Morrowind Patch Project bug report thread

Post » Tue May 17, 2011 8:31 am

EDIT:
I have now made http://www.tesnexus.com/downloads/file.php?id=36373.
Among other things, it repairs the quests "Bar Brawl" (this quest was broken if one used MPP1.6.5beta), "Kurapli Seeks Justice" (the required topic was never added if the player was Nerevarine before speaking to Kurapli), "Ice Blade of the Monarch" (now it is safe to visit Rotheran and rescue Adusamsi beforehand). Also, lots of floaters and similar things are now history.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

... since the last one has reached 11 pages and got locked.

Let me begin:

- Journal IL_Smuggler Index 10: Missing "and" in 2nd sentence.

- In the script assabaScript, the variables xPos and yPos should NOT be "short"s, since they are supposed to have much higher value than a short can have. Probably "float" would be best, since this is the type GetPos outputs. Here is a fixed and slightly optimized version of the script (yPos is updated only if xPos is in the right interval):

Spoiler
Begin assabaScriptshort noLoreshort followNowshort distanceCheckfloat timer;global NPCVoiceDistancefloat xPosfloat yPosif ( MenuMode == 1 )    returnendifif ( OnDeath == 1 )    Journal B4_ErabenimsunKill 1endifif ( GetJournalIndex IL_RescueHermit >= 30 )    returnendifif ( GetJournalIndex IL_RescueHermit < 25 )    returnendifif ( GetHealth <= 0 )    returnendifif ( GetCurrentAiPackage == 3 );if follow is the current package, set followNow and continue...    set followNow to 1    SetHello 0    if ( GetAIPackageDone == 1 )        ;original conditions, and in case something funky happens...        Journal IL_RescueHermit 30        set followNow to 0        AiWander 256 0 0 40 20 20 0 0 0 0 0 0        Say "Vo\D\M\Flw_DM004.mp3" "Thank you."        SetHello 30    endif    if ( timer < 2 )        set timer to ( timer + GetSecondsPassed )        return    endif    Set xPos to GetPos X    if ( xPos > 84700 )        if ( xPos < 85700 )            Set yPos to GetPos Y            if ( yPos < -3200 )                if ( yPos > -4000 )                    ;since the above method may not actually work...                    Journal IL_RescueHermit 30                    set followNow to 0                    AiWander 256 0 0 40 20 20 0 0 0 0 0 0                    Say "Vo\D\M\Flw_DM004.mp3" "Thank you."                    SetHello 30                endif            endif        endif    endif    if ( GetDistance Player < NPCVoiceDistance )        if ( GetDistance Player < 500 )            set distanceCheck to 0        endif        set timer to 0        return    endif    if ( distanceCheck == 0 )        Say "Vo\D\M\Flw_DM001.mp3" "Where are you going?"        set distanceCheck to 1    endifelse    ;if follow is NOT the current package, make sure followNow is zero    set followNow to 0endifEnd


(Tested, yes.)


- Some minor stuff from betacomments:

9/30/2010 (15:27) Morrowind.esm 7/17/2002 (16:59) *** ex_dae_ruin_stair01_short Bal Fell (9,-12) 74615 -97390 1586 "floater"
9/30/2010 (23:54) Morrowind.esm 7/17/2002 (16:59) *** terrain_rock_wg_18 West Gash Region (-13,11) -103116 92794 974 "floater (when looked at from the seaside)"
9/30/2010 (23:55) Morrowind.esm 7/17/2002 (16:59) *** terrain_rock_wg_18 West Gash Region (-13,11) -106049 93495 -234 "one gets stuck here"
10/1/2010 (00:00) Morrowind.esm 7/17/2002 (16:59) *** ex_de_shack_steps Ashinabi, Smuggler Den 3455 3910 -9 "this ladder is a joke - i cannot get up with 95 acrobatics"
10/3/2010 (20:07) Morrowind.esm 7/17/2002 (16:59) *** ex_t_spiralramp Tel Aruhn (15,5) 126198 46230 1290 "roots are floating"

Note that I have the 1.6.3 patch, since 1.6.5 won't run. But at least the first two bugs are still unfixed in 1.6.5 (I have checked this in the CS).
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Ludivine Dupuy
 
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Post » Tue May 17, 2011 4:28 am

1.6.3 was before quorn, I think, you might want to at least try http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=4519.

