Is morrowind still a better RPG?

Post » Fri Nov 18, 2011 5:20 am

Voted for SR. The only thing MW has more are skills and weapons, but how they were handled was ridiculous (sorry, but taking short blade skill is plain ridiculous).
SR has less weapons, but you can enjoy the game normally with every one of them (daggers are a must have for assassins for example rather than something you would take only for RP reasons).

Additionally, exploring the world and dungeons is also rewarding and makes you feel like the world is alive, something that makes you feel more like you are there (something that is VERY important for RPG's).

Than we have Alchemy, Smithing and Enchanting, great ways to make money and live without going into combat.

And Perk System which greatly improves the RPG aspect.

the poll is not good , you shoudl add the other otpions to vote only if people tried morrowind , most of the newcomers and forum signed are from 2011 and its the majority of the people that are yelling loudly that skyrim is better , most of the TES lovers , modders and old gamers that have played morrowind say morrowind is better ....


Don't look at join date but at their posts. If you bothered to read them you would see that MANY of them played MW (and honestly, your posts on this forum makes you sound like a MW fan who is afraid that too many people will accept SR as a better game). And do mind that you are not automatically joined in the forum after you start playing the game. Many people may have played MW in 2002 but joined only now because they needed to post something (help in quest) or because they couldn't take to go on next level of fanboyism and join the forum because they loves SR too much. And of cours,e some join because they hate SR too much :P
I played MW for years and replayed it more times than I can count and I can without any doubt say that Skyrim is a better game.
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Shelby McDonald
 
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Post » Fri Nov 18, 2011 8:07 am

Skyrim>Daggerfall>Morrowind>Oblivion for me.


Thought I would join in this trend.

Morrowind and Skyrim can't be compared yet. I haven't completed Skyrim.

Morrowind and Skyrim > Oblivion > Battlespire > Daggerfall > Redguard > Arena
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Bee Baby
 
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Post » Fri Nov 18, 2011 12:44 am

Mods, bud, mods. Combat is the only area in which Oblivion, and by association, Skyrim, have been better than Morrowind. But that all changes with mods.

I've already heavily modded Skyrim as well, and will continue to do so as necessary. Maybe four or five years down the line, when there have been two expansions and thousands of mods for Skyrim, it MIGHT be able to take the crown from Morrowind. But right now it's lacking SO MUCH content and RPG depth as compared to Morrowind.


mods dont count, as not everyone who plays will use them, and we all wont be using the SAME mods. i am talking about vanilla versions, and OFFICIAL plugins/xpacs only.
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roxxii lenaghan
 
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Post » Fri Nov 18, 2011 4:50 am

hardly. are you saying that goldeneyes sideways rollerskate strafing is a solid FPS mechanic, or the fact that you had to STOP MOVING to aim??


Well I never played Goldeneye so I don't know what you mean, but apparently your description seems to imply that you can shoot smoothly while moving, but at the same time you have to stop to aim? I think needing to stop to aim would be a good FPS mechanic.

or morrowinds blocky movement and combat over skyrims and even oblivions more fluid movement and spell casting?


Many people don't understand the fundamental thing about ES combat, that it's character based and not player based. So when you press mouse to hit with a sword, you are essentially rolling a dice to see what your character did, not what you as a player did. All Oblivion/Skyrim did was to blur that a little with better animations. So yes, you're choosing simplistic eye-candy over gameplay mechanics it seems :)
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yessenia hermosillo
 
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Post » Fri Nov 18, 2011 3:25 pm

It is close. Game play wise it is Skyrim, but the RPG mechanics and Magic [esp Destruction] aspects are owned by Morrowind.

Bethesda should scale Destruction Spells and rebalance novice spells to make them more powerful [If a Khajiit can start with 15 damage on their bare hands, then novice spells should do 15/s damage or there about... not 8/s]

Skyrim will be better with mods.
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James Potter
 
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Post » Fri Nov 18, 2011 7:48 am

Well I never played Goldeneye so I don't know what you mean, but apparently your description seems to imply that you can shoot smoothly while moving, but at the same time you have to stop to aim? I think needing to stop to aim would be a good FPS mechanic.



