[REL] Morrowind Rebirth 1.6

Post » Thu May 03, 2012 5:09 pm

Ah okay.

I probably would've preferred the mod not have it, but so long as all of the enemies have the same advantage as you do it's not too big a deal.
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Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Thu May 03, 2012 7:34 am

So I've been browsing through reports and various projects all over the internet to find and fix unresolved issues and bugs. Im pretty sure that many of these haven't been fixed by the MPP. Let me know otherwise.

* MISC: "Borwen", removed faction: "Ashlanders".

* MISC: "[censored] gro-Shazog" & "Orbul gra-Lumob" have been given weapons to fight with.

* MISC: Horned Lily will now respawn, as intended.

* MISC: Changed Cell name (-6,17): “Ashlands Region” to “Druscashti”.

* MISC: "Gah julan" and "Teegla" are now wearing slave bracers.

* MISC: Removed "auto-calculate" from "Ungeleb" in Mournhold, Magic Shop.

* MISC: Scroll Of Element Frost/Fire had wrong font size, corrected to "2".

* CREATURE: "Staada", a golden saint encounter were improperly set as a creature instead of daedra. Also marked "corpse persist".

* CREATURE: Removed soul value from all spider centurions.

* CREATURE: "Lich Barilzar" had a soul value of 30, which didn't seem right since he's such a powerful foe. 300 seem like a more reasonable number.

* CREATURE: Netch_Giant_UNIQUE, scale 1.0 > 1.2.

* CREATURE: Added missing spells/ingredients/abilities to several creatures.

- atronach_flame_ttmk
- atronach_frost_ttmk
- atronach_frost_gwai_uni
- scamp_mg_apprentice
- centurion_spder_tga1
-centurion_spder_tga2
- ancestor_mg_wisewoman
- fabricant_hulking_C
- fabricant_hulking_C_L
- fabricant_summon
- BM_horker_swim_UNIQUE
- BM_riekling_be_UNIQUE1-5

and some others..

* ARMOR: Fixed an enchantment error with the right adamantium pauldron, 100 -> 30

* ARMOR: Iron Cuirass, health 2000 > 200

* ARMOR: Heavy leather boots, AR 50 > 5

* ARMOR: Netch Leather Tower Shield, AR 5 > 6 / health 100 > 120

* WEAPONS: Corrected Iron Shard weapons that used the wrong enchantment.

* WEAPONS: Stendars Hammer, Dmg 100 > 160, to match the one in Mournhold museum.

* INGREDIENT: Hackle-Lo Leaf, value 30 > 3

* INGREDIENT: Adamantium Ore, weight 50 > 5

* ALCHEMY: Exclusive Frost Shield Potion, duration 30 > 60

* SPELL: Charming Touch, duration 30 > 10

* SPELL: Resist Paralysis, duration 30 > 5

* SPELL: Life Force > Drain Life Force

* SPELL: Rally Beast from, target > touch

* SPELL: Demoralize Beast from, target > touch.

* SPELL: Strong heal companion from, self > touch

* CLOTHING: Fixed an enchantment error with the Ring of Equity where the player wouldn't be able to take use of the rings powers.

* CLOTHING: Expensive shirt Mournhold, value 1 > 15

* CLOTHING: Necromancers Amulet, value 240 > 2400

* CLOTHING: Heartfang, value 120 > 1200

* CLOTHING: Improved names for 1 ring and 1 amulet.

- ID:expensive_amulet_aeta
Old name:Expensive Amulet
New Name:Aeta's Amulet

- ID:expensive_ring_aeta
Old name:Expensive Ring
New Name:Aeta's Ring
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Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Thu May 03, 2012 3:11 pm

I sent you a PM please read it and tell me what you think of my idea. :smile:
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Charles Weber
 
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm

Post » Thu May 03, 2012 4:19 pm

I cant send you PMs somehow so Ill just post it here.