If 1.6.5 won't run for you, it would probably be good to know why.
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Jose ordaz
 
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Post » Tue May 17, 2011 4:57 am

Thank you! It was a stupid mistake of mine - I tried to run both 1.6.3 and 1.6.5 simultaneously. (That's because I had my own ESP active which depended on 1.6.3, so even without ticking on 1.6.3 it was still being loaded.)

While you are here, can you tell me why the 1.6.5beta file is set to have a date older than Bloodmoon.esm? Isn't that stupid for a patch depending on Bloodmoon?
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BlackaneseB
 
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Post » Tue May 17, 2011 7:21 am

While you are here, can you tell me why the 1.6.5beta file is set to have a date older than Bloodmoon.esm? Isn't that stupid for a patch depending on Bloodmoon?

I really don't know why quorn chose the date he did. I use mlox to order my plugins, which puts the patch after Bloodmoon. :)
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Robyn Howlett
 
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Post » Tue May 17, 2011 12:43 am

Crossposting...

Another MPP bug.

Script ColonySeler:
if ( placeonce == 0 )    if ( GetJournalIndex "CO_7" >= 10 )        PositionCell 4480.000, 3968.000, 15820.000, 0, "Raven Rock, Bar"    endifendif

This if-clause should just be deleted. These PositionCell coordinates are off level, and there is no need to position Seler anyway. The original Bloodmoon script had an unparseable command at the place (wrong order of arguments in PositionCell), which the compiler just ignored, and that was perfectly okay. MPP has "fixed" the unparseable command by putting the arguments in order, but the right thing should have been just removing it. (Or replacing the coordinates by right ones, but I don't see why the PositionCell should be there at all.)

And while we are at it, the stupid "placeonce" variable can be removed as well.
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Ashley Campos
 
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Post » Mon May 16, 2011 11:09 pm

Another one: Creature BM_spriggan_co1 stands between a bush and a wall. She doesn't see the player and is very hard to hit (and very hard to find as well).
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Ebony Lawson
 
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Post » Tue May 17, 2011 8:21 am

whatever happened to the MPP?

i noticed a bug with the pilgrim's path book, where once you have it update the journal, you can no longer read it.
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Tina Tupou
 
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Post » Tue May 17, 2011 9:04 am

That particular glitch has been attributed to many different mods. I think it might be best to check bugs without any other mods loaded before reporting it as a bug.
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Shelby McDonald
 
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Post » Tue May 17, 2011 7:00 am

But it is an MPP bug. Actually, an optimization gone wrong: The last if-clause ("if ( OnActivate == 1 )") should be put into the BEGINNING of the script, right before the first if-clause ("if ( GetJournalIndex TT_PilgrimsPath >= 100 )").

EDIT: To make things less ambiguous: By "clause" I mean the whole thing beginning with an "if" and ending with an "endif", not only the "if" line.
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Jeff Turner
 
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Post » Mon May 16, 2011 11:34 pm

funny enough, the unofficial morrowind patch 1.6.3 has the same kind of bug, except you can't pick up a pilgrims' path on the ground unless you're on that quest. :lol:

even the vanilla script is somewhat bugged where you won't get the quest update unless you activate the book from the ground.
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sam smith
 
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Post » Tue May 17, 2011 9:10 am

A small report that could be fixed easily: there are some deleted entries in the MPP (v. 1.6.4) which can safely be removed.

CELL Cell Entry Marked as DELETED (Removed from Game) 1,0,0 Falvilo's Endeavor, Upper Level Morrowind Patch v1.6.4.esp None
INFO Dialog Text Marked as DELETED (Removed from Game) 2668319348285427694 Morrowind Patch v1.6.4.esp None
INFO Dialog Text Marked as DELETED (Removed from Game) 8293918517117031 Morrowind Patch v1.6.4.esp None
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Greg Cavaliere
 
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Post » Mon May 16, 2011 11:50 pm

A small report that could be fixed easily: there are some deleted entries in the MPP (v. 1.6.4) which can safely be removed.

CELL Cell Entry Marked as DELETED (Removed from Game) 1,0,0 Falvilo's Endeavor, Upper Level Morrowind Patch v1.6.4.esp None

Be careful there. I'm pretty sure the intent was to delete the old misnamed cell and replace it with the correctly named cell ("falvillo's endeavor, upper level", with 2 "l"s).

As I recall, quorn did try to fix a couple cell names for consistency.

