Updated: November 1, 2009. More character sheets added.
My Introduction:
Hello, I am interested in beginning a RP idea that I have been itching to play out. Admittedly I am by no means a regular on these forums; though I have been here previously over the past few years. I spend most of my time on the fan-fiction/RP forums since I am interested in these storylines around these different universes. Unfortunately I am often discouraged when posters start fighting and arguing with each other or start being really uber and unrealistic in the threads I partake in.
I've noticed that now the TES forum has a strong and mature community with a friendlier atmosphere than before (over a year ago for me). So I would like to give this idea a shot and see what the rest of you think of it. If there is no interest in it, I'll move on. If there is a spark of hope, we'll see where that leads!
The Synopsis (Spoilers for Morrowind!)
My idea is that I would like to make or join an RP which follows the plotline of TES3: Morrowind. This would mean an RP concerning the Nerevarine prophecy and the eventual downfall of Dagoth Ur at Red Mountain.
I am sure most of us have played that game and have all had different experiences in our open-world single player storyline. Some of us were Dunmer while some of us were Orcs. Some of us were Assassins while others were Mages. Some of us ruthlessly slaughtered every civilian we met, while others went around rescuing naked Nords. Well this RP would simply be another interpretation of it, and in no way will claim to be "The" way or "The" story for Nerevarine.
In the vanilla Morrowind game though: the only hero was the Nerevarine, who always fought one or two guys at a time, who had to approach tasks in certain limited ways, which sometimes got bugged by game mechanics. But as our own RP interpretation we can add our own details and mini stories into the main quest.
Why couldn't the Nerevarine have had allies that traveled with him/her? He or she could have journeyed through Vvardenfell with companions such as an old friend, a mercenary, or a blades agent.
Why does becoming the Hortator of the Great Houses or Nerevarine of the Ashlanders not accomplish anything? Dagoth Ur supposedly had legions of Ash monsters at Red Mountain; the Nerevarine could rally Morrowind against them upon the slopes of the mountain.
We can add all sorts of different things to this canvas of a story to make it an enjoyable and believable experience. Mind you, to avoid chaos; we wouldn't want to stray too far from the main plot.
Your Character
Now where do we fit in? Well of course for the story of Morrowind we need the Nerevarine! But I'll talk about that in another section.
Besides the Nerevarine you can be all sorts of interesting characters that could help in saving Morrowind from Dagoth Ur. You could be a prisoner who was on the ship with Nerevarine; with nowhere to go you decide to join them on their travels. You could be a Blades Agent, sent to watch over and protect the Nerevarine; aiding him whenever possible. Perhaps you are just a good-hearted Crusader, interested in the belief that the supposed incarnate can actually destroy Dagoth Ur. You can be whoever you want to be and still fit into the Morrowind plotline.
The Nerevarine and other Potential Incarnates (Spoilers)
Now I do believe the Nerevarine is or becomes an amazing hero, but I don't believe the Nerevarine should be totally uber. I wouldn't imagine this reincarnation of Nerevar to be straight up making Ordinators explode with a flick of the wrist, or taking down legions of Ash Vampires with no problem whatsoever. The Nerevarine is an incarnate, not a pure super powered god.
The role play doesn't necessarily have to revolve around the Nerevarine the person, but instead rather the prophecy surrounding the Nerevarine. I'd rather it not be centered upon a single person.
I'm sure there are a few people who would be interested in becoming the Nerevarine for this RP given the chance and of course we need one. I'm not going to play the bias selfish creator and declare myself the Nerevarine; instead I actually want to play a companion of Nerevarine. But still we need the prophecy's hero! As you may know though, there have been those who had the potential to become the Nerevarine but failed and were just false incarnates. So as a result, we could perhaps assume that the Emperor held several persons who were potentially capable of fulfilling the Nerevarine prophecy and shipped them all over to Morrowind. As the story goes on, the real Nerevarine will become clear. Hopefully this will be done by everyone deciding and agreeing on whom's it going to be later in the RP, and hopefully there will be no conflicts about it.
Concerning the Nerevarine itself, it is Lord Nerevar Indoril reborn. Nerevar was a male Chimer (who become Dunmer) leader who united the people of Morrowind. Although it would make sense for the incarnate to be a male Dunmer Spellsword of some sorts; I suppose you can go Tom Cruise ? Last Samurai and make it an Imperial. The Nerevarine can be whoever! Even a woman! So there are no real restrictions concerning the incarnate himself/herself.