I really like your additions to Balmora in Morrowind Rebirth.
Is there a standalone version of it (like New Seyda Neen)?
I know there isnt one on the Internet. I was just wondering if you have one on your harddrive.
That would be awesome.
Thank you!
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suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Thu May 03, 2012 11:23 am

I'll be done with Dwemeria by this evening/tomorrow at max so, if you want you can send me details about your dwemer ruin. Let me know.
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Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Thu May 03, 2012 8:22 pm

I am curious; Which mods is this one incompatible with? I really want to try this mod, however, there are a few quest mods and stuff that I'd like to keep with it. Is their a complete compatibility list or anything for this mod?
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Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Thu May 03, 2012 4:28 pm

AFAIK Any mod that http://www.fliggerty.com/phpBB3/viewtopic.php?p=81056#p81056 in the landscape, but these issues can be solved by just changing your http://www.gamesas.com/topic/1243297-relz-morrowind-rebirth-13/page__view__findpost__p__18965539.

I would love to see a compatability mod for vurt's animated grass.
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Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Thu May 03, 2012 11:43 am

Well for instance, Is Great House Dagoth, Darknut's Greater Dwemer Ruins, and the Alternate Tribunal Main Quest compatible with this mod? It looks like Vivec's arena is since Not much of Vivec is altered and I hardly noticed altered versions of Interiors.

Besides that, The Balmora change, well . . . I absolutely fell in love with. It is insanely amazing and beautiful.
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Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Thu May 03, 2012 11:15 am

