[RELz] Morrowind Overhaul - Sounds & Graphics 3.0 Thread

Post » Thu Mar 12, 2015 3:00 am

Thanks for the replies on the resolution, guys.

I set it up at 1920 x 1200, but I have to play it in a window and it is really distracting as I can see the top blue border of the window and the Windows task bar at the bottom.

I did find a setting somewhere to change the FOV to 90 instead of 75. I do a similar thing with Skyrim, but you just edit the ini file for that. I run Skyrim at 1920 x 1080 16:9 letterbox.

Is there a Borderless Window mod for Morrowind, or is there some setting in MGSO3 I have missed?

I am almost there! It is working and running now, I can create a NEW Game, load existing TEST Saves and play old saves from since the game was first released.

I cannot use Marcel Hesselbarth's Multimark mod as there is now some difference with the main plug-ins and the script for Ald Redaynia cannot be found. But I found an even better Multimark Mod that allows more than 12 Mark locations and also let's you name them:

http://www.fliggerty.com/phpBB3/viewtopic.php?t=2717

Cheers!

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Chris Guerin
 
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Post » Thu Mar 12, 2015 4:11 am

Yes. In MGEXEgui, on the top right of the graphics tab, there should be a checkbox called "Borderless Window".

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Strawberry
 
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Post » Wed Mar 11, 2015 4:12 pm

I can't find it anywhere. There is a check-box for run in window that auto-ticks if you use any non-4:3 aspect ratio, but there is nothing else like a borderless window check box, which I would have thought would be automatic anyway.

Cheers

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lucile
 
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Post » Wed Mar 11, 2015 10:25 pm

And which version of MGE XE do you have?

EDIT: Out of curiosity, why don't you just play in fullscreen?

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KiiSsez jdgaf Benzler
 
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Post » Thu Mar 12, 2015 3:59 am

I have whatever version is included with MGSO3.

I don't play in full screen because I do not want the 1600 x 1200 4:3 aspect ratio stretched out to the sides or cut off top and bottom, and if you choose 1920 x 1200* it AUTOTICKS THE PLAY IN WINDOW BOX, which I am pretty sure I already said a few times.

Anyway, I re-ran it and now the window is maximised but it is not quite the right FOV, the saves won't load and I can't start a new game again, so I am uninstalling and trying again.

:(

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zoe
 
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Post » Wed Mar 11, 2015 6:19 pm

Install the latest MGE XE beta from http://www.nexusmods.com/morrowind/mods/26348/?, you can do borderless window and much more with it.

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Ernesto Salinas
 
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Post » Wed Mar 11, 2015 3:07 pm

Then I suggest to upgrade to latest MGE XE. This is latest full: http://www.nexusmods.com/morrowind/mods/41102/? Then there are also betas, so you can try these too. I cannot cofirm or deny whether the autoticking is also present there, since I play with lower resolution, but borderless window option is there. You might have mentioned it, but I did not have time to read through all your posts.

EDIT: Ninja'ed :smile:

EDIT2: If you decide to go with the latest beta, you need to install the latest full from the link I posted first AFAIK.

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Nicholas C
 
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Post » Wed Mar 11, 2015 8:23 pm

I am going to have to abandon this.

I removed absolutely everything and reinstalled GOTY and MGSO3 from scratch and I am back to the "MORROWIND HAS STOPPED WORKING" error every time I try to start a new game.

~

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Lakyn Ellery
 
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Post » Wed Mar 11, 2015 9:50 pm

Let me ask you. Has this "Morrowind stopped working" error always happen after you installed MGSO 3.0 when using MGE-XE with a 1920x1200 resolution?

I'm not saying that this error is caused by MGE-XE or MGSO 3.0, because I only want find out if you get the same error when using MGE or not and if this error only happen with MGSO 3.0 when using MGE-XE.

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NEGRO
 
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Post » Wed Mar 11, 2015 7:49 pm

It only really worked when I used lower settings with one of the lower MGEs. I think I only really had problems when I tried using MGE-XE.

