[RELz] Morrowind Overhaul - Sounds & Graphics

Post » Thu Dec 08, 2011 1:27 pm

Hi! Starting of by saying how much I love this modpack! For years I've been trying to customize Morrowind myself to achieve similar results, but I kept failing. With the help of this pack I can finally get the game I've dreamt about! :biggrin:

But I'm having a minor problem with ambient sounds...

When I'm walking around the Ascadian Isles I keep hearing the sounds you hear inside tombs, ruins and such (have identified "cave_wind" and "chant" from listening to the files in sounds/fx/envrn). Quite annoying.

Could this be a bug related to any of the Sound mods added (like Expanded Sounds), and how can it be fixed?

I got rid of Expanded Sounds and installed ASE, as I prefer Duncan's exterior sound selections and what he did for the taverns,
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Thu Dec 08, 2011 10:20 pm

Hey guys!

I recently got the "Hey I wanna play Morrowind again"-itch. And I found this project which seemed very promising.

Been following the install notes to the letter ( https://docs.google.com/document/d/1KNeumt2JoLog4S1cUYcVu2d8RHLUIhBf1sxIUhr2VEU/edit?hl=en&authkey=CI3A54gF&pli=1#heading=h.tbuwgvcvqc5z ).

However, I've come to the part where you are supposed to run MGEgui.exe however it just says "MGEgui.exe has stopped working".

And I have tried google to no avail and yes I run it as administrator.

Any ideas?
User avatar
Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Thu Dec 08, 2011 2:56 pm

I got rid of Expanded Sounds and installed ASE, as I prefer Duncan's exterior sound selections and what he did for the taverns,


Am I right in thinking that in order to do that I should download both sound mods, have a look at all the expanded sound files and take them out individually and then install ASE?


Ullis: I am having the same problems but am trying to figure it out. I know that the rev 176 works but the 186 is not working yet.
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Thu Dec 08, 2011 5:22 pm

Am I right in thinking that in order to do that I should download both sound mods, have a look at all the expanded sound files and take them out individually and then install ASE?


Ullis: I am having the same problems but am trying to figure it out. I know that the rev 176 works but the 186 is not working yet.



I actually just got it to work.. I rebooted my PC and did the exact same thing again.... and it worked :P

Now I got another issue tho, it says Failed to load snowflake: Meshes\BM_Snow_01.nif

So gonna look into that one now..

EDIT: Looks like I'm going to have to do it all over.. :(
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Thu Dec 08, 2011 4:27 pm

Hurm, won't let me edit post...

Anyway, just wanted to add some positivity after ma last few posts. It works amazing now! It looks like the Morrowind I remember (because I played Morrowind *NINE* years ago) which means the creators of these mods have done insanely good jobs and thanks for putting it all together kingpinx. Real appreciated :)
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Thu Dec 08, 2011 3:22 pm

The fix in the frequently asked questions bit fixed the snowflake issue first time for me Ullis, check it out.
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Thu Dec 08, 2011 1:37 pm

Am I right in thinking that in order to do that I should download both sound mods, have a look at all the expanded sound files and take them out individually and then install ASE?


I installed ASE too (because Expanded Sounds had some annoying issues for me...) and I didn't delete the Expanded Sounds files, I only installed ASE additionally and disabled the *.esp's related to Expanded Sounds (Expanded Sounds.esp, GH_ES1.3.esp, GH_Extra_ES1.3.esp).
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Thu Dec 08, 2011 2:43 pm

KINGPIX => I have something for this mod if you want ;)
http://img703.imageshack.us/img703/9346/comparaison.jpg

What do you think about it? :unsure:
If you like it I can sent it to you.
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Fri Dec 09, 2011 1:19 am

I installed ASE too (because Expanded Sounds had some annoying issues for me...) and I didn't delete the Expanded Sounds files, I only installed ASE additionally and disabled the *.esp's related to Expanded Sounds (Expanded Sounds.esp, GH_ES1.3.esp, GH_Extra_ES1.3.esp).

Yup. That's what I did.

I added Wilderness sounds found here: http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=913

Works well with ASE.
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Thu Dec 08, 2011 11:10 am

Here => http://www.gamesas.com/index.php?/topic/1164830-betarelz-dongles-waterpack-plus/page__p__17127554#entry17127554
There is a solution in it for you missing file (read his readme ^^).