so i did a reinstall and thought i'd give Rebirth a try. Any suggestions as to were it should load? Currently I have it loading pretty early:
Spoiler
Active Mods
001 Morrowind.esm
002 Tribunal.esm
003 Bloodmoon.esm
004 Morrowind Patch 1.6.5 Beta (BTB Edit).esm
005 Bloodmoon Landscape Overhaul 1.1.esm
006 GOTYFullTidyZeroMPPv2.01.esm
007 Morrowind Advanced.esm
008 GDR_MasterFile.esm
009 H.E.L.L.U.V.A._Merchant_Containers.esm
010 MW_Children_1_0.esm
011 Rise of House Telvanni.esm
012 MCA.esm
013 GOTYSTMPPPatchv1.0.esp
014 LCV Schedule Markers.esp
015 NPC LCV Schedules 03.esp
016 Westly's Master Headpack X.esp
017 Westly Presents-Dremora Markynaz.esp
018 TRIB_witchgirladvent1.esp
019 ShockCenturionCompanion_TB_V12.esp
020 constance1_0.esp
021 KS_Julan_Ashlander Companion_1.3.esp
022 mel_ComesByRoad_1_0.esp
023 JAC_Jasmine.esp
024 Gatanas Markynaz Dremora Companion - Male.esp
025 Windows Glow.esp
026 abotWindowsGlow.esp
027 Replacers.esp
028 Armors - Merged.esp
029 Tweaks and Patches - Merged 1.esp
030 Tweaks and Patches - Merged 2.esp
031 sm_bloodmoonpatch_02.ESP
032 MTA_Version 4.esp
033 Antares' Big Mod 5.7.esp
034 Welcome to the Arena! v5.5.esp
035 Blasphemous Revenants.esp
036 BR_Werewolf_Patch.esp
037 Go To Jail 3.7.esp
038 Barabus' fireplaces 2.esp
039 Animated Morrowind.esp
040 Scripted_Spells.esp
041 Elemental Magicka II.ESP
042 Elemental Magicka II - Of Fire and Frost.ESP
043 Elemental Magicka II - MWSE Addon.ESP
044 Starfires NPC Additions ver-1.11.esp
045 MCA - Guards Patch.ESP
046 Clean_Staff_Agency1pt0.esp
047 ARJAN_A_Lords_Men_v2.0.esp
048 TravelingMerchants_v2.2.esp
049 Area Effect Projectiles (PAR Edit).esp
050 Unique Jewelry and Accessories.esp
051 Westly_Presents_FCOT.esp
052 Hold it - replacer.esp
053 Hold it - COM addon.ESP
054 Hold it - SF npc addon.esp
055 ProperLadies_1.1_HoldItCompat.esp
056 Hold it - MCA addon.esp
057 H.E.L.L.U.V.A. Handy Holdables.esp
058 MTT IV Master.esp
059 Morrowind Rebirth 1.7.ESP
060 New Voices.esp
061 ExcellentMagicSounds.esp
062 Sleepers, Awake!.esp
063 Better_Sounds.esp
064 AtmosphericSoundEffects-3.0-Tribunal.esp
065 Creatures.esp
066 HELLUVA Balanced Creatures Addon.esp
067 Neo's Unique Creatures.esp
068 Real_wildlife_2b Complete.esp
069 NX9_Guards_Complete.ESP
070 NX9_Additions.esp
071 MW_Adv_Required (BTB Edit).esp
072 Undead arise from death 3.5.esp
073 Psy_UniqueDremora_T.esp
074 Vurt's BC Tree Replacer II.esp
075 Vurt's Grazelands Trees.esp
076 Vurt's Ashlands Overhaul.esp
077 DN-GDRv1.esp
078 MQE_MainQuestEnhancers.ESP
079 CoM_Fix.ESP
080 Siege at Firemoth.esp
081 GnaarMokExpanded.esp
082 MDP - Gnaar Mok.ESP
083 Hla Oad Expanded.ESP
084 MDP - Hla Oad.esp
085 South Wall.ESP
086 SW_ASE_ADDON.esp
087 SW_LivingCitiesofVvardenfell03-13Patch.esp
088 Dura gra-Bol's House Extended.ESP
089 Rain's Hand Hall.esp
090 Restoring Rain's Hand Hall.esp
091 MDP - Maar Gan.ESP
092 Clean Ald velothi complete (finally!).esp
093 Khuul Expanded.esp
094 MDP - Khuul.ESP
095 Ald Redaynia Extended COM.esp
096 MDP - Dagon Fel.ESP
097 DagonFel_Well_v2.esp
098 Vos Expansion.ESP
099 Tel Scelestus.esp
100 MDP - Sadrith Mora.ESP
101 Vivec Expansion 2.0.esp
102 MDP - Ebonheart.ESP
103 Ebonheart, Shack Town.esp
104 Mournhold Expanded COM.esp
105 Museum of Artifacts Improved Expanded.esp
106 VOORHEES_AldIndoril2.esp
107 Frostmoth Expanded.esp
108 frostmoth_repaired_v0_31.esp
109 New_Skaal_Village.esp
110 LOCH_Felsaad_Revamped.esp
111 Thirsk Expanded Family.esp
112 Telos Rin Graveyard.esp
113 The Neverhalls.esp
114 sm_ForgottenHalls.esp
115 True_Lights_And_Darkness_1.0-NoDaylight.esp
116 P.R.E. v4.0.esp
117 Djangos Dialogue.ESP
118 Illy's Solsteim Rumour Fix.esp
119 Less Lore.esp
120 Less_Generic_Nerevarine.esp
121 Less_Generic_Tribunal.esp
122 Less_Generic_Bloodmoon.esp
123 LGNPC_NoLore_v0_83.esp
124 Lgnpc_SN.esp
125 LGNPC_GnaarMok_v1_20.esp
126 LGNPC_AldVelothi_v1_20.esp
127 LGNPC_MaarGan_v1_20.esp
128 LGNPC_HlaOad_v1_32.esp
129 LGNPC_Aldruhn_v1_20.esp
130 LGNPC_Aldruhn_v1_22_suppl.esp
131 LGNPC_Pelagiad_v1_31.esp
132 LGNPC_TelMora_v1_30.esp
133 LGNPC_Khuul_v2_21.esp
134 LGNPC_VivecFQ_v2_20.esp
135 LGNPC_TelUvirith_v1_20_UI.esp
136 LGNPC_SecretMasters_v1_30.esp
137 LGNPC_VivecRedoran_v1_61.esp
138 A Strange Plant.esp
139 Illuminated Order v1.0.esp
140 Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
141 ReptileInseparableSiblings.esp
142 MV_SlaveMule_Quest_Fix.esp
143 EB_Actor_Quest_Fix.esp
144 MG_Sharn_Necro_Quest Fix.esp
145 MV_VictimRomance_Quest_Fix.esp
146 JMS-shishi_door_fix.esp
147 The Raven.esp
148 The Sable Dragon 1.6.esp
149 Of Love and Ignorance.esp
150 Vivec's Fate.esp
151 RoHT Taddeus Balancing.esp
152 RoHT CoM Addon.esp
153 Uvirith's Legacy_Final_2.0.esp
154 UL v2.0 RoHT v1.52 Compatibility.esp
155 Uvirith's Legacy Book Jackets Add-on.esp
156 Uvirith's Legacy CoM Add-on.esp
157 UL_MWSE_patch.esp
158 UL_Primus_MWSE.esp
159 Building Up Uvirith's Legacy1.1.ESP
160 Graphic Herbalism.esp
161 Graphic Herbalism Extra.esp
162 BTB - Character.esp
163 BTB - Spells.esp
164 BTB - Alchemy.esp
165 BTB - Equipment.esp
166 BTB - Settings (Alternate).esp
167 k_sneakattack.esp
168 Talrivian's State-Based HP Mod v.2.2.esp
169 kiasyd_magick_regenerator_1.4.esp
170 EcoAdjCrime (Tresspass Edit).esp
171 EcoAdjMerchantSkills (Disposition Edit).esp
172 Werewolf_Evolution.esp
173 werewolfrealism-moononly_changeatwill.esp
174 mel_teleportPlugin_1_3.esp
175 mel_teleportPlugin_1_3_Patches.esp
176 mel_teleportPlugin_1_3_JulanAddon.esp
177 MWE_Base.esp
178 MWE_Combat.esp
179 MWE_MagickaSpells.esp
180 horationpcenhanced12-bm.esp
181 Census and Excise Office.esp
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^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Thu May 03, 2012 9:21 am

