[RELz] Morrowind Rebirth 1.5

Post » Tue May 08, 2012 1:58 am

yeah, there are some conflicting settings between this and BTB. Nothing major, so if you have BTB, you're likely to want to load that last, overwriting the changes.

Yepp like spiffy said, load BTB's changes last.

Wherever I stand & try to talk to him, I dont get any dialogue options just the red 'Goodbye'.
Somewhat like Hannabi Zabynatus from an earlier post but much more pronounced, it's a real nuisance due to the Player disposition dropping each time it occurs.

jc

Oh then I get it.. Dunno what's causing it though. Most traders seems just fine, while a few don't. Suggestions?
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Yvonne
 
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Post » Mon May 07, 2012 10:12 pm

Oh then I get it.. Dunno what's causing it though. Most traders seems just fine, while a few don't. Suggestions?

Might be the the NPC doesn't see us, or something wrong in the hello value in the AI tab of the NPC, let's check in the CS...
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willow
 
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Post » Tue May 08, 2012 3:05 am

Might be the the NPC doesn't see us,

I think it must be something along these lines, as it is similar to the effect the Moving NPC's bug has in vanilla Morrowind when the NPC moves to face an open door etc.

jc
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Syaza Ramali
 
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Post » Tue May 08, 2012 12:21 pm

I think the below is associated with MR_Tadaves_Othren & MR_Face_Of_Kagrenac

TES3Stream Warning: Model "Meshes\danke\a_d_dwarf_helmet.nif" tex not found "TX_dagoth_pauldron.dds"!
Texture Load Error!: TX_dagoth_pauldron.dds

jc
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Jordan Fletcher
 
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Post » Tue May 08, 2012 9:16 am

That's strange cause the dwarven helmet mesh & textures are included in the download-package and I've tried it myself without any errors, will have to crosscheck it once more. Will try to find the error with the dagoth pauldron soon (although I have plans to remove that armor entirely)
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Lyd
 
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Post » Tue May 08, 2012 10:36 am

That's strange cause the dwarven helmet mesh & textures are included in the download-package and I've tried it myself without any errors, will have to crosscheck it once more. Will try to find the error with the dagoth pauldron soon (although I have plans to remove that armor entirely)

Hope this helps

Checking in CS
MR_Dwemer_Face_Of_Kagrenac
wants
danke\a_d_dwarf_helmet.nif
danke\danke_dwarf_helm.dds

Just rechecked with a new download & unzipped

"Meshes\danke\a_d_dwarf_helmet.nif" is in the package

Textures - There is no danke subdirectory & all the loose tx_danke_ are dwemer not dwarf
so danke\danke_dwarf_helm.dds is not present although danke_dwemer_helm.dds is present.

However, why TX_dagoth_pauldron.dds is associated with the warning is beyond me!
TX_dagoth_pauldron.dds I cannot find anywhere

jc
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Sheila Reyes
 
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Post » Tue May 08, 2012 8:23 am

Hope this helps

Checking in CS
MR_Dwemer_Face_Of_Kagrenac
wants
danke\a_d_dwarf_helmet.nif
danke\danke_dwarf_helm.dds

Just rechecked with a new download & unzipped

"Meshes\danke\a_d_dwarf_helmet.nif" is in the package

Textures - There is no danke subdirectory & all the loose tx_danke_ are dwemer not dwarf
so danke\danke_dwarf_helm.dds is not present although danke_dwemer_helm.dds is present.

However, why TX_dagoth_pauldron.dds is associated with the warning is beyond me!
TX_dagoth_pauldron.dds I cannot find anywhere

jc

So basicly I need to create a danke folder in textures and rename that specific texture to dwarf instead of dwemer? Just so I get it right.
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Nicole Elocin
 
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Post » Tue May 08, 2012 10:55 am

So basicly I need to create a danke folder in textures and rename that specific texture to dwarf instead of dwemer? Just so I get it right.

No, because I was in a hurry to go out & was stupid.

Checking in CS
MR_Dwemer_Face_Of_Kagrenac
wants
danke\a_d_dwarf_helmet.nif
danke\danke_dwarf_helm.dds
This was actually relating to the Icon & is allright.

What I should have been looking at was Male Armor which is just there as "a_d_dwarf_helmet" but does correspond to "Meshes\danke\a_d_dwarf_helmet.nif".

Again , I apologise for being stupid & from now on will stick to just reporting bugs, unless I am certain I know what I am talking about.

jc
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jessica Villacis
 
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Post » Mon May 07, 2012 10:12 pm

Not a problem jc :)

I'll still have to check out that dagoth error though.

