[RELz] Morrowind Overhaul - Sounds & Graphics

Post » Tue May 17, 2011 8:31 am

How about a little support? What's up the the cardboard cut out trees? Thanks.

A screenshot of the issue always helps.

(Also is this happening to regular trees nearby or the distant static trees drawn by MGE?)

I've gone through and followed the installation instructions by the letter, and I've installed the 1.1 patch. When I attempt to click Play on the Morrowind menu, the screen goes black and a "da" sound occurs. Then it boots me back to the desktop. Mlox isn't reporting any conflicts. Anyone have any suggestions?

_052_ Vurt's Grazelands Trees Bushy.esp
_053_ Vurt's Grazelands Trees.esp

I don't think you should be using both of these at the same time. That's unlikely to be the cause of your problem though.

Expanded Sounds (and the ES patches for graphic herbalism) is the first thing I'd try disabling.
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Holli Dillon
 
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Post » Tue May 17, 2011 4:30 am

A screenshot of the issue always helps.

(Also is this happening to regular trees nearby or the distant static trees drawn by MGE?)



[img]http://img192.imageshack.us/img192/6409/morrowind20110406204542.jpg[/img]
[img]http://img813.imageshack.us/img813/5436/morrowind20110406204518.jpg[/img]
[img]http://img339.imageshack.us/img339/9704/morrowind20110406204552.jpg[/img]

edit. Only happens when distant land is enabled. Weird.

further edit: Switching to MGE 3.8.0 solved the problem. Not an ideal solution. But it works.
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stephanie eastwood
 
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Post » Tue May 17, 2011 1:52 pm

_052_ Vurt's Grazelands Trees Bushy.esp
_053_ Vurt's Grazelands Trees.esp

I don't think you should be using both of these at the same time. That's unlikely to be the cause of your problem though.

Expanded Sounds (and the ES patches for graphic herbalism) is the first thing I'd try disabling.


I've disabled Vurts Grazelands Trees.esp, Expanded Sounds.esp and the ES patches for graphic herbalism. Same thing is happening though.

Edit: I went into Wrye Mash and "Load Masters" on my save game, which disabled all of mods added by the overhaul. I'm still getting the same problem though.

Also, when I was picking out my personal configuration for the overhaul, after I hit Apply, i got an error message from Microsoft .NET, about a Polish.ing (something like that)
I've installed .NET 4.0 though.
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A Boy called Marilyn
 
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Post » Tue May 17, 2011 9:00 am

Just wanted to say thanks for the mesmerising work of modding art and marvel of installation execution. I was able to install the mod with no problems and when not having certain programs installed on my computer the installation bypassed the mods which needed them with no ingame problems occuring. It was actually faster and easier installing this one massive mod work of beauty then it would have been installing the individual mods. Thank you :foodndrink:

Only problem i have come across is one tree slightly floating off the ground in a swampy area. Other then that everything has been personified excellence of immersion. Sound effects are surreal and really make me feel as if am in some amazonian jungle.

Hail KINGPIX! Hail The Modders! Great and buetiful are their creative ways and passionate generousity.
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Julia Schwalbe
 
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Post » Tue May 17, 2011 3:59 am

How about a little support? What's up the the cardboard cut out trees? Thanks.

Sorry didn's see your post, I'll help you more when at home (I'm from cellphone)

I've disabled Vurts Grazelands Trees.esp, Expanded Sounds.esp and the ES patches for graphic herbalism. Same thing is happening though.

Edit: I went into Wrye Mash and "Load Masters" on my save game, which disabled all of mods added by the overhaul. I'm still getting the same problem though.

Also, when I was picking out my personal configuration for the overhaul, after I hit Apply, i got an error message from Microsoft .NET, about a Polish.ing (something like that)
I've installed .NET 4.0 though.

Sounds like the snowflake error to me, solution in the faqs
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Latino HeaT
 
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Post » Tue May 17, 2011 4:31 am

Hi, loving the overhaul mod.
Haven't played morrowind in quite som time, and this mod just breathes new life to the whole experience.

However, I'm wondering if it's possibly to use the original animations for walking and running?
personal reference I guess, kind of miss them.
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natalie mccormick
 
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Post » Tue May 17, 2011 8:02 am

Hi, loving the overhaul mod.
Haven't played morrowind in quite som time, and this mod just breathes new life to the whole experience.