I cant send you PMs somehow so Ill just post it here. I really like your additions to Balmora in Morrowind Rebirth. Is there a standalone version of it (like New Seyda Neen)? I know there isnt one on the Internet. I was just wondering if you have one on your harddrive. That would be awesome. Thank you!

My inbox were full :P

No there ain't a standalone version for Rebirth, sorry! I hope you'll be playing it anyway!


AFAIK Any mod that http://www.fliggerty.com/phpBB3/viewtopic.php?p=81056#p81056 in the landscape, but these issues can be solved by just changing your http://www.gamesas.com/topic/1243297-relz-morrowind-rebirth-13/page__view__findpost__p__18965539.

Yes you are correct Leo. I know I also want Vurt's grass working with Rebirth.. too bad I'm totally lost when it comes to that matter. I've tried with no success :tongue:

Well for instance, Is Great House Dagoth, Darknut's Greater Dwemer Ruins, and the Alternate Tribunal Main Quest compatible with this mod? It looks like Vivec's arena is since Not much of Vivec is altered and I hardly noticed altered versions of Interiors.

Besides that, The Balmora change, well . . . I absolutely fell in love with. It is insanely amazing and beautiful.

* Great House Dagoth: I don't know to be sure
* Darknut's Greater Dwemer Ruins: Should be no issues with that.
* I haven't touched much in the Tribunal expansion, just corrected some floaters, np using that.

And thanks for your nice comment, glad you like it! :smile:


so i did a reinstall and thought i'd give Rebirth a try. Any suggestions as to were it should load? Currently I have it loading pretty early:
Spoiler
Active Mods
001 Morrowind.esm
002 Tribunal.esm
003 Bloodmoon.esm
004 Morrowind Patch 1.6.5 Beta (BTB Edit).esm
005 Bloodmoon Landscape Overhaul 1.1.esm
006 GOTYFullTidyZeroMPPv2.01.esm
007 Morrowind Advanced.esm
008 GDR_MasterFile.esm
009 H.E.L.L.U.V.A._Merchant_Containers.esm
010 MW_Children_1_0.esm
011 Rise of House Telvanni.esm
012 MCA.esm
013 GOTYSTMPPPatchv1.0.esp
014 LCV Schedule Markers.esp
015 NPC LCV Schedules 03.esp
016 Westly's Master Headpack X.esp
017 Westly Presents-Dremora Markynaz.esp
018 TRIB_witchgirladvent1.esp
019 ShockCenturionCompanion_TB_V12.esp
020 constance1_0.esp
021 KS_Julan_Ashlander Companion_1.3.esp
022 mel_ComesByRoad_1_0.esp
023 JAC_Jasmine.esp
024 Gatanas Markynaz Dremora Companion - Male.esp
025 Windows Glow.esp
026 abotWindowsGlow.esp
027 Replacers.esp
028 Armors - Merged.esp
029 Tweaks and Patches - Merged 1.esp
030 Tweaks and Patches - Merged 2.esp
031 sm_bloodmoonpatch_02.ESP
032 MTA_Version 4.esp
033 Antares' Big Mod 5.7.esp
034 Welcome to the Arena! v5.5.esp
035 Blasphemous Revenants.esp
036 BR_Werewolf_Patch.esp
037 Go To Jail 3.7.esp
038 Barabus' fireplaces 2.esp
039 Animated Morrowind.esp - might be a few issues, dislocated NPC's mostly.
040 Scripted_Spells.esp
041 Elemental Magicka II.ESP
042 Elemental Magicka II - Of Fire and Frost.ESP
043 Elemental Magicka II - MWSE Addon.ESP
044 Starfires NPC Additions ver-1.11.esp
045 MCA - Guards Patch.ESP
046 Clean_Staff_Agency1pt0.esp
047 ARJAN_A_Lords_Men_v2.0.esp
048 TravelingMerchants_v2.2.esp
049 Area Effect Projectiles (PAR Edit).esp
050 Unique Jewelry and Accessories.esp
051 Westly_Presents_FCOT.esp
052 Hold it - replacer.esp
053 Hold it - COM addon.ESP
054 Hold it - SF npc addon.esp
055 ProperLadies_1.1_HoldItCompat.esp
056 Hold it - MCA addon.esp
057 H.E.L.L.U.V.A. Handy Holdables.esp
058 MTT IV Master.esp
059 Morrowind Rebirth 1.7.ESP
060 New Voices.esp
061 ExcellentMagicSounds.esp
062 Sleepers, Awake!.esp
063 Better_Sounds.esp
064 AtmosphericSoundEffects-3.0-Tribunal.esp
065 Creatures.esp - Many of these creatures are included in Rebirth, however loadorder should fix that issue.
066 HELLUVA Balanced Creatures Addon.esp
067 Neo's Unique Creatures.esp
068 Real_wildlife_2b Complete.esp - Will conflict since I have a similar approach.
069 NX9_Guards_Complete.ESP
070 NX9_Additions.esp
071 MW_Adv_Required (BTB Edit).esp
072 Undead arise from death 3.5.esp
073 Psy_UniqueDremora_T.esp
074 Vurt's BC Tree Replacer II.esp - not needed, already in Rebirth.
075 Vurt's Grazelands Trees.esp
- same as above.
076 Vurt's Ashlands Overhaul.esp - clipping.
077 DN-GDRv1.esp
078 MQE_MainQuestEnhancers.ESP
079 CoM_Fix.ESP
080 Siege at Firemoth.esp
081 GnaarMokExpanded.esp
082 MDP - Gnaar Mok.ESP - done quite a few changes in Gnaar Mok, might cause issues.
083 Hla Oad Expanded.ESP
084 MDP - Hla Oad.esp
085 South Wall.ESP
086 SW_ASE_ADDON.esp
087 SW_LivingCitiesofVvardenfell03-13Patch.esp
