[RELz] Morrowind Overhaul - Sounds & Graphics

Post » Thu Dec 08, 2011 7:06 am

How about a little support? What's up the the cardboard cut out trees? Thanks.

A screenshot of the issue always helps.

(Also is this happening to regular trees nearby or the distant static trees drawn by MGE?)

I've gone through and followed the installation instructions by the letter, and I've installed the 1.1 patch. When I attempt to click Play on the Morrowind menu, the screen goes black and a "da" sound occurs. Then it boots me back to the desktop. Mlox isn't reporting any conflicts. Anyone have any suggestions?

_052_ Vurt's Grazelands Trees Bushy.esp
_053_ Vurt's Grazelands Trees.esp

I don't think you should be using both of these at the same time. That's unlikely to be the cause of your problem though.

Expanded Sounds (and the ES patches for graphic herbalism) is the first thing I'd try disabling.
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Thu Dec 08, 2011 10:32 am

A screenshot of the issue always helps.

(Also is this happening to regular trees nearby or the distant static trees drawn by MGE?)



[img]http://img192.imageshack.us/img192/6409/morrowind20110406204542.jpg[/img]
[img]http://img813.imageshack.us/img813/5436/morrowind20110406204518.jpg[/img]
[img]http://img339.imageshack.us/img339/9704/morrowind20110406204552.jpg[/img]

edit. Only happens when distant land is enabled. Weird.

further edit: Switching to MGE 3.8.0 solved the problem. Not an ideal solution. But it works.
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Post » Thu Dec 08, 2011 11:24 am

_052_ Vurt's Grazelands Trees Bushy.esp
_053_ Vurt's Grazelands Trees.esp

I don't think you should be using both of these at the same time. That's unlikely to be the cause of your problem though.

Expanded Sounds (and the ES patches for graphic herbalism) is the first thing I'd try disabling.


I've disabled Vurts Grazelands Trees.esp, Expanded Sounds.esp and the ES patches for graphic herbalism. Same thing is happening though.

Edit: I went into Wrye Mash and "Load Masters" on my save game, which disabled all of mods added by the overhaul. I'm still getting the same problem though.

Also, when I was picking out my personal configuration for the overhaul, after I hit Apply, i got an error message from Microsoft .NET, about a Polish.ing (something like that)
I've installed .NET 4.0 though.
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Thu Dec 08, 2011 5:05 pm

Just wanted to say thanks for the mesmerising work of modding art and marvel of installation execution. I was able to install the mod with no problems and when not having certain programs installed on my computer the installation bypassed the mods which needed them with no ingame problems occuring. It was actually faster and easier installing this one massive mod work of beauty then it would have been installing the individual mods. Thank you :foodndrink:

Only problem i have come across is one tree slightly floating off the ground in a swampy area. Other then that everything has been personified excellence of immersion. Sound effects are surreal and really make me feel as if am in some amazonian jungle.

Hail KINGPIX! Hail The Modders! Great and buetiful are their creative ways and passionate generousity.
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Thu Dec 08, 2011 2:15 pm

How about a little support? What's up the the cardboard cut out trees? Thanks.

Sorry didn's see your post, I'll help you more when at home (I'm from cellphone)

I've disabled Vurts Grazelands Trees.esp, Expanded Sounds.esp and the ES patches for graphic herbalism. Same thing is happening though.

Edit: I went into Wrye Mash and "Load Masters" on my save game, which disabled all of mods added by the overhaul. I'm still getting the same problem though.

Also, when I was picking out my personal configuration for the overhaul, after I hit Apply, i got an error message from Microsoft .NET, about a Polish.ing (something like that)
I've installed .NET 4.0 though.

Sounds like the snowflake error to me, solution in the faqs
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Thu Dec 08, 2011 7:19 pm

Hi, loving the overhaul mod.
Haven't played morrowind in quite som time, and this mod just breathes new life to the whole experience.

