[RELz] Morrowind Overhaul - Sounds & Graphics

Post » Tue May 17, 2011 5:18 am

Yes it will work ;)
Please cut some of that log, from WHQL Logo to the end is useless :)
It's too long :P


http://morrowindoverhaul.net/blog/?page_id=9

Changelog:
- Fix templar pauldron left gloves
- Fix for read only polish.lng file from MGE Rev 178
- Thunder Sound
- Update unique finery
- Shaders path fix in mge rev. 178
- MGE Rev.178 fix for water missing files.
- Update on the rocks grazelands
- Guarskin Drum smoothed mesh
- Better Kegstands
- On the rocks west gash
- On the rocks ascadian isles
- Illuminated Windows replaced by Windows Glow.
- Korana's Fire And Ice Salts
- Qarl's Limeware Items
- No foam MGE option
- Solstheim trees II
- MGSO Options program tweaked: modularity (you can choose what to install and what not, for personal mods using).
- Mournhold Overhaul removed. Not needed.
- Tweak to the MGSOO GUI
- crossair -> crosshair in MGSOO (typo)
- New Beast Bodies Clean added to Better Bodies Underwear Version


To do for the next patch:
- Meshes detailed armor with reflect maps included
- Morrowind Rebirth Compatibility Patch
- Xiran's Better Music System (maybe)
- Updated Shaders
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Tue May 17, 2011 5:08 am

Please cut some of that log, from WHQL Logo to the end is useless :)
It's too long :P


Whoops sorry, I'm used to the old code boxes that were tiny and you had to scroll down. :(
User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Tue May 17, 2011 1:08 pm

I believe that something in this overhaul is preventing Abot's Water Life and Where Are All the Birds Going from spawing fish and birds properly. Are they incompatable with MGE or is there something else?
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Tanya
 
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Joined: Fri Feb 16, 2007 6:01 am

Post » Tue May 17, 2011 1:42 am

Water Life and Where Are All The Birds Going shouldn't be incompatible with MGE - or anything else that I know of. I haven't managed to get the Overhaul working yet (I'll get back to you on that one, Kingpix, 'cause it's probably my fault) but it seems unlikely that there would be anything in it interfering with either of those two.

What's your FPS like Adea? All these beautiful graphics probably cause quite a FPS hit, and Water Life (and probably Birds) has a script function that stops creatures being spawned when FPS dips below a certain level (12 FPS by default I think, but it's configurable using the ring that spawns when you first add the mod).

Maybe if you try setting the minimum FPS level lower it might help?
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El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Tue May 17, 2011 1:33 am

Water Life and Where Are All The Birds Going shouldn't be incompatible with MGE - or anything else that I know of. I haven't managed to get the Overhaul working yet (I'll get back to you on that one, Kingpix, 'cause it's probably my fault)

So, what's the problem? :D
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Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Tue May 17, 2011 1:46 am

When I mouseover Vurt Swampy on the upper right of MGSOO I get an error with "C:\Morrowind\MGSOO\Options\images\T_VBC_SWMP.png

Spoiler
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: C:\Morrowind\MGSOO\Options\Images\T_VBC_SWMP.png
at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
at MGSO_Options.MGSOO.t_TestEvent() in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Form1.cs:line 269
at MGSO_Options.test.Tick(Object source, ElapsedEventArgs e) in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Test.cs:line 29

User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Tue May 17, 2011 4:25 pm

When I mouseover Vurt Swampy on the upper right of MGSOO I get an error:

Spoiler
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: C:\Morrowind\MGSOO\Options\Images\T_VBC_SWMP.png
at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
at MGSO_Options.MGSOO.t_TestEvent() in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Form1.cs:line 269
at MGSO_Options.test.Tick(Object source, ElapsedEventArgs e) in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Test.cs:line 29


I assume you downloaded the patch 1.2 but not the 1.1, am I right?
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Tue May 17, 2011 1:12 am

Unhandled exception has occurred "in your application", runing options for 1.2.