088 Dura gra-Bol's House Extended.ESP
089 Rain's Hand Hall.esp
090 Restoring Rain's Hand Hall.esp
091 MDP - Maar Gan.ESP
092 Clean Ald velothi complete (finally!).esp
093 Khuul Expanded.esp
094 MDP - Khuul.ESP
095 Ald Redaynia Extended COM.esp
096 MDP - Dagon Fel.ESP - done quite a few changes in Gnaar Mok, might cause issues.
097 DagonFel_Well_v2.esp
098 Vos Expansion.ESP - will be issues.
099 Tel Scelestus.esp
100 MDP - Sadrith Mora.ESP - conflicts
101 Vivec Expansion 2.0.esp
102 MDP - Ebonheart.ESP
103 Ebonheart, Shack Town.esp
104 Mournhold Expanded COM.esp
105 Museum of Artifacts Improved Expanded.esp
106 VOORHEES_AldIndoril2.esp
107 Frostmoth Expanded.esp
108 frostmoth_repaired_v0_31.esp
109 New_Skaal_Village.esp
110 LOCH_Felsaad_Revamped.esp
111 Thirsk Expanded Family.esp
112 Telos Rin Graveyard.esp
113 The Neverhalls.esp
114 sm_ForgottenHalls.esp
115 True_Lights_And_Darkness_1.0-NoDaylight.esp
116 P.R.E. v4.0.esp
117 Djangos Dialogue.ESP
118 Illy's Solsteim Rumour Fix.esp
119 Less Lore.esp
120 Less_Generic_Nerevarine.esp
121 Less_Generic_Tribunal.esp
122 Less_Generic_Bloodmoon.esp
123 LGNPC_NoLore_v0_83.esp
124 Lgnpc_SN.esp
125 LGNPC_GnaarMok_v1_20.esp
126 LGNPC_AldVelothi_v1_20.esp
127 LGNPC_MaarGan_v1_20.esp
128 LGNPC_HlaOad_v1_32.esp
129 LGNPC_Aldruhn_v1_20.esp
130 LGNPC_Aldruhn_v1_22_suppl.esp
131 LGNPC_Pelagiad_v1_31.esp
132 LGNPC_TelMora_v1_30.esp
133 LGNPC_Khuul_v2_21.esp
134 LGNPC_VivecFQ_v2_20.esp
135 LGNPC_TelUvirith_v1_20_UI.esp
136 LGNPC_SecretMasters_v1_30.esp
137 LGNPC_VivecRedoran_v1_61.esp
138 A Strange Plant.esp
139 Illuminated Order v1.0.esp
140 Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
141 ReptileInseparableSiblings.esp
142 MV_SlaveMule_Quest_Fix.esp
143 EB_Actor_Quest_Fix.esp
144 MG_Sharn_Necro_Quest Fix.esp
145 MV_VictimRomance_Quest_Fix.esp
146 JMS-shishi_door_fix.esp
147 The Raven.esp
148 The Sable Dragon 1.6.esp - I'm pretty sure the Inn will be floating about when using Rebirth. Try put it futher up if you're having issues.
149 Of Love and Ignorance.esp
150 Vivec's Fate.esp
151 RoHT Taddeus Balancing.esp
152 RoHT CoM Addon.esp
153 Uvirith's Legacy_Final_2.0.esp
154 UL v2.0 RoHT v1.52 Compatibility.esp
155 Uvirith's Legacy Book Jackets Add-on.esp
156 Uvirith's Legacy CoM Add-on.esp
157 UL_MWSE_patch.esp
158 UL_Primus_MWSE.esp
159 Building Up Uvirith's Legacy1.1.ESP
160 Graphic Herbalism.esp
161 Graphic Herbalism Extra.esp
162 BTB - Character.esp - conflicts
163 BTB - Spells.esp
- conflicts
164 BTB - Alchemy.esp - conflicts
165 BTB - Equipment.esp - conflicts
166 BTB - Settings (Alternate).esp - conflicts
167 k_sneakattack.esp
168 Talrivian's State-Based HP Mod v.2.2.esp
169 kiasyd_magick_regenerator_1.4.esp
170 EcoAdjCrime (Tresspass Edit).esp
171 EcoAdjMerchantSkills (Disposition Edit).esp
172 Werewolf_Evolution.esp
173 werewolfrealism-moononly_changeatwill.esp
174 mel_teleportPlugin_1_3.esp
175 mel_teleportPlugin_1_3_Patches.esp
176 mel_teleportPlugin_1_3_JulanAddon.esp
177 MWE_Base.esp
178 MWE_Combat.esp
179 MWE_MagickaSpells.esp
180 horationpcenhanced12-bm.esp
181 Census and Excise Office.esp