I am confused. It multiple missing textures, not a mesh that I am missing(I think). I have the mesh in my data folder already.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Thu Dec 08, 2011 1:57 pm

Does this include MGE or do I download separately?
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Thu Dec 08, 2011 11:59 am

Kefka. => the best for you is to take this ;) => http://www.megaupload.com/?d=235OEC4C

fargoth the bosmer => yes indeed, and many versions are included ;)
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Thu Dec 08, 2011 11:20 pm

Kefka. => the best for you is to take this ;) => http://www.megaupload.com/?d=235OEC4C

fargoth the bosmer => yes indeed, and many versions are included ;)

Thanks.
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Thu Dec 08, 2011 2:59 pm

Thank you thank you! This is amazing!

I played Morrowind back in '04, but never knew about modding. After playing Oblivion for a bit I found out about the modding (and seriously spent a few months practically just modding Oblivion!)
But I never thought about returning to Morrowind, until i saw a video of this project. My jaw dropped when I saw what the modding community could do with this old 2002 game! Now Im going crazy modding Morrowing, using MGSO as the foundation.

One question though...the latest update says to uncheck Dirnaes animation mods in the animkit. Why cant we use it anymore? What would happen if i recheck it?
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Fri Dec 09, 2011 1:38 am

Are there any spec requirements or recommendations
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Thu Dec 08, 2011 11:11 am

Kefka. => the best for you is to take this ;) => http://www.megaupload.com/?d=235OEC4C

fargoth the bosmer => yes indeed, and many versions are included ;)


Thanks :)
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Thu Dec 08, 2011 3:02 pm

I installed ASE too (because Expanded Sounds had some annoying issues for me...) and I didn't delete the Expanded Sounds files, I only installed ASE additionally and disabled the *.esp's related to Expanded Sounds (Expanded Sounds.esp, GH_ES1.3.esp, GH_Extra_ES1.3.esp).


Thanks Tywele, I have done that now :)

The only issue I have now is the many missing files from "Morrowind comes alive", I get about 20 "can't find this" type messages on data load up. I also have around 10fps when I come out of the boat at Seyda Neen so I need to do something to get that down.

Edit: My game is crashing when the silt rider tries to get off at Balmora and it even crashed when I was woken up for a fight at night time after about 30 seconds of the fight.
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Thu Dec 08, 2011 10:06 pm

oh I found this, maybe you have too, but I dont think its in the pack, looks fantastic:
http://tesnexus.com/downloads/file.php?id=38369
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Fri Dec 09, 2011 12:54 am

:hubbahubba: Was about to recommend that!

:obliviongate:
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Thu Dec 08, 2011 10:14 pm

There's already a texture replacer for the clockwork city in the pack http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=327560&id=6829. Personally I'd rather the one we have already.
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Thu Dec 08, 2011 10:25 am

I installed ASE too (because Expanded Sounds had some annoying issues for me...) and I didn't delete the Expanded Sounds files, I only installed ASE additionally and disabled the *.esp's related to Expanded Sounds (Expanded Sounds.esp, GH_ES1.3.esp, GH_Extra_ES1.3.esp).

What problems are you experiencing exactly?
I'm just trying to figure out wether I should use Expanded Sounds, or ASE, but I don't have the time to test them both out.
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Thu Dec 08, 2011 8:53 pm

Hi folks!

Im using the Better Bodies mature version in MOSG. BUT...the male models are lacking...ummm, well...the male parts. Is there anything that can be causing the men of Morrowind to all be castrated?
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Thu Dec 08, 2011 12:20 pm

Maybe there could be an option to choose between the two clockwork city mods, they both look good, I just happen to prefer the one I recommended because it adds new flavor and architecture to the place that fits well.
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Thu Dec 08, 2011 10:34 am

Maybe there could be an option to choose between the two clockwork city mods, they both look good, I just happen to prefer the one I recommended because it adds new flavor and architecture to the place that fits well.

I guess that's possible and I certainly wouldn't be against it. Otoh you could just download it and install over the one in the pack :shrug:
User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Thu Dec 08, 2011 7:29 pm

I've been following this list (included in the download) for constructing my own by hand install.

I notice that this installs both Windows Glow and Illuminated Windows.

Do these conflict? mlox says nothing - are they complimentary?

I read that IW can conflict with city mods that change building positions and and such (bummer) ... is this also true of Windows Glow?

thanks
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

PreviousNext

Return to III - Morrowind