[RELz] Morrowind Overhaul - Sounds & Graphics

Post » Tue May 17, 2011 3:35 pm

I would really like to use the animations included in http://www.gamesas.com/index.php?/topic/1168229-relz-animation-compilation/page__hl__compilation, and I think it says it's not compatible with LizTail's AnimKit (I think that's included here, right?). Could you, with the necessary permissions, include this as an option for the pack of animations to choose from? Thanks.
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Tue May 17, 2011 2:48 pm

I would really like to use the animations included in http://www.gamesas.com/index.php?/topic/1168229-relz-animation-compilation/page__hl__compilation, and I think it says it's not compatible with LizTail's AnimKit (I think that's included here, right?). Could you, with the necessary permissions, include this as an option for the pack of animations to choose from? Thanks.

Well the animation compilation is included (except the 1st person animations). Anyway the AnimKit isn't needed and you can safely uninstall it. :)
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Tue May 17, 2011 3:57 am

The patch 1.2 is almost ready. I'll test it now.


Also, Kingpix, when you are done with Morrowind - any chance you can do something similar for Oblivion!? ;)

Maybe.
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Tue May 17, 2011 1:46 pm

LOL, if you ever do such a Overhaul for Oblivion, I will give it a second chance. :flamethrower:
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Tue May 17, 2011 4:39 pm

LOL, if you ever do such a Overhaul for Oblivion, I will give it a second chance. :flamethrower:

Haha, yeah that would be great too.
Anyway will finish Morrowind before to do that.
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Tue May 17, 2011 10:00 am

Well the animation compilation is included (except the 1st person animations). Anyway the AnimKit isn't needed and you can safely uninstall it. :)

So, if I understand this correctly, could I just skip the AnimKit part of the installation and install animation compilation after I finish installing Morrowind Overhaul? (for the first-person animations)
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Tue May 17, 2011 4:12 pm

So, if I understand this correctly, could I just skip the AnimKit part of the installation and install animation compilation after I finish installing Morrowind Overhaul? (for the first-person animations)

yep but if you have already installed it you can just uninstall the animkit and install the animations
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Tue May 17, 2011 4:00 pm

Alright, thanks. Great work by the way. :wink_smile:
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Tue May 17, 2011 3:07 pm

I don't expect this to play nice with my 7300GT (or Athlon 64 X2 2400), though I've downloaded it in readiness for when I've assembled together a new PC (hopefully by November) which should play it somewhat better. Looking very, very nice indeed. Good job!
User avatar
Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Tue May 17, 2011 10:56 am

Great mod! I'm having some sound issues though. Some sounds, like opening doors or drawing weapons, are very quiet. Everything else is normal. Is there some way to fix that?
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Tue May 17, 2011 9:12 am

Great mod! I'm having some sound issues though. Some sounds, like opening doors or drawing weapons, are very quiet. Everything else is normal. Is there some way to fix that?

Try to switch to software mode instead of hardware accelerated under the audio options
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Tue May 17, 2011 7:18 am

This is the most important Morrowind mod for me! Thank you for putting it all together!
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Tue May 17, 2011 10:58 am

Just noticed another new mod that you might want to include: http://www.tesnexus.com/downloads/file.php?id=37947. Some nice results.
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Tue May 17, 2011 12:56 am

Im getting a wierd glitch where far away trees look like dirt but they disapear completely when I get close. It occurs in all areas except solstheim and im pretty sure I've tried all the different tree options with no luck. I'm only guessing its the overhaul that caused it because its the only graphics mod Im using at the moment.

I reinstalled the overhaul and the 1.1 update and it still persists. My only guess is that MGE is doing wierd things with distant statics, but it only happens with trees. I came here looking for an easy fix before I try a complete reinstall. I will be sure to get some screens next time i play.

Any help would be greatly appreciated
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Tue May 17, 2011 4:15 pm

Let me start by saying how great this mod looks and how necessary I think something like this is for Morrowind's longevity.

EDIT: The overhaul is working great and looks awesome.
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Tue May 17, 2011 4:20 am

I reinstalled the overhaul and the 1.1 update and it still persists. My only guess is that MGE is doing wierd things with distant statics, but it only happens with trees. I came here looking for an easy fix before I try a complete reinstall. I will be sure to get some screens next time i play.

You could try using the MGSOO app to set Morrowind to use the 178 version of MGE, which is an older, more stable release than the version that is set by default.
User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Tue May 17, 2011 4:13 am

Im getting a wierd glitch where far away trees look like dirt but they disapear completely when I get close. It occurs in all areas except solstheim and im pretty sure I've tried all the different tree options with no luck. I'm only guessing its the overhaul that caused it because its the only graphics mod Im using at the moment.