Let me know if there's anything else!
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Lance Vannortwick
 
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Post » Tue May 08, 2012 7:51 am

Yes, I do have another one.
Due North of Norvayn Ancestral Tomb a MR_Swamp_Troll has spawned which gives the following in
Warnings.txt

Bad note string "Sound: AnCr_TrollSniff" frame 264 in "AnCr\AnCr_Troll.nif".
Bad note string "Sound: AnCr_TrollEat" frame 350 in "AnCr\AnCr_Troll.nif".
Animation group note problem. See Warnings.txt file.

The message occurs as soon as the PC enters the exterior cell that the Swamp Troll is in.

Further to Mask of Kagrenac - PC attempting to equip it is causing Morrowind to CTD, didn't try this previously.
If the problem is that the wrong Texture is applied to the Mesh (in NifSkope?) there is a
"tx_danke_dwemer_Helmetmask.dds" in the Textures directory. Me sticking my neck out again.

jc
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Penny Flame
 
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Post » Tue May 08, 2012 12:11 pm

Yes, I do have another one.
Due North of Norvayn Ancestral Tomb a MR_Swamp_Troll has spawned which gives the following in
Warnings.txt

Bad note string "Sound: AnCr_TrollSniff" frame 264 in "AnCr\AnCr_Troll.nif".
Bad note string "Sound: AnCr_TrollEat" frame 350 in "AnCr\AnCr_Troll.nif".
Animation group note problem. See Warnings.txt file.

The message occurs as soon as the PC enters the exterior cell that the Swamp Troll is in.

Further to Mask of Kagrenac - PC attempting to equip it is causing Morrowind to CTD, didn't try this previously.
If the problem is that the wrong Texture is applied to the Mesh (in NifSkope?) there is a
"tx_danke_dwemer_Helmetmask.dds" in the Textures directory. Me sticking my neck out again.

jc

Yeah you're right about the troll, thanks.

The helmet doesn't cause a CTD or even a warning for me. There must be a missing texture or file. :ermm:
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Austin England
 
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Post » Mon May 07, 2012 9:59 pm

The helmet doesn't cause a CTD or even a warning for me. There must be a missing texture or file. :ermm:

We seem to be working in parallel. I was just going to post:

"Downloaded Danke's daedric_dwemer_resources
& installed it after MR1.5, made certain I overwrote all the Icons/Meshes/Textures
Used player->additem "d_dwarf_helmet" 1
Got a Mask of Kagrenac with different A.R, Condition, Weight & Value from the MR1.5 version that gives same
warnings & CTD's Morrowind on equip. Fairly certain then that it is not a problem directly with MR1.5"

So I dont know what is going on then, so just assume I've got a strange problem unless somebody else reports it?
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Eduardo Rosas
 
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Post » Tue May 08, 2012 5:41 am

We seem to be working in parallel. I was just going to post:

"Downloaded Danke's daedric_dwemer_resources
& installed it after MR1.5, made certain I overwrote all the Icons/Meshes/Textures
Used player->additem "d_dwarf_helmet" 1
Got a Mask of Kagrenac with different A.R, Condition, Weight & Value from the MR1.5 version that gives same
warnings & CTD's Morrowind on equip. Fairly certain then that it is not a problem directly with MR1.5"

So I dont know what is going on then, so just assume I've got a strange problem unless somebody else reports it?

Ye it seems kinda strange indeed. I'll have to see if anyone could doublecheck it.
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lolly13
 
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Post » Tue May 08, 2012 4:46 am

OK guys I tested MR face of Kagrenac: added in my item via player->additem "mr_dwemer_face_of_kagrenac" 1 and encountered no problem whatsoever...
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Neliel Kudoh
 
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Post » Tue May 08, 2012 8:21 am

OK guys I tested MR face of Kagrenac: added in my item via player->additem "mr_dwemer_face_of_kagrenac" 1 and encountered no problem whatsoever...

Thanks for letting me know! It drove me crazy :P
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Enny Labinjo
 
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Post » Mon May 07, 2012 10:42 pm

You're welcome! Me too, I can't get what the cause of jc's problem is... Guess something went wrong during the extraction or having two plugins (Drake's and yours) looking for the same icons/meshes/textures together.
Can't say for sure.
Anyway MR is fine and that's what's important :P
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Lavender Brown
 
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Post » Tue May 08, 2012 8:35 am

OK guys I tested MR face of Kagrenac: added in my item via player->additem "mr_dwemer_face_of_kagrenac" 1 and encountered no problem whatsoever...
player->additem "MR_Dwemer_Face_of_Kagrenac" 1 adds the Mask to PC's inventory O.K.
However for me
the TES3stream warnings come when it is taken out of the inventory to try to place it on the ground.
Morrowind CTD's when it is taken out of the inventory to equip it.
So did you try removing it from the inventory?

Thanks for letting me know! It drove me crazy :tongue:
Bad news

Just done a total reinstall of Morrowind & redownloaded MR1.5(PES)

with just MR1.5 as a mod (esp dated 25/12/2011 00.05) & installed with Wrye Mash Installers.

