-relz-morrowind-overhaul-sounds-graphics/16.0
QuadraticRadiusMult=1
;
OutQuadInLin=0



as far as i can tell all that it adds is Vurt's Weather settings
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casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Thu Dec 08, 2011 3:33 pm

All the necessary ini changes are in that mit file. About ASE: I was actually looking into that for the next patch.
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Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Thu Dec 08, 2011 5:05 am

All the necessary ini changes are in that mit file. About ASE: I was actually looking into that for the next patch.


Well iam not seeing any change and i found some mods that would be cool to add

http://lgnpc.org/downloads Quest Mods

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8127 http://planetelderscrolls.gamespy.com/fms/Image.php?id=92009

http://planetelderscrolls.gamespy.com/View.php?id=5853&view=Mods.Detail

http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=1430
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Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Thu Dec 08, 2011 11:08 am

Well iam not seeing any change and i found some mods that would be cool to add

http://lgnpc.org/downloads Quest Mods

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8127 http://planetelderscrolls.gamespy.com/fms/Image.php?id=92009

http://planetelderscrolls.gamespy.com/View.php?id=5853&view=Mods.Detail

http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=1430

LGNPC would be nice, but so far this is about a sound and graphics overhaul, not gameplay.
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Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Thu Dec 08, 2011 12:37 pm

LGNPC would be nice, but so far this is about a sound and graphics overhaul, not gameplay.


true but thay can be all Optional and here are some more.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4147

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6923

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7898 Not quite sure about this one haven't tested it out but it sounds good

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7238 This one ive allways used in oblivion a must have. In oblivion its called Denock Arrow

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=838 Definitely useful for someone who installed Tribunal and found themselves running away from assassins at level 2.

http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=1701 Have NPCs ever stood infront of a doorway for too long? A 'move' command will now be available in the topics list. If the NPC likes and respects you enough, they will move out of your way.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5377

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=930

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1966
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Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am

Post » Thu Dec 08, 2011 8:54 am

true but thay can be all Optional and here are some more.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4147

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6923

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7898 Not quite sure about this one haven't tested it out but it sounds good

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7238 This one ive allways used in oblivion a must have. In oblivion its called Denock Arrow

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=838 Definitely useful for someone who installed Tribunal and found themselves running away from assassins at level 2.

http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=1701 Have NPCs ever stood infront of a doorway for too long? A 'move' command will now be available in the topics list. If the NPC likes and respects you enough, they will move out of your way.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5377

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=930

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1966

All excellent suggestions. But, I think a gameplay overhaul is being planned for these types of changes,
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Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Thu Dec 08, 2011 3:13 pm

true but thay can be all Optional and here are some more.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4147

Already include in MGSO, but not with optionnal choices :shrug:. It's the Vortex version includes.

An Morrowind Overhaul - Gameplay is in creation.
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Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Thu Dec 08, 2011 3:45 am

I followed your install guide all the way to the finish. But when I try to start up the game, an error comes up saying that It can't load a mesh. (Failed to load snowflake: Meshes/BM_Snow_01.nif)
I had a fresh install for this mod so it's not another mod. Any ideas?

Oh and if I press okay it just exits out.
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Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Thu Dec 08, 2011 7:00 pm

KINGPIX => have you seen theses new mods by the author Bloodinfested : http://www.tesnexus.com/modules/members/index.php?id=616034
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Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Thu Dec 08, 2011 8:42 am

I followed your install guide all the way to the finish. But when I try to start up the game, an error comes up saying that It can't load a mesh. (Failed to load snowflake: Meshes/BM_Snow_01.nif)
I had a fresh install for this mod so it's not another mod. Any ideas?

Oh and if I press okay it just exits out.

You'll find the solution in the http://morrowindoverhaul.net/blog/?page_id=51
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matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Thu Dec 08, 2011 4:51 pm

You'll find the solution in the http://morrowindoverhaul.net/blog/?page_id=51

Thank you very much.

Edit: All I can say is wow...
http://i578.photobucket.com/albums/ss226/BOBSCL3WL3SS/Screen1.jpg
http://i578.photobucket.com/albums/ss226/BOBSCL3WL3SS/Screen2.jpg
http://i578.photobucket.com/albums/ss226/BOBSCL3WL3SS/Screen4.jpg
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Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Thu Dec 08, 2011 1:58 pm

Glad to help, and glad that you're enjoying such an awesome compilation :D
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Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Thu Dec 08, 2011 4:17 pm

All the necessary ini changes are in that mit file. About ASE: I was actually looking into that for the next patch.



