[BETA/WIPz] Morrowind Overhaul - Sounds & Graphics #2

Post » Fri May 13, 2011 12:17 pm

Wow, amazing. I'm stopping myself from playing the beta too much and waiting for a final version.
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Fri May 13, 2011 9:11 pm

Here is a preview of the customization program.
http://img442.imageshack.us/img442/2461/mgsooptions.jpg
You can switch different mods for personal tastes.
An HTML guide will be included, with some descriptions and screens. This little program also auto-activates esps and auto-runs MGE if Distantland creation is required.
Thanks to Yoae for the help :)

This is AMAZING! :D
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Fri May 13, 2011 10:31 am

Here is a preview of the customization program.
http://img442.imageshack.us/img442/2461/mgsooptions.jpg
You can switch different mods for personal tastes.
An HTML guide will be included, with some descriptions and screens. This little program also auto-activates esps and auto-runs MGE if Distantland creation is required.
Thanks to Yoae for the help :)


Sweet.
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Sat May 14, 2011 1:37 am

Here is a preview of the customization program.
http://img442.imageshack.us/img442/2461/mgsooptions.jpg
You can switch different mods for personal tastes.
An HTML guide will be included, with some descriptions and screens. This little program also auto-activates esps and auto-runs MGE if Distantland creation is required.
Thanks to Yoae for the help :)


That looks great! Can't wait for the final product!
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Fri May 13, 2011 8:05 pm

Any ideas what would cause most male characters to have this problem (some females have it too):

http://i.imgur.com/oPfsi.jpg


Reinstalled Better Bodies and Better Clothes and it worked fine.

edit:

One other jarring problem I'm having - trees will "pop in" when I look around - almost like they are not loaded until I look at their direction.

1 - http://i.imgur.com/LYMh3.jpg
2- Moved the camera to the left a little bit and - http://i.imgur.com/aB5f7.jpg
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Fri May 13, 2011 10:37 pm

I'm getting a strange error after installing this mod. Here it is straight from the warnings file:

Expression Error Unable to find faction "olag Mar, Temple8?
8?MI_AC_Locations4<8" in script MI_AC_Create_Data_S.
Expression Error Unable to find dialogue id "scount, it is %d < s" in script MI_BH_CrimeDiscount_S.

This error causes a CTD. Does anyone know who's tag "MI_" is?

In response to above, I get the "tree problem" too, the issue happens at higher FOV and/or resolution (can't remember which). :shrug:

--EDIT: Nevermind, I figured it out.
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Fri May 13, 2011 8:09 pm

I'm seriously considering buying Morrowind GOTY again (lost my previous copy) for this Overhaul. Any idea of when the official release will be out?
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Sat May 14, 2011 12:41 am

I'm fixing some minor errors in the option program just now :D
I think that tomorrow morning (italian time) it will be up for download ;)
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Fri May 13, 2011 11:12 pm

I'm fixing some minor errors in the option program just now :D
I think that tomorrow morning (italian time) it will be up for download ;)

We are going to finish this afternoon (now). :)
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Fri May 13, 2011 11:01 am

after downloading your mod i tried istalling it but at the end of the install it said the file programflow.txt not found. sry not sure if that is the correct spelling of file. im sure someone will reply thx. maybe i need to download it again.
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Sat May 14, 2011 1:06 am

after downloading your mod i tried istalling it but at the end of the install it said the file programflow.txt not found. sry not sure if that is the correct spelling of file. im sure someone will reply thx. maybe i need to download it again.

You didn't use this installer: http://www.4shared.com/file/6XM0D4xa/fidexinstaller.html
Also wait the final release (ETA: 1-2 days), it's so much better :)
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Fri May 13, 2011 10:45 am

wait, what the hell? whe're finishing today, no matter what! :P
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Fri May 13, 2011 9:38 pm

We are going to finish this afternoon (now). :)



Setting up my morrow PC today as well then.. Can't wait to try this :celebration: !!!