Many people don't understand the fundamental thing about ES combat, that it's character based and not player based. So when you press mouse to hit with a sword, you are essentially rolling a dice to see what your character did, not what you as a player did. All Oblivion/Skyrim did was to blur that a little with better animations. So yes, you're choosing simplistic eye-candy over gameplay mechanics it seems :)


that is the most ridiculous thing ive heard. if my guy smashes your face with a hammer, it better damn well hit you, unless you MOVE or i miss because i didnt aim properly. if i want to deal with dice rolling, ill join a local group of table top players, or play world of warcraft. you just reminded me of one of my biggest gripes in morrowind. clearly hitting someone on the screen and just hearing WOOSH WOOSH WOOSH WOOSH over and over.
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FABIAN RUIZ
 
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Post » Fri Nov 18, 2011 1:48 pm

fanboyism


Lol

Voted for SR. The only thing MW has more are skills and weapons, but how they were handled was ridiculous (sorry, but taking short blade skill is plain ridiculous).
SR has less weapons, but you can enjoy the game normally with every one of them (daggers are a must have for assassins for example rather than something you would take only for RP reasons).

Additionally, exploring the world and dungeons is also rewarding and makes you feel like the world is alive, something that makes you feel more like you are there (something that is VERY important for RPG's).

Than we have Alchemy, Smithing and Enchanting, great ways to make money and live without going into combat.

And Perk System which greatly improves the RPG aspect.



Don't look at join date but at their posts. If you bothered to read them you would see that MANY of them played MW (and honestly, your posts on this forum makes you sound like a MW fan who is afraid that too many people will accept SR as a better game). And do mind that you are not automatically joined in the forum after you start playing the game. Many people may have played MW in 2002 but joined only now because they needed to post something (help in quest) or because they couldn't take to go on next level of fanboyism and join the forum because they loves SR too much. And of cours,e some join because they hate SR too much :P
I played MW for years and replayed it more times than I can count and I can without any doubt say that Skyrim is a better game.


Seriously I like Skyrim , I think skyrim is better , but only in look , graphics , artistry , sound , quests , and added perks , crafting and dungeon design ... but it lacks in rpg elements , gameplay , difficulty , level scaling , variety ...
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lucy chadwick
 
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Post » Fri Nov 18, 2011 7:17 am

Well, if you adhere to the strictest definition of a RPG, both are equivalent. Both are equally good RPGs.

What worked in Morrowind would not enrich my experience in Skyrim. So, I'm inclined to believe that Skyrim is a more enthralling experience with its own RPG mechanics.
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JERMAINE VIDAURRI
 
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Post » Fri Nov 18, 2011 9:13 am

Well, if you adhere to the strictest definition of a RPG, both are equivalent. Both are equally good RPGs.

What worked in Morrowind would not enrich my experience in Skyrim. So, I'm inclined to believe that Skyrim is a more enthralling experience with its own RPG mechanics.


and where are those? apart the character creation that is awesome , I do not see any other options to define your character .....
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Lucky Girl
 
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Post » Fri Nov 18, 2011 2:49 pm

No, Morrowind is terrible.
Douglas Goodall:
The thing that surprised me the most was also what disappointed me the most: procedural content. Arena and Daggerfall had more in common with random games (Rogue) than with traditional RPGs (Ultima et al.). Arena and Daggerfall were way ahead of their time, perhaps too far ahead of their time. I felt Morrowind was a step backwards in some ways.

I was also disappointed with the main quest in Morrowind. Frankly, the main quest never made sense to me, and I felt it contradicted too much existing lore. I couldn't get emotionally involved in the main quest or discern the motivations of the key players.
......
Could you enumerate a few of the design decisions that you disagreed with?

Douglas Goodall:
I didn't like the combat at all. I won't claim that the "move the mouse to control your sword" combat of Arena and Daggerfall was perfect, but at least it felt interactive. Morrowind's combat was too simplified, too automatic.

