In Morrowind...

Post » Sun Nov 27, 2016 6:21 am

...ghosts could be killed only with conjured daggers and other conjured weapons (I suppose! I haven't tried them all yet). Why in Skyrim we can kill ghosts with everything we please? Any lore friendly explanation?

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Terry
 
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Post » Sun Nov 27, 2016 9:11 am

Couldn't ghosts also be killed by Silver Weapons in Morrowind? I haven't played the game in a long time, but I knew that you needed silver weapons to kill ghosts in Oblivion.

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Quick Draw
 
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Post » Sun Nov 27, 2016 5:18 am

Are you certain about that? It seems to me that early in the game I killed the ghost in that tomb just outside of Balmora with weapons that had basic enchantments... I'm fairly certain that I couldn't conjure a weapon that early in the game.

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Jessica Phoenix
 
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Post » Sun Nov 27, 2016 12:43 am

You need silver or an enchanted weapon/magic to kill a ghost in Oblivion

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Kate Murrell
 
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Post » Sat Nov 26, 2016 10:48 pm

"Magical Weapons" were the key in Morrowind. Bound weapons fall into this category. The Ghost in the Ulen(?) Tomb (for the Balmora Mage's Guild) could not be hurt without some type of magical or silver weapon. The Skeletons also needed magical weapons. I tried regular arrows and regular bow on the skeletons and they never got hurt.



As for Skyrim, no idea why "undead" suddenly became vulnerable normal. Maybe Red Mountain blowing up did something?

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Anthony Rand
 
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Post » Sun Nov 27, 2016 6:43 am

Maybe in Morrowind and Oblivion they are more powerful ghost then in Skyrm (I don't know I'm just trying to make sense of it :P)

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Josee Leach
 
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Post » Sun Nov 27, 2016 9:50 am

There has never been any consistency in this area. In Morrowind any weapon better than silver could kill creatures immune to normal weapons. In Oblivion only silver or enchanted could do this. In Skyrim all weapons could do this. Azura only knows what Bethesda will decide to do in TES VI.

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Gemma Woods Illustration
 
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Post » Sun Nov 27, 2016 2:23 am

Funny you should say that, the ghosts in Morrowind are they only ones in any of the games that actually gave me a "fright tingle" when I got my first closeup look at them...

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Krystina Proietti
 
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Post » Sun Nov 27, 2016 3:41 am

Hand holding.

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Joie Perez
 
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Post » Sat Nov 26, 2016 10:59 pm

Next you will be able to kill them just by looking at them!

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Rachyroo
 
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Post » Sun Nov 27, 2016 10:56 am

Just slightly off. Morrowind had silver or better and enchanted (which made it preposterously easy to bypass normal weapon resistance) and some enemies had only partial normal weapon resistance, like vampires. Oblivion made the materials specifically silver and Daedric, removing glass, ebony, and a few others. I'm not sure if depleted enchanted weapons work anymore in Oblivion, either.

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David Chambers
 
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Post » Sun Nov 27, 2016 2:29 am

Could possibly be one of the many oversights in vanilla... or, maybe because silver weapons are quite rare in Skyrim?


Still, doesn't answer why they didn't go with "enchanted weapons can only be used" as they are plentiful in Skyrim...
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Lexy Dick
 
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Post » Sun Nov 27, 2016 3:37 am

Also in Oblivion, you could kill them using hand to hand, but your HtH skill needed to be pretty high (75, I think).

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Rachel Hall
 
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Post » Sun Nov 27, 2016 8:37 am


None that I know of. Personally, I don't need one. It never made sense to me that a back of bones or rotting flesh could be hit by a literal tank and not be bothered. Ghosts? *shrug* if they can't be hurt by solid items the reverse should be true......



There are plenty of ways to make things tough, immunities (in most, not all) cases is lazy design.

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Marquis T
 
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Post » Sun Nov 27, 2016 2:18 am

In morrowind directions [censored] you!!!

In morrowind people cultivate houses without stairs

in morrowind your weapons will become transparent and completly miss your solid opponent.
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Jordan Fletcher
 
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Post » Sun Nov 27, 2016 9:17 am

To be fair, Morrowind ghosts only had spells, not physical attacks.

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Izzy Coleman
 
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Post » Sun Nov 27, 2016 9:50 am

thats a good point
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Sammie LM
 
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Post » Sun Nov 27, 2016 12:03 am

They were still stopped cold by a door with a one point lock on it, though, so...

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Margarita Diaz
 
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Post » Sun Nov 27, 2016 4:14 am

That's also a good point..

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Andrea Pratt
 
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Post » Sun Nov 27, 2016 4:59 am

That's not true. All Undead in Morrowind have melee attacks. http://en.uesp.net/wiki/Morrowind:Undead

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Eoh
 
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Post » Sat Nov 26, 2016 10:58 pm

I stand corrected. I've been putting off playing Morrowind again for a few years because it's been spectacularly unstable on my last few systems and I'm waiting for OpenMW to resolve the issue, but I still feel like I should have remembered that.

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April D. F
 
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Post » Sun Nov 27, 2016 7:11 am

Didn't mean to come off as correcting you. I just wanted to be sure the facts got out.



I've probably forgotten more about Morrowind than I remember. :)

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Isabell Hoffmann
 
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Post » Sun Nov 27, 2016 8:10 am

Won't Daedric weapons kill ghosts and whatnot in Morrowind?
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Tina Tupou
 
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Post » Sun Nov 27, 2016 5:10 am

Maybe it's because they designed so many of the dungeons in Skyrim as Nordic crypts which are full of Draugr (one the first main ones you enter being one) so they just said [censored] it. Hell, silver weapons are practically gone from the game, as the only silver weapon is just a sword used by those bad guys from the Companion questline that are easily forgettable.

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Olga Xx
 
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Post » Sun Nov 27, 2016 4:16 am

No problems. :) When I'm wrong, I like people to correct me.




Yes, any silver or better weapon will ignore normal weapon resistance. In practice, this means that only iron, steel, and chitin weapons, along with bonemold arrows and bolts, are resisted. The adamantium weapons are also classed as normal, for some reason. And even that can be easily bypassed by paying a paltry sum to put a one point enchantment of any kind on a weapon.

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Kat Lehmann
 
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