[RELz] Morrowind Rebirth

Post » Thu Feb 06, 2014 8:16 am

I think that like with Oblivion's Better Cities and Unique Landscapes, I think there should be a compatibility patch pack for Rebirth as well. ;)

I promised myself to release the updated Laura Craft mod which is now compatible but never did :(

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Harry Hearing
 
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Post » Thu Feb 06, 2014 4:27 am

Lots more bugs.

Do you have a map of what areas you have already done?

The picture with maps will indicate where the bug is located by where I am standing.

Feel free to ask me what the bug is if you don't see/understand.

http://imageshack.us/photo/my-images/202/evk4.png/ - http://imageshack.us/photo/my-images/577/siuz.png/ http://imageshack.us/photo/my-images/9/ia1c.png/ - http://imageshack.us/photo/my-images/96/od7z.png/ http://imageshack.us/f/440/h8z1.png/ - http://imageshack.us/photo/my-images/600/n0cx.png/

http://imageshack.us/photo/my-images/10/rtpf.png/ - http://imageshack.us/photo/my-images/198/1pyw.png/ http://imageshack.us/photo/my-images/268/hv3w.png/ - http://imageshack.us/photo/my-images/17/z4pg.png/

http://imageshack.us/photo/my-images/21/t7kv.png/ - http://imageshack.us/photo/my-images/46/vm4u.png/ http://imageshack.us/photo/my-images/855/bbvu.png/- http://imageshack.us/photo/my-images/856/dbyi.png/

http://imageshack.us/photo/my-images/12/xcxp.png/ - http://imageshack.us/photo/my-images/833/9uvu.png/ http://imageshack.us/photo/my-images/268/b3cm.png/ - http://imageshack.us/photo/my-images/34/38nc.png/

http://imageshack.us/photo/my-images/823/rry4.png/ - http://imageshack.us/photo/my-images/196/mcjj.png http://imageshack.us/photo/my-images/826/9wdb.png/ - M

http://imageshack.us/photo/my-images/14/vuv4.png/ - http://imageshack.us/photo/my-images/196/mcjj.png http://imageshack.us/photo/my-images/203/3po2.png/ - http://imageshack.us/photo/my-images/19/1u51.png/

http://imageshack.us/photo/my-images/802/iw60.png/ - http://imageshack.us/photo/my-images/600/75df.png/ http://imageshack.us/photo/my-images/197/5nl8.png/ - http://imageshack.us/photo/my-images/809/fi8c.png/

http://imageshack.us/photo/my-images/11/6ui8.png/ - http://imageshack.us/photo/my-images/571/2tns.png/ http://imageshack.us/photo/my-images/21/q2py.png/ - http://imageshack.us/photo/my-images/21/q2py.png/

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Kayla Bee
 
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Post » Thu Feb 06, 2014 7:15 am

Thanks once again cookie! I'll try to find them all if possible. I've already fixed a bunch of other ones going on my daily bughunt :P

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ANaIs GRelot
 
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Post » Thu Feb 06, 2014 6:06 am

I think that's related to http://www.uesp.net/wiki/Morrowind:Glitches#Escape_Census_and_Excise_Office glitch.

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lucile
 
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Post » Thu Feb 06, 2014 2:26 pm

No. It is not, you escape by jumping up against the building that the captain is in. That's just the two meshes coming together, and it does look like the UV could be improved on at least one of those walls.

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Ronald
 
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Post » Thu Feb 06, 2014 4:55 am

This wall has been fixed in the MGSO.

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Steve Bates
 
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Post » Thu Feb 06, 2014 12:15 pm

Fixed, as in an updated UV? Or covered up by using a different texture?

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Nice one
 
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Post » Thu Feb 06, 2014 4:06 am

It's been a long time, but I think it is a new merged meshe. I'm at work so I can't check it now.

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roxxii lenaghan
 
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Post » Thu Feb 06, 2014 11:50 am

I'm mildly interested to know. A merged mesh would be a very inflexible fix. Given that those 2 meshes are used elsewhere.

