@quorn
Just to double check - the following assets were removed:
Folder ...\Icons\m\
misc_candle_blue_01.dds
misc_candle_green_01.dds
misc_candle_ivory_01.dds
Looks like UMP added these, but the misc items to which they were assigned had no placement in the game world.
Folder ...\Meshes\f\
Terrain_rock_AI_12.nif
This was a collision fix you added for v1.6.3.9 beta - has this been removed since Nich is working on a http://www.gamesas.com/bgsforums/index.php?showtopic=963265 for rock meshes?
I don't see my fixes for:
...Meshes\f\Furn_Com_Table_05.nif
...Meshes\i\In_C_plain_r_cwin_bay_01.nif
Here's the http://www.liquidanvil.com/mw/tetchy_mwmeshesfix.7z if you still wish to include them - I restructured the archive with the appropriate folder paths and also put in a simple readme.
The documentation is missing the positioning fix for the four floating crates next to Balmora, Eight Plates reported by gemigon. I can verify their positions are fixed - here's the http://www.gamesas.com/bgsforums/index.php?showtopic=946462&st=112#.
You must be delighted that this has finally come to fruition and you have a release candidate available at long last. Congrats! :celebrate:
I plan to make sure to include this not only for play-thrus but also mucking about in the CS - it will see heavy use.