However, I'm wondering if it's possibly to use the original animations for walking and running?
personal reference I guess, kind of miss them.
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Thu Dec 08, 2011 9:00 am

Hi, loving the overhaul mod.
Haven't played morrowind in quite som time, and this mod just breathes new life to the whole experience.

However, I'm wondering if it's possibly to use the original animations for walking and running?
personal reference I guess, kind of miss them.

Delete xbase_anim.kf and xbase_anim_female.kf from the Data Files\Meshes folder :)
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Thu Dec 08, 2011 11:10 am

Thanks =)
User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Post » Thu Dec 08, 2011 7:19 pm

Hey, let's try and be patient about this project. It's a massive endeavor to compile this amount of data and pack it so neatly...
the cool thing about it is, the more people use it, the more collective experience will build up, even about unusual setups. So when you shout "help me!", be aware that you tried out something rather new. Be aware that KINGPIX does this kind of thing in his spare time. No, there's no 24/7 hot-line...but I think, nonetheless, something is going seriously right here. :yes:
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Thu Dec 08, 2011 9:22 am

Sorry didn's see your post, I'll help you more when at home (I'm from cellphone)


Sounds like the snowflake error to me, solution in the faqs


I copied the text from the faq into my INI, but it didn't fix it. I think I'm going to just delete my Data folder, and replace it with my backup folder. Then delete whatever else the Overhaul added, and start over from the beginning.

Edit: damn. I've gone back and made everything the way it was before I installed the overhaul and I'm still having the black screen and error noise. Anyone know of any possible solutions?
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Thu Dec 08, 2011 4:42 am

Hi, great mod, but I seem to be having a problem with the Animkit UI program. I'm on Windows 7 and installed it to my C:\ drive like Morrowind to simplify things. However, whenever I try to run the animation program the computer acts like it's loading it, then stops, nothing comes up. I'm not really sure what's wrong with it; I've tried looking my problem up but haven't found anything. Any suggestions?
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Thu Dec 08, 2011 6:47 pm

Well, could be a couple of things.

First, I hope you did not install the game and then the Anim.Kit in the standard directory (c:\ programe filesx86\blabla\
This will cause trouble all the way.

Did you follow the Read-Me provided with the Overhaul pack correctly?

Did you give the Program Admin-rights? Win7? Bill Gates is a can be a real Nazi when it comes to Admin-rights.

Thats all for now. I guess we need a bit more info... :toughninja:
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Thu Dec 08, 2011 1:40 pm

Hi, great mod, but I seem to be having a problem with the Animkit UI program. I'm on Windows 7 and installed it to my C:\ drive like Morrowind to simplify things. However, whenever I try to run the animation program the computer acts like it's loading it, then stops, nothing comes up. I'm not really sure what's wrong with it; I've tried looking my problem up but haven't found anything. Any suggestions?

Skip that step, it's not necessary :)
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Thu Dec 08, 2011 2:52 pm

Skip that step, it's not necessary :)


Oh, okay, thanks. When adding new mods do we need to always rebuild the distant land in MGE? I was thinking of adding Morrowind Comes Alive, but wasn't sure if it'd mess things up.
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Thu Dec 08, 2011 2:04 pm

Oh, okay, thanks. When adding new mods do we need to always rebuild the distant land in MGE? I was thinking of adding Morrowind Comes Alive, but wasn't sure if it'd mess things up.

MCA doesn't need distant lands to be re-generated.
Re-generate them only when you add/change graphics releated mod, city/buildings mod and/or landmass mod.
User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

Post » Thu Dec 08, 2011 2:49 pm

Oh, okay, thanks. When adding new mods do we need to always rebuild the distant land in MGE? I was thinking of adding Morrowind Comes Alive, but wasn't sure if it'd mess things up.

You only need to rebuild distant land if the new mods you install add new landscapes (or alter existing landscapes) or add buildings, otherwise those changes won't show up in the distance. MCA only adds NPCs as far as I know so rebuilding the distant land is not needed.
User avatar
CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Thu Dec 08, 2011 3:32 pm

Wow we posted the same second lol
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Thu Dec 08, 2011 12:34 pm

I'm wondering if anyone has any advice on making the mod run smoother, without sacrificing any of the graphical goodies?

