[REL] Morrowind Rebirth 1.6

Post » Thu May 03, 2012 6:03 pm

ha, whoops, I meant 1.8...

looking forward to it...and I think http://www.gamesas.com/topic/1368765-released-morrowind-random-encounters/page__view__findpost__p__20671496, with a some edits of course. In your version I wouldn't recommend placing random ghosts, draugrs, or spheres unless near a tomb/ruin. But the idea i think is definitely worth considering, especially if you were already planning on travelling merchants.

I do plan to add new encounters throughout the gameworld, it will take time to implement things however. Got a lot of things to do first :tongue:
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cheryl wright
 
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Post » Thu May 03, 2012 7:36 am

Oh, OK. Will you make a new thread for 1.8 soon?
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Suzy Santana
 
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Post » Thu May 03, 2012 11:01 pm

There's a 1.7 out you know. :biggrin:

(Now I know what that word I fell like and idiot. :blush:)
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Lavender Brown
 
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Post » Thu May 03, 2012 4:03 pm

Oh, OK. Will you make a new thread for 1.8 soon?

I will, in about 2 weeks, expect it to be a release thread :)

Lol ya misspelled that word..
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Cool Man Sam
 
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Post » Thu May 03, 2012 9:20 am

YAY!! Can't wait. What can we be expecting that will be different to 1.7?
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Christie Mitchell
 
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Post » Thu May 03, 2012 3:10 pm

Spoiler
Vanilla Fixes

I'm quite sure that a lot of these fixes are already present in the Morrowind Patch Project.
However the MPP is a Master File, so unnecessary fixes will be overwritten.

* MISC: "Borwen", removed faction: "Ashlanders".

* MISC: "[censored] gro-Shazog" & "Orbul gra-Lumob" have been given weapons to fight with.

* MISC: "Gulfim gra-Borbul" in Gorak Manor had no pants.

* MISC: "Rulfim gra-Ogdub", a prisoner in Buckmooth Legion fort had no clothes.

* MISC: Sirollus Saccus were supposed to provide training options, now he does.

* MISC: Black Arrow, Volume 1 -> Black Arrow, Volume I

* MISC: misc_dwrv_artifact30, weight 0.01 > 0.10.

* MISC: Horned Lily will now respawn.

* MISC: Holly Bush will now respawn.

* MISC: Changed Cell name (-6,17): “Ashlands Region” to “Druscashti”.

* MISC: "Gah julan" and "Teegla" are now wearing slave bracers.

* MISC: Removed "auto-calculate" from "Ungeleb" in Mournhold, Magic Shop.

* MISC: Scroll Of Element Frost/Fire had wrong font size, corrected to "2".

* MISC: "Erval" in Pelagiad had no AI package.

* MISC: Removed auto-calculate from Sjoring Hard-Heart since it messed up his stats.

* MISC: "Dul gro-Dush" in Gnisis, class warrior > guard.

* MISC: "Yakov" (the Altmer slave in the Suran Slave Market) didn't have a slave script attached.

* CREATURE: "Staada", a golden saint encounter were improperly set as a creature instead of daedra. Also marked "corpse persist".

* CREATURE: Removed soul value from all spider centurions.

* CREATURE: "Lich Barilzar" had a soul value of 30, which didn't seem right since he's such a powerful foe. 300 seem like a more reasonable number.

* CREATURE: Spiggans now have a chance to drop heartwood.

* CREATURE: Netch_Giant_UNIQUE, scale 1.0 > 1.2.

* CREATURE: Added missing spells/ingredients/abilities to several creatures.

- atronach_flame_ttmk
- atronach_frost_ttmk
- atronach_frost_gwai_uni
- scamp_mg_apprentice
- centurion_spder_tga1
-centurion_spder_tga2
- ancestor_mg_wisewoman
- fabricant_hulking_C
- fabricant_hulking_C_L
- fabricant_summon
- BM_horker_swim_UNIQUE
- BM_riekling_be_UNIQUE1-5
- ash_ghoul_fgr
- ash_ghoul_fgr

and some others..

* ARMOR: Adamantium pauldron, enchantment 100 -> 30.

* ARMOR: Iron Cuirass, health 2000 > 200.

* ARMOR: Heavy leather boots, AR 50 > 5. Health 500 > 50. Value 100 > 10.

* ARMOR: Netch Leather Tower Shield, AR 5 > 6 / health 100 > 120.

* WEAPONS: Corrected a few weapons that used the wrong enchantment.

* WEAPONS: Stendars Hammer, damage 100 > 160.

* WEAPONS: King's Oath , fire damage self > touch.

* INGREDIENT: Hackle-Lo Leaf, value 30 > 3.

* INGREDIENT: Adamantium Ore, weight 50 > 5.

* ALCHEMY: Exclusive Frost Shield Potion, duration 30 > 60.

* ALCHEMY: Spoiled SlowFall Potion, slowfall magnitude 1 > 10.

* ENCHANTMENT: Viper_en, duration 10 > 1.

* ENCHANTMENT: cruel viper_en, duration 0 > 1.

