I could use your help on tuning this up a bit. I found a great way to get an authentic Morrowind Experience, every time you play. I have always been a fresh character favorist in most of my RPG history. But in Morrowind I basically always played the same dragnet style, Thief Mage Fighter. Today I came up with a way to allow a tremendous shift, in concentrated play style.
4 dice.
2 regular 1-6 dice
2 dice with symbols: Red King - Green Queen - Blue Jack - 1 spade - 9 clubs - 10 diamonds.
(I don't know what game the symbol dice are for, it is from a chess/checkers/backgammon/xx combo set)
--------------------------------------
1. Select Race -
Roll 1 numbered di, count from the first race, into every other, by the number rolled.
Roll 2 dice, counting straight to target selection.
----------------------
2. Select Class -
Roll 2 dice count down to target
Roll 1 die count down to target
Roll 2 Dice count down to selection.
-----------------------------------
3. Select Path - (I need assistance here)
Roll 1 number die
Roll 2 symbol die, as many times as that number
Record Combinations
1. 2.
3. 4.
5. 6.
Read the fate of your selection.
=========================================
Red King - Power/Command/Obligation
Green Queen - Favor / Personality/Peace
Blue Jack - Neutral/Discipline/Freedom
1 Spade - Death/Oath
9 Clubs - Adventurer
10 Diamonds - Money
------------------------------------------
4. Sign
Roll 1 die - Count every other from first
Roll 2 dice - Count straight to selection
Sign can be as straight forward as its power/ability, as influential as tipping your fate or a slight of motivation, while playing your character.
(as sign is defined in "The Firmament" after creation.)
------------------------------------
This is the part I am really struggling with, in terms of committing my character.
Red King - Power/Command/Obligation
Green Queen - Favor / Personality/Peace
Blue Jack - Neutral/Discipline/Freedom
1 Spade - Death/Oath
9 Clubs - Adventurer
10 Diamonds - Money
When I look at the symbols on paper, I tend to slot machine the different basis' of what it means.
I could use someone to toss me some structure concepts with what is being dealt with.
I did 3 quick attempts at this, heres what I got.
1. High Elf - Sorcerer - 1. Queen/Adventurer 2. King/King 3. Queen/Adventurer - Thief
2. High Elf - Monk - 1. Queen/Adventurer 2. Adventurer/Money 3. Jack/Spade 4. Adventurer/Money 5. Spade/Money 6. Spade/Money - Serpent
3. Dark Elf - Knight - 1. Queen/Adventurer 2. Adventurer/Money 3. King/Money 4. Spade/Queen 5. Jack/Jack - Atronach
SO.
1. I played it like he sticks to the path of adventuring, under conditions of kings being at war, and he carries on through the conflict. So.. sort of a neutral dealing with the worlds turmoil to his own tune. Emphasizing Queen as conditions of Goodness, and Adventurer, as conditions of play style, and King as a priority of obligation.
2. The monk was basically a straight up rat fink. (lol). He trained himself, to the purities of being a monk, to kick your ass and take your cash. Queen/Adventurer was basically swallowed, by all the money and spade.
3. The knight - Is basically a sword for higher, with an attainment value of a Kings Champion. He will run his duties to the Empire, while earning his worth, in the various outlets around Morrowind.
My problem is when I am looking at the symbols, trying to define my character as I play, I shift between the literal image, and the assigned virtue/definition.
If someone could throw me some definitions for various combinations, I would appreciate it. Or a shift to the way to produce the "fate" of the "being".
Initially I was going to do it like,
King/King = War
Queen/King = Peace
Jack/Jack =Devilish
Spade = Killer
Clubs = Adventurer
Diamonds = Greed
but then I added the roll multiplier, so I could spin some diversity to his path.
That's about it, what I am going to be going with. I am doing it, as one death, and done. For now. Staying committed to that, I lost the fun of the Monk and the Sorcerer, right off the bat to foolishness , now I am stuck with the boring Knight, and I come seeking your considerations.
I hope you can enjoy.,