[RELz] Morrowind Overhaul - Sounds & Graphics 2.0

Post » Thu May 03, 2012 10:20 pm

Can someone tell me what can caue this little blue sun instead of the normal big yellow one? =>
http://www.confrerie-des-traducteurs.fr/forum/upload/malhuin/malhuin_1334509716_MGE_Screenshot_1.jpg

Two thing come to my mind - are you wearing a robe? And are you using sushaft shader?
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Karen anwyn Green
 
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Post » Thu May 03, 2012 11:55 pm

yes I use the default configuration set by MGSO automatic install.

Do you think It can be the order in the shader chain to change to fix it?

And why do you ask about robe?
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Maddy Paul
 
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Post » Thu May 03, 2012 10:00 pm

Did you check what sunglare texture are you using?
It's called tx_sun_05.dss.
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Lucy
 
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Post » Thu May 03, 2012 8:18 pm

And why do you ask about robe?

I remember that there was some kind of a bug that disabled the sunglare when you were wearing a robe (or was that a Resist Magic item? something like that)
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DarkGypsy
 
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Post » Fri May 04, 2012 3:59 am

I prefered some older effects from the older versions of MGE.

I Miss the fact i cannot use the sharpen shader. I also noticed some difference to the water. HDR seems to cast differently on the water compared. In the older versions of MGE their was some nice lighting effects on the edges of the water, they dont seem to be their anymore which is a shame as it looked great.
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Alexis Estrada
 
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Post » Thu May 03, 2012 8:31 pm

This is it, the french version of MGSO (an improved and translated version) have been released today => http://www.confrerie-des-traducteurs.fr/morrowind/mods/graphisme/visuels/morrowind_overhaul___sons_et_graphismes.php
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Scotties Hottie
 
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Post » Thu May 03, 2012 4:45 pm

This is it, the french version of MGSO (an improved and translated version) have been released today => http://www.confrerie-des-traducteurs.fr/morrowind/mods/graphisme/visuels/morrowind_overhaul___sons_et_graphismes.php
Wonderful my friend.
A BIG UP to you French team that translated and tested too the MGSO. It's an honor for me.
Thanks again. Will put a link on the blog too.
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Kim Bradley
 
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Post » Thu May 03, 2012 3:36 pm

This is it, the french version of MGSO (an improved and translated version) have been released today => http://www.confrerie-des-traducteurs.fr/morrowind/mods/graphisme/visuels/morrowind_overhaul___sons_et_graphismes.php

Dear god, yay! :o

* Browsing the textures folder*
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Laura Tempel
 
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Post » Fri May 04, 2012 4:36 am

What I'm doing right now and will do in the following days:

- Massive rewriting of the autoinstaller and options programs.
- Rewriting of the manual installation guide, FAQs and personalization guide.
- Enhancement to the website organisations, forums and online documentation.
- Re-upload of another package with the new tools.
- Patch for the ones that already have MGSO 2.0.1 downloadable manually and with the auto-updater.

So the installation of the package will be the most easy possible, with an improved auto-configuration and an automatic regeneration of distant lands after changing the Options. It even detects if you change MGE version, and it can automatically re-set it.
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Wanda Maximoff
 
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Post » Thu May 03, 2012 8:11 pm

Wow that will be nice, Kingpix ! :)
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Sweets Sweets
 
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Post » Thu May 03, 2012 8:29 pm

Dear god, yay! :ohmy:

* Browsing the textures folder*
You can look at the lock/hinges/candles/flames textures for example ^^
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XPidgex Jefferson
 
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Post » Fri May 04, 2012 4:46 am

have you considered incorporating the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9020?
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Kevin Jay
 
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Post » Thu May 03, 2012 4:06 pm

have you considered incorporating the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9020?
It's already included, but thanks. :)
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Anna Kyselova
 
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Post » Thu May 03, 2012 11:43 pm

I'm gone during the week with an older Laptop and no Internet, it won't run Oblivion vanila without frame pauses, it does pretty well with Morrowind though.
I tried loading MGSO but I get a "cannot Find"Dx3d error and can't start Morrowind,(the DLL is in the directory and DX9 is installed) I'm not real sure What update I have but it Is 10 C, I suspect it's MGE-XE that's giving me problems, graphics are an *http://www.amd.com/uk/products/notebook/chipsets/radeon-xpress-200M/Pages/ati-radeon-express-200m-amd-specs.aspx, Soo, is there a way to run your Installer with MGE instead of the XE version? :hubbahubba:

*added link
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Pixie
 
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Post » Fri May 04, 2012 3:25 am

The mod comes with several different versions of MGE. You need to select the version you want during install.
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Rebecca Clare Smith
 
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Post » Fri May 04, 2012 3:27 am

Ok, Thanks, I didn't see that option the first time, wound up Reinstalling Morrowind (and xpansions) before I could launch it, (I've copied my Exe and loader files to a differant directory this time, Hopefully I can just replace Them if I screw up again) but it left most of the mods in the Data folder.
I haven't tried playing Morrowind since Oblivion was released, (then I never knew about Mods) I'm amazed how familaer everything is. :biggrin:
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Brιonα Renae
 
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Post » Fri May 04, 2012 3:05 am

I haven't messed around with MGSO since some version waaaaaay back. I thought it was impressive back then.

I went through the autoinstaller, selected my honest specs (955, 6950) and thought that I should have downplayed them because of the game's limitations. When I got in the game and noticed nothing below 30 fps, I started searching around- there must be something that looks like crap.

I'm looking forward to a personalization guide and gameplay overhaul.
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loste juliana
 
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Post » Thu May 03, 2012 3:00 pm

Hey how do I change the title screen menu? I have another one I want to use.
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Jake Easom
 
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