and where are those? apart the character creation that is awesome , I do not see any other options to define your character .....
Well, let's see, here are some of the the critical problems in Morrrowind:
- 1. I couldn't talk my way out of any situation.
- 2. The combat was fundamentally flawed as a result tactics were rendered useless in combat situations.
- 3. Most of the side-quests were uninspired. Although, I still find Morrowind's main quest to be, in general, more interesting than Skyrim's.
- 4. Most of the political affiliations (the Houses and the vampire clans) were superficial and had no impact on character conversations and game progression.
- 5. The dialog system made me cringe every time I initiated a conversation with an NPC.
- 6. Certain skills lacked any depth. They were simply present to embellish the statistics screen. For instance, mercantile, block and athletics were virtually useless in all my playthroughs.
- 7. Certain skills, like speechcraft, were utterly useless. Fallout 2, or more recently Fallout: NV handled speech related skills really well.
- 8. Lack of non-combat tasks, like smithing, mining, etc.
To me, some of the above hinder a good RPG experience, while others limit role-playing. Skyrim more-or-less addresses points: 3, 5, 6 and 8. Also, combat in Skyrim, while not amazing, is far better than Morrowind's click-fest. Unfortunately, Skyrim still lacks non-linearity in conversations and unlike in Morrowind, there is only a remote sense of conflicting ideologies among the races and the guilds/clans. Also, the lack of attributes is, to an extent, detrimental to the role-playing experience. However, I feel that Skyrim irons out many flaws in Morrowind's RPG mechanics, and thus offers more variety in terms of role-playing.
Edit: Disliked the great "Wall-O-Text" look.