Role Play Details and Rules
1.) One personal character at a time to each poster to avoid unnecessary chaos.
2.) No ubering, god modding, controlling other characters. I'm sure you've all seen this before!
3.) Any OOC concerns or discussions should be kept to PMs to avoid RP decaying into a big OOC thread, and to avoid clutter.
4.) Stay loosely close to the Morrowind main plotline.
5.) This isn't just going to be a pure fighting RP where every post is killing a nix hound or killing a dreamer. Get some depth into it!
6.) All characters taking part in the thread should be around the same place, just to avoid confusion of seperate storylines occuring in one RP.
How the Role play will be Organized
We would begin the role play on the prison ship carrying the Nerevarine to Morrowind. Here characters could be introduced if there are so. We'll want to stick loosely to the main plotline; nothing too radical of a change such as Caius being a traitor or Vvardenfell exploding. I'll be controlling it as far as it remaining to the storyline in a sensible and effective manner.
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Character Sheet
Name: (Your character's name used for the RP.)
Race: (Your character's race from the Elder Scrolls.)
Gender: (Male or Female.)
Age: (Your character's age or what age they appear.)
Birth Sign: (One of the Elder Scrolls birth signs.)
Faction: (If any, you may list ex-factions as well.)
Class: (A name, and the description if you want!)
Skills: (Some skills your character knows!)
Physical Appearance: (How your character looks.)
Mental: (The state of your character's mind.)
Armor: (Your character's armor at the start of the RP. I may even update this regularly!)
Weapons: (Your character's weapons at the start of the RP. I may even update this regularly!)
Clothing: (Your character's clothes at the start of the RP. I may even update this regularly!)
Miscellaneous: (Random objects of interest your character has. I may even update this regularly!)
Brief History: (A little bit about your character's background.)
Possible Incarnate: (Could you be the Nerevarine? Yes or No.)
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Closing
Okay, that's all I can think of on this topic at the moment. If you have any comments, ideas, or concerns; feel free to post them!
At the moment we are beginning to post Character Sheets to get the actual RP thread going!
Approved Characters:
Name: Valluk
Race: Dunmer
Gender: Male
Age: 31
Birth Sign: The Steed
Faction: Loosely Affiliated with the Cammona Tong
Class: Mercenary
Skills: Spear, Short Blade, Marksman, Medium Armor, Athletics
Physical Appearance: Valluk is a young athletic Dark Elf with a cut-throat look about him. He has roguish expression yet holds coldly sincere eyes. Across the left side of his face sprawl dark blue Dunmer tattoos extending from his forehead down to the side of his mouth. His black hair is short and remains loosely on his head.
Mental: Valluk is a serious Dark Elf with a mind always set on a goal. Years living amongst the criminal underworld have made him cautious of others; very rarely offering one complete loyalty whoever they may be. He holds the philosophy that everyone is out looking for themselves, and he must do the same or risk losing everything. That's not to say he does not hold loyalties, but they only exist to serve his own ends.
Armor: None.
Weapons: None.
Clothing: Common plain clothing
Miscellaneous: None
Brief History: Valluk spent his youth as a boy trying to survive on the stone streets of Almalexia. Although the Tribunal Temple was kind and charitable, he was eventually brought under the sway of criminal organizations across Morrowind. From here on deception, theft, fighting, and even murder became part of his life. After making more than a few enemies in Morrowind, Valluk traveled to Cyrodiil to start anew.
Several years later he was captured and arrested for a horrific crime and was marked for execution in the Imperial Prison. He was later approached with a deal by an agent of the Emperor. He would be released and pardoned from his crimes if he would travel with a certain prisoner to accomplish a task on Vvardenfell. With little other choice, Valluk accepted and boarded an Imperial prison ship back to his homeland of Morrowind.
Possible Incarnate: No.
Name: Folven Hardil
Race: Dunmer
Gender: Male
Age: 162 (Appears upper forties or early fifties, curse you elf years)
Sign: The Atronarch
Faction: Balmora Fighter's Guild- Retired
Class: Hunter
Skills: Marksman, Light Armor, Sneak, Field Cooking, Trap Making, and Navigating Wilderness
Physical Appearance: A rather old Dunmer, he has dull gray skin with his fair share of wrinkles. No one would call him an elder, but he is old enough to have risen through many of the Fighter's Guild ranks, retiring at Defender at the age of sixty two. His once toned muscle has deteriorated into flab from too many afternoons of drinking and recounting old stories.
