well if youre a feeble weakling who svcks at using hammers youll obviously do less damage. as you became more skilled and gained strength your damage went up. if bill gates and mike tyson both punched you, who do you think would hurt you more?
if you were rping as a pure mage, why should you be limited to just flinging fireballs around all day destroying everyone. you have to use all your spells. i can agree that mage enchantments svck, as the only one is spells costing less, but that just means you can cast more spells.
and losing the whole attribute system is for the better. its dated and annoying. if i want to crunch numbers ill head to elitistjerks or just play with a calculator all day.
I'm willing to bet that even if it was Bill Gates who hit you in the face with that large hammer (assuming he could lift it), you wouldn't be standing afterwards (or in that case, his lawyers would have you on the ground in a moment). Obviously, damage is affected by strength (Strength affected damage in Morrowind), and often by skill (possibilities for critical hits), but the weapon itself in the hands of anyone even remotely healthy should do some serious damage whether you're stabbed in the chest by an olympic athlete or a middle-aged housewife. Nerfing damage heavily, based on skill, was an unforgivable move in Oblivion. Skill allows you to AVOID getting hit in the first place, either through active blocking and dodging, or by the inherent threat of your OWN offensive abilities causing the opponent to devote 75% of his/her/its attention and movement to not getting killed. Most REAL melee combat consists of more "posturing", feints, jabs, and parries than actual attacks, because survival instinct prevents you from dropping your guard and going total offense (with the likely result of you getting killed). Morrowind's "miss, miss, miss, HIT, miss...." represented that well, although the pitiful lack of animations made it look stupid. MW even allowed you to take quick "low damage" jabs, moderate strength swipes, or hard hits, depending on how long you "charged" the strike; Oblivion's "press the button and wait for the animation" took away a lot of player control over how to conduct a combat, and I considered it merely a "lateral move at best" over MW's simplistic combat system, despite how much nicer it looked.
Personally, I prefer not to SEE the stats. In Morrowind, I use either GCD or Madd Leveler, and in Oblivion it was Kobu's, so your character just "improves through doing". The numbers, and more importantly, their effects, are still there; I'm less than fond of "bean counter" RPG, where you're playing solely for the stats; many of my MW characters went through the majority of the game with seriously sub-standard gear and less-than-stellar combat stats because I ran them as I felt they would act under the circumstances. Sadly, the "rat race" scaling in OB made that a much more difficuly option, and I felt it far more necessary to switch to the "best" gear and pay some heed to the stats just to survive against the increasingly boosted opponents (such as late game Goblins). The absence of Attributes in SR means that a bodybuilder and an accountant hit just as hard, and can carry the same amount of stuff. That's not "better", in my opinion, it's "simpler" only because it's "less".