With a new character immediately after Chargen
(as above)
player->additem "MR_Dwemer_Face_of_Kagrenac" 1 adds the Mask to PC's inventory O.K.
the TES3stream warnings come when it is taken out of the inventory to try to place it on the ground.
Morrowind CTD's when it is taken out of the inventory to equip it.

Using TGM & travelling to Lower Nchardumz is also still giving TES3Stream warnings

So I don't think its due to a messed up Morrowind at my end. But what is happening?

The Danke DL was to see if I had the same problem with that as I had with it as an integral part of MR1.5 so it wasn't running alongside MR1.5 when I first had the problem.

jc
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Michael Russ
 
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Post » Mon May 07, 2012 11:33 pm

Hm, have u tried only dankes esps? (without rebirth so to speak) Just to see if the issue is from his part from the very beginning? That might be the case. Please try it if you've got time!
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koumba
 
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Post » Tue May 08, 2012 1:45 pm

MR is NOT the cultprit

http://postimage.org/image/tev76ixip/
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Rob Davidson
 
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Post » Tue May 08, 2012 12:07 am

MR is NOT the cultprit

http://postimage.org/image/tev76ixip/
I apologise if I sounded rude, but I wanted to make certain that we were checking the same things

Hm, have u tried only dankes esps? (without rebirth so to speak) Just to see if the issue is from his part from the very beginning? That might be the case. Please try it if you've got time!

I tried that after my previous post
With the only mod installed being Danke Profane_Armor.esp (& checking that Wrye Mesh had totally uninstalled
MR1.5 i.e nothing left in Data Files Icons/Meshes/Textures)
With a new character immediately after Chargen
player->additem "d_dwarf_helmet" 1 adds the Mask to PC's inventory O.K.
but I still get the
TES3stream warnings come when it is taken out of the inventory to try to place it on the ground.
Morrowind CTD's when it is taken out of the inventory to equip it.

But from Mus's image I haven't a clue as to why its not working for me

jc
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Dean Ashcroft
 
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Post » Mon May 07, 2012 9:57 pm

I apologise if I sounded rude, but I wanted to make certain that we were checking the same things



I tried that after my previous post
With the only mod installed being Danke Profane_Armor.esp (& checking that Wrye Mesh had totally uninstalled
MR1.5 i.e nothing left in Data Files Icons/Meshes/Textures)
With a new character immediately after Chargen
player->additem "d_dwarf_helmet" 1 adds the Mask to PC's inventory O.K.
but I still get the
TES3stream warnings come when it is taken out of the inventory to try to place it on the ground.
Morrowind CTD's when it is taken out of the inventory to equip it.

But from Mus's image I haven't a clue as to why its not working for me

jc

You weren't rude :)
Actually it's quite a strange bug...
Can't say why you have it...
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Josh Trembly
 
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Post » Tue May 08, 2012 1:45 pm

You can stop worrying about Mask of Kagrenac as I can now get it to work properly, as well as having it not work properly.
All I need to work out now is why its not working in my first save-game but is working in my second save-game, if I can!
And sorry for the worry I've caused.

jc
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stevie critchley
 
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Post » Mon May 07, 2012 11:29 pm

You can stop worrying about Mask of Kagrenac as I can now get it to work properly, as well as having it not work properly.
All I need to work out now is why its not working in my first save-game but is working in my second save-game, if I can!
And sorry for the worry I've caused.

jc

Np, you never know. Could have been an error, so it was worth investigating :)
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Rodney C
 
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Post » Tue May 08, 2012 4:45 am

Np, you never know. Could have been an error, so it was worth investigating :smile:
re Mask of Kagrenac
I think I've solved the problem, but while I'm trying to get PES to reset my password:-
Copying TX_dagoth_pauldron.dds to the Textures directory gives me the same non-error result as Mus
TX_dagoth_pauldron.dds is a part of MGSO_Patch_1.3

So would either you or/and Mus be so kind to check if you have a TX_Dagoth_pauldron.dds in your Textures directory, from a current or previous MGSO installation? Because if you haven't I think I'll cry!

Thanks in advance

jc
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Bigze Stacks
 
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Post » Tue May 08, 2012 7:24 am

re Mask of Kagrenac
I think I've solved the problem, but while I'm trying to get PES to reset my password:-
Copying TX_dagoth_pauldron.dds to the Textures directory gives me the same non-error result as Mus
TX_dagoth_pauldron.dds is a part of MGSO_Patch_1.3

So would either you or/and Mus be so kind to check if you have a TX_Dagoth_pauldron.dds in your Textures directory, from a current or previous MGSO installation? Because if you haven't I think I'll cry!

Thanks in advance

jc

Yepp I do have one, although I don't use MGSO :P
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Crystal Clarke
 
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