Hair: Silver-gray, cropped short. Flat on top and thin on the sides, the top of his head is beginning to bald.
Eyes: Red, usually half closed.
Mental: Folven has a very relaxed mindset, borne from years of apathy. He was once a very energetic driven young man, but now he is content to complain about politics and young people. However, his skill is un-doubtable, if less than his boasts would have you believe. He has had over a hundred years to practice his aim, and they have not been wasted.
Armor: An old set of chitin armor given to him by his Father, it has his name inscribed on the left boot and pauldron in daedric script
Weapons: An old unstrung steel longbow with twelve remaining intact arrows
Clothing: Middle class garments, mostly tans and browns.
Miscellaneous: He has an old journal that he will show people as proof of his accomplishments, as well as a few medals he got from the Guild. He also is usually sporting some form of alcohol or another.
Brief History: Grew up in Vvardenfell, on a farm with his large family of nine. His father told him he was terrible at seeding and planting, and made him go catch the family some food. He came back with two full grown guar, and was a hunter ever since. He joined the Fighter's Guild as a bowman, and had an un-exemplary and long career there.
He is not very religious, but he is perhaps over concerned with the country's politics, arguing it with anyone who will listen. He has gathered as much information as he can about the recent Nerevarine rumors, but has not yet fully made up his mind on the matter.
Folven is currently living in a small apartment near the Fighter's Guild, which he frequently visits to comment on the "younglings" to his fellow veterans. He usually spends most of the day there or in the nearby Eight Plates tavern.
Possible Incarnate: No
Name : Elissandre
Race : Breton
Gender : Female
Age : 24
Birthsign : The Lady
Class : Healer (sort of)
Faction : Temple
Skills (I used the Morrowind style) :
Majors : Illusion, restoration, shortblade, speechcraft, unarmored
Minors : alchemy, alteration, enchant, light armor, mysticism
Physical appearance : Elissandre is a rather short but good looking redhead, wearing the Temple's robe of blue and yellow (over a bit of armor if she's expecting trouble), with one dwemer shortswords sheated at her belt.
Mental : rather easygoing and with a bit of an hedonistic streak, Elissandre prefers calming issues or finding ways around them than open confrontation
Equipment :
Armor : Chitin greaves, cuirass and pauldrons
Weapons : dwemer vampire blade (absorbs health and fatigue with each strike, not very powerful nor many charges)
clothing : Temple robe
Cadra signet ring - constant healing and resting effect (at low levels, it makes for quick recovery and comes handy to resit fatigue, but it's effect will barely be noticed in combat.
Miscelaneous
Several restoration potions (fatigue, health and magicka, 3 of each), one fire shield potion
half a dozen empty soulgems (of varying size)
a thin bronze chain enchanted with low level frost or fire enchantments - just the thing to wrap around a glass or over your armor to keep it cool, or to dunk in a pot when you need to boil some bandages
Healer's kit (a leather tool bag with a selection of medical goodies for mundane healing ? bandages, splinters, thread and needle, probes, tweezers and the like. Also includes an apprentice quality mortar and pestle)
A decrepit pack guar placed at the nearest farm.
Background : Elissandre is the daughter of the now-defunct baron of Cadra, a minor breton domain and therefore the proud heiress to a smoking ruin, since the domain was invaded by a neighboring baron.
She ran as far away as possible, going into hiding among the dregs of society. She finally drifted to Morrowind.
Being on the receiving end of the Temple's charities, she decided to cast her lot with them to repay the favor, the Tribunal and the Saints more appealing to her than the somewhat distant Nines or the unpredictable daedra lords. She's not exactly welcome by the Temple's conservative wing, but she persists.
Possible Incarnate: No
Name: Anirya Masamu
Race: Dunmer
Gender: Female
Age: 24
Birth Sign: The Mage
Faction: Mages Guild, Ex-Blades
Class: Thaumaturge. Avid practitioners of the magic arts, Thaumaturges never devote themselves to lives of study and intellectual pursuit; rather, they like to adventure, and frequently are sound of both body and mind.