I reinstalled the overhaul and the 1.1 update and it still persists. My only guess is that MGE is doing wierd things with distant statics, but it only happens with trees. I came here looking for an easy fix before I try a complete reinstall. I will be sure to get some screens next time i play.

Any help would be greatly appreciated

Click on data files from morrowind launcher and check if all the plugins are checked.
User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Tue May 17, 2011 1:20 pm

Try to switch to software mode instead of hardware accelerated under the audio options

The sounds are a bit louder, but still definitely not as audible as they should be. Also, another detail: I am able to get full volume drawing my weapon by quickly sheathing and drawing it.
User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Tue May 17, 2011 4:02 am

Wow! The night sky is absolutely breathtaking! The moons are very high res, and look very realistic; and the nebulae are beautiful. The textures are also very crisp and clear. The magic effects feel/sound really powerful too.

I've only played for about 5 minutes, but I can't wait to explore the rest of the world now.

Thanks for compiling all the mods and making installation a breeze, it's very much appreciated!
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Tue May 17, 2011 7:05 am

First I'd like to thank KINGPIX and everyone involved with this mod compilation. The whole things installed without a hitch, and the game runs well.

EDIT: Nevermind, installing the update 1.1 fixed those issues.

1 other issue I have is Morrowind stops working when I try to quit the game.
User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Tue May 17, 2011 11:32 am

I have is Morrowind stops working when I try to quit the game.


You'll have to get used to that...it's the downside of getting the greatness of MGE. You can't make it go away if you want MGE
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Tue May 17, 2011 2:47 pm

Wow! The night sky is absolutely breathtaking! The moons are very high res, and look very realistic; and the nebulae are beautiful. The textures are also very crisp and clear. The magic effects feel/sound really powerful too.

I've only played for about 5 minutes, but I can't wait to explore the rest of the world now.

Thanks for compiling all the mods and making installation a breeze, it's very much appreciated!



Yes the night sky is dreamy wispy as if stepping into a 1970s WARREN horror magazine like VAMPIRELLA or CREEPY with dazzling planets out of STARLOG magazine :D Find myself playing MORROWIND for hours on end something that hasnt happened since the release of OBLIVION.

Thanks again KINGPIX for the unreality which the mind touches.
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Tue May 17, 2011 5:53 am

As always, than you for the kind words :)

Just noticed another new mod that you might want to include: http://www.tesnexus.com/downloads/file.php?id=37947. Some nice results.

Thanks for the suggestion, I'll look into that.
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Tue May 17, 2011 3:35 pm

http://morrowindoverhaul.net/blog/?page_id=9

Changelog:
- Fix templar pauldron left gloves
- Fix for read only polish.lng file from MGE Rev 178
- Thunder Sound
- Update unique finery
- Shaders path fix in mge rev. 178
- MGE Rev.178 fix for water missing files.
- Update on the rocks grazelands
- Guarskin Drum smoothed mesh
- Better Kegstands
- On the rocks west gash
- On the rocks ascadian isles
- Illuminated Windows replaced by Windows Glow.
- Korana's Fire And Ice Salts
- Qarl's Limeware Items
- No foam MGE option
- Solstheim trees II
- MGSO Options program tweaked: modularity (you can choose what to install and what not, for personal mods using).
- Mournhold Overhaul removed. Not needed.
- Tweak to the MGSOO GUI
- crossair -> crosshair in MGSOO (typo)
- New Beast Bodies Clean added to Better Bodies Underwear Version


To do for the next patch:
- Meshes detailed armor with reflect maps included
- Morrowind Rebirth Compatibility Patch
- Xiran's Better Music System (maybe)
- Updated Shaders
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Tue May 17, 2011 4:15 pm

Should it work with MGE with these specs?

------------------System Information------------------Time of this report: 4/10/2011, 10:38:53       Machine name: DOWN   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.101026-1503)           Language: English (Regional Setting: English)System Manufacturer: System manufacturer       System Model: System Product Name               BIOS: BIOS Date: 03/29/09 13:16:06 Ver: 05.04          Processor: AMD Phenom(tm) II X3 705e Processor (3 CPUs), ~2.5GHz             Memory: 4096MB RAMAvailable OS Memory: 4096MB RAM          Page File: 2166MB used, 6022MB available        Windows Dir: C:\Windows    DirectX Version: DirectX 11DX Setup Parameters: Not found   User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent)    DWM DPI Scaling: Disabled     DxDiag Version: 6.01.7600.16385 32bit UnicodeGraphics card: NVIDIA GeForce GTS 250

User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

PreviousNext

Return to III - Morrowind