[RELZ] Morrowind Physics Engine V2.0

Post » Tue Apr 02, 2013 3:54 am

Everyone From Great House Fliggerty Productions is very happy to announce the release of the Morrowind Physics Engine, Version 2.0!

The Elder Scrolls III MORROWIND:

==================
Morrowind Physics Engine v2
==================

By Great House Fliggerty

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received


===============
1. DESCRIPTION
===============

This little programme allows for Physics in Morrowind by utilising the source code of Skyrim.
Now you can hurl bodies down a hill, blast tableware with a fireball and most of all spend hours trying to place all your items - Or not.

With a selection of shortcut commands (brought up by pressing default button "Q") you can use the item placement scripts we have intergrated into the
code. No one should have to spend hous placing a potion on a table!

Its still under heavy development and not all items have the physics attached (Ingrediants and armor - namely because the parts have no "bottoms")


Why are releasing it in such an alpha stage?

Because we need Animators. With the new engine there are two extra animation slots for death and fatigue animations to allow for a new experience when
taking care of troublesome foes.

After installing the EXE it will create a new Morrowind folder with a new EXE launcher that takes priority over Morrowinds and MGE shortcuts

===============
2. Requirements
===============

REQUIRES MGE and SKYRIM

Due to the way the code works you must have skyrim installed already on your computer. Without you will not be able to use any of the features of this mod.


========================
3. INSTALLING THE PLUGIN
========================

Install Skyrim
Install Morrowind
Install Expansions (Recommended)
Install MGE
Load physics.exe
Load the New Morrowind Launcher.

=====================
4. PLAYING THE PLUGIN
=====================

Load the new Morrowind.exe

===============
5. SAVE GAMES
===============

NOT compatible with saved games

============================
6. CONFLICTS / KNOWN ERRORS
============================

- Morrowind sometimes wont load, this is caused by a memory leak in the coding. We are working on this
- NPC's "dissapear" or "appear to fly off" - this is a conflic with detecting moving items (i.e activators, NPC's and creatures) who are playing death
animation. This is why we need an animator.
- Items appear to explode all over the place. This is SKYRIMS error, its a problem with Skyrim Not Morrowind. Cant help that.

================================
7. CREDITS / PERMISSIONS RECEIVED
================================

- Fliggerty for most of the work! He figured out how to bridge the two game engines
- Xargoth for coding
- Midgetalien for some great scripting to get around "dropped items" falling through objects
- DonnerGott for testing
- SpiritHawke for testing


http://www.tesvskyrim.com/skyrim-file-117

http://www.tesvskyrim.com/screenshot-273 (We hope you can get used to the shader effects, we haven't quite nailed the movement blur yet)

Please, once you've used it, post some feedback regarding Likes/Dislikes. Have fun, and enjoy every dish in the game being on the floor.
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Return to III - Morrowind