Skills: Restoration, Alteration, Mysticism, Destruction, Blunt Weapon, Speechcraft, Unarmored, Alchemy, Acrobatics, Athletics
Physical Appearance: 5' 4" tall, Average weight. Slightly on the beautiful side, but not jaw-dropping gorgeous. Red eyes, of course, bright white hair.
Mental: Anirya is very curious, and it has gotten her into trouble many times. She is good at masking her feelings, but when she releases them, it is always extreme. When she gets nervous, she often gets cold feet, so to speak, and will abandon an objective unless it is something she really wants, needs, or has someone to help her along the way.
Armor: No armor
Weapons: Steel Staff
Clothing: An elegant blue robe with dull gold trim, enchanted with a medium-strength constant-effect calming spell; long, red, silken pants with a matching shirt; a simple silver amulet encrusted with 3 small emeralds
Miscellaneous: A waterskin that she keeps full at all times, a quill, an inkwell, about 780 gold, and a good amount of bread and skrib jerky.
Brief History: 3 years ago, Anirya was sent to Vvardenfell by the Emperor, on the premise that she may be the Nerevarine. Her only crime was getting involved with some rather undesirable characters, and ended up being an unwilling accessory to murder. Her past continued to haunt her, and she could not deal with the tasks given to her by Caius Cosades, and so resigned from the Blades. She has been working for the Mages Guild ever since.
Possible Incarnate: Yes
Name: Sonja Kind-Heart
Race: Nord
Gender: Female
Age: 23
Birth Sign: The Lord
Faction: Nord tribe, Skyrim
Class: Chieftain's daughter
Skills: Long blade, blunt, medium armor, speechcraft, restoration, armorer
Physical Appearance: Tall (5'9"), not stunningly beautiful, but pretty if considered generously, Sonja has dark-brown shoulder-length hair and is fit and lean. Her eyes are grey-green.
Mental: Sonja is not very agressive, prefering to talk her way out of difficulties instead of resorting to violence. If threatened, she will prefer to withdraw instead of fighting, and use a blunt, nonlethal weapon rather than a sword unless faced with a superior opponent. So far, her attempts to avoid bloodshed have been successful and she has not killed anyone. Generally, Sonja is rather friendly. She is illiterate and feels rather self-concious about it since she found out that most people in Morrowind are literate.
Armor: Nordic mail cuirass, steel bracers, light leather boots
Weapons: Ebony longsword, wooden staff (6 feet)
Clothing: grey, well-worn, padded, warm pants and shirt, a black rainproof cloak
Miscellaneous: None
Brief History: Born in Skyrim, as the tribe's chieftain's daughter, Sonja had a lot of freedom in her childhood. She learned to fight and otherwise did as she pleased, picking up skills she had a passing interest in. Until she came across her ebony longsword, she had little idea of what to do with her life, and when she found this weapon, made of a strange material, a sudden fancy made her decide to learn more about it. Her quest, so far, took her to dagon fell.
Possible Incarnate: No
Name: Maggot (Not his real name, but it's the only thing he's been called his whole life)
Race: Possibly mixed race, Dunmer Mother, (known by appearance), Father's race unknown
Gender: Male
Age: Mid Twenties (apparent)
Birth Sign: The Lord
Faction: Former Smuggler
Class: Bandit, his main job was to guard the illegal goods
Skills: Long Blade, Destruction, Light Armor, Athletics, Mysticism, Marksman, and Short Blade. (Base Dunmer skills)
Physical Appearance: He is tall and built rather broad for a Dunmer. His body is riddled with the scars and tatoos that accompany many criminals. He kept himself rather muscular to be ready for his life of violent encounters.
Mental: Although he has given up his violent ways, he still has a rough personality.
Armor: none yet
Weapons: Cheap iron dagger
Clothing: Paupers clothing
Miscellaneous: A journal, a harmonica.
Brief History: Was born a bastard child, to an unknown Father, and to a Mother that died at child birth. He had to be raised by the streets because unfortunately Orphanages in his city were already overflowing and could not accept new children, being brought up by the scum that inhabited the streets he was exposed to the underwold of Tamriel very early on. For the rest of his young life he lived as a street urchin until he eventually fell into smuggling Skooma form Morrowind to Cyrodiil.
After a life of crime, the gang Maggot belonged to was tracked down and raided by the Imperial Legion, everyone was killed but Maggot, who was taken into captivity. He has been imprisoned for many years and he swore to his life that if he was ever let free he would never return to crime. And now for reasons unbeknownst to Maggot the Emporer is realesing him.