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Danial Zachery
 
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Post » Thu Mar 12, 2015 6:12 am

What are your system specs? Specifically, how much RAM and vRAM do you have? Your computer may not be powerful enough to run an MGE XE setup. You should also find out if your video card supports shader model 3, because if it doesn't, that's your problem.

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Mylizards Dot com
 
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Post » Thu Mar 12, 2015 1:38 am

Oh, dear, we are going in circles now. I already posted my specs in http://www.gamesas.com/topic/1513057-relz-morrowind-overhaul-sounds-graphics-30-thread-6/?p=23881056.

Don't tell me the Radeon can support shader model 5 but not 3, and DirectX11 but not 9c?

My OLD PC used to run the Morrowind Graphics Scrollworks mod set, before I tried MGSO2.

There are dozens of videos showing how to install MGSO3, and dozens showing the game with it installed, but none of them actually load the game and show it working right after installing it. How much tinkering is normally required?

I also got a lot of errors during the installation where it could not complete, and there seems to be a problem using mods that work with GOTY, but not after installing MGSO3.

Cheers!

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jessica robson
 
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Post » Wed Mar 11, 2015 6:09 pm

I would say the opposite ShadeyBladey's computer could be too fast e.g overclocked CPU, fast RAM etc, so it isn't being too slow or not powerful enough.

Could be what you said not supporting shader 3, but I doubt that your PC doesn't support a specific DirectX version and AFAIK all new computers support DirectX 9.0c since it doesn't interfere with newer DirectX versions.

Perhaps your graphics card doesn't like MGE-XE when using a 1920x1200 resolution.

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Jennifer May
 
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Post » Thu Mar 12, 2015 3:10 am

Well, 1920 x 1200 is the native resolution and I did get it to work using FAST instead of VERY FAST PC settings and using the defaults with one of the lower MGE types.

I'd love to get it working properly, but I would prefer to have less Distant Land and more fog in the distance, as that was always part of the atmosphere of Morrowind. I don't mind being able to see right across Balmora from one of the watch towers by Hlaalu Manor, but seeing all the far distant shrines and ruins sort of breaks the immersion a bit.

I have screen shots of using MGSO2 with my old PC somewhere; I'll see if I can post a link later. That was a right wreck of a PC.

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R.I.P
 
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Post » Wed Mar 11, 2015 4:15 pm

Another query I have, if a mod requires MWSE 0.9.4a or higher, will it work with MGSO3 without installing MWSE separately?

Sorry for using up so much of this thread with this, but the game looked so good with Scrollworks and later MGSO2.

Cheers.

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Charlie Sarson
 
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Post » Wed Mar 11, 2015 2:32 pm

Sometimes you cannot get something to work with the highest settings, so I suggest that you go with the FAST setting.

You don't have to bother with a separate MWSE installation, because both MGE and MGE-XE already has an internal MWSE built-in itself. Just make sure you haven't unchecked the "Disable MWSE in-game" setting like this.

I'm not sure in which tab you can see that MWSE setting, so look in each tab to find the "Disable MWSE in-game" setting.

Just click on the In-Game tab in MGE-XE then in top left corner are there these checkboxes.

Disable MGE in game

Disable internal MWSE

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pinar
 
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Post » Thu Mar 12, 2015 3:37 am

Sorry about that, missed that post. :unsure:

Anyways, your computer is very powerful and should be able to run most of what MGE has to offer. The only thing I can think of is perhaps having an AMD/ATI card is giving you trouble. I have heard Morrowind has issues with certain AMD/ATI cards.

Or it could just be some silly issue which has eluded us the whole time. Speaking of which, when your Morrowind crashes, is there anything written in warnings.txt? Anything in mgeXE.log?

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Lilit Ager
 
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Post » Wed Mar 11, 2015 6:45 pm

I doubt anything is stored in the Warnings.txt and AFAIK it's for conflicting mods, instead take a look at the ProgramFlow.txt and anything related to the crash e.g video cards, hardware driver (sound, graphics etc) is saved there.

