[RELz] Morrowind Rebirth 1.5

Post » Tue May 08, 2012 9:48 am

Yepp I do have one, although I don't use MGSO :tongue:

Thank you very much. I think that must explain why you couldn't reproduce my bug.
Of course, it doesn't explain why Danke's .esp requires the texture; but thats a completely different question.

Again thanks for your post

jc
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T. tacks Rims
 
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Post » Tue May 08, 2012 5:11 am

I got a TX_dagoth_pauldron.dds - MR v1.5 + MGSO v2.0.1
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willow
 
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Post » Mon May 07, 2012 9:43 pm

I got a TX_dagoth_pauldron.dds - MR v1.5 + MGSO v2.0.1
Thank you as well.

I think it will mean that there is a bug in Danke's original release that has transferred to MR1.5, but is "masked" for anyone that has that Texture present from another Mod.

jc
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Kaley X
 
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Post » Tue May 08, 2012 10:37 am

Can't figure out why it would need that texture..

Anhow..

I need a interior modder for Rebirth. As most ppl know I don't like doing interiors. I know I'm able to do interiors quite well, but the creativity just ain't there.

Let me know if there's any interest in this position.
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Jack
 
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Post » Tue May 08, 2012 6:37 am

I have my hands full I am afraid (about 100 ints) and books full of dialogue, not to forget all other stuff now I am reviewer at the lively province mods
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Chris BEvan
 
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Post » Tue May 08, 2012 4:52 am

I have my hands full I am afraid (about 100 ints) and books full of dialogue, not to forget all other stuff now I am reviewer at the lively province mods

You don't have to explain yourself mate, I know you got your hands full :)
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Krista Belle Davis
 
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Post » Tue May 08, 2012 10:11 am

Can't figure out why it would need that texture..


& since PES seem not to want to reset my password or answer emails, I've given up on trying to contact Danke to report it.

jc
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Britta Gronkowski
 
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Post » Tue May 08, 2012 6:55 am

& since PES seem not to want to reset my password or answer emails, I've given up on trying to contact Danke to report it.

jc

I wrote to him on PES, but he hasn't been logged in since nov 26.th.

Let me know if you find any other errors.
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Gracie Dugdale
 
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Post » Tue May 08, 2012 12:58 am

A small preview of what you can expect in the next version:

v 1.6

General

* Fixes a number of issues like the missplaced velothi tower outside Vivec, missing
soundfiles for the swamp troll, a bunch of floaters and other small misstakes.

* Added a negative enhancement when using the Dagoth armor set. Each piece gives - 5 in
personality. I would like to add a script making guards attack u when using it, but it's
sadly out of my scope.

* Enchatments for Kagrenac's Helmet and Morian Zenas Helmet.

* Found it kinda strange that you could poison dwemer constructs, paralyze it or even make it
catch a disease? Well no longer. They're now immune to these effects. But due to the steam technology
they're vulnerable against frost spells.

- Immune to shock
- Immune to poison
- Immune to paralyze
- Immune to disease
- Weakness to frost 60 %

Landscape & locations

* Removed floaters, missaligned stuff and texture seams all over the West Gash &
Ascadian Isles. AI is considered finished in this state, finally!

* New store (alchemist) in Pelagiad.

* New warehouse, Buckmoth Legion Fort.

* Reworked the Morag Tong HQ in Balmora.

* New luxurious bedroom for duke Vedam Dren.

* A few changes in Suran to make it more lively.


Graphical

* New model & texture for the muffin.

* Modified the ash-scorpion skin with a darker tone. Now it blends in way better with the landscape.


+ Lots of other things that I won't reveal :tongue:
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Roberta Obrien
 
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Post » Tue May 08, 2012 7:30 am

v 1.6
I like it! A lot!
I would like to add a script making guards attack u when using it, but it's
sadly out of my scope.
Ordinators' armors have a similar script, if I am correct...
+ Lots of other things that I won't reveal :tongue:
Splendid!
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Schel[Anne]FTL
 
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Post » Tue May 08, 2012 5:17 am

Thanks for the update mate. :biggrin:

I would like to add a script making guards attack u when using it, but it's
sadly out of my scope.
You can head over to GHF with such request and I'm quite sure that people there will help you if they can. :twirl:
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Melanie
 
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Post » Tue May 08, 2012 7:45 am

I like it! A lot!

Ordinators' armors have a similar script, if I am correct...

Splendid!

Thanks!

Please tell me if there's any other area that you think needs a small rework.. like the previous addition of a bedroom for the duke and the rework of the Morag Tong HQ in Balmora.

Kinda out of ideas atm..

Thanks for the update mate. :biggrin:


You can head over to GHF with such request and I'm quite sure that people there will help you if they can. :twirl:

Yush I will do! I'm already registered but been to lazy to start any topics :tongue:
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herrade
 
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Post » Tue May 08, 2012 9:27 am

Rebuilding the Council Chambers in Ebonheart, pretty bad pics but thought I might be nice to make some sort of preview.

http://imageshack.us/photo/my-images/14/grandcouncilchambers4.jpg/
http://imageshack.us/photo/my-images/850/grandcouncilchambers3.jpg/
http://imageshack.us/photo/my-images/43/grandcouncilchambers1.jpg/
http://imageshack.us/photo/my-images/823/grandcouncilchambers2.jpg/

Wanna make it a bit grander + that the duke now got his own quarters :tongue:

WIP ofc..
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Eileen Collinson
 
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Post » Tue May 08, 2012 7:27 am

Here's a 1.6 beta for you guys!

http://www.sendspace.com/file/2c1l7l

As always, let me know if there's any issues :)
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SHAWNNA-KAY
 
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Post » Tue May 08, 2012 2:48 am

Thanks a lot! But before I dive into your great looking mod:

I suppose mining would conflict with http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=4077, but if I load MC after yours, would MC scripts override your scripts?

