hmm... It worked.
well Thanks Pluto for unrevealing my stupidity :vaultboy:
Here's a little token for me gratitude - some spell issues i found today:
1. The spell "drain health_fatigue" is missing the word Drain in it's name "Life Force" => "Drain Life Force"
2. Another two spells "demoralize beast" and "rally beast" were intended to be ranged as Touch instead of Target
(in comparison to the targeted "demoralize/rally creature"; see "calm/frenzy beast").
3. And the last but not least "strong heal companion" spell's range was misplaced as Self - not good. (similar "heal companion" is set as touch)
Hope it helped a little.
Thanks for the input! I've changed these spells so they are more consistent. ^_^
In the Gnisis Temple there is there a NPC with the name of 'Methan Seran' I think. When the player active the NPC he said this "What can I do for you, Layman ?", even when the player is not a member of the Temple. That must be "What can I do for you, Child ?" instead. There is something else to check, maybe change it, is the "coven"-topic. If a non-member ask about it, the answer should be this "Sorry, this is classefied information." instead. This issues exists in the 1.6.4-patch.
I didn't find any dialogue that would indicate any of this. It could be another plug-in.
Another small issue I noticed on a recent playthrough:
To build a Great House stronghold you need a construction contract from Duke Dren. If you've reached the Cavern of the Incarnate stage in the main quest (A2_6_Incarnate >= 50), you'll get the following dialogue on the topic 'construction contract':
I think the condition for this should be C3_DestroyDagoth >= 50, especially since Duke Dren's 'latest rumors' dialogue indicates that he doesn't believe you're the Nerevarine at this point.
Thanks! I'll fix this. ^_^
Has this been reported yet?
The instructions given by Maurrie Aurmine to help the PC locate Nelos Onmar are misleading. She said:
"He mentioned something about having to head north, so I imagine he might be found in Pelagiad."
"North" should be south, as Maurrie is located north of Pelagiad.
I'll correct her directions. ^_^
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I'll work on the positioning of the netch helm too.
I'm still filtering through all of the dialogue, adding more filtering checks to prevent any conflicting issues, namely faction checks. This should eliminate the issues of plug-ins adding topics that break quest progression. Admittingly, most of the filtering is redundant, but better safe than sorry, eh?