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Liv Brown
 
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Post » Wed Mar 11, 2015 3:46 pm

Umm... my deepest apologies to everyone. :blush:

In one of my posts I said it's probably something really obvious that is right under my nose?

Well, Jac in http://www.gamesas.com/topic/1513057-relz-morrowind-overhaul-sounds-graphics-30-thread-6/?p=23881564 posted a link to fixing BEX errors, and I checked it out and made the adjustments, although I had set all Data Execution Prevention to off at some time in the past. I think that sometimes Windows Updates must reset things.

Well, I checked it again and Morrowind was not listed as an exception, so I reinstalled everything from scratch, added Morrowind.exe as an exception to DEP, and I could start a new game!

There were some errors and crashes, MGSO3 did not complete a couple of times and I had to start again, textures and meshes were reported as not being found and a few other glitches, but I started another character and did all the Seyda Neen quests as far as finding the killer and getting his house. And I could add the extra mods I wanted and they seem to work as well.

I was also able to load the saves with the other character I made on the weekend and also some saves of different characters I made over the years.

So, at the moment, it is running well and looks fantastic! :D

I set Distant Land to 12 cells so everything looks great until the fog comes in, as I find that maintains the atmosphere of mystery. I still do not get why it worked sometimes and then stopped, or stopped working after re-running the installer to change settings, but it is working now.

And the MGE-XE shaders makes the water edges look SO much better than some of the lesser versions.

I don't know why Windows does this. And I have said before, my next card is going to be an NVidia!

The installation also seems to work better for me if I re-boot and run Registry Cleaner between each stage. One time there were 19 errors in the Registry after uninstalling Morrowind and deleting MGSO3 from the C:\Morrowind folder.

Anyway, as well as turning off UAC, ensuring there are no other installations of Morrowind on the system and checking the Registry, I would suggest that the Installation Instructions includes how to turn off DEP for Morrowind.exe:

Start  -->Control Panel       -->System and Security            -->System                 -->Advanced System Settings                      -->under "Performance" section - click "Settings"                           -->Data Execution Preventionclick "Turn on DEP for all Programs and Services except those I select:"Click "Add" and Browse to Morrowind.exe and select it.

Of course, Windows error messages would be more useful if they told us WHY they stopped the program from working. :(

My deepest thanks to everyone who pitched in to help!

Cheers!

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natalie mccormick
 
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Post » Thu Mar 12, 2015 5:17 am

If I were you I would just post it in the hardware, software forum.

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Saul C
 
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Post » Wed Mar 11, 2015 10:52 pm

That's a problem with the On The Rocks plugin bundled with MGSO, it uses French cell names. Grab john.moonsugar's unofficial MGSO patch, link in OP.

I'd also recommend updating http://www.nexusmods.com/morrowind/mods/43001/? (it would've told you about the unofficial MGSO patch) as the version bundled in MGSO is years out of date.
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claire ley
 
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Post » Thu Mar 12, 2015 3:36 am

Thanks, but I have a better Multimark mod now, that allows more than 12 Marks and also let's you name them yourself:

http://www.fliggerty.com/phpBB3/viewtopic.php?t=2717

But I downloaded mlox as that might be useful if I can add new mods and their load order to it.

Cheers!

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jadie kell
 
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Post » Thu Mar 12, 2015 3:10 am

Yeah, I meant that in an "There's an error in a mod you're using" kind of way.
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Racheal Robertson
 
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Post » Thu Mar 12, 2015 2:03 am

Is that being sarky? I downloaded the patch as well, but there are so many things in the OP I don't want to risk wrecking my setup now it is working, especially if I have to run the configuration again. I assume these will all be in MGSO4 anyway?

Cheers!

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Kelvin
 
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Post » Wed Mar 11, 2015 7:59 pm

I did in answer to someone else's issue, but it never got added to the Windows 7 sticky. :P

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Katie Pollard
 
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