Possible Incarnate: Yes
Name: Korvan Broodikus
Race: Dunmer (Dark Elf)
Gender: Male
Age: 28 (Young advlt)
Birth Sign: The Lady
Faction: Ex-Thieves' Guild
Class: Bard (Plays music, seeks knowledge, etc.)
Skills: Short Blade, Unarmored, Alchemy, Speechcraft, Stealth
Physical Appearance: A thin dunmer, a bit taller than average. His hair falls to his shoulders. He is somewhat muscular, but not extremely.
Mental: A good man, seeking to help people, he is strong-willed. He is easily startled, but sticks to his beliefs. He is a worshipper of the Tribunal. Korvan is very kind, willing to give what little he has to other beggars and peasants. It isn't uncommon to see him out on a street corner playing his lute to make a few septims. Sometimes people give him enough money for food, other times he starves.
Armor: None
Weapons: Iron Dagger
Clothing: Black Long-Sleeved Shirt, Black Pants, Black Boots, Black Gloves, Black Scarf (covers mouth and nose), Black Cloak (Cape/Hood)
Miscellaneous: Lute, three septims, a journal, a quill, and some ink.
Brief History: Born to uncertain parents in Cyrodiil. He joined the thieves guild to make a few gold. Korvan made enough gold to purchase a lute, some clothes, a journal, a quill, and some ink. However he decided he wasn't going to help in their dealings anymore and left. Korvan doesn't like to hurt people, but knows sometimes it happens. He was going to become a pilgrim, but he decided that the path for himself was a bard, he would wander around Balmora, playing, seeking what little coins he could get, but he accepts when he must go hungry.
Possible Incarnate: Yes
Name: Arethan Andas
Race: Dunmer
Gender: Male
Age: 330 (32)
Birth Sign: The Mage
Faction: Televanni
ExFactions: Amelexia
Class: A Dunmer battle-mage?
Skills: Destruction, Conjuration, Mysticsm (SP?), Swordsmanship, Armor wearing, knowledge of literacy
Physical Appearance: Arethan is a moderately sized Dunmer, built with muscle tone. He is not extreme in muscle composition. Arethan wears an old rugged face, with many tiny unnoticeable rugged scars. His skin is moderately colored, with him not being a very dark or light Dunmer. Arethan features deep red eyes as any Dunmer. Arethan is average in speed, but does not need a great physical ability. He works with melee weapons with strength, and uses much Magic. It is always good to have a back up style.
Mental: Arethan's mentality is his weakness. He is smart; however, he often has a quick temper for those that annoy him. He realizes many things when he is calm, but when he sees others do something arrogant, he grows angry, and often does something arrogant himself.
Armor: Arethan wears Ebony armor, which was given to him by Alemexia. It isn't really any better than steel, but was given to him for honor. He usually wears a cool linen shirt under it. The ebony itself is plate, with golden strips lining through it, and the joints. He wears no helmet, and wears bracers. Gauntlets do not allow you to cast spells. The bracers have magic in-carvings in them. Arethan's armor is somewhat scratched do to past conflicts. This armor is not the enchanted given by Amelexia. That was taken from him.
The armor is not with him, but in Mournhold. He wears old Iron armor in place.
Weapons: Arethan keeps an ebony longsword across him back on a strap. It was given to him by King Helseth. He only uses it for close defense. Most of his primary attack is magic.
Miscellaneous:
Arethan keeps potions and poisons of a sort on his belt. His belt is colored black, and holds many things, including a small poison dagger that he hardly ever uses. The dagger is black. The belt is said to have been from a thief breaking into Alemexia's temple that was struck down by Arethan.
Brief History: Most of Arethan's childhood details are unknown. He grew up in Morrowind, and went through dire training at a young age. He was taught many great skills by the temple and Televanni houses, since his father came from one, and his mother the other. You can see his Dunmer style reflect on his fighting, but many of his tactics and spells came from the arcane university, and then enhanced by Dunmer culture/tactics. He was admitted into the university at age 200, and studied for many years there. Most estimate it was around 75, but it was not documented by anyone other than Arethan. He then worked as a her-hand for Amelexia, after being appointed by her. Soon, after growing tired of Amelexia's selfishness, he left. He now has been sent by the Empire to discover the rumors of House Dagoth?
Possible Incarnate: Yes