Thanks in advance!
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Fri May 13, 2011 7:44 pm

wait, what the hell? whe're finishing today, no matter what! :P

Yes but you know... my connection svcks. :P
Upload time: ~ 8 hours :whistling:
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Sat May 14, 2011 1:21 am

http://www.youtube.com/watch?v=p2gYCsC-Gxk&feature=player_embedded
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Fri May 13, 2011 5:07 pm

I've only watched the first half of the video, but it looks incredibly dark there. I'm not sure that'll be a good first impression. It's probably not as dark in-game, is it?

Anyway, once this is released and I've found the time to test this myself, I'll undoubtedly make a news-post on the site I write for.
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Fri May 13, 2011 3:23 pm

I've only watched the first half of the video, but it looks incredibly dark there. I'm not sure that'll be a good first impression. It's probably not as dark in-game, is it?

Anyway, once this is released and I've found the time to test this myself, I'll undoubtedly make a news-post on the site I write for.

Yes you are right.
I don't know why but screens/videos made by nick are a bit dark.
My in-game looks a lot brighter than nick's.
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Fri May 13, 2011 3:26 pm

hey everyone listen, can you use your items in your bag or select spells because i cant touch anything. i can only look at it. if anyone has a bright idea let me know. thanks
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Fri May 13, 2011 8:55 pm

Thanks for the effort, a lot of mods on the list I did not know about.

There are some visual and sound mods missing from your list I personally like to use. Maybe you can find the time to take a look at them and include them.

Voice addons for Dagoth Ur, dagoth gares, Almalexia, Vivec and barilzar (all found on PES, just search for voice addon)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2230

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3466

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4937 (this is the underwear version, there is a nvde version as well)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=248453&id=6737 a fine alternative to vurt's

Schwaa's Scroll update v1.1. It can be found on elric mw, I currently cannot access that site. Be sure to get 1.1, not 1.0 from PES, 1.0 has some missing meshes causing the game to crash.

Guide to replacer by stalker, also on elric mw (currently down)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2332 Nice alternative book textures.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3060

[edit]Why is herbalism for purists no longer included? I think it is the most basic MW addon.
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Sat May 14, 2011 3:08 am

hey everyone listen, can you use your items in your bag or select spells because i cant touch anything. i can only look at it. if anyone has a bright idea let me know. thanks

Hey, what version (language) is your Morrowind?

Thanks for the effort, a lot of mods on the list I did not know about.

There are some visual and sound mods missing from your list I personally like to use. Maybe you can find the time to take a look at them and include them.

Voice addons for Dagoth Ur, dagoth gares, Almalexia, Vivec and barilzar (all found on PES, just search for voice addon)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2230

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3466

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4937 (this is the underwear version, there is a nvde version as well)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=248453&id=6737 a fine alternative to vurt's

Schwaa's Scroll update v1.1. It can be found on elric mw, I currently cannot access that site. Be sure to get 1.1, not 1.0 from PES, 1.0 has some missing meshes causing the game to crash.

Guide to replacer by stalker, also on elric mw (currently down)

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2332 Nice alternative book textures.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3060

[edit]Why is herbalism for purists no longer included? I think it is the most basic MW addon.

Hey,

1) Book Jackets covers this!

2) I will try it ;)

3) It's included (but not in the old credit list), the downloadable version of Modlist_Credits is old now.

4) I think I will keep the Vurt's one

5) Not necessary

6) ?

7) Book Jackets is still better

8) Yeah! Thanks, I forgot it!

9) Replaced by Graphic Erbalism

Thanks for your suggestions.

EDIT: The voices are included. Apparently I missed them in the credit list. Thanks!
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Fri May 13, 2011 9:06 pm

Thanks, I did not know book jackets is all I need, I thought it only covered closed books :)

2) I go with the minimal folder

5) what mod covers it?

6) the mod is named "guide to replacer" it replaces the guides with readable versions.

9) Nice, did not know about it (I am using herbalism for purists atm), what is the difference? is there a patch for expanded sounds around?

I got some more suggestions:

http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=712

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4121

Both not purely replacers but aesthetic ones none the less :)


Two small questions I thought about:

Did you cover the default blood textures in your compilation?