Spoiler
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UnauthorizedAccessixception: Access to the path 'C:\Program Files (x86)\Bethesda Softworks\Morrowind\mge3\Polish.lng' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
at MGSO_Options.Option.FileOperation(String optionDirectory, String destinationDirectory, Boolean operationType) in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Option.cs:line 169
at MGSO_Options.Option.FileOperation(String optionDirectory, String destinationDirectory, Boolean operationType) in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Option.cs:line 186
at MGSO_Options.Option.ActivateOption(String applicationPath) in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Option.cs:line 21
at MGSO_Options.MGSOO.ApplyOptions() in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Form1.cs:line 176
at MGSO_Options.MGSOO.Apply_Click(Object sender, EventArgs e) in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Form1.cs:line 33
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
MGSO Options
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Bethesda%20Softworks/Morrowind/MGSOO/MGSO%20Options.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



User avatar
CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Tue May 17, 2011 3:32 am

Unhandled exception has occurred "in your application", runing options for 1.2.

Spoiler
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UnauthorizedAccessixception: Access to the path 'C:\Program Files (x86)\Bethesda Softworks\Morrowind\mge3\Polish.lng' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
at MGSO_Options.Option.FileOperation(String optionDirectory, String destinationDirectory, Boolean operationType) in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Option.cs:line 169
at MGSO_Options.Option.FileOperation(String optionDirectory, String destinationDirectory, Boolean operationType) in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Option.cs:line 186
at MGSO_Options.Option.ActivateOption(String applicationPath) in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Option.cs:line 21
at MGSO_Options.MGSOO.ApplyOptions() in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Form1.cs:line 176
at MGSO_Options.MGSOO.Apply_Click(Object sender, EventArgs e) in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Form1.cs:line 33
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
MGSO Options
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Bethesda%20Softworks/Morrowind/MGSOO/MGSO%20Options.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




Go into Morrowind\mge3 and uncheck read-only from the options of Polish.lng
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Tue May 17, 2011 12:28 pm

Go into Morrowind\mge3 and uncheck read-only from the options of Polish.lng

That worked. Thanks.
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Tue May 17, 2011 8:45 am

I assume you downloaded the patch 1.2 but not the 1.1, am I right?


Nope, I've had 1.1 the whole time.
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Tue May 17, 2011 2:46 pm

Nope, I've had 1.1 the whole time.

Well, that's weird, go into the Morrowind\MGSOO\Options\Images folder and look for T_VBC_SWMP.
Is it there?
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Tue May 17, 2011 11:14 am

Well, that's weird, go into the Morrowind\MGSOO\Options\Images folder and look for T_VBC_SWMP.
Is it there?


No. I have T_VBC_PL and the other images added in 1.2, but not this one.
Edit: Its not included in the 1.2 patch for me when I check the Installation Data folder.
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Tue May 17, 2011 3:54 am

No. I have T_VBC_PL and the other images added in 1.2, but not this one.
Edit: Its not included in the 1.2 patch for me when I check the Installation Data folder.

Yes, it's a part of the patch 1.1, re-copy the file from it.
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Tue May 17, 2011 6:49 am

Hi! First of all, thanks for an amazing compilation of mods. Really easy to install and tweak thanks to the great video covering the installation. Userfriendlyness has been somewhat lacking while modding Morrowind/Oblivion earlier so this project is a huge leap forward in that area.

I first installed Morrowind Overhaul 1.0 and then patched it to 1.1. During hours of play I only ran into one (1) crash and that occured while fast travelling from Ald'ruhn to Balmora. Today I upgraded to patch 1.2 by following the instructions included in the download. Since then I've ran into three more crashes, all related to Balmora. Two times while just walking around in the town and one time while using fast travel.

I also noticed that there's a tree placed at the end of the bridge just outside Balmora (next to the Silt Strider). The tree covers the end of the bridge entirely and I have to jump around it to get past. This problem was present in the 1.1 patch as well and it wasn't solved by recreating distant land. Could this be related to the CTD's I'm experiencing?

Is it necessary to start a new game after applying the latest patch?