Hmm if those are the settings in in that file shouldn't my ini look like that? mine doesn't match that and i am on patch 1.2. I did install MGE XE, would that have changed them?
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Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Thu Dec 08, 2011 10:22 am

KINGPIX => in your A-Morrowind Graphics Overhaul - Install.mit's file you have the setting [LightAttenuation] wrote twice.

In your ...MGSOO\Options\BB_NV\Data Files\Meshes\ the subfolder it's named b or his real name must be bb !
Same thing in the option ...MGSOO\Options\BB_UV\Data Files\Meshes
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Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Thu Dec 08, 2011 8:16 am

Whats up with Mlox i get all there's errors with this mod installed do i just ignore them ?

Spoiler
[REQUIRES]
!!!'Better Clothes_v1.1.esp' Requires:
> 'MISSING(Better Bodies.esp)'
| "Better Clothes" requires version 2.1 or 2.2 of Psychodog Studios' "Better Bodies"
| (Ref: betterclothes.txt)
[NOTE]
> 'Texture Fix - Bloodmoon 1.1.esm'
| "Texture Fix - Bloodmoon" is included in the newer "Bloodmoon Landscape Overhaul":
| http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5268
| However, if you do not want the land sculpting done in the Overhaul, the author recommends you stick with "Texture Fix - Bloodmoon 1.1.esm" which just fixes seams.
[PATCH]
!!'MISSING(Golden Gold Patch v1.0.esp)' for:
'Golden Gold.esp'
| "Golden Gold Patch v1.0.esp" adds the Golden Gold texture to two cursed Daedric coin types which were left out of the original.
| (Ref: "osiris' Golden Gold Patch v1.0 Readme.txt")
[NOTE]
> 'Arrow De-nocker.esp'
| These mods require Morrowind Script Extender (MWSE) v0.9.2a or later, or MGE v3.1 or later.
[NOTE]
> 'TLM - Ambient Light + Fog Update.esp'
| In order to retain the modified interior light settings of TLM, "TLM - Ambient Light + Fog Update.esp" must load later than any mod that might change a pre-existing interior cell.
[LOAD ORDER UPDATED!]
current saved to: current_loadorder.out
mlox sorted saved to: mlox_new_loadorder.out


And here is my LO hmm umm never mind about the LO hmm any one know how to post your LO with Wrye Mash 84
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Thu Dec 08, 2011 8:26 am

KINGPIX => in your A-Morrowind Graphics Overhaul - Install.mit's file you have the setting [LightAttenuation] wrote twice.

In your ...MGSOO\Options\BB_NV\Data Files\Meshes\ the subfolder it's named b or his real name must be bb !
Same thing in the option ...MGSOO\Options\BB_UV\Data Files\Meshes

Yes I noticed it now, thanks.


Whats up with Mlox i get all there's errors with this mod installed do i just ignore them ?

Spoiler
[REQUIRES]
!!!'Better Clothes_v1.1.esp' Requires:
> 'MISSING(Better Bodies.esp)'
| "Better Clothes" requires version 2.1 or 2.2 of Psychodog Studios' "Better Bodies"
| (Ref: betterclothes.txt)
[NOTE]
> 'Texture Fix - Bloodmoon 1.1.esm'
| "Texture Fix - Bloodmoon" is included in the newer "Bloodmoon Landscape Overhaul":
| http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5268
| However, if you do not want the land sculpting done in the Overhaul, the author recommends you stick with "Texture Fix - Bloodmoon 1.1.esm" which just fixes seams.
[PATCH]
!!'MISSING(Golden Gold Patch v1.0.esp)' for:
'Golden Gold.esp'
| "Golden Gold Patch v1.0.esp" adds the Golden Gold texture to two cursed Daedric coin types which were left out of the original.
| (Ref: "osiris' Golden Gold Patch v1.0 Readme.txt")
[NOTE]
> 'Arrow De-nocker.esp'
| These mods require Morrowind Script Extender (MWSE) v0.9.2a or later, or MGE v3.1 or later.
[NOTE]
> 'TLM - Ambient Light + Fog Update.esp'
| In order to retain the modified interior light settings of TLM, "TLM - Ambient Light + Fog Update.esp" must load later than any mod that might change a pre-existing interior cell.
[LOAD ORDER UPDATED!]
current saved to: current_loadorder.out
mlox sorted saved to: mlox_new_loadorder.out


And here is my LO hmm umm never mind about the LO hmm any one know how to post your LO with Wrye Mash 84

Ignore them, all the patches and mods are merged and included.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Thu Dec 08, 2011 9:30 am

KINGPIX=> what do you thnk about includes the previous mods that I have mentioned?


P.S: the french version will be ready soon :celebration:
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

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