However, I'm wondering if it's possibly to use the original animations for walking and running?
personal reference I guess, kind of miss them.

Delete xbase_anim.kf and xbase_anim_female.kf from the Data Files\Meshes folder :)
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Marine Arrègle
 
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Post » Tue May 17, 2011 3:34 am

Thanks =)
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Stephanie I
 
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Post » Tue May 17, 2011 5:11 am

Hey, let's try and be patient about this project. It's a massive endeavor to compile this amount of data and pack it so neatly...
the cool thing about it is, the more people use it, the more collective experience will build up, even about unusual setups. So when you shout "help me!", be aware that you tried out something rather new. Be aware that KINGPIX does this kind of thing in his spare time. No, there's no 24/7 hot-line...but I think, nonetheless, something is going seriously right here. :yes:
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Steph
 
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Post » Tue May 17, 2011 1:57 am

Sorry didn's see your post, I'll help you more when at home (I'm from cellphone)


Sounds like the snowflake error to me, solution in the faqs


I copied the text from the faq into my INI, but it didn't fix it. I think I'm going to just delete my Data folder, and replace it with my backup folder. Then delete whatever else the Overhaul added, and start over from the beginning.

Edit: damn. I've gone back and made everything the way it was before I installed the overhaul and I'm still having the black screen and error noise. Anyone know of any possible solutions?
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Amy Smith
 
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Post » Tue May 17, 2011 7:55 am

Hi, great mod, but I seem to be having a problem with the Animkit UI program. I'm on Windows 7 and installed it to my C:\ drive like Morrowind to simplify things. However, whenever I try to run the animation program the computer acts like it's loading it, then stops, nothing comes up. I'm not really sure what's wrong with it; I've tried looking my problem up but haven't found anything. Any suggestions?
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Marina Leigh
 
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Post » Tue May 17, 2011 12:11 pm

Well, could be a couple of things.

First, I hope you did not install the game and then the Anim.Kit in the standard directory (c:\ programe filesx86\blabla\
This will cause trouble all the way.

Did you follow the Read-Me provided with the Overhaul pack correctly?

Did you give the Program Admin-rights? Win7? Bill Gates is a can be a real Nazi when it comes to Admin-rights.

Thats all for now. I guess we need a bit more info... :toughninja:
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^_^
 
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Post » Tue May 17, 2011 12:06 pm

Hi, great mod, but I seem to be having a problem with the Animkit UI program. I'm on Windows 7 and installed it to my C:\ drive like Morrowind to simplify things. However, whenever I try to run the animation program the computer acts like it's loading it, then stops, nothing comes up. I'm not really sure what's wrong with it; I've tried looking my problem up but haven't found anything. Any suggestions?

Skip that step, it's not necessary :)
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Lory Da Costa
 
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Post » Tue May 17, 2011 1:26 pm

Skip that step, it's not necessary :)


Oh, okay, thanks. When adding new mods do we need to always rebuild the distant land in MGE? I was thinking of adding Morrowind Comes Alive, but wasn't sure if it'd mess things up.
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Killah Bee
 
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Post » Tue May 17, 2011 1:33 pm

Oh, okay, thanks. When adding new mods do we need to always rebuild the distant land in MGE? I was thinking of adding Morrowind Comes Alive, but wasn't sure if it'd mess things up.

MCA doesn't need distant lands to be re-generated.
Re-generate them only when you add/change graphics releated mod, city/buildings mod and/or landmass mod.
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Lavender Brown
 
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Post » Tue May 17, 2011 1:31 am

Oh, okay, thanks. When adding new mods do we need to always rebuild the distant land in MGE? I was thinking of adding Morrowind Comes Alive, but wasn't sure if it'd mess things up.

You only need to rebuild distant land if the new mods you install add new landscapes (or alter existing landscapes) or add buildings, otherwise those changes won't show up in the distance. MCA only adds NPCs as far as I know so rebuilding the distant land is not needed.
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Jay Baby
 
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Post » Tue May 17, 2011 8:05 am

Wow we posted the same second lol
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Barbequtie
 
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Post » Tue May 17, 2011 5:38 am

I'm wondering if anyone has any advice on making the mod run smoother, without sacrificing any of the graphical goodies?