(I suspect the deleted INFOs are intentional too, but I didn't check).
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Klaire
 
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Post » Tue May 17, 2011 10:40 am

Be careful there. I'm pretty sure the intent was to delete the old misnamed cell and replace it with the correctly named cell ("falvillo's endeavor, upper level", with 2 "l"s).

As I recall, quorn did try to fix a couple cell names for consistency.

(I suspect the deleted INFOs are intentional too, but I didn't check).
You could be right, but TESPCD did not list any master (ESM) file: the lines end with "none". That's why I though these were just remnants from a previous MPP, and not corrections on morrowind.esm or something. But you're right, we need to be careful and I might very well be wrong.
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Angela Woods
 
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Post » Tue May 17, 2011 5:43 am

You could be right, but TESPCD did not list any master (ESM) file: the lines end with "none". That's why I though these were just remnants from a previous MPP, and not corrections on morrowind.esm or something.

Not sure what TESPCD is doing there, but
INFO 2668319348285427694 is from Morrowind.esm and
INFO 8293918517117031 is from Bloodmoon.esm
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Dorian Cozens
 
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Post » Tue May 17, 2011 7:22 am

It looks like there's a bug in the dialogue for the topics 'Stalhrim Weapons' and 'Stalhrim Armor' - don't know, if it has already been reported.

1 'Carnius Magius' doesn't have a response for 'Nevermind' (Choice 5) in the 'Stalhrim Weapons' topic. Which means, you can't cancel, you have to pick a weapon.

2 You get the first piece of 'Stalhrim Armor/Weapon' from 'Aenar' and 'Hidar' immediately, although they tell you, you have to wait 24h.
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Lizzie
 
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Post » Tue May 17, 2011 1:01 pm

Crossposting...

Another MPP bug.

Script ColonySeler:

...


I had a go at fixing this in http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8384 using more appropriate coordinates. I believe it now works as intended.

I won't be doing it myself right now, but a future plan is to suggest material from GOTYST that could be included in MPP. Most of what GOTYST does, such as just making Boolean operations or spacing in expressions more correct is not crucial to game operation, but there are other fixes such as those in the 'colonyspriggan' series that might be worth a look.
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Paul Rice
 
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Post » Tue May 17, 2011 11:44 am

(This might not be the best place for this post, but since I'm here...)

On another subject, I wonder if there would be any harm in including an auto-generated Path Grid fix in MPP? (part of 'World Testing')
I haven't actually done this and tested it for the vanilla game - has anyone else? It would affect a number of cells, but of course with MPP being dated so early it shouldn't conflict with many mods. I just don't know if it would help or hurt certain areas.
I doubt the auto-fix would help in this case, but go to Solstheim and view the grids in the forest (console >> TPG). You'll see that a good number of them go through trees and such which I suspect could be one reason bears get stuck so often. I'm guessing that, generally speaking, wonky paths doesn't do much good.
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Veronica Flores
 
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Post » Tue May 17, 2011 12:55 am

Here are some more bugs, probably all from vanilla Morrowind, that the MPP could fix.

10/15/2010 (22:19) Bloodmoon.esm 7/7/2003 (15:27) skraeling Carnius Magius00000000 Fort Frostmoth, Imperial Cult Shrine 3463 4598 16386 "dialogue topic BASLOD: typo 'it's'"

10/18/2010 (20:11) Morrowind.esm 7/17/2002 (16:59) skraeling terrain_rock_ma_550 West Gash Region (-1,-1) -596 -3660 1786 "flaoter"

10/18/2010 (20:19) Morrowind.esm 7/17/2002 (16:59) skraeling terrain_rock_rm_22 Ashlands Region (4,1) 40305 12489 1345 "floater"

10/18/2010 (20:44) Morrowind.esm 7/17/2002 (16:59) skraeling in_lava_rock_01 Shushishi -1333 835 -98 "floater"

10/18/2010 (20:46) Morrowind.esm 7/17/2002 (16:59) skraeling flora_ashtree_07 Ashlands Region (0,2) 7521 19899 2606 "floater"

10/18/2010 (20:46) Morrowind.esm 7/17/2002 (16:59) skraeling terrain_rock_ma_02 Ashlands Region (0,2) 6162 20754 1336 "floater"

10/18/2010 (21:31) Morrowind.esm 7/17/2002 (16:59) skraeling flora_ashtree_04 Ashlands Region (2,0) 21629 7638 1991 "flaoter"

10/19/2010 (01:23) Morrowind.esm 7/17/2002 (16:59) skraeling Terrain_rocks_AI_03 Ascadian Isles Region (2,-14) 17998 -106528 321 "floater"

10/24/2010 (02:36) Morrowind.esm 7/17/2002 (16:59) skraeling shulki ashunbabi00000000 Gnisis (-11,11) -86199 92693 1028 "Her tent is too low - it prevents her from seeing the player, so when one talks to her she answers with 'who's there?'. Not always, but rather often."

