http://www.gamesas.com/index.php?/topic/1198097-rel-morrowind-rebirth-10/page__st__80__p__17942176__fromsearch__1#entry17942176
"Morrowind Rebirth should not be confused with the Morrowind Overhaul Project.
The Morrowind Overhaul Project is a large collection of graphical mods by many diffrent
authors, merged into a single "big-mod". Morrowind Rebirth on the otherhand is a mod
that I've made myself, with some small exceptions. It does include some graphical elements
like Vurt's Trees & a bunch of resources, but it's not a compilation. Morrowind Rebirth is not
a graphical replacer (besides those mentioned) & it will not replace or alter the landscape
throughout the entire island as of yet."
Introduction
Welcome to Morrowind Rebirth, the ultimate Morrowind experience! Morrowind Rebirth is a
huge mod that will transform Vvardenfell into something very special, a world full with detail
& life. This is the first part of Morrowind Rebirth, that will offer a big overhaul to the Ascadian
Isles, parts of Bitter Coast & parts of West Gash. More areas will see a transformation in the
months to come! The following cities have been reworked: Caldera, Balmora, Suran, Dren
Plantation, Pelagiad, Ebonheart & Seyda Neen. More cities & landscape edits will follow
in future updates. I've listed the changes down below:
* Smoother landscapes & fixes for a huge number of landscape seams.
* A large number of new NPC's and evenually new creatures.
* Shops will close nighttime between 8 pm – 8 am.
* New music, splashscreens and new main menu.
* Fixes a large number of floaters and glitches.
* New weapons, misc items & clutter.
Mods Included
Vurt's West Gash Trees, Vurt's Ascadian Isles Trees(ground textures excluded)
/ Bull Netch & some of Vurt's Bitter Coast Trees combined with Vality7 big trees.
New Comberry Bush by Rhymer.
Notes
* This mod is recommended to be used without mods editing the Ascadian Isles,
Bitter Coast and West Gash. Texture replacers excluded.
* I recommend using Morrowind Code Patch along with Morrowind Rebirth. Some
of Vurt's Trees use bumpmaps, which won't look good without it.
Link: http://www.tesnexus....le.php?id=19510
* This mod will require a high end computer to run smoothly. You have been warned.
* Full creditlist and further info can be found in the readme.
Version History
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General Changes:
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* Ebonheart - Fixed the trapdoor at the South Guardtower, which had no travel marker.
* Ebonheart - Removed a missplaced door inside the South Guardtower.
* Ebonheart - Fixed some pathgrids that caused NPC's to get stuck.
* Ebonheart - Raised some barrels just outside the Six Fishes.
* Seyda Neen - Fixed some floating lanterns.
* Seyda Neen - A trapdoor inside the Haunted Tower will now be locked. This due to an unfinished interior.
* Dren Plantation - Fixed a door that had no travel marker.
* Dren Plantation - Put a lock on the storage shack just outside Dren Plantation.
* Pelagiad - Removed some grass that were floating just above the Guardtower
* Pelagiad - Fixed some pathgrids that caused NPC's to get stuck inside the Fort.
* Balmora - There was a "hole" in the wall, near the nothern entrence. This is now fixed.
* Fort Buckmoth - Locked 2 doors that had no interior.
* General - Removed the shield from Hlaalu Sharpshooters.
* General - New Travel agent in Ebonheart
* General - Added a global; ER_Evocation_Global, that somehow got excluded in 1.0. This script should work, but I ain't sure.
* General - Reworked Arkngthand (Dwemer Ruin), still WIP.
* General - Made some quite drastic changes to the inner courtyard in Ebonheart.
* General - Seducers & Ash Scorpions have been given the proper animation class. Let me know if this doesn't work.
* General - Some silver weapons weren't properly marked as silver weapons in the cs.
* General - Removed the change in AI flee settings from the previous version.
* General - Reworked the weapon lenghts from the previous version, making em' more balanced, a slight nerf.
Other fixes (Vanilla Errors).
* Relocated a travelmarker inside the East Empire South Warehouse that would cause the player to stuck between a stool & a crate.
* Fixed a misaligned wall in Sandas Ancestral Tomb.
* Fixed a travel marker inside Zalits's Yurt that would cause the player to get stuck in a fireplace.
* Removed a floating wall-piece outside Wolverine Hall.
* Fixed a misaligned door in Suran.
* Fixed the Ald Redaynia Interior which had a lot of misaligned wall-pieces & messy rocks.
* Fixed a floating brazier in Kushtashpi (Deadric Ruin) & fixed the misaligned door.
* Raised the ground in Bal Fell to fix a floating stair-piece.
* Fixed a lot of floaters inside Mat Cave.
* Fixed some floaters inside Andre Mauls's tower & a floating dwemer wall-piece just by the entrence. Also adjusted the tower to match the exterior.
* Fixed a chest inside Ravel Ancestral Tomb that previously had no lock, which made it unable to open. Also fixed some small mesh errors.
* Removed a ladder inside Ashinabi: Smugglers'Den. There was no way you could use this ladder if you fell down the hole inside the cave.
* Raised skraeling shulki's Tent in Gnisis, now she will actually see the player & play the proper greeting.
* Fixed a door inside Kitabael's Hut that would cause the player to get stuck in a fireplace
* Fixed a missing wallpiece inside the House Of Earthly Delights.
* Fixed the stone bridge outside the Wolverine Hall. It used to clip with the Fort entrence.
* Fixed a lot of issues ranging from clipping meshes to floaters.
* Fixed a floating stone outside Assurdiripal.
I need to thank Slartibartfast1 for his mod Poorly Placed Object Fix v1.0 , which I used as a base for most of these changes (vanilla errors). Sadly It wouldn't work
well with Rebirth, so I've manually implemented his improvements, among others I've found in diffrent threads.
There's also gonna be some changes to the landscape along the Bitter Coast, although the major work will be in the next installment.
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Music
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* Added 2 new tracks that somehow got excluded in 1.0 (MW Rebirth - The Lone Guar & Morrowind Rebirth theme track). Music by Erik Tans.
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Graphical
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* Imperial Captains' will now wear a "Captain's Helmet". Thanks to midgetalien & others for the model.
Download
TESNexus:
Sendspace: http://www.sendspace.com/file/na4zma
Moddb: Pending
PES: Pending
More info
http://www.moddb.com/mods/morrowind-rebirth