System specs:

i7 2600k@4.5 GHz
GTX580
8GB RAM
Windows 7 64-bit

Mod list as sorted by mlox:
Spoiler
_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm
_005_ Imp Guard anticlone.esm
_006_ Texture Fix - Bloodmoon 1.1.esm
_007_ Texture Fix 1.8.esm
_008_ TR_Data.esm
_009_ TR_Map1.esm
_010_ TR_Map2.esm
_011_ TLM - Ambient Light + Fog Update.esp
_012_ TLM - Light Sources (Clearer Lighting).esp
_013_ Balmora Un-Mod.esp
_014_ SirLuthor-Tools.esp
_015_ Unique Banners and Signs.esp
_016_ Key Replacer Trib & BM.esp
_017_ PSsorticon.esp
_018_ Statue Replacer - Normal.esp
_019_ bones.esp
_020_ Shieldfx.esp
_021_ Windows Glow.esp
_022_ OR_Fang.esp
_023_ Barabus' fireplaces 2.esp
_024_ Book Jackets - Morrowind.esp
_025_ abotWindowsGlow.esp
_026_ Book Jackets - Tribunal.esp
_027_ Book Jackets - Bloodmoon.esp
_028_ Expanded Sounds.esp
_029_ Galsiahs Character Development.esp
_030_ GCD StartScript for Trib or Bloodmoon.esp
_031_ GCD better balanced birthsigns.esp
_032_ GCD Restore Potions Fix.esp
_033_ GCD settings hard.esp
_034_ Brittlewind fix.esp
_035_ Better Clothes_v1.1.esp
_036_ NewBlood_MwTbBm1.1.esp
_037_ Neo's Unique Creatures.esp
_038_ DN_AshVampires.esp
_039_ correctUV Ore Replacer 1.0.esp
_040_ Bloated Caves.esp
_041_ Graphic Herbalism.esp
_042_ Graphic Herbalism Extra.esp
_043_ GH_ES1.3 Patch.esp
_044_ GH_Extra_ES1.3 Patch.esp
_045_ TVwofs.esp
_046_ almalexia armor.esp
_047_ WA_Signy_Signposts(!).ESP
_048_ Vality's Ascadian Isles Addon.esp
_049_ New Veloth's Judgement 2.esp
_050_ BetterClothesForTB.esp
_051_ Better Skulls.ESP
_052_ Vality's Bitter Coast Addon.esp
_053_ Vality's Balmora Addon.esp
_054_ Particle Arrow Replacer.esp
_055_ UAR_ChodalaBoots.esp
_056_ Water Level Fix - Full.esp
_057_ Psy_IronMeshImprove_Uniques_BME.esp
_058_ Grass_Tamriel Rebuilt.esp
_059_ Unique Tombs.esp
_060_ Ebonheart Fix.ESP
_061_ New Argonian Bodies - Clean.esp
_062_ New Khajiit Bodies - Clean.esp
_063_ More Better Clothes.ESP
_064_ bcsounds.esp
_065_ Windows Glow - Tribunal Eng.esp
_066_ Windows Glow - Bloodmoon Eng.esp
_067_ Golden Gold.esp
_068_ SNR_ThievesStep_Standart.esp
_069_ Windows Glow - Raven Rock Eng.esp
_070_ DA_Complete.esp
_071_ Vurt's Solstheim Trees & Bushes Replacer.esp
_072_ Unique Jewelry and Accessories.esp
_073_ Vurt's Grazelands Trees Bushy.esp
_074_ Vurt's Grazelands Trees.esp
_075_ TLM - Light Sources (Lanterns).esp
_076_ TLM - External Lights Ownership.esp
_077_ Animated Morrowind.esp
_078_ New Voices.esp
_079_ Vurt's Ashlands Overhaul.esp
_080_ Sleepers, Awake!.esp
_081_ LeftGloves_Addon_v2.esp
_082_ UniqueFinery.esp
_083_ Merged_Objects.esp



Thanks in advance!
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Tue May 17, 2011 9:04 am

Hi! First of all, thanks for an amazing compilation of mods. Really easy to install and tweak thanks to the great video covering the installation. Userfriendlyness has been somewhat lacking while modding Morrowind/Oblivion earlier so this project is a huge leap forward in that area.

I first installed Morrowind Overhaul 1.0 and then patched it to 1.1. During hours of play I only ran into one (1) crash and that occured while fast travelling from Ald'ruhn to Balmora. Today I upgraded to patch 1.2 by following the instructions included in the download. Since then I've ran into three more crashes, all related to Balmora. Two times while just walking around in the town and one time while using fast travel.