10/24/2010 (21:28) Morrowind.esm 7/17/2002 (16:59) skraeling terrain_rock_wg_18 West Gash Region (-15,14) -121838 122233 -1674 "floater (underwater, though...)"

10/24/2010 (21:32) Morrowind.esm 7/17/2002 (16:59) skraeling terrain_rock_wg_01 West Gash Region (-10,16) -81824 134918 -674 "floater (underwater, though...)"

10/24/2010 (23:09) skraeling atronach_flame00000017 Salothan Ancestral Tomb -844 -4655 866 "monster spawn too close to the door - prevents the door from opening"

Quest MS_BlackDart stage 50 incorrectly gives the location of the Black Dart gangsters.

Is it possible to make NPC "urvel dulni" level with the character? The enemies do... and he is a level 5 new player.
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trisha punch
 
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Post » Tue May 17, 2011 2:58 am

(1) [EDIT: This bug has already been fixed in 1.6.5.]

(2) The menhir map (book bk_BM_StoneMap) gives an annoyingly wrong location for the Wind Stone. The "Aevar Stone-Singer" book (bk_BM_Aevar) gives a COMPLETELY wrong location for the Wind Stone. I assume that it would be best to fix both, but if nobody here would edit the graphics, at least the book location could be easily replaced: "so he traveled to the Wind Stone, far on the western coast of the island" could be "so he searched for the Wind Stone, and he found it at the place where the two streams converge, where a path sets off west through the hills of Moesring and to Hrothmund's bane" or something like that. Again, a better wording would be appreciated.

More stuff...

11/1/2010 (04:23) Morrowind.esm 7/17/2002 (15:59) skraeling minabibi assardarainat00000000 Favel Ancestral Tomb -50 567 482 "dialogue topic ARRANGE A MEETING has a typo: 'to' missing in 'strong enough fight it'"

11/1/2010 (06:02) Morrowind.esm 7/17/2002 (15:59) skraeling terrain_rock_bc_18 Bitter Coast Region (-8,2) -60861 20061 -15 "underwater flaoter"

11/2/2010 (00:21) Morrowind.esm 7/17/2002 (15:59) skraeling ex_dae_door_load_oval Grazelands Region (9,16) 78628 135206 508 "This door is slightly misplaced."

11/2/2010 (00:23) Morrowind.esm 7/17/2002 (15:59) skraeling light_dae_brazier00 Kushtashpi, Shrine -264 8576 -1128 "This floats slightly (look from below)."

Quest BM_Sun (Halls of Penumbra), journal 20: "I have entered the Halls of Penumbra, which is seemingly devoid of light." Shouldn't "is" be "are" here?
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Dan Scott
 
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Post » Mon May 16, 2011 10:35 pm

Things get out of order when one forestalls the "Imperial Cult: Ice Blade of the Monarch" quest by rescuing Adusamsi Assurnarairan from Rotheran without having obtained the quest from the Oracle. This way one gets the quest IC27_Oracle_A only, but not the quest IC27_Oracle. As a consequence, the quest "Imperial Cult: Ice Blade of the Monarch" is never removed from the journal (because the only Finishing stages are in IC27_Oracle, and these stages are never reached); besides, the player misses out on 1-2 rep points and Adusamsi's Ring, as well as on some disposition from the Oracle and on 5 faction reputation. And the next quest (Scroll of Fiercely Roasting) becomes much harder, because the dialogue topic "Ashalmimilkala", which details the path to the ruin, doesn't become blue.

For a possible fix, look up the following greeting 5 of Lalatia Varian:
%Rank %PCName, the healer Urjorad is overdue and presumed dead. He went to the Daedric shrine of Ashalmimilkala [...]
This greeting appears 3 times, differing only in the conditions. Remove the first and the third of them, so that only the second remains.
Oh, and the second one is also slightly flawed. "%Rank" should be "%PCRank". How did nobody notice being called "Oracle" by the one and only Oracle?