Does Spell Fx replace the bolts or just the impacts? Because there are nice frostbolt, firebolt and illusionbolts around :)
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Fri May 13, 2011 2:46 pm

I really like the idea of this, and I'll offer my help. I just setup my Morrowind through this guide: http://knotstheinane.blogspot.com/p/morrowind-modding-guide.html, with modifications he talks about in this: http://knotstheinane.blogspot.com/2011/01/special-notes-on-mge-xe.html.


Now I made a clean installation of your Overhaul, and while its great, I do think this guy is lightyears ahead. I have added some screenshots

http://img827.imageshack.us/f/morrowind20110125033633.jpg/
http://img51.imageshack.us/f/morrowind20110125033639.jpg/
http://img196.imageshack.us/f/morrowind20110125033641.jpg/
http://img402.imageshack.us/f/morrowind20110125033645.jpg/

I really think you should consider add this guys work into your overhaul. Might be a little neppy to "steal" another guys work, but I think it would send your Overhaul project in the right direction (not that isn't currently)

Other then that, great job man, and keep it up :)
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Fri May 13, 2011 11:47 am

I'm having trouble getting this installed properly.

After the step where I open the TESTool.exe and "Merge Objects for active plugins," I then open the launcher and go into data files but I have no "Merged_Objects.esp" mod to select.

Here is a portion of my TESTool log file:

Merging TES objects for all active plugins

; For each merged object you will find field values from original plugins
; and result fields. Please study them carefully and apply changes as needed.
; Also, please not that it might be impossible to load Merged_Objects.esp into
; the TES Construction Set due to missing references - use Morrowind Enhanced
; Editor (search for links on official forums) instead. It is possible however,
; to load all merged plugins AND Merged_Objects.esp into TESCS in order to combine
; them.
;
; Some merged objects will contain comment about lost information. This can happen due to
; two or more plugins modifying same property of the object (e.g., script name). In such
; cases information from the plugin with last date is used and comment is generated.


BODY b_n_argonian_f_ankle
> Morrowind.esm
MODL b\B_N_Argonian_F_Ankle.nif
FNAM Argonian
BYDT Part=10, vamp=0, flags=1, Type=0
> Slof's Better Beasts a.esp
MODL AS\as_bb_arg_f_bod.nif
FNAM Argonian
BYDT Part=10, vamp=0, flags=1, Type=0
> Slof's Better Beasts b.esp
MODL AS\as_bb_argrep_f_bod.nif
FNAM Argonian
BYDT Part=10, vamp=0, flags=1, Type=0
> Slof's Civilised Beasts.esp
MODL AS\as_bb_arg_f_bod.nif
FNAM Argonian
BYDT Part=10, vamp=0, flags=1, Type=0
----------------------------
Some information has been lost during merging due to a conflict
Result discarded due to being identical to the last loaded object



I'm new to modding Morrowind so maybe I screwed up the first few steps involving the install of "Better Beasts?"

I'll try restarting the entire process tomorrow but if anyone could confirm my issue I would appreciate it.
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Sat May 14, 2011 12:08 am

I really like the idea of this, and I'll offer my help. I just setup my Morrowind through this guide: http://knotstheinane.blogspot.com/p/morrowind-modding-guide.html, with modifications he talks about in this: http://knotstheinane.blogspot.com/2011/01/special-notes-on-mge-xe.html.


Now I made a clean installation of your Overhaul, and while its great, I do think this guy is lightyears ahead. I have added some screenshots

http://img827.imageshack.us/f/morrowind20110125033633.jpg/
http://img51.imageshack.us/f/morrowind20110125033639.jpg/
http://img196.imageshack.us/f/morrowind20110125033641.jpg/
http://img402.imageshack.us/f/morrowind20110125033645.jpg/

I really think you should consider add this guys work into your overhaul. Might be a little neppy to "steal" another guys work, but I think it would send your Overhaul project in the right direction (not that isn't currently)

Other then that, great job man, and keep it up :)


Are you saying it's better because there are more trees?
in the final release you can activate vality's forested bittercoast and balmora mods whith the Morrowind Sounds and Graphics Overhaul Options :D
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Fri May 13, 2011 10:08 pm

not to mention that we're waiting for a more stable and complete version of MGE XE, for the shadows :D
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

PreviousNext

Return to III - Morrowind