I know it is personal preference but I would really like to have my fps stay above 30, at the moment it even drops down below 20 fps.
I know it's a heavy mod, but I'm curious how others can play it and have decent fps since I have a fairly decent computer and still get very poor performance.

My computer specs.
CPU: Intel i5 760 @ 2.8ghz (OC'ed to 3.4 ghz)
GPU: Gigabyte GTX 460 OC version in SLI configuration
RAM: 4 DDR3 Gig
Western Digital HD 1 TB

Tack p? f?rhand! =)
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Thu Dec 08, 2011 11:49 am

I'm wondering if anyone has any advice on making the mod run smoother, without sacrificing any of the graphical goodies?

I know it is personal preference but I would really like to have my fps stay above 30, at the moment it even drops down below 20 fps.
I know it's a heavy mod, but I'm curious how others can play it and have decent fps since I have a fairly decent computer and still get very poor performance.

My computer specs.
CPU: Intel i5 760 @ 2.8ghz (OC'ed to 3.4 ghz)
GPU: Gigabyte GTX 460 OC version in SLI configuration
RAM: 4 DDR3 Gig
Western Digital HD 1 TB

Tack p? f?rhand! =)

Try to disable SLI, with morrowind it's a slowdown, not an improvement. Also tunr off shadows. Oh and check the personalization guide available on PES too!
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Thu Dec 08, 2011 11:29 am

No idea if this has been mentioned, but perhaps you could consider including the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5030 in your compilation? :)
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Thu Dec 08, 2011 11:34 am

No idea if this has been mentioned, but perhaps you could consider including the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5030 in your compilation? :)

The mod was done by Westly first, and Westly doesn't want his mod included in a compilation. So no, I won't include it.
Thanks for the suggestion anyway =)
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Thu Dec 08, 2011 7:31 am

Try to disable SLI, with morrowind it's a slowdown, not an improvement. Also tunr off shadows. Oh and check the personalization guide available on PES too!


I will try disabling both SLI and the shadows and see how much it helps.
It would be interesting to know what type of machine everybody else is playing this mod with and what their framerates are.
How high framerates with what type of machine do you and the overhaul team get when you've been using the mod?
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Thu Dec 08, 2011 6:03 pm

I will try disabling both SLI and the shadows and see how much it helps.
It would be interesting to know what type of machine everybody else is playing this mod with and what their framerates are.
How high framerates with what type of machine do you and the overhaul team get when you've been using the mod?


I actually own a:
AMD Phenom II x4 965 clocked at 4.4 GHz
4 GB RAM
AMD Radeon 5970 (Crossfire disabled for Morrowind), pretty much like a Radeon 5870

I play around 40 fps and 30 in Balmora and crowded places.
Mesh detail to very high, min static size to 100 and maximium render distance. AA 8x and AF 16x
1920x1080
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Thu Dec 08, 2011 8:04 am

I bought Morrowind just now because of this mod! :D

Just one question: I want to keep things simple, and was wondering aside from this mod, are there some other highly recommended ones that don't conflict with it - which I could also install? Maybe some great mods which you wanted to include but the creators didn't give permission for?

Also, Kingpix, when you are done with Morrowind - any chance you can do something similar for Oblivion!? ;)

A Thousand Thanks to you for all the effort you put towards doing this! :bowdown:
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Thu Dec 08, 2011 4:22 am

I bought Morrowind just now because of this mod! :D

Just one question: I want to keep things simple, and was wondering aside from this mod, are there some other highly recommended ones that don't conflict with it - which I could also install? Maybe some great mods which you wanted to include but the creators didn't give permission for?

Also, Kingpix, when you are done with Morrowind - any chance you can do something similar for Oblivion!? ;)

A Thousand Thanks to you for all the effort you put towards doing this! :bowdown:

Look at the Modslist_Credits's file.
Look at the Westly's mod ^^
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

PreviousNext

Return to III - Morrowind