There is one more thing that can be done here, although it's not that important. This greeting (again by Lalatia, again a Greeting 5):
Adusamsi Assurnarairan has told me how you rescued her, and begs me to give you this as a token of her gratitude. From what she says, your task was not easy. And you also managed to recover the Ice Blade of the Monarch, [...]
is what the player gets when he has rescued Adusamsi AND has the Ice Blade in his inventory. Now, most players who have forestalled the quest will most likely NOT have the Ice Blade in their inventory when talking to Lalatia the next time, so this greeting won't be uttered, and these players will miss a reputation point. A kind of solution is to duplicate this greeting, so that it appears one more time, and in this second appearance replace the condition "Item claymore_iceblade_unique >= 1" by "Journal IC27_Oracle < 1". This should cover the case when the player has gone to Rotheran on one's own. (Unfortunately, some players will be overrewarded this way - namely those who have rescued Adusamsi but NOT taken the Ice Blade before the quest. But I think these players deserve to be compensated for missing out on the Ice Blade!)

And the usual stuff:

11/4/2010 (01:54) Morrowind.esm 7/17/2002 (15:59) *** ex_ashl_door_02 Grazelands Region (12,11) 103484 92676 785 "This door teleports you to a spot where you are stuck."

11/4/2010 (01:57) Morrowind.esm 7/17/2002 (15:59) *** ex_dae_door_load_oval Grazelands Region (9,16) 78628 135206 508 "This door is misplaced."

11/5/2010 (13:47) Morrowind.esm 7/17/2002 (15:59) *** ex_dae_ruin_stair01_short Ashalmawia (-10,15) -78092 125858 2401 "Very subtle floater - look from NE"

11/8/2010 (17:53) Bloodmoon.esm 7/7/2003 (14:27) *** Terrain_BM_snow_10 Solstheim, Felsaad Coast Region (-21,25) -165299 210442 2929 "floater (look from SW)"

11/8/2010 (18:11) Morrowind.esm 7/17/2002 (15:59) *** ex_dae_wall_512_04 Bal Fell (8,-12) 72401 -94234 820 "another floater"
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Ezekiel Macallister
 
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Post » Tue May 17, 2011 10:12 am

This may have been mentioned before, but then again, it may not have. I was wondering if there is a list somewhere of just the journal entries affected by the MPP? The reason I ask is that we've discovered Fliggerty's Census and Excise mod is experiencing conflicts with existing versions of MPP. Specifically, things like killing Umbra. MPP added a journal entry to finish this questline in the event the player simply stumbles on Umbra rather than picking up the quest through speaking to someone in Suran. C&E currently only checks for the journal entries from vanilla Morrowind in order to award the "killed Umbra" badge.

Since this bug was reported, C&E has been updated, but those of us who are troubleshooting other missing badges would sure love to have a current list of journal entries which have been (or will be) altered/added in MPP. Thanks in advance; having that list will make it a lot easier to make a patch/add-on.
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Laura Ellaby
 
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Post » Tue May 17, 2011 1:51 am

those of us who are troubleshooting other missing badges would sure love to have a current list of journal entries which have been (or will be) altered/added in MPP. Thanks in advance; having that list will make it a lot easier to make a patch/add-on.
A quick walkabout in MWEDIT gives such results for MPP 1.64:

A1_6_AddhiranirrInformant 65
B2_AhemmusaSafeOrd (a new quest)
EB_Actor 45
FG_DeseleDebt 110 120 130
FG_Sottilde 130
HH_Stronghold 151
HR_Archmaster 90
HR_ArobarKidnap 30
HR_CalderaDahleena (a new quest)
HR_MudcrabNest 45
LtM_FG_DebtOrc (all LtM_* are new quests)
LtM_FG_DebtStoine
LtM_FG_KhajiitBounty
LtM_FG_KillBosses
LtM_FG_SilenceMagistrate
LtM_FG_SilenceTaxgirl
LtM_FG_TongueToad
LtM_HR_MadMilk
LtM_HT_Monopoly_Arobar
LtM_HT_Monopoly_Llethri
LtM_HT_Monopoly_Morvayn
LtM_HT_Monopoly_Ramoran
LtM_MT_WritNavil
LtM_TG_Master
MS_Umbra 8
MS_VampireCure 15
MT_DB_Darys 90 200 210
Romance_Ahnassi 100
VA_VampCult 15