I also noticed that there's a tree placed at the end of the bridge just outside Balmora (next to the Silt Strider). The tree covers the end of the bridge entirely and I have to jump around it to get past. This problem was present in the 1.1 patch as well and it wasn't solved by recreating distant land. Could this be related to the CTD's I'm experiencing?

Is it necessary to start a new game after applying the latest patch?



Thanks in advance!

Try to clean your savegame with Wrye Mash (or you could try to move in the wilderness far away from cities and re create a new savegame there to clean it).
No the patch doesn't require a new game.
Anyway I didn't notice that tree, I'll move it in the next patch.
Thanks for the report
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Tue May 17, 2011 8:00 am

Try to clean your savegame with Wrye Mash (or you could try to move in the wilderness far away from cities and re create a new savegame there to clean it).
No the patch doesn't require a new game.
Anyway I didn't notice that tree, I'll move it in the next patch.
Thanks for the report


Thanks for your (very fast) answer. I'll try Wrye Mash and see if it works.

The tree was placed correctly when I loaded the game a minute ago by the way, don't know what caused it to "spawn" on the bridge.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Tue May 17, 2011 9:24 am

When I mouseover Vurt Swampy on the upper right of MGSOO I get an error with "C:\Morrowind\MGSOO\Options\images\T_VBC_SWMP.png

Spoiler
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: C:\Morrowind\MGSOO\Options\Images\T_VBC_SWMP.png
at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
at MGSO_Options.MGSOO.t_TestEvent() in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Form1.cs:line 269
at MGSO_Options.test.Tick(Object source, ElapsedEventArgs e) in N:\Sounds & Graphics Overhaul\Patches\MGSOO 1.0 source\MGSO Options\MGSO Options\Test.cs:line 29




Well, that's weird, go into the Morrowind\MGSOO\Options\Images folder and look for T_VBC_SWMP.
Is it there?



No. I have T_VBC_PL and the other images added in 1.2, but not this one.
Edit: Its not included in the 1.2 patch for me when I check the Installation Data folder.


Wrye Mash didn't help solving this matter. However I ran MGSO again and it seems like I've got the same issue as described above. T_VBC_SWMP is missing and I can't find it in any of the installation folders (Overhaul 1.0, 1.1 and 1.2).
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Tue May 17, 2011 10:37 am

Wrye Mash didn't help solving this matter. However I ran MGSO again and it seems like I've got the same issue as described above. T_VBC_SWMP is missing and I can't find it in any of the installation folders (Overhaul 1.0, 1.1 and 1.2).

You downloaded the fileplanet patch (damned fileplanet, I asket to remove it, but they don't remove it! GRRR)
download the patch 1.1 from here please: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8987
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Tue May 17, 2011 12:45 am

Ah, I see. Thanks once again!
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Tue May 17, 2011 10:30 am

You downloaded the fileplanet patch (damned fileplanet, I asket to remove it, but they don't remove it! GRRR)
download the patch 1.1 from here please: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8987


This worked. Turns out the 1.1 from FP doesn't have it, haha. Works just fine now.
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Tue May 17, 2011 12:17 pm

Hey KINGPIX, can you add the beta skydome mesh from v4 of my skies? It's considerably better, less bugs, more sky visible, ect. :) Don't include the moons though, they aren't finished yet, I have to work on the alpha some more.
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Tue May 17, 2011 3:29 am

Hey KINGPIX, can you add the beta skydome mesh from v4 of my skies? It's considerably better, less bugs, more sky visible, ect. :) Don't include the moons though, they aren't finished yet, I have to work on the alpha some more.

Alright!
The next patch will include it!
Thanks :)
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Tue May 17, 2011 6:30 am

Do I need to download MGE separately?
I followed MGSO install instructions - it says open MGEgui.exe but I don't have any in my morrowind folder!
update: Oh, stupid me, - I forgot to apply changes with MGSO options menu!
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Tue May 17, 2011 2:04 am

The dirt trees are fixed now. I think redoing MGE distant statics is what did it. Although now I kind of miss my tree shaped cliffs :(
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

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