I've highlighted the mods that might/will cause issues. I'm sure you will have further problems ahead since that's a rather extensive list. I'd put Rebirth pretty high up. Somewhere along the road I plan to make it a master file.
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Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Thu May 03, 2012 11:47 am

* Great House Dagoth: I don't know to be sure
* Darknut's Greater Dwemer Ruins: Should be no issues with that.
* I haven't touched much in the Tribunal expansion, just corrected some floaters, np using that.

And thanks for your nice comment, glad you like it! :smile:

You are VERY welcome haha. Lastly, does it work for: Any of the Tamriel rebuilt maps, 1 and 2? and also, Wizard's island, scourge of the lich father 1 and 2, and White wolf of Lokken?

Sorry for asking constantly. I have so many mods I love, I keep forgetting to ask about the main one's I use. haahha
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Jason White
 
Posts: 3531
Joined: Fri Jul 27, 2007 12:54 pm

Post » Thu May 03, 2012 12:16 pm

ah, gotcha. thanks for the heads-up
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Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Thu May 03, 2012 8:43 am

You are VERY welcome haha. Lastly, does it work for: Any of the Tamriel rebuilt maps, 1 and 2? and also, Wizard's island, scourge of the lich father 1 and 2, and White wolf of Lokken?

Sorry for asking constantly. I have so many mods I love, I keep forgetting to ask about the main one's I use. haahha

My mod only modify the main island so using those won't be an issue, have fun :)
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meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Thu May 03, 2012 1:07 pm

sweet! :D I would like to say once again, AMAZING work!
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Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Thu May 03, 2012 9:17 pm

sweet! :biggrin: I would like to say once again, AMAZING work!

Thanks! Let me know if there's any issues :D
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vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Thu May 03, 2012 6:34 pm

In 1.7, does it add much to Vivec, because that's the place that I think is lacking the most.
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matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Thu May 03, 2012 10:26 am

In 1.7, does it add much to Vivec, because that's the place that I think is lacking the most.

No not atm. I do have grand plans for the area but well it's a rather big chunk to cover. It will have to wait.
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RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Thu May 03, 2012 8:32 am

:( OK, so your still working on this?
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Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Thu May 03, 2012 7:32 pm

:( OK, so your still working on this?

Ofc, I never stopped and I guess I never will :P
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Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Thu May 03, 2012 6:33 pm

Ofc, I never stopped and I guess I never will :tongue:

Well, I suppose we all have to die someday, huh? :biggrin:
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Isabell Hoffmann
 
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Post » Thu May 03, 2012 2:35 pm

any ideas on when to expect 1.7?
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Setal Vara
 
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Post » Thu May 03, 2012 9:24 pm

1.7 is the current one. 1.8 is the one in the works. This thread is just and old one. :bonk:
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Dan Endacott
 
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Post » Thu May 03, 2012 10:55 am

Someone make a new one. So people don't get confused. :biggrin:
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Tamara Primo
 
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Post » Thu May 03, 2012 5:41 pm

Well, I suppose we all have to die someday, huh? :biggrin:

Ya too bad :P

any ideas on when to expect 1.7?

Check my sign!

Someone make a new one. So people don't get confused. :biggrin:

1.8 is on its' way. I will make a new thread soon :P
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Betsy Humpledink
 
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Post » Thu May 03, 2012 9:59 pm

Check my sign!
ha, whoops, I meant 1.8...
1.8 is on its' way. I will make a new thread soon :tongue:
looking forward to it...and I think http://www.gamesas.com/topic/1368765-released-morrowind-random-encounters/page__view__findpost__p__20671496, with a some edits of course. In your version I wouldn't recommend placing random ghosts, draugrs, or spheres unless near a tomb/ruin. But the idea i think is definitely worth considering, especially if you were already planning on travelling merchants.
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Britta Gronkowski
 
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