This is yet another are where you guys succeed where the Morrowind 2011 guy failed, you're actually testing it with the community before you go public with it. There were so many wierd thigns going on with that mod that even though it included most of the graphics mods I use it was poorly compiled and there were problems with it.
Yes I had far too many problems with the Morrowind 2011 mod - missing textures, ruined item names and icons, solid grass that couldnt be walked through and would just block everything. It had all the graphics mods I wanted, but too many that didnt work.
Another mod I want is Clothiers of Vvardenfell, but that one cant be downloaded anymore as it was taken down, so I dont think it would be acceptable to add it in. Unfortunate
I want a gtx460 too...
If you want to see a (almost) correct fps counter try using the MGE option. it should be more accurate than fraps
The GTX 460 is running this at 25-50 fps alongside a highly clocked I7 with everything enabled and maxed except for any shaders. If you try turning bloom on it drops to 19 fps, but I could try reducing the lod extender texture sizes, using a lower mesh detail and halving the AA to 4x to see if I can get 25 FPS with bloom turned on.
Yep, I reduced the lod textures to 4096 / 2048 (were at 8k each before), and the mesh detail down to high from ultra high. Now I have 25=30 FPS with DX9 ful bloom, playable depth of field, SSAO and godrays on. It looks really really nice