About using Wakim's Game Improvements along with MW Rebirth, what is your recommendation?
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Sophie Payne
 
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Post » Tue May 08, 2012 6:10 am

Thanks a lot! But before I dive into your great looking mod:

I suppose mining would conflict with http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=4077, but if I load MC after yours, would MC scripts override your scripts?

About using Wakim's Game Improvements along with MW Rebirth, what is your recommendation?

Thanks!

Yah it would conflict with MW Crafting, loadorder should solve it. But I can't be sure.

Regardring Wakim's I can honestly say that most of his improvements have been included in a way. Not straight of, but I used it for the basic changes, then I've gone through feedback to make my own numbers (but not very diffrent, as I liked his changes)
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scorpion972
 
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Post » Mon May 07, 2012 11:13 pm

New musical piece for 1.6, more to come :)

http://www.moddb.com/mods/morrowind-rebirth/videos/mw-rebirth-the-highlands
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Dan Wright
 
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Post » Mon May 07, 2012 11:27 pm

Is your PM inbox full TM?

I just tried to PM you with a request for a patch that could fix the missing Fortify Attack spell effect after a changed loadorder in Morrowind Rebirth.
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cosmo valerga
 
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Post » Mon May 07, 2012 10:42 pm

Is your PM inbox full TM?

I just tried to PM you with a request for a patch that could fix the missing Fortify Attack spell effect after a changed loadorder in Morrowind Rebirth.

Correct! Fixed now :D
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Sarah Bishop
 
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Post » Tue May 08, 2012 4:33 am

OK, looking at this for mlox. What's clear from the readme is that these plugins are included:
Vurt's Bitter Coast Trees II* - Vurt's BC Tree Replacer II.ESP
Vurt's Ascadian Isles Tree Replacer II* - Vurt's Leafy West Gash.esp
Loki the Grouch's "Better Caldera" - Clean Better Caldera.esp

But there are a bunch of others in the credits section:

Dongle's Adamantium Shields
Dongle's Windmills
Korana's Templar Shield
Xeth-Ban's Tale of the Devious Trader (or was the resource plugin used here?)
Arcimaestro Antares's Golden Saint Armor
Arcimaestro Antares's Animated Morrowind
Arcimaestro Antares's Draugr Deathlord
Arcimaestro Antares's Frost Giant
Arcimaestro Antares's Swamp Troll
Arcimaestro Antares's Green Slime
Arcimaestro Antares's Beholder
Arcimaestro Antares's Gated Caldera
Arcimaestro Antares's Gated Ald-Rhun
Vality7's Vvardenfell 3D Map (can't remember if this was a playable plugin or not)
VagabondAngel's Silver Katana (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2191)
Quorn's Imperial chain boots/Gauntlets
Quorn's Hospility Papers plugin
Quorn's Muckshovel plugin
Quorn's Miners Pick plugin
Quorn's Ascended Sleeper sound fix
Quorn's Steel Broadsword fix
Petiboy's House Dagoth Bonemold armor
Soulshade's Weapons Of Tamriel
Kalian, Hedgehog-12 & Windwalker's Black Glass Set (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8882)
Psymoniser's Psymons Dwemer statue pack


Probably missed a few but those're ones I'm 99.9% sure are single, playable mods (i.e. not ones where a bit's been taken from one or the release is a modder's resource only).

So, can I / should I add Conflict rules for these? Does Morrowind Rebirth completely invalidate the need for the original plugin?

* - well, as clear as I can be with Vurt's mods
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Juliet
 
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Post » Tue May 08, 2012 11:31 am

1. The textures and meshes from Vurt's Bitter Coast Trees II & Vurt's Ascadian Isles Tree Replacer II are included, but not the esp.s. Correct regarding Loki's new Caldera.

2. Well it's not really worth using these plugins by themselves along with Rebirth, since they're already included and are functional.
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A Dardzz
 
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Post » Tue May 08, 2012 4:27 am

So what would happen if someone loaded up the ESPs from Vurt's mods? Something sufficiently bad to warrant a Note in mlox?
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Matt Terry
 
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Post » Tue May 08, 2012 11:27 am

Something sufficiently bad to warrant a Note in mlox?
I think a note in Mlox would be adequate.
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cutiecute
 
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Post » Tue May 08, 2012 1:33 am

So what would happen if someone loaded up the ESPs from Vurt's mods? Something sufficiently bad to warrant a Note in mlox?

I'm 99 % sure that it would cause clipping issues, floaters etc, so yeah. Some type of warning should be included.
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Andrew Lang
 
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Post » Tue May 08, 2012 7:59 am

So what would happen if someone loaded up the ESPs from Vurt's mods? Something sufficiently bad to warrant a Note in mlox?
I'm 99 % sure that it would cause clipping issues, floaters etc, so yeah. Some type of warning should be included.
I'll add that load of mods to my to-do list. Just released a new mlox rule download-thingy but it's only got minimal information on Morrowind Rebirth.
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Melanie
 
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