(I haven't checked Tribunal/Bloodmoon quests)
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Amysaurusrex
 
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Post » Tue May 17, 2011 12:37 pm

Thank you so much! I passed your info along to the devs. I don't currently know how to use MWEdit, myself, but I'm sure now that we have something to go on, our issues can be addressed properly.
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le GraiN
 
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Post » Tue May 17, 2011 6:33 am

Kir, thanks for the quest list - seeing a quest named HR_CalderaDahleena on it I realized something wasn't right about my bug reports:

(1) Old known bug in the Redoran questline, but not fixed yet...
Freeing slave http://www.uesp.net/wiki/Morrowind:Dahleena in Caldera Mine results in the quest http://www.uesp.net/wiki/Morrowind:Evidence_of_Corruption becoming a http://tvtropes.org/pmwiki/pmwiki.php/Main/GuideDangIt, and the subsequent quest http://www.uesp.net/wiki/Morrowind:Shut_the_Mines_Down becoming impossible to solve peacefully (illogically - indeed one has already solved it!).

Probably the easiest way around would be to give Dahleena a special, prioritized "go free" greeting, along the lines of: thank you, but not now, we have better plans. Or however a Khajit would formulate this.


I was wrong here. The Dahleena bug has already been fixed in MPP 1.6.5. My problem was that I freed Dahleena while still using 1.6.3.

In other news, the http://www.uesp.net/wiki/Morrowind:Kurapli_Seeks_Justice is still there. Fixing it should be just a matter of inserting a sentence containing the word "discuss" into Kurapli's first two greeting-5's. This should add the topic "discuss" necessary to get the quest.

11/12/2010 (14:35) Morrowind.esm 7/17/2002 (15:59) skraeling in_dae_mezzanine_edge Forgotten Vaults of Anudnabia, Forge of Hilbongard 3592 5243 -773 "sharp edge"

11/12/2010 (15:58) Morrowind.esm 7/17/2002 (15:59) skraeling terrain_rock_bc_14 Bitter Coast Region (-3,-10) -20072 -75173 233 "floater (look from NNE side)"

11/10/2010 (20:09) Morrowind.esm 7/17/2002 (15:59) skraeling terrain_rock_ac_06 Azura's Coast Region (14,1) 122388 13495 470 "epic floater"

11/10/2010 (20:43) Morrowind.esm 7/17/2002 (15:59) skraeling chest_tomb_large00 Ravel Ancestral Tomb -72 -1140 23 "This chest doesnt open" <-- because it's locked with "lock 0". I'd replace this by lock 50 or something like that.

11/10/2010 (23:54) Morrowind.esm 7/17/2002 (15:59) skraeling Terrain_rocks_GL_01 Grazelands Region (10,9) 83517 80480 1495 "floater"

11/11/2010 (00:11) Morrowind.esm 7/17/2002 (15:59) skraeling vivec_god00000000 Vivec, Palace of Vivec -1 11 -389 "missing whitespace in dialogue topic 'remember being mortal''
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JeSsy ArEllano
 
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Post » Tue May 17, 2011 6:03 am

Hello,

I just like to announce that the MPP 1.6.4 and subsequent beta versions, was pulled due to a variety of reasons (introduced errors, author complaints, debatable fixes, compatability, among other things). In the end I decided that the current versions should just be pulled to make things easier.

As for the development of the MPP, I haven't made any progress to this project since it was pulled (though I have been logging errors I still find). To resolve the aforementioned issues, the MPP will require a re-write from scratch, which in turn will cause a plethora of issues concerning compatability and such. And at this point, it'd probably not be worth the effort involved -- there's too many mods and projects released that may have issues with yet a 'new' patch. A surprising amount of mods require the 'broken' data to function. Not to mention many players that prefer some of the errors/exploits unfixed.

I would advise people to go back to using the UMP v1.6.3b, since that's the last uncontested version. I may just release the old companion version that loads afterwards (remember the UUMPPP?).

Sometimes I wish I could rewrite the whole game, not so much the story and such, but how the scripting, dialog paths, and such are used. Scripting has evolved with much more sophistication that a lot of the hacks that the devs used initially could be cleaned up greatly. Not to mention cleaning up how Tribunal and Bloodmoon were implemented.

Anyways, I think at least for bugfixes, the community should go back to smaller bugfix releases, and leave it up to the endusers to combine fixes.
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Sarah Knight
 
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