[BETA/WIPz] Morrowind Overhaul - Sounds & Graphics #2

Post » Fri May 13, 2011 10:39 am

I found the link, the one from your modlist credits is broken

http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=1072 is the link, there is also the less red patch for it.

Yes, the old modlist had some broken links, I fixed them :)
Yes the red patch is included^^ http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=724
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c.o.s.m.o
 
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Post » Fri May 13, 2011 12:37 pm

While I'm at it, the link to Darknut's Unique Ash Vampires are broken too.

http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=4124
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Crystal Clarke
 
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Post » Sat May 14, 2011 1:45 am

I like the Idea behind this mod packing!~

It saves lots of time and much care went into choosing and picking the mods.

This will made the future re installs a piece of cake!

Kudos and keep it up!


PS

The music that plays in the showcase video of this mod, while Solstheim is shown, which track is that?!
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Cayal
 
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Post » Fri May 13, 2011 8:22 pm


The music that plays in the showcase video of this mod, while Solstheim is shown, which track is that?!

It's a track made by an italian team. You can find it in the Xiran's Better Music System mod. Now I can't remember which track, but tomorrow I will tell you the name of the track if you want =)
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Erich Lendermon
 
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Post » Sat May 14, 2011 1:06 am

Uac has some serious problems if some games/mods are installed in Program files/program filesx86 folders . something like this reads on many install guides

Start by installing Morrowind to a directory that is NOT in Program Files. I use c:/games/Morrowind/. Programs Files is a bad directory for most older games, particularly on newer versions of Windows.

so that would be a good place to start to see if it works


Thank you! Finally got everything working properly.


KINGPIX - Thanks for this awesome pack. I've been playing the old testing version for a few days now and it's fantastic. Great work by your team.
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neil slattery
 
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Post » Sat May 14, 2011 2:56 am

Love the video. Much better than the first. My only complaint is it would have been nice to see some interiors in that video like caves and such. Perhaps a second video showing interiors, creatures, etc.?

Anyway, another mod update for ya,http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8124 is now v 1.4.
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Shirley BEltran
 
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Post » Fri May 13, 2011 9:11 pm

Love the video. Much better than the first. My only complaint is it would have been nice to see some interiors in that video like caves and such. Perhaps a second video showing interiors, creatures, etc.?

Anyway, another mod update for ya,http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8124 is now v 1.4.

Yes I have to do a second video for interiors and stuff =)
About Better skulls: yeah the update is included ^^
Thanks.
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NIloufar Emporio
 
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Post » Fri May 13, 2011 11:30 am

Nah, no need!

I know now which pack it is. I found the tune so familiar and failed to realize that I had it in my game.

And yeah, a vid of the interior would be cool! If you have the time!
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Manny(BAKE)
 
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Post » Sat May 14, 2011 2:31 am

Hi guys,

First Thank you for this great packaging, It saved me a lot of time...

I have just a problem. I am on Windows 7 64 bit, and i just can't get EXEOptimizer to work. I have the "sse.exe" issue (refusing to access sse.exe)
I mean, i know you are already aware of that issue but actually no usable answer was posted (i try "run as admin", to paste n copy in another folder...)
Someone in a previous post had the same issue but it was resolved in a PM. So Could you please share it with us (I am pretty sure i am not the only one with this issue).

THX
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Marie Maillos
 
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Post » Fri May 13, 2011 7:54 pm

Is it possible to add other mods like new quests and stuff within Morrowind Overhaul?
Or will there be some graphical problems?
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Jonathan Windmon
 
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Post » Fri May 13, 2011 8:16 pm

Is it possible to add other mods like new quests and stuff within Morrowind Overhaul?
Or will there be some graphical problems?

Obviously yes, you can :)
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Jonathan Braz
 
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Post » Fri May 13, 2011 2:37 pm

Your modlist credits helps me to found some little gems over the internet, even though I am not seeing myself in need of this pack(Considering myself to be savvy enough with mods).

Thanks!
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Captian Caveman
 
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Post » Fri May 13, 2011 2:56 pm

Your modlist credits helps me to found some little gems over the internet, even though I am not seeing myself in need of this pack(Considering myself to be savvy enough with mods).

Thanks!

That's cool! :D
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Markie Mark
 
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Post » Sat May 14, 2011 12:50 am

This is an amazing project. I have watching the videos and some of the screenshots, it really looks nice. It most have been hell of work two years as your said. I'll be looking forward too the first final compilation version and maybe download the test version [Beta] some time soon. Thanks for your huge effort and best lock with the release.
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Maeva
 
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Post » Fri May 13, 2011 11:00 pm

- Updating the credit list...Done
- Updating the original readmes folder...Done
- Packaging...Done

- Uploading in progress...

:)
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Steven Hardman
 
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Post » Fri May 13, 2011 1:03 pm

Can't wait to see new modlist credits :D
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Jake Easom
 
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Post » Fri May 13, 2011 11:39 pm

Can't wait to see new modlist credits :D

I was thinking to add some descriptions to my modlist_credits document in the future :)
Maybe even make an HTML version with screens/detailed descriptions.
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Dale Johnson
 
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Post » Sat May 14, 2011 1:05 am

- Updating the credit list...Done
- Updating the original readmes folder...Done
- Packaging...Done

- Uploading in progress...

:)


"The final release will be uploaded only if there is the approval of the modding community."

How long do you think it'll take to have all those modders approve your work?
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Emma
 
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Post » Fri May 13, 2011 12:42 pm

"The final release will be uploaded only if there is the approval of the modding community."

How long do you think it'll take to have all those modders approve your work?


i think kimgpix contacted all of them privately :D i remember we talked about this and he said he has the approval for every mod in the list, in fact the pack is uploading now, and tomorrow morning (here now it is 00:12 and king has low upload band) i think pix will post the link *hoping*
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.X chantelle .x Smith
 
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Post » Fri May 13, 2011 11:27 pm

- Updating the credit list...Done- Updating the original readmes folder...Done- Packaging...Done- Uploading in progress... :)





:clap:
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Patrick Gordon
 
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Post » Fri May 13, 2011 7:20 pm

Amazing work! :goodjob:
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Ellie English
 
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Post » Fri May 13, 2011 8:39 pm

I didnt follow this thread from day one, but Im glad i stumbled upon it!.

Did you guys really spent a few years with this.?*
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Justin
 
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Post » Fri May 13, 2011 10:43 pm

I didnt follow this thread from day one, but Im glad i stumbled upon it!.

Did you guys really spent a few years with this.?*

yes, 2 years
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Mike Plumley
 
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Post » Fri May 13, 2011 12:31 pm

Is this packaging compatible with Morrowind's version in other languages? (Spanish)
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joannARRGH
 
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Post » Fri May 13, 2011 6:41 pm

Is this packaging compatible with Oblivion's version in other languages? (Spanish)


oblivion?
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Charles Mckinna
 
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