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Emily Jeffs
 
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Post » Thu Feb 06, 2014 10:21 am

Couldn't you just create a new mesh and not replace the old ones? So the other meshes aren't modified.

Is there a standalone of the fix?

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Solina971
 
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Post » Thu Feb 06, 2014 6:15 am

Yes. But that is STILL an inflexible and wasteful way to fix it and I doubt that's what was done.

The proper way to fix it would be to adjust the UVs so that they line up at the connection of the two meshes.

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Cartoon
 
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Post » Thu Feb 06, 2014 6:03 am

The seam aren't as visible from the http://imageshack.us/photo/my-images/607/h0mb.png/.

The http://imageshack.us/photo/my-images/20/r76r.png/ looks horrible.

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Peter P Canning
 
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Post » Thu Feb 06, 2014 12:39 pm

I think horrible may be an overstatement. But I can see the seam. Probably wouldn't be a hard fix. Just need to translate those vertices down slightly in the UV.

I'd do it right now, but I'm not at my modding laptop. And I'll probably forget by the time I get home. :D

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Emily abigail Villarreal
 
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Post » Thu Feb 06, 2014 5:10 am

Not sure about the UV, but it definitely has different texture. http://static1.nexusmods.com/100/mods/100/images/42511-3-1368321706.jpg

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Nienna garcia
 
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Post » Thu Feb 06, 2014 1:29 am

I still see seams there, as I suspected. But we are getting rather off topic in Trance's thread. :smile:

edit: I should mention that it looks like the curve piece is the problem mesh, not necessarily the straight one. If someone was planning on taking a stab at tweaking the UV. I'd start there.

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Channing
 
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Post » Thu Feb 06, 2014 3:03 pm

Not merged.

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Olga Xx
 
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Post » Thu Feb 06, 2014 10:00 am

Yes the problem UV IS the curved piece...the UV needs to be scaled in the X axis actually....comparing the Straight wall UV to the Curved wall UV, the straight wall uses the whole texture width while the curved wall do not....hence the disconnect. I think you will find this http://www.tesvskyrim.com/screenshot-2340-1. Picture was done on a GOTY only install of MW.

https://www.dropbox.com/s/idu8zq9hr1bb148/ex_drystonewall_c_01.nif. Do with it what you will.

Edit: Added the word width for correctness

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Kate Norris
 
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Post » Thu Feb 06, 2014 11:40 am

Thanks, SH. That's just what I expected. :)

And now I don't have to bother with it myself! lol.

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Juan Cerda
 
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Post » Thu Feb 06, 2014 12:29 am

P.S. There are still duplicate vertices in the mesh as I left those alone after yer last chastisemant and I cannot tell if they intentional or not.
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Abi Emily
 
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Post » Thu Feb 06, 2014 9:53 am

Chastisemant, lol! They just may be intentional on this one. I can't say without looking at it. :D

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louise fortin
 
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Post » Thu Feb 06, 2014 5:00 am

Actually, ATM I am fiddling with the top of that same wall, as I was playing around with subsurfing modifiers (trying to learn what they do and how best to use them) and noticed the UVs on top of the wall went wild....looked closer..and they screwy too.

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Damien Mulvenna
 
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Post » Thu Feb 06, 2014 3:45 pm

Ok sorry about this...but if you grabbed the nif from the above link before right now...go ahead and re-grab it...I fiddled with the UVs for the inner part of the top of the wall wall too this time. I done now...I promise.

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Katie Louise Ingram
 
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Post » Thu Feb 06, 2014 3:38 pm

The question now is: did your fiddling with the top create new seams with the other pieces which haven't had their tops touched? ;)

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Penny Wills
 
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Post » Thu Feb 06, 2014 9:04 am

I promised I was done...is yer turn now :tongue:

Edit: I note it do not work right with super hi-res textures though :banghead:

Edit 2: Wall discussion http://www.gamesas.com/topic/1478059-ex-drystonewall-c-01/ so we stop hijacking this thread over the wall. Sorry Trancemaster.

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Kelvin Diaz
 
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Post » Thu Feb 06, 2014 3:19 pm

Using version 2.5 of this, it's coming up with missing meshes.

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cheryl wright
 
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