I liked the dialogue system on paper, but in practice I think it makes it too hard for players to develop their characters (in a roleplaying sense). I don't like "putting words in the player's mouth," which is what all but the simplest dialogue choices require. But when playing more traditional RPGs, I noticed that I connected with my character more when I had to choose different dialogue responses. Am I playing a goody two shoes? A greedy bastard? Do I always choose the sarcastic response, even if it gets me in trouble? Light side or dark side? Lawful good or chaotic evil? Paladin, Fire Mage, or Mercenary? I felt Morrowind lacked even binary character development choices. I could be very good in Morrowind, and I could be very bad in Morrowind, but I rarely had the chance to tell anyone about it. The game didn't react to me being good or bad, except when I was caught committing a crime.

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Siobhan Wallis-McRobert
 
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Post » Fri Nov 18, 2011 5:30 am

Skyrim is better IMO.
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Dustin Brown
 
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Post » Fri Nov 18, 2011 6:00 am

No, Morrowind is terrible.


wow that goodall guy has an agenda
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Josee Leach
 
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Post » Fri Nov 18, 2011 7:39 am

Actually i think it′s Morrowind but i voted for Skyrim.

The reason is i played Morrowind back in 2002 and after more than 8 years only good and epic memories are left. In addition to that it was the first epic rpg for me with an overwhelming amount of opportunities made by its (for me) never seen gameplay and size. So i am biased and Skyrim is not that much behind Morrowind in my favour. Thatswhy i voted for Skyrim.

Skyrim > Morrowind > Oblivion
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biiibi
 
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Post » Fri Nov 18, 2011 7:18 am

Did this guy seriously just imply Goldeneye 64 isn't the greatest FPS ever???

Oh man, [censored] just got real...


He is completely right tho. Modern games are obviously better even if we enjoyed more the old ones for whatever reason.
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alyssa ALYSSA
 
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Post » Fri Nov 18, 2011 2:47 am

Just because an older game is good doesn't mean you have to be hip and say it is the best game ever made. Some people need to stop being blinded by their fanboyism and realize Morrowind may not be as good as they remember. If Morrowind came out today, with Skyrim's graphics, it would get incredibly low reviews. Morrowind was good for its time, but the systems in Oblivion and Skyrim are so much more advanced you can't say Morrowind is better.
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Cartoon
 
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Post » Fri Nov 18, 2011 12:41 am

that is the most ridiculous thing ive heard. if my guy smashes your face with a hammer, it better damn well hit you, unless you MOVE or i miss because i didnt aim properly. if i want to deal with dice rolling, ill join a local group of table top players, or play world of warcraft. you just reminded me of one of my biggest gripes in morrowind. clearly hitting someone on the screen and just hearing WOOSH WOOSH WOOSH WOOSH over and over.


But that's RPG. That's what it is, you don't get kills because you're an awesome player, you get kills because your character has those skills.

Honestly, it's a paradigm. Once you see it, you can enjoy (all) the games more. Don't think in terms of how awesome you are as a player, dancing about and mousing all over the place. You "request" your character to do something, and his properties determine how well that character did it.
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BlackaneseB
 
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Post » Fri Nov 18, 2011 2:32 am

Is Morrowind a better game? That's debatable
Is Morrowind a better RPG? By FAR!
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Jarrett Willis
 
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Post » Fri Nov 18, 2011 1:28 am

Just because an older game is good doesn't mean you have to be hip and say it is the best game ever made. Some people need to stop being blinded by their fanboyism and realize Morrowind may not be as good as they remember. If Morrowind came out today, with Skyrim's graphics, it would get incredibly low reviews. Morrowind was good for its time, but the systems in Oblivion and Skyrim are so much more advanced you can't say Morrowind is better.

I can, and I will say that. I can play Morrowind right now and have more fun than I do in Skyrim. They're both installed. The only difference is that Morrowind isn't something new. But with mods, it's still the MUCH better game. Tons more skills, tons more content, tons more RPG depth, and tons more user-made content.

It's one of my top ten favorite games of all time. The only thing I will say that Skyrim definitively does better is the atmosphere. Maybe it will succeed in more areas than that as expansions and mods are released, but right now it can't hold a candle to Morrowind.
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Trista Jim
 
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Post » Fri Nov 18, 2011 1:27 am

Morrowind > Skyrim > Oblivion.