I know it is personal preference but I would really like to have my fps stay above 30, at the moment it even drops down below 20 fps.
I know it's a heavy mod, but I'm curious how others can play it and have decent fps since I have a fairly decent computer and still get very poor performance.

My computer specs.
CPU: Intel i5 760 @ 2.8ghz (OC'ed to 3.4 ghz)
GPU: Gigabyte GTX 460 OC version in SLI configuration
RAM: 4 DDR3 Gig
Western Digital HD 1 TB

Tack p? f?rhand! =)
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Christina Trayler
 
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Post » Tue May 17, 2011 8:14 am

I'm wondering if anyone has any advice on making the mod run smoother, without sacrificing any of the graphical goodies?

I know it is personal preference but I would really like to have my fps stay above 30, at the moment it even drops down below 20 fps.
I know it's a heavy mod, but I'm curious how others can play it and have decent fps since I have a fairly decent computer and still get very poor performance.

My computer specs.
CPU: Intel i5 760 @ 2.8ghz (OC'ed to 3.4 ghz)
GPU: Gigabyte GTX 460 OC version in SLI configuration
RAM: 4 DDR3 Gig
Western Digital HD 1 TB

Tack p? f?rhand! =)

Try to disable SLI, with morrowind it's a slowdown, not an improvement. Also tunr off shadows. Oh and check the personalization guide available on PES too!
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Chase McAbee
 
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Post » Tue May 17, 2011 4:56 am

No idea if this has been mentioned, but perhaps you could consider including the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5030 in your compilation? :)
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Sarah Edmunds
 
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Post » Tue May 17, 2011 9:48 am

No idea if this has been mentioned, but perhaps you could consider including the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5030 in your compilation? :)

The mod was done by Westly first, and Westly doesn't want his mod included in a compilation. So no, I won't include it.
Thanks for the suggestion anyway =)
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Vera Maslar
 
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Post » Tue May 17, 2011 11:55 am

Try to disable SLI, with morrowind it's a slowdown, not an improvement. Also tunr off shadows. Oh and check the personalization guide available on PES too!


I will try disabling both SLI and the shadows and see how much it helps.
It would be interesting to know what type of machine everybody else is playing this mod with and what their framerates are.
How high framerates with what type of machine do you and the overhaul team get when you've been using the mod?
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CSar L
 
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Post » Tue May 17, 2011 8:39 am

I will try disabling both SLI and the shadows and see how much it helps.
It would be interesting to know what type of machine everybody else is playing this mod with and what their framerates are.
How high framerates with what type of machine do you and the overhaul team get when you've been using the mod?


I actually own a:
AMD Phenom II x4 965 clocked at 4.4 GHz
4 GB RAM
AMD Radeon 5970 (Crossfire disabled for Morrowind), pretty much like a Radeon 5870

I play around 40 fps and 30 in Balmora and crowded places.
Mesh detail to very high, min static size to 100 and maximium render distance. AA 8x and AF 16x
1920x1080
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Ysabelle
 
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Post » Tue May 17, 2011 5:44 am

I bought Morrowind just now because of this mod! :D

Just one question: I want to keep things simple, and was wondering aside from this mod, are there some other highly recommended ones that don't conflict with it - which I could also install? Maybe some great mods which you wanted to include but the creators didn't give permission for?

Also, Kingpix, when you are done with Morrowind - any chance you can do something similar for Oblivion!? ;)

A Thousand Thanks to you for all the effort you put towards doing this! :bowdown:
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Mandi Norton
 
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Post » Tue May 17, 2011 12:35 am

I bought Morrowind just now because of this mod! :D

Just one question: I want to keep things simple, and was wondering aside from this mod, are there some other highly recommended ones that don't conflict with it - which I could also install? Maybe some great mods which you wanted to include but the creators didn't give permission for?

Also, Kingpix, when you are done with Morrowind - any chance you can do something similar for Oblivion!? ;)

A Thousand Thanks to you for all the effort you put towards doing this! :bowdown:

Look at the Modslist_Credits's file.
Look at the Westly's mod ^^
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Laura-Jayne Lee
 
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