Windows glow is in as of now afaik (v1.2 patch) I have no Illuminated windows esps in my load order :shrug: .
Not that I really care or anything but doesn't BAIN still give you full control over it even when you use it to install over the pack? I dunno I just think it would be way easier to install the pack and then deactivate/delete the esps that you don't want or install over it even with BAIN unless there is something in there as a replacer that you really don't want changed at all. Whatever floats your boat though. Although I think some of these mods were changed to work together too so installing them all individually from the list doesn't necessarily mean they will work together properly, could be wrong though.
But that would not be full control - that would then be a massive visual overhaul that you then fiddled with.
Since I'm going as far as packaging everything listed in this in complex BAIN packages which give me far more editorial control than the menus here. I don't see the point in installing first something that limits choices. I've been using BAIN and promoting it since the time it came out. I have run concurrently three versions of Oblvion each with different mods (1 Nehrim set up). I like choices.
Further in finally getting it together and tacking the challenge of Morrowind - I'm learning a lot. I'm able to package in tweaks and edits (a la BTB and others) as well as include alternate esp. More importantly I also clean the esp with the latest implementations of tes3cmd, so that the BAIN packages will already have mods ready to plug, mash, and play. Everything on this list is done. Most things on Gluby's and Povuholo's lists will be done soon. By the time I'm done (another week or two I will have packaged and ready to use most of the mods from most of the major modern lists - covering all aspects of the game. This catalog would then allow me to change the game all I like or give me the option to play again with different set up. But I understand if others want to just have it handed to them. I just prefer to have options on alternate esp, textures, edits, etc. already available.
I am interested in what you mean by things were edited to work together. Is that documented anywhere?
I encountered some issues with a town mod (MNC: Ald'ruhn) that left certain meshes in the wrong spot because I think WG replaces the original meshes with a glowing version, so I ended up with random floating windows and a temple mesh the middle of town. I don't know if that is what you're looking for though but maybe it will help.
I guess I will have to test this.
It seems as if Windows Glow is akin to http://www.tesnexus.com/downloads/file.php?id=19628 (if you want to check out a complex BAIN package look at that download) - that mod basically alters the meshes and textures of the windows. The esp only swaps file paths (lit/unlit) depending on whether day or night or raining. So it is automatically compatible with any building adding, removing, moving mod as long as vanilla windows are used.
Perhaps it is that the town mod is what switched the textures meshes ... hmm but no that would not explain floating windows.