* ENCHANTMENT: shard_en, magnitude 0-7 > 1-4.

* ENCHANTMENT: dire shard_en, magnitude: 3-7 > 5-11.

* ENCHANTMENT: dire spark_en, magnitude: 3-7 > 5-11.

* ENCHANTMENT: Arrow of wasting shard_en, effect weakness to shock > weakness to frost.

* ENCHANTMENT: Arrow of wasting shard_en, effect shock damage > frost damage.

* SPELL: Charming Touch, duration 30 > 10.

* SPELL: Life Force > Drain Life Force.

* SPELL: Rally Beast from, target > touch.

* SPELL: Demoralize Beast from, target > touch.

* SPELL: Strong heal companion from, self > touch.

* SPELL: Resist Paralysis, duration 30 > 5.

* SPELL: Resist Paralysis, Removed auto-calculate

* SPELL: Resist Poison, magnitude 20 > 10.

* SPELL: Resist Shock, magnitude 20 > 10.

* SPELL: Five fingers of pain, from demoralize humanoid > poison.

* SPELL: Curse Endurance from, target > touch.

* SPELL: Absorb health, magnitue 2-52 > 5-20.

* SPELL: Absorb Intelligence [ranged], magnitude 2-52 > 5-20.

* SPELL: Absorb intelligence [ranged], absorb attribute: agility > intelligence.

* SPELL: Absorb luck [ranged], absorb attribute: agility > luck.

* SPELL: Absorb willpower [ranged], absorb attribute: agility > willpower.

* SPELL: Hand of Azura were improperly named Hand of Dagoth.

* SPELL: Witbane, drain attribute: agility > intelligence.

* CLOTHING: Fixed an enchantment error with the Ring of Equity where the player wouldn't be able to take use of the rings powers.

* CLOTHING: Variner's Ring, weight 1 > 0.10.

* CLOTHING: Expensive shirt Mournhold, value 1 > 15.

* CLOTHING: Necromancers Amulet, value 240 > 2400.

* CLOTHING: Heartfang, value 120 > 1200.

* CLOTHING: Improved names for 1 ring and 1 amulet.

- ID:expensive_amulet_aeta
Old name:Expensive Amulet
New Name:Aeta's Amulet

- ID:expensive_ring_aeta
Old name:Expensive Ring
New Name:Aeta's Ring


* Fixes the following script errors (not covered in UUMP, thanks to enderandrew/logitec for these)

BUG: Script: AirshipJournalScript
FIX:: Changed ShowMap "Hrothmund's Bane" to ShowMap "Solstheim, Hrothmund's Bane"

BUG: Script: ThiefTraderScript
FIX:: Changed if ( GetPCCell "Ald'ruhn" == 1 ) to if ( GetPCCell "Ald-ruhn" == 1 )

BUG: Script: menhirTelNaga
FIX:: Changed GetPCRank "House Telvanni" to GetPCRank "Telvanni"

BUG: Script: menhirTelUvirith
FIX:: Changed GetPCRank "House Telvanni" to GetPCRank "Telvanni"

BUG: Script: AssabaScript
FIX:: Changed position check 83,700 to 85,700

BUG Script: avSlavehunter
FIX: Changed "Counter" to "Timer"

BUG Script: ColonyAssassinItems
FIX Changed ( GetDisabled "Cimber Valerius" == 0 ) to ( "Cimber Valerius"->GetDisabled == 0 )

BUG: Script: MuseumHelmBloodworm
FIX Changed "End MuseumHelmBearclaw" to "End MuseumHelmBloodworm"

New Undead encounters:
http://www.moddb.com/mods/morrowind-rebirth/images/the-walking-dead

New Dremora encounters
http://www.moddb.com/mods/morrowind-rebirth/images/new-dremora-lords

Antares Hillgiant
http://www.moddb.com/mods/morrowind-rebirth/images/hill-giant

New Unique Shield
* Emperor's Defence

New music
http://soundcloud.com/benedictnichols/a-knight-of-our-land
http://soundcloud.com/benedictnichols/death-of-svengorn-1
http://soundcloud.com/benedictnichols/across-the-lands

+ 5-6 others.

Landscapes & locations
* New sewer-system in Balmora, connected with a new Dwemer Ruin, Fulgore is working on it right now.
* Improved vertex shading for a few areas in the West Gash/Ascadian Isles.
* More details and fixes for Seyda Neen, Balmora & Caldera.
* "Three Daggers", a new inn by the Ghostgate.
* New waterfall north of Balmora.

And as always I've fixed a large number of floaters & seams.

Misc
* Fixed icon for the Falmer Shortsword.
* New travel agent in Dagon Fel.
* Storm/fire/frost Atronachs' now glow in the dark.
* Reworked the weights of Paper/scrolls.
- Plain paper/Notes: 0.20
- Scrolls: 0.40

And loads of other things.
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Laura Tempel
 
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Post » Thu May 03, 2012 10:36 am

I'm really looking forward to the Landscapes & locations and the New encounters parts of the mod.
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LuCY sCoTT
 
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