[BETA REL] Morrowind Rebirth 1.9

Post » Fri Aug 10, 2012 5:39 am

Morrowind Rebirth 1.9

Please tell me if you do find any issues, remember: this is still a BETA!

General changes/fixes

* A Dunmer inside the temple complex, Ald-Ruhn, had no head mesh assigned to him.
* Reworked the area in and around Ebonheart, for example a new plantation just east of the castle.
* The smoke from the chimneys at Ghorak mansion in Caldera were misaligned.
* Daedra Lord of Inspiration now have a chance to drop Daedric Face of Inspiration.
* Daedra Lord of Terror now have a chance to drop Daedric Face of Terror.
* Dremora Lord of Divinity now have a chance to drop Daedric Face of God.
* Increased the soul value of Golden Saint from 400 to 500, which makes it possible to make constant effect enchantments with the new game settings.
* A new weapon worn by the Ordinators, the Indoril spear.
* All House Dagoth members now have a random chance to drop ash salts.
* Pathgrids in Ald-Ruhn should now work properly.
* Fixed a landscaping error in Ald-Ruhn, which caused NPC's to fall off the stairs.
* Improved the terrain around Caldera Mine.
* Fixes a lot of floating Fungai along the Bitter Coast.
* ALL spears have been rebalanced.
* A new Tavern near Khuul, The Silver Barrel.
* Improved vertex shading in some areas.
* New encounters like unique creatures, bandits etc.
* New texture and mesh for the steel armor (included in the optional pack "New Armor" in the extras folder).
* Fixed some inconsistancies with the Bonemold armors.(Bonemold AR 15, Armun-An Bonemold AR 16, Gah-Julan Bonemold AR 17)
* The Ten Pace Boots are now considered as "Light" instead of "Heavy".
* Blessed Tower Shield now uses the correct "bodypart" in the CS. Also fixed some stats.
* Most NPC's in the Imperial Guard Garrison, Ebonheart didn't had any weapons to fight with, or they used the wrong type of weapon compared to their assigned class.
* Fixed an error in leveled list which made it too easy to aquire high level loot.
* Fixed a pick pocket error (game setting)
* It's now more expensive to fast travel by the Silt Strider/Boat (2x) or via The Mages Guild Service.
* Made some changes to the "Trader" & "Smith"-class to improve their skills in speechcraft and Mercantile.
* It's now more costly to remove your bounty through the Thieves Guild Services.
* Your disposition will be harder to raise through bribing NPC's.
* Removed the "Dwemer Repair Bot" due to an animation error.
* Fixed a lightning issue in Odril's shack, Seyda Neen.
* Fixed some incorrect weapon length values.
* A new shield, House Hlaalu Royal Shield
* New headwear, Redguard headwrap (open & closed versions).
* You will now find basins and bathtubs in Imperial homes (not all ofc), made sense to me at least!

New Armor values (WIP)

I've adjusted the value of high-end armors to balance the flow of money in the game. There will
be a similar adjustment to the weapons in the same category.

Indoril (- 250/500 compared to Adamantium)

Helmet 2750
Pauldron R L 1250
Curiass 4500
Boots 1250
Shield 1750
Towershield 3500
Greaves 2500
Bracer/gauntlet 750

Adamantium

Helmet 3000
Pauldron R L 1500
Curiass 5000
Boots 2000
Shield 2500
Towershield 4500
Greaves 3500
Bracer/gauntlet 1000

Glass

Helmet 4000
Pauldron R L 2500
Curiass 9000
Boots 3000
Shield 4500
Towershield 6500
Greaves 5500
Bracer/gauntlet 2000

Ebony

Helmet 5000
Pauldron R L 3500
Curiass 12000
Boots 4000
Shield 6500
Towershield 8500
Greaves 7500
Bracer/gauntlet 3000

Daedric (+ 3000 compared to ebony)

Helmets 50 % of original value, unique ones have been reduced in value somewhat.
Pauldron R L 6500
Curiass 15000
Boots 7000
Shield 9500
Towershield 11500
Greaves 10500
Bracer/gauntlet 6000

Graphics:
* Added some missing files (by papillion), to the optional "New Armor" pack.
* Added "Steel Armor Reflection" by AOF to the optional "New Armor" pack.
* New mesh & texture for the Imperial Broadsword, Shortsword and Dagger.

And loads of other things..

Here's the linky for now: http://www.4shared.com/rar/lESpMRJG/Morrowind_Rebirth_v_19.html
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