Oblivion was just a dumbed down version of Morrowind, and Skyrim took even more stuff out, but at least they added dual-wield and perks to make up for some of that loss. But removing 1/3rd of the game by having such a small spell library and so few viable mage builds is really crappy.

Too bad they start over with each game.
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Nana Samboy
 
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Post » Fri Nov 18, 2011 7:56 am

mods dont count, as not everyone who plays will use them, and we all wont be using the SAME mods. i am talking about vanilla versions, and OFFICIAL plugins/xpacs only.

Well without modification, Skyrim wouldn't even be playable for most PC users right now, given how bugged it is. So Morrowind would be the clear winner there too.

But discounting the fact that Morrowind was primarily a PC title, and Skyrim is terribly ported from consoles, Morrowind still wins. The only area Skyrim would beat it out is combat. That still leaves total amount of content, RPG depth, story, and everything else to Morrowind.
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Sakura Haruno
 
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Post » Fri Nov 18, 2011 5:31 am

Yes.. i noticed that before page one skyrim was not doing very well whilst now skyrim has a little more than half the votes



Imo bethesda need to be better at this. Im not going to bag skyrim or oblivion right now.. but if they are going to make a sequel then they need to make every single aspect better.
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renee Duhamel
 
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Post » Fri Nov 18, 2011 12:30 pm

But that's RPG. That's what it is, you don't get kills because you're an awesome player, you get kills because your character has those skills.

Honestly, it's a paradigm. Once you see it, you can enjoy (all) the games more. Don't think in terms of how awesome you are as a player, dancing about and mousing all over the place. You "request" your character to do something, and his properties determine how well that character did it.


games like that are a thing of the past, and for one reason. computers are better. if baldurs gate 2 had a modern engine you can bet your ass it would be more like DA2 than baldurs gate. it required less processing power to just say "butthead rolls 1d4" "buttheads target fails to save" "butthead does 5 damage to buttheads target"

it is an obvious digression to design games like that because like i said, if i wanted to spend 5 minutes rolling dice just to see what my "character" would do, id play DnD and not video games.
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Ernesto Salinas
 
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Post » Fri Nov 18, 2011 5:31 am

Too bad they start over with each game.

Lol, sure they do. If you drink the Bethesda PR speak Kool-Aid. Starting over would mean a completely different skill pool in each game. Oblivion had the same skill pool as Morrowind, with some removed. Skyrim has the same skill pool as Oblivion, with more removed or condensed. But it even uses the same engine, albeit modified. They've never truly "started over."
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Quick Draw III
 
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Post » Fri Nov 18, 2011 9:55 am

Like "Oblivion" before it "Skyrim" is a character driven RPG whereas "Morrowind" begins as this but quickly descends into a loot driven treasure hunt.

That's where both "Oblivion" and "Skyrim" pip "Morrowind" as an RPG in my book, but then my RPG background is a pencil and paper one, rather than one that began on computers.

At 100 hours I have to admit that with "Morrowind" I barely scratched the surface though.

At over 1000 hours in "Oblivion" I have to admit that I still haven't experienced everything the game has to offer.

"Skyrim" looks set to keep me just as busy.

Azrael
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Latino HeaT
 
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Post » Fri Nov 18, 2011 5:02 am

games like that are a thing of the past, and for one reason. computers are better. if baldurs gate 2 had a modern engine you can bet your ass it would be more like DA2 than baldurs gate. it required less processing power to just say "butthead rolls 1d4" "buttheads target fails to save" "butthead does 5 damage to buttheads target"

it is an obvious digression to design games like that because like i said, if i wanted to spend 5 minutes rolling dice just to see what my "character" would do, id play DnD and not video games.

There's always a middle ground. You don't have to forsake strategy and planning in favor of twitch skill. Likewise, you can mix in twitch skill mechanics to games that would typically be slow and strategic.

The unfortunate part is that developers are no longer willing to try something new. Because that would be deviating from the path of guaranteed profit.
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Milagros Osorio
 
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