» Sun Oct 31, 2010 7:16 am
No reason to remake MW:
There are enough mods out there that transform the venerable old game into something "almost new", and we've been there and seen it already. Either you'd have to return 200 years later, after the devastation, and give it a totally new look, which would almost all be as much of a depressing wasteland as the original Red Mountain area was, or else there'd be nothing new to see. It's not that the game was perfect, not by a long shot, but that a lot of what needed to be fixed has already been done quite competently by modders over the past 8 years. A few patches to the CS would be nice, though.
The Tamriel Rebuilt Project is gradually doing the entire mainland part of the province, and doing a very credible job of it from the looks of the first two sections (both "playable" Betas, the first with some excellent quests included). Placing the new game on the MW mainland would still be a case of "been there, done that".
I preferred a lot of Morrowind's gameplay to Oblivion's "easier" approach. To me, choices, consequences, and the ability to either "play it safe" or take risks (with the possibility of failure) are more important than Physics or NPC schedules. Granted, some things like combat took it too far into the "failure realm" even for my liking, but that was more a matter of "tweaking" than needing to be scrapped and replaced. My concern is that "MW Revisited" would just add a lot of the fundamental problems I had with OB, along with the extra goodies and details.
I'd rather see a remake of Cyrodiil, with some serious political infighting between the members of the council vying for control, various guilds backstabbing each other in quest for greater influence and power, and a "working" economy, with the game confined to a "small" portion of the province (at least the size of the TES IV map) that doesn't even attempt to represent the whole massive thing on a map the size of a postage stamp. That might at least "set the record straight" after the politically, economically, and spiritually empty, as well